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Eino Keskitalo

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Everything posted by Eino Keskitalo

  1. Cool tune, Journey to Silius does have a lot of great music. I participated in PRC138, and I'm still thinking of redoing my track for OCR.
  2. I did play through the first stage, just beat the first boss & began the second stage. Looks like it's full of exciting stuff, the whip mechanics are quite fun, lots of (vampire) variation in the levels, fun and impressive ideas (like the fence with gates, drawbridge, etc).. The music is indeed quite fantastic. Finally watched the intro too, and understood why there were these sound effects in our source tune
  3. Finally finished reading the HG101 book on Castlevania. Think I'll finally fire up and play SCIV as well. ..yeah. Never played it. I do remember reading a lot about it from possibly dubious gaming magazines and game guides, so I do have a little bit of roundabout nostalgic connection to the game, ha. Looking forward to Halloween :-[
  4. Haven't put a note down since SFRG.. so strange. We'll see.. I should do two WIPs for projects before this too. Anyhow, hope to see some other entries at least!
  5. Man, it's really been a while since the last post in this thread. I wonder if some of the hardcore sentai fans here (ping DarkeSword, Arrow) know about Chroma Squad? It's a tactical squad management game about "five stunt actors who decide to quit their jobs and start their own Power Rangers-inspired TV show". It's less than 10 bucks on Indie Gamestand (steam key included) and I'm getting it, more for the genre (the reviews are positive too), but the premise sounds fun even from outside of the fandom. https://indiegamestand.com/store/989/chroma-squad/
  6. Haha, great Halloween pick! I was compelled to do the Psycho Pinball round last year on PRC, and the pull is strong with this one!
  7. Source usage to Laulu: I used the A and B parts of the Sigma source as verse and chorus. The melody is from Frost Walrus: for the verse, the long sustains of the A-part broken up rhythmically to incorporate lyrics. I shifted the line upwards in relation to the tonic to fit the Sigma source. In the chorus, the melody is from b-part of FW, I had to change a note or so to fit. The (unfortunately unfinished) bridge/break between 2nd and 3rd chorus is the final part from FW. The outro is the first four bars of the B part of Sigma. I also sprinkled a little of the FW A-part descending melody to the piano in the second verse. Here's the lyrics to "Laulu". The idea was to make something for our newborn daughter by using NGGYU as the basis. The music itself is not exactly childern's music. verse 1: emme ole muukalaisia olleet milloinkaan emme tule olemaan sanotaan tämä on vain peliä, keksi omat säännöt me autamme kyllä chorus: en koskaan hylkää tuota en pettymystä en anna periksi milloinkaan uskothan kun sanon sen miks' itkettäisin valheit' laskettelisin ei hyvästejä milloinkaan ei ensimmäisiäkään unused verse 2: täydellinen omistautuminen, sitä suunnittelen mitä muutakaan kokonaisen ihmisiän olemme tunteneet tämä peli loppuun katsotaan Let's do a translation via Google, it should start looking a little familiar: we are not strangers had never we are not going to be they say this is just a game, invented their own rules we help yes I will never reject produce I do not disappoint I do not give up at any time please believe me when I say it why 'itkettäisin valheit 'laskettelisin no goodbyes never not first either (unused second verse) complete dedication, the more I plan what else an entire age of men we have known This game is considered complete Slightly correcting it: we are not strangers, have never been we are not going to be they say this is just a game, invent your own rules we'll help I will never reject will never disappoint I will never give up please believe me when I say it why woud I make you cry (why would I) lie no goodbyes never not even a first one (unused second verse) complete dedication, that's what I plan what else we have known for an entire lifetime this game we'll see to the end
  8. Eino Keskitalo Somber Sting (Blast Hornet in Sigma Stage 2 [X3]) Splash Supafly (Splash Warfly in Sigma Stage 2 [X3]) Temporal Bliss (Magna Centipede in Sigma Stage 2 [X3]) Maverick Astley
  9. Yeah, I spent extremely percious time on goddamn hihat patterns, that I should have used on recording another verse & actually putting some stuff on the bridge. edit: ditto on the busy man thing Tuberz said
  10. Good job with the floods! My favourite was the obscure flood. Nice selection, and I was also happy to see the effect of compos there - particulary the compos that highlight nonmixed/undermixed music. Looking forward to next year!
  11. Well, game development workforce isn't organized that much. It is not unimaginable that (any) creative personel did receive royalty share from hit products. VA people are organized apparently, so they have the leverage to put this forward.
  12. Yeah, I wouldn't stress about samples. When I say "production approach" what I'm thinking it's not just the base sounds, as it mixing and performance. Stop me if I'm talking about my ass, but the 32-bit game orchestral style is rather dry in mixing & rigid in sequencing, and putting care to mixing/processing the sounds, and working on the sequencing to create a lively, dynamic performance, so to speak, goes a long way. And even if you did get more expensive samples, they still won't mix and sequence themselves - I understand that you'll have to seqence specifically for each library you use anyway. There's plenty of great-sounding orchestral mixes on OCR made with cheap/free samples - you'll just have to sequence for them and keep their limitations in mind. Mind that I know just about nothing about making orchestral arrangements, or even 32 bit era soundtracks, so take that as you will - I'm also not evaluating here if your arrangement has or hasn't careful mixing and lively/dynamic sequencing - it's just a good point of view to look at the piece in regards to OCR standars, from what I can tell. Hope this helps rather than confuses.
  13. Nice stuff! I like the violin as an instrument choice here, it adds something unusual, yet fitting. I'm a sucker for jazz/prog violin! Good adaptation. I'll have to try to give this a closer listen. I did feel like the melody could adapt itself to the chord changes more.
