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Liontamer

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Everything posted by Liontamer

  1. Need to nail down exactly what version of SSF2T this source is from, if the PC has its own remixed soundtrack, but good stuff - LT Nutritious Justin Medford NutritiousMultimedia@gmail.com http://NutritiousMultimedia.googlepages.com 16520 Super Street Fighter II Vega's Stage Theme This remix was created for the Street Fighter II remix competition at trackitdown.net. It was one of those mixes for me that just clicked very quickly - I think I ended up finishing it in 3-4 days. My intention was to keep a lot of the Spanish flavor from the original in the use of solo trumpet, acoustic guitar, and some auxiliary percussion; but also bring it to a more cinematic breakbeat-type style with orchestra and... er.... beats. I tried to get enough realism from the guitar and trumpet (both sample based) to be passable for a Spanish feel, since those tend to be prominent instruments in the genre. The guitar especially took some work to get both sustained strums and quick solo playing to the point I felt comfortable keeping them. The competition did require original samples to be included in the remix, which I know is frowned upon here, but I tried to keep them to a minimum. Most of the usage is at the very beginning and end of the mix from the OST vega stage theme (SSF2 Dos version I believe), but if this is too much original sampling, I can cut back pretty easily. Enjoy, Nutritious EDIT (5/15): It's actually a good thing cause I'd made some changes (after some input from Avaris) and kept forgetting to send you updated version. By the way, I'm not entirely sure which version of street fighter this version of vega's theme comes from. I found a version of it on youtube ( ) which has it under Super Street Fighter 2 Turbo PC Version. I think this is the correct OST.------------------------------------------------------------- I thought the drums didn't quite work the whole way, but what was there was solid enough. Mixing also could have been a bit cleaner, but totally not a big deal. A minute's worth (:00-:31 & 3:51-4:21) of sampling for a 4:21-long track though is above what I'd call acceptable direct audio sampling, even if it's bookending the track. Since this isn't trackitdown, trimitdown to something much much smaller so it's more in line with limited direct sampling. YES (conditional)
  2. Remixer Name - Gario Real Name - Greg Nourse E-mail address - Clay_nourse@yahoo.com Website - (None) Forum User ID - 22898 Game Arranged - Megaman 3 Song Arranged - Sparkman Composer - Yasuaki Fujita (Bunbun) Source - Arrangement - Arrangement Name - Megavolt! Comments... This is my second take on this theme (I submitted my first over a year ago - it wasn't even evaluated further. I knew it sucked, though, so I'm alright with it). I know that the Megaman series is one of the most overly remixed series on this site (second to none other than the Final Fantasy series), but I've always been bugged that there's no rendition of Sparkman's theme on here (JD Harding took his version off some time ago). It's a great source (in fact, one of my personal favorites on the game), so I figured I'd give it a fair shot. This is not only a remix for this site, though. It is also the tool that I've used for the past five months to refine my production techniques greatly. Five months seem like a long time, but I was virtually starting from scratch so this is quite the jump for me. The production has been extremely refined, and I figure that if it can get through the harsh process known as Judging then it'll be a sign of how far I've gotten. The samples are weak, but that's because I wanted to see exactly how far I could take the samples that come out of the box of Reason 3.0, and I'm reasonably satisfied with them. Onto the remix itself, It's a pretty straightforward electronic/hard techno mix. The beginning material (0:00 - 0:31) is more or less an ambient introduction that comes before the real beginning of the piece. I've been told (by Liontamer, no less) that it doesn't really hold up to the rest of the mix, but that wasn't my intention, either. I was hoping that the listeners would feel that 0:31 on would be the real beginning of the piece, preceeded by some cool effects that set up the 'electrifying' mood; the end also ties into the beginning a bit in it's light mood, so it gives the song some sense of framing, as well. I'm not going to lie, this mix is very straightforward and in-your-face; I wasn't going for any subtlety at all. I've been told that it is a very 'High Energy' mix by some... I don't think the pun was intended, but it sure does fit! Enjoy! ---------------------------------------------------------------- http://www.zophar.net/download_file/14304 - Track 8 ("Sparkman Stage") Intro was a little weak, but I liked the melodic lead at :31 and the airy quality of the production on it. :54 was a bit flimsy with the spartan beats. Same at 1:17 & 1:28, the percussion was extremely simplistic/boring and left the textures empty. The percussion needed to properly drive the song along. Lead at 1:34 could be perceived as a bit whiny, but I liked it. Thought the beats were still plain jane, the overall arrangement was at least an interesting take. melodically, it could have stood to be more interpretive, but then after the first iteration, there were some changes that showed some decent interpretation. 3:11-3:34 got super crowded and could have been separated a bit more while still retaining the dense feel you went for. Honestly, I thought this was pretty decent for what it was. The synth design was a little vanilla, and the arrangement was a bit conservative for the genre and didn't set the world on fire, but it got things done where I'm basically OK with that. What really held back the whole package from clicking was the simplistic percussion patterns. You spice 'em up, it'll be fully clicking, IMO. Good potential here, Greg; see if you can pick the ball back up. NO (resubmit)
  3. Sent Brian a copy of the thread from earlier, with just myself and Vinnie. Thanks for being a good sport about it, Brian. Basically just confirmed what I heard. My benefit of the doubt basically extended to "I didn't NO it outright." NO You'll also see why I'm not as, IMO, lenient on arrangement as some of y'all. It's means a lot that I can make overt A-to-B connections. No hate, but some of us are now in the habit of giving too much credit to VERY scant chord connections, even sometimes to wholly original writing just because it pieces together seamlessly with the source. It's not inherently difficult to incorporate 50+% VGM source material in there, guys.
