Jump to content

Liontamer   Judges ⚖️

  • Posts

    14,706
  • Joined

  • Last visited

  • Days Won

    164

Everything posted by Liontamer

  1. Tim Follin - "Pathways from Nowhere" [Ecco the Dolphin: Defender of the Future]
  2. Correction, it was http://c64audio.com, which hosted a collections of free arrangements back in the day. Now, it's a label.
  3. Title: Heroes Remixer: ziwtra Game: Final Fantasy Legend 2 (Saga 2 in japan) [1] Original song: The Legacy Composer: Nobuo Uematsu / Kenji Ito FFL2 is one of the gems of the gameboy and had one of the best soundtracks on the system. In terms of personal videogame music nostalgia, this game was one of the earliest I played as a kid. The recent remake of FFL2 for the DS made me curious as to how the soundtrack had fared. I was disappointed, but not surprised, to find that most of the tracks were updated without much creativity whatsoever. There was only one thing to do of course -- start remixing the soundtrack myself : ) It should be no surprise to OCR listeners by now that the artists on OCR are constantly influencing, challenging and learning from each other. In particular, I'd like to give a shoutout to two classic tracks that influenced this mix: the peerless big beat of tefnek & zircon's Waste Water Wipeout [2] and the lo-fi infectious groove in Fragments of Gold [3] by beej. This mix takes the original and gives it the lo-fi symphony treatment with some attitude. yh --- [1]: http://en.wikipedia.org/wiki/Final_Fantasy_Legend_II [2]: http://ocremix.org/remix/OCR01280 [3]: http://ocremix.org/remix/OCR00791 -------------------------------------------------------------- Final Fantasy Legend II - "The Legacy" The source arrangement was fine, just to establish that first. Before Vinnie shows up to poo the sequencing, it's purposeful, so it's fine. Really weird having the string parts separated in the left and (mostly) channels. I thought the beats were spartan without filling out the soundfield, and that they didn't have synergy with the rest of the instrumentation. Overall, the soundscape felt too disjointed, IMO. No hate if this passes, and it's surprising for me to go NO, but I just don't think these textures ever clicked. Besides making the beats work more cohesively with the rest of the instrumentation, other parts could use some volume & stereo adjustments so everything glues together more effectively. Good luck with the rest of the vote. NO (resubmit)
  4. Didn't take all of them.
  5. ReMixer Name: DJ Deville Real Name: Matt Bartlett Email: cadillacmatt@satx.rr.com Website: www.myspace.com/210djdeville UserID: 31721 Game: Castlevania Symphony of the Night Original Track: Dracula's Castle Remix Title: Alucard's Awakening Hey guys, I recently finished an electropop remix of "Dracula's Castle" I've been working on for the past couple weeks... hope it serves as a valuable OCRemix! This game has to be one of my favorite over the years... and the soundtrack is absolutely one of the best. I've recently taken a break from producing hip-hop beats and went back to my roots in electronica/VGmusic and I had a lot of fun doing this track. Thanks! -Matt (DJ Deville) ------------------------------------------------------------- http://www.youtube.com/watch?v=-Qh_uhV0ta0 The voice clips were tacky as hell, but they're there for pure cheese, so I can live with 'em, though they could be better integrated into the soundscape. Arrangement-wise, there were some decent ideas here. Texturally, however, this was too sparse, and a lot of the electrosynth work sounded generic and bland. With more meat on the bones, it could be a contender, but it would take a LOT of work to adequately flesh this out and upgrade some of the cornier sounds. And that's the short and sweet of it. NO
  6. If all was Wright in Chicago Hey J's, This is a track I worked on for FBR2009. It was well received, at the time, so I tweaked the EQ a bit & added a stronger bass to give it a more rounded sound for OCR. The sources are from Phoenix Wright: Ace Attorney's Gumshoe theme ( ) and Perfect Dark's Chicago Stealth theme ( ).It's an Electronica style remix with a violin part, designed to be set as the soundtrack for an old 'Noir' film (hence the genre 'Tech-noir'). I've never played any Phoenix Wright games, to be honest, but if I do I'll probably be surprised to find out that Detective Gumshoe isn't anything like the classic detective from the old black-&-white movies I seemed to associate him with. Enjoy! -------------------------------------------------------------- The piano had stiff, mechanical sequencing, plus 0 room ambiance, so it sounded extremely sparse and did nothing to fill the soundscape. The way it didn't mesh with the rest of the song at all stuck out like a sore thumb. Same with the strings; you need to actually give them more body via effects, otherwise the overall texture is just too thin. Arrangement-wise, I liked the combination of source tunes, but the piano and strings need work, and you need to put more meat on the bones with these sounds to fill out the textures a bit more. Not sure you can get this where it needs to be, but see how far you can take this. NO (resubmit)
  7. Oh I thought that was just for mixes, my bad. What's an "ella guro" anyway? Sounds like nonsense.
  8. These are caught up.
  9. These are caught up.
  10. Nothing in the submissions inbox from him, so it seems like that's not it.
  11. Are you a posted ReMixer then?
  12. Awesome trailer.
  13. The album just blew up AGAIN: http://blog.livedoor.jp/goldennews/archives/51480666.html Congrats, everyone!
  14. I'll look at somes. [sic]
  15. Interesting. Are you saying that for whatever tracks the year displays on your Zune but for others it doesn't? Would it be a character limit issue or something like that? If you have MP3 that do display the year properly on your Zune, mail me some (larryoji@ocremix.org) and I'll see if I can figure out a common demonimator.
  16. http://twitter.com/eicheph/statuses/12990687819 http://twitter.com/eicheph/statuses/12990942232 Summary: Original composer Hideyuki Fukasawa said "Holy shit!" Original composer Hideyuki Fukasawa thought it was awesome. Another one for the good guys!
  17. It's clear that this conflict needs to be settled by Turkish oil wrestling. I abstain from watching.
  18. http://ocremix.org/remix/OCR02028/
  19. Remixing is based on sampling the original audio tracks, whether that's slicing/manipulating the original instrumental and/or vocal track, or creating a brand new instrumental track while retaining the original vocal track. Arrangement is transposing/adapting a composition into other instrumentation. ReMixing (capital R, capital M) = rearrangement. Rearrangement, I treat as a level beyond arrangement with a greater level of interpretation (section 4 of the Standards). There are traditional remixes that use a lot of the same interpretive techniques as OC ReMixes, but the main difference is that remixes sample with the original audio and OC ReMixes (in a supermajority of cases) don't. When you hear melodies and other things from video game music in OC ReMixes, those are usually sequenced by the ReMixer rather than taken from the original audio. That's just how I've come to view those terms; other folks may have different perspectives and definitions.
×
×
  • Create New...