  14. Yup, the atmosphere is really nice. The bell-y/mallet-y thing coming in at 0:26 is way loud/bright in the mix. I think you could bring it down a couple of notches and it'll still be nice and upfront in the mix. There's something off with the harmony of the mallet at 0:32-0:45 (maybe the notes at 0:37 & 0:44). When I listen on repeat it starts to make sense, but on a first listen it sounds quite off and I tend to think the first impression is the "correct" one. I like the weirdness of the harmony at 0:46-1:00. There's nice variation in the more ambient textures, but around 1:13 I feel like the mallet has dominated long enough, kinda wish the lead would change. Writing-wise the change at 1:13-1:27 is great, it pulls the steadiness of what went on before into a new direction. 1:27-1:40 seems unfocused and directionless, the figure coming out at 1:34 seems strange playing on top of the other material. Overall in the first two minutes the pads seem to have some harmonic components here and there that don't line with the rest of the writing? 1:56 the overall vibe is really cool. The arrangement from there on is actually quite lovely. Some of the bell-ier tones, I guess the mallet & the new steel-drum like stuff, feel too bright & a bit too much on top of the mix. There's something off in the backing notes, I can't tell which instrument because the sounds are a bit strange, which I really like actually. Overall the structure feels scattered, the ending kind of tapers off, which is a cool effect in itself but overall the structure feels unsatisfying. I don't think it necessarily needs *that* much tweaking; evening out the mixing & dealing with the unfocused 1:27-1:40 would help a lot. Need to also check out what the pads are playing & how it fits with the rest of the tune. Lots of crits but I really like where this is going, the mood is great and there's a ton of potential.
  15. Wow, a weird, cool, minimal & (practically) short source.. challenging stuff!
  16. Very nice work! I'll co-sign what Kat said. As for submitting to OCR, looping is likely a no-go. Sounds like it loops around 2:00. Writing an ending sounds like a good idea. Two minutes is on the short side, but with an ending I feel the piece would probably feel like a complete whole. I'm no judge, but I would say you have plenty or reinterpretation already otherwise, with the rhythms & feel of the parts et cetera. Also, the production approach may make it more difficult to meet the OCR bar for production, but then again there's stuff like a posted mix made with Korg DS-10 if I recall correctly, so I don't think it's impossible. So I'd say arrange an ending & ask for a mod review Nice work in any case!
  17. Will already said it's not him. I just don't think he's being truthful. Nice of you to cover for him. I just don't understand why.
  18. Eino Keskitalo Beautiful Bloody Bats (Dark Necrobat in Gate's Laboratory [X6]) We are Many, We are One (Boomer Kuwanger in Gate's Laboratory [X6]) Tortured by Dreams (Flame Stag in Gate's Laboratory [X6]) Maverick Astley
  19. One-line reviews. Experiment - Really digging this, especially the sound & the weirdish distorted square? lead, only the bass seems to be playing a different tune at points. Apart from that I like the strange feel. You Know The Game - Vote for change. Vote Maverick. Vote Astley. Tortured by Dreams - Nice combo of black metal cheese and synthy synth cheese. Lots of variation. I do feel it was on the same gear throughout (even with the drop and all), but I think it was all right in the end. I appreciate the time sig change in the drop. The writing in the drop, mainly the bell-y synth was kind of unfocused. Generally the arrangement could've "gone somewhere" more for my tastes. Overall tons of ideas & creativity, unexpected combinations & enjoyable journey. Myth Lab - Admit it, it feels good to rickroll. You did this just to do that. What's with the H in Astley anyway. Anyway, solid stuff. The chord progression in the instrumental part brings a nice sense of movement to the arrangement, the brief synth solo is very nice. I appreciate WillRock's effort, nice that you chose to leave it like that, embracing the process et cetera. Reminds me of OCR Talkback, which I miss. We are Many, We are One - super digging the sound & deliberate pacing. The structure doesn't sound fully realized, starting and ending quite abruptly. Good stuff though. A change in chord progression at some point was very effective. Beautiful Bloody Bats - cheezy listening sounds, but some dark vibe in the arrangement itself. Lots of room left in the mix, nice, it works. Some off-harmony stuff on the e-piano around 1:20? 1:48 the melody comes in really well. I quite like this, kinda meandering but doesn' seem to lose the point. Gate's Secret Dream Lab - interestingly similar to previous track. Much more defined structure & full sound in comparison. Make for a fun segue. There's a couple of chords really off here and there. Otherwise I really like what I hear, nice full sound with good leadwork, good flow to the track. Really need to double check those chords. Lost Chemistry - strange fade before 1:00 mark, seems to kick off only afterwards. Lacks a bassline. Feels like it could use one. Weird harmony 1:50-2:06. I like the overall sound & the driving beat & bell/epiano riff. Out of Time - punk-metal feel, I appreciate! There's a bit where the chords & melody doesn't quite work together (0:47-0:48 & 0:56-0:57) though I like what you're going for. Mixing is murky/unbalanced, structure feels incomplete (I don't mind that it's short) and I think I get what you mean with the title, I still enjoyed it!
  20. One day I'll learn to not be over-ambitious in compos.
  21. Totally got a FFIX kick going, thanks in no small part to Worlds Apart (but also saw a FFIX suite in a VGM orchestral concert last week).. it'd be fun to participate.. so much fun stuff to do, so little time, but MnP is always good for trying to do something fast and not worry too much (just subbed my two-day effort from MnP037, the Xenon round) so we'll see!
  22. hahah, a curveball of a source. Can't wait to hear the results. Sorry for your loss Trism, hope you'll be alright.
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