  4. 1. Got missed back when I did the renaming effort for OCR01000. I'm still hoping to move forward with updating every individual ReMix re: tags, so that's fixed in my copy and will eventually be fixed. 2. Fixed. Gracias.
  5. Once you start charging for the animations, no, you can't use OC ReMixes as the background music or invoke the site in the credits. Even if it a paid bundle of the content featured exclusive animations not using OC ReMixes, because you'd still be asking people to pay for media with the community's music on it. But you could always try to contact individual ReMixers whose styles you enjoy and attempt to license some original works of theirs. They would likely give you some reasonable terms, perhaps even terms similar to ours, i.e. free as long as you provide explicit credits/links.
  6. I'll be glad to recheck this one, but as always the onus is on the submitting artist to actually state everything being arranged. Since he only gave 1 source tune and that's all I recognized, that's what I was looking for. We can't possibly know every source tune, which is why it's important that you state everything you're using in the sub letter.
  7. Looking forward to seeing some peeps there, and hopefully getting a chance to play some HD Remix!
  8. To cover the other stuff Jonas mention, inbox takes a lot of work and spare time and there's a lot of organization involved. That's why we don't have 3 or 4 people doing it.
  9. No one else is particularly active enough to do the inbox except Palpable, and he'll be taking over some inbox stuff as well next week, which we've already been planning to do. Then, profit.
  10. Well, the whole mangling of the quote was poor because Sam was discussing how, though some people go the difficult route, there are tools that make chiptune music creation easier and more accessible to musicians, specifically to the "Kind of Bloop" musicians. Thus, according to Suddath, making this chiptune game music style album was "laborious". Basically, she had a narrative in mind and tweaking Sam's quote fit what direction she wanted to take the story in. I'm not mad, but I think a more effective (not to mention, accurate) framing of the article would have been discussing how accessible chiptune music is now, both in creating it and its acceptance as legitimate music given that we now have a generation of adults who grew up on older games. [/shrug]
  11. Reader's Digest version, also edited into the first post: To summarize what happened for the first post, Sam's purported statement in the TIME article... ...was synthesized from this... ...in order for the article's author to form her narrative, and the synthesized quote distorted Sam's genuine POV. After banging his head though, Sam contacted the author, and eventually... Seems like Sam's satisfied with the article revision, but everything's still here for posterity.
  12. If you're too much of a dum-dum to post it in a constructive way, just leave it at that.
  13. My bad, I thought the format would be similar, and the idea was pitched way back when as reviving VGDJ. I'm a busy man, don't hurt.
  14. Don't renumber the series, IMO. It has a history and hosting changes haven't meant renumbering the shows. Looking forward to hearing what you got!
  15. Tweeting is cool! If you have not joined us yet, please do, i.e. join or die.
  16. Bah, you can't leave it like that. Also, what's this strange "OCRemix" some of you keep mentioning? I've heard of "OC ReMix". There's no such thing as "OCRemix".
