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Meteo Xavier

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Everything posted by Meteo Xavier

  1. Why the hell would anyone want to submit a track to you now? Much respect to Danimal Cannon and k-wix, but this is the most condescending public message on a game music submission I've ever seen. If you've already made your choice (and anyone with experience in the freelance market knows you pretty much have) and told the rest of us we don't come close to the choice you're going to make anyway, why the hell would you invite us to DO IT AGAIN? How are we even supposed to know the benchmark for quality anyway? Clarvoyance? Should we message DC and K-wix to hear the track so we can try to cheat them out of the $500 prize they've earned? What kind of bullshit is that? I'm not angsty about missing the prize, btw. When someone offers big bucks for a relatively simple task on a board full of spirited non-professionals and hobbyists, you know there's going to be some bullshit - that's why I only offered stuff I already did, I knew anything else was a waste of time. I'm just appalled at your submission response. It's not only pretty disrespectfully written, but the invitation to keep wasting time submitting more music, dangling the fucking carrot somehow, expecting us to know what Danimal Cannon's and k-wix's submissions sound like and emulate it to cheat them out of what they've earned, is nothing short of a ***damn slap in the face. Yeah, I'm ranting pretty good here, but honest to God, where do you indie development teams get off treating amateurs like that? If you wanted something that professional, why didn't you just hire a professional? Why come here? Do you think we're so fucking desperate to get our names in the credits of a game that we'll just hopelessly shit out music and pray you use it? What other possible reason would you STILL invite people to submit to you AFTER YOU TOLD US WE SUCK? $500 isn't chump change, I realize that, but dignity is worth a shitload more than that. I'd rather build music for free and still get rejected if it meant I got a much more respectful rejection response than that. Man, that felt good to get out finally.
  2. "How much do amateur composers make?" For 99% of them - next to NOTHING. If you get paid anything for your music venture, consider yourself quite successful. With the computer music thing firm in place as an industry, every yahoo with FL Studio and some soundfonts thinks he's Nobuo f'n Uematsu and the whole channel is flooded, flooded, flooded. That's not the academic answer, obviously, but its the one that plays out in real life.
  3. Congratulations, you just destroyed Ocremix.
  4. Skrypnyk is probably who I would ask. He's Canadian and makes use of much studio stuff IIRC. I'm sure there are more examples, but he's the first to come to mind.
  5. For one of the Smash Brothers games you mean? Wait, does that include remixes of remixes in the context of Smash Brothers? I'm a little confused there.
  6. No. Don't. Finish the projects we have now.
  7. Shit, I used to know a program that ripped .WAV sound effects from Super NES games but I've failed to retrieve it for years now. Check http://woolyss.com/chipmusic/chipmusic-samples/WOOLYSS_-_Sound_Of_Arcade_8-Bit_Games.zip for chiptune samples and sound fx. I used to know of an archive site for that but I can't find it now. Also, http://wiki.laptop.org/go/Sound_samples - there's a shitload of pretty damn good SFX in there.
  8. My guess on why the thread hasn't been made before is because the argument doesn't seem too valid in the community here. About 90% of us are used to doing music with whatever we have - soundfonts, free VSTs, commercial and conventional stuff like Zebra 2, Sylenth and z3ta, and potentially uneven sets like Komplete and EW Composers Collection. Not trying to be an asshole here, but trying to decide which virtual synth type sounds better is pretty pointless for most of us when we're more used to using whatever we've got to use.
  9. Seiken Densetsu 3 is all the project I will ever need in this lifetime. Mega Man 7 doesn't need a project because not every single awesome soundtrack does. They're a shitload of work to put together just to have more of a presence on the site - particularly if you're having trouble finding a lot of remixers willing to remix it in the first place.
  10. No rain intended, it's just you put the request out in such a strange way that it wasn't easy to figure out what you were requesting to do, and you wouldn't have gotten much of a response out of it.
  11. You may want to look into your area's local musicians instead - it's going to be pretty darn difficult trying to put a touring band together from an international website and community like this.
  12. You haven't told us what the project is yet. Is this an album? A single? A band? What are you looking to put together?
  13. We don't need another damn project, we just need more Mega Man 7 remixes. That is ultimately the best way to better represent the game soundtrack on here.
  14. I don't really see the Square-Enix touches in there, to me it sounds much more like the more recent Ys soundtracks and some of Motoi Sakuraba's rearrangements of his Camelot stuff before he was doing Star Ocean 2 and Valkyrie Profile. Easily the most professional sounding VG soundtrack I've heard from OCR, mind you, I just think it sounds more like those more hardcore-JRPG OSTs than Square-Enix.
  15. You sent in an application? Well durn, two can play that game!
  16. I hope it lives up to its bloody enormous hype. I missed out on most of Toonami because we didn't have enough money for cable during those years, so I genuinely hope the return is a worthwhile experience for your sakes.
  17. How did you score that gig?
  18. Howdy y'all. Sorry for another protracted absence. I've got more shit going on IRL, health and whatnot, and other ends to tie up. There's a doctor's appointment coming up I'm kinda scared about, but if that goes well (with more signs leaning yes than no), I should be back here again. Quick note for Rozovian: please change Karth's name to dmGuillotine. That was his request. Thank you!
  19. At the time, that guitar sample was half-intentionally awful, because I remember so many 80's electronic tracks that used them were also pretty cheesy and bad and it just didn't sound right without them (hell, I even wanted to use Phil Collins style gated toms in there too, but I couldn't get them to work). It wasn't until I went back to start reworking things that I had some major problems with the mix though. For some reason, nothing seemed to work right - even going back to mix it again from scratch just wouldn't do it. Then some of the synth leads were having issues - one of which made it keep dropping out at weird times (like you heard in there). I still don't know what was causing that, but at the time I couldn't abandon the track either, I had already put a bunch of time into it and had to justify the effort. Then bLiNd came in and worked his wonders on it, and the rest is history. That man is literally supernal and I intend to show my appreciation of his help by purchasing his soundtrack when my security deposit comes back from my previous apartment. You should too! Thanks again for everyone supporting this remix. This is the last one I intend to submit with known problems in there, and all my submissions from here on out will be proper high quality with compromise. Thanks again!
  20. I was like that with the first Sailor Moon that came out here in like 1993.
  21. While I hope I'm not overstepping any boundaries of announcement, the fact that I read it from his Facebook that he is to be a DADDY soon tells me its ok to make it public. Mazedude's a cornerstone of OCR as far as I'm concerned and I wanted to be the first on here to congratulate him and wish him and his growing family all the best in physical and spiritual contexts. Let's hear it for the Getman!
  22. That explanation makes more much sense, though I'd still like it if we had some examples of what it is you hope to include so we better work towards a specified idea of what works for you - I've already learned that it even the most open-minded game supervisor has specified ideas whether he wants to admit them or not. Time being wasted is definitely a major concern as it should be for all serious freelancers. Most of us have to have 40-60 hour work weeks to maintain a standard of living, therefore professional sounding tracks could take DAYS to create. I've done this enough to know on an audition scale, its usually better to avoid because the model then becomes "making music to please the supervisor" when it should be "making music to please the gamer". Not trying to be an asshole here, just speaking from experience. With that in mind, I have two things to showcase right now: 12followersmeteoxavier.bandcamp.com - this one is on a record label and would be subject to licensing, maybe. It's kinda loose right now and my understanding is I have all the rights and say on it right now. meteoxavier.bandcamp.com - this is totally mine. If you want to give me until tonight, I can PM the soundtrack I just finished too.
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