  17. Looking forward to seeing you guys there!
  18. Now these prizes are burning holes in out hands, so it's FINALLY time to announce these winners and dole out some swag! Running it down, 3rd place receives... An 8 Bit Weapon t-shirt, to show your chiptune love! A signed limited edition of 8 Bit Weapon's latest EP, Electric High, in a real 5.25" floppy disk! Your choice of an OCR t-shirt along with a pair of OCR stickers, so you can fly the colors! And the lucky winner for 3rd place's swag is mysterious German newcomer ko0x with a lengthy thumping club mix of the Reset Generation theme "Macro Boogie"! We're likely going to pay this this weekend during our music set at San Japan, so nice work giving us something to use! Next up is 2nd place, which earns the competition's runner-up spot. They walk away from the competition with... An 8 Bit Weapon t-shirt, to show your chiptune love! A signed limited edition of 8 Bit Weapon's latest EP, Electric High, in a real 5.25" floppy disk! Your choice of an OCR t-shirt along with a pair of OCR stickers, so you can fly the colors! A limited physical edition of OC ReMix's Final Fantasy VII album, Voices of the Lifestream! 2nd place goes to OC ReMixer and British import Tepid (Philip Schwan)! His ReMix of 8 Bit Weapon's "Tricky Game" entitled "TRIX" showed off a lot of creative sound design as well as some old school hip-hop flavor. No word on if his entry was titled after the cereal, but great job nonetheless. The winner of winners receives the whole shebang courtesy of 8 Bit Weapon, Nokia and OC ReMix... The Nokia N81 phone (a US$399 value) with 8GB of memory and Reset Generation installed! An 8 Bit Weapon t-shirt, to show your chiptune love! A signed limited edition of 8 Bit Weapon's latest EP, Electric High, in a real 5.25" floppy disk! Your choice of an OCR t-shirt along with a pair of OCR stickers, so you can fly the colors! Your choice of 1 more prize out of the OCR prize pool below! Cakewalk SONAR 7 Producer Edition (NFR) Sony ACID Pro 6 (NFR) Sony Sound Forge 9 (NFR) Novation V-Station Virtual Instrument SONiVOX Playa Hip-Hop Virtual Instrument A bundle of loops by M-Audio Project Gotham Racing (Microsoft, Xbox 360) Unreal Anthology (Midway, Windows) There can be only one winner, and for a contest partnered with chiptune enthusiasts 8 Bit Weapon, it's only fitting that our 1st place winner is VERY old school. He's been around since OCR's very beginning and he's also a Commodore scene junkie so he's got nothing but respect for the track "SID Vicious". Hayden Petrie, aka Rayza, holds the proverbial gold with a dynamic club-style piece entitled "Kid Malicious". It's got plenty of traditional Rayza sounds & techniques employed while still being something different from the rest of his OC ReMix, so you're gonna be loving it! As the winning track, "Kid Malicious" will be the first track from the contest to be posted to OCR, while we'll have several others we'll be adding as well! djp will have Rayza's mix up soon along with some congratulations! Props to everyone for putting their best into their entries! The scores (which we're keeping private) were CLOSE among the top half of the entries, and we judges (Seth & Michelle of 8 Bit Weapon, djpretzel, and Larry) had a difficult but fun time narrowing down the top finishers! We're planning on doing an organized OCR album release of the top 8 tracks, which we'll be getting into more once we finalize some things, so keep an eye out after this weekend for more news on that front. Congrats once again to all our big winners, to 8 Bit Weapon & Nokia for partnering with us with some amazing prizes, and to everyone for a great turnout of tracks that we'll be releasing soon!
  19. As far as tags, I need to reconfigure MP3tag on my home computer to have the same setup I used on djp's; the prog's supposed to have an settings export feature, which I used, but it doesn't work at all and make the program unable to open. Weak. So I'll have to reconfigure that. As far as lyrics, everything where I have lyrics is already embedded in each MP3, both in the comments field and the unsynced lyrics field (which shows up in iTunes). All I'm waiting for is officially approved album art, and I'd need to offer up a set for djp to look through via his normal tagging program to make sure the tag changes all took, and to get his final approval. Basically, this has been my own side project, and replacing every ReMix would be a bitch and a half, and only something Dave can do AFAIK, so it'll take some time on his side. I'm shooting for sometime after mix #1900, but this isn't the most major priority, just noting.
  20. I kill anyone who passes up this mix. Loved the subtle usage of the theme throughout most of the track; it was pretty intelligent arrangement. Definitely hope we hear more from Kentaro!
  21. Yes it's YouTube; hit the HQ button in the video to listen to it properly. I wagged my finger and all that. - LT EDIT: Got a real version sent to me...at 16.6MB. One day, he'll do it right. Composer: John Sweeney (Sweendrix) Song: Main Theme from the Original Legend of Zelda Link: ------------------------------------------- http://www.zophar.net/nsf/zelda.zip - Track 1 ("Title") I'm liking the mood of the arrangement, but it plateaued early as far as the amount of the ideas that were there. You need to develop the arrangement more, not just develop a verse of ideas & repeat them. And you also need to not use cruise control drums that have no variation and don't make a cohesive texture. You will NEVER get a song passed that basically has the same drum pattern for seven straight minutes. It's either half-hearted or half-assed, but either explanation is no good. 4:09 was a good rise in the intensity of the leads, but still didn't offer much dynamic contrast or development beyond that one change. The mixing of the percussion at 5:16 was awkward; they got drowned out and just mudded together with other sounds in the background. There's absolutely nothing wrong with constructing something with a subtle curve, but you need more variation and evolution, even if the piece basically stays in first-and-a-half or second gear, tops. Develop the ideas more. You clearly have the ability to get a mix passed in terms of creating your own mood & style for a piece as well as decent production (even if some of your mixing between parts is off), but your arrangement approach for this is honestly kind of lazy and you're better than that. We're looking for fully-developed arrangements, John, so really put all of your potential into it. I liked your past Halo stuff and this had some initial promise, but it's time to raise your game. NO (resubmit)
  22. Name of Remixer: Tweek Real Name: Brian Arnold Email: brian@tweexmusic.com Website: www.tweexmusic.com User ID: 6829 Artist ID: 4730 Game: Final Fantasy 4 Song Remixed: Fight 1 Having listened to/watched the Metallica S&M concert, I endeavored to recreate a mix based on that sound: rock fused with orchestral elements. It's not an unexplored area of music but it is one that I have been enamored with since I first saw it used in a film ( ) years ago. I wasn't keen on the feel of the original so I set out to change the mood of this one by taking it in more of a grandiose direction by pulling ideas from both the Metallica S&M album and from the Dark Knight. Having never played FF4, my hope is that the original hasn't been entirely butchered by this mix!http://www.tweexmusic.com/ff4/of_fiend_and_man.mp3 This is a project mix for the FF4 album and is not to be posted until the release of the project. In the event of a NO decision, I request the link to the track be retained in the posting. --------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ff4 - Fight 1 (ff4-08.spc) So as far as a breakdown, all I could make out was: :28-:55, 1:03.5-1:38, 2:08-2:19 or about 70.5 seconds of a 216-second long track. As far as I could tell, the source was mainly in the first half, and I'm not making out anything from the source once the Metallica-ish section kicks at 1:46. None of the melodic stuff after that seemed to be from the source. No decision from me for now, I'm gonna need a breakdown from someone else.
  23. Remix title: Destiny Forgotten Remixer name: diotrans, adrian Real name: Amy Hsieh, Adrian Porter Email address: amy@amyhsieh.com, adrian-o@aporter.org Website: amyhsieh.com, aporter.org Userid: 21446 Source game: Kingdom Hearts Source song: Simple and Clean/Hikari Composer: Utada Hikaru "Simple and Clean" has been one of my favorite songs ever for a long time. I've been playing acoustic guitar covers of this for years, so I thought it would be only fitting for it to be my first attempt at an OCRemix. For this remix, I decided to do something completely new by adding a string quartet. In this recording, adrian played cello; I played violins and viola. Many thanks to Palpable who taught me so much about FL Studio for me to produce this mix, and also to adrian for his mad cello skills! The title comes from the lyric "unmei wasurete" from the Japanese version of the song, which translates to "Destiny Forgotten" from a translation I read on the internet. Yeah, I actually don't speak Japanese at all (which is probably evident to any listeners who are fluent in Japanese), I just learned the pronunciations phonetically, so I hope I didn't butcher it too much ; I just love both versions of the song so much, and each has differences in the vocal melody, so I wanted to include parts of each. -diotrans ---------------------------------------------------------------- I'm counting both the Japanese and English versions as sources, since they feature different sets of lyrics. Kingdom Hearts - "Simple and Clean" & "Hikari" Better than the WIPs I heard as far as the sound balance, although the vocals and instruments were competing for the same space too much, particularly during the first verse. I thought the vocal delivery, Amy, could have been a little tighter, more important because of the dryness, but it gets it done. A couple of spots could have used some de-essing, but it was nothing huge. I would have loved the vocals to get a little delay on them to thicken them up, but y'all went for an unplugged style that I'm down with. I'd just say pull back some of the instrumentation that ended up competing with the vocals and this would be OK. Liking the arrangement, which kept the vocals intact but gave the music a new coat of paint. More interpretation with the vocals delivery would have been great, but that wasn't the focus here. Keep it up Amy, and I hope we hear more from Adrian as well! YES (conditional)
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