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Dj Mokram

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Everything posted by Dj Mokram

  1. Scratch that. There better be a REAL party for this. ;D
  2. The word 'awesome' doesn't even begin to describe this. In other news, someone had to relinquish their claim due to unforeseen circumstances. Subsequently, was just re-opened.The good new is: there's a wip already available, that only needs an acoustic guitarist to replace sampled guitars with live ones and makes small adjustments. But the catch is that they won't have a lot of time to do so. Still, track length shouldn't exceed the 2 min mark, so it's fairly manageable. So if you can make that happen, hit me up here or in PM asap.
  3. Feels like it's 1996 all over again and NIGHTS just came out for the Sega Saturn! Wicked sweet packaging right here.
  4. Tom Salta - Scorched Earth (from the H.A.W.X. original soundtrack)
  5. Joel Goldsmith - Countdown to Destiny (from the Stargate Universe soundtrack)
  6. Happy 9-bit birthday to you sir!
  7. I think you've got the wrong adress buddy. This place isn't a Maid Cafe.
  8. A good spanish guitar library that doesn't come with the horrible PLAY interface and iLok Key bullshit.
  9. She's WiLD and DANgerous. Around Filgaia, they call her: CaLAmiTy JaDE. Today is her birthday, so y'all better make sure it's a happy one. OR ELSE... Happy Birthday!
  10. Happy birthday Sgt Rama! Keep up the fine work over at ThaSauce.
  11. (from Soukaigi Original Soundtrack)
  12. Totally missed this thread. Happy belated birthday then, Mr Briggs!
  13. Ayako Saso - Strange Sunset (from Street Fighter EX Plus Alpha Arrange Sound Trax)
  14. You do realize that Inafune flat out refused to work on this game because he wanted Rockman X to remain an action serie only. Command Mission was produced and directed by Capcom Studio 3, the team behind the Breath of Fire serie. That's why it has so many similarities with BoF V - Dragon Quarter released two years earlier. As surprising as that may sound, Command Mission is one of my all time favorites RPG. Just love the overall setting, refreshing battle system, interesting character devellopment (in comparison to previous X entries), and kickass soundtrack. The english dub was atrocious though, and the only (legal) way to hear some proper voiceacting was getting the jap version with a jap gamecube. For those interested, the differences between GC and Ps2 version were that the former had a more consitent framerate while the second had a demo of X8. That's it! To those complaining about random encounters: use Cinnamon's Force Metal Generator to refine a "Caution", which just about halves ennemy encounters.
  15. Now, if only a few charitable souls were willing to make that miracle happen. Also, still in need of a short 30s to 1min interlude. Anyone willing to help, please check the OP for details, then hit me up here or in PM.
  16. With Sega now being part of Sega-Sammy Holdings, their focus is on: -raping Sonic over and over while letting their old franchises die (SoR anyone?) -publishing great games that nobody plays (Valkyria Chronicles, Vanquish) -building Pachinko machines (which apparently generate some decent profit) So unless North Armerica and Europe suddenly get the Pachinko fever, the hopes of seeing a new Sega Mark are indeed very slim.
  17. Indie developpers and indie composers, working hand-in-hand to make the video games of tomorrow. and Congrats, and have fun scoring this one guys!
  18. First, I wanna say that's a wonderful idea for a project, and a long overdue tribute for this underappreciated yet fantastic game serie imho. Now here's my strong advice: focus on BoF I & II for now (cause you're leaving too much Alph Lyla/Takehara tracks out already). If that one works out (interest rises, people join, album gets done, officially or not) then go on to make one for III & IV. On the other hand, if you wanna do the real thing and be thorough, aim for an arrangement collection of the 2006 "Breath of Fire Original Soundtrack Special Box". It represents the first ever complete soundtrack release for BoF I, II and III ...and also contains over three hundred tracks, I know. ;p But whatever you decide on doing, do not throw a few Dragon Quarter tracks in there just to group this game with the other entries. As any real BoF fan will tell you, the Fifth installment is a radical departure from the serie, both musically and game strucure/mechanics-wise. Plus, it's kinda unethical to be directing projects about games you haven't even put in your console (which I assume since you've stated having only played BoF I and III). Thanks and best of luck with your project Brian. Oh, and btw: Not even close. The BoF serie as a whole roughly sold around 3 million copies. It definitely can't hold a candle to Monster Hunter when it comes to sales figures. MH as a franchise represents more than 13 millions units sold worldwide and is Capcom's most successful RPG to date. Cheers.
  19. Here are a few underrated gems that may have flown under everyone's radar: Stella Deus (Ps2) Princess Crown (Saturn) Odin Sphere (Ps2) Opoona (Wii) Radiant Silvergun (Saturn) Breath of Fire Dragon Quarter (Ps2) Rockman X Command Mission (GameCube) Vanquish (X360/Ps3) Dark Sector (X360/Ps3) Oboromuramasa has already been cited a few times, and I wholeheartedly agree.
  20. Hai Sega. How about hiring some competent people to handle your old franchises? Instead of, you know, serving your fans the usual cash-in compilations of old games, quickly ported to disc with no additions? But you were proly still busy trying to help Sonic make that jump to 3D that nobody wants him to make. This is possibly the best SoR game (n)ever made. Let's hope Sega offer them to port the remake (or develop a brand new SoR) for xlive or psn. That would be the best happy-ending ever in the history of indie gaming (yet sadly the most unlikely to happen).
  21. Dunno if it's due to me loving the heck out of Yoko Kanno's work or being familiar with this particular piece, but I find it to be a truly moving arrangement. Very poetic take on the OP song. The pacing is excellent and you've used the source in a lot of creative ways. You really did a number on the celtic vibe with those violins, soaring strings and the supporting piano parts. Percussions are also very appropriate for the genre but my main concern would lie in the break from 2:18 to 2:28. While you did a great job at merging the militaristic percussive elements and drumrolls into the overall instrumentation for most of the song, this part puts percus in the foreground, exposing them as a little too crude/bare, and somewhat on the dry side of things. The pattern is also slightly too simple for a drum-centric break, so you could try to spice it up a little. Appart from a mild personal bias on the percus, fantastic work as usual. Now I need to watch Tenku no Escaflowne all over again!
  22. Shouldn't be too difficult finding some delicious morotskaka in Söder. Now replace the beer with a lovely lady of scandinavian descent and we're in business. Also, I luv how a Stockholm meetup somehow got derailed into an European one. ;D
  23. (from Silhouhette Mirage soundtrack)
  24. Allright, so all tracks that were on the original list (including the original extras) are now claimed. We are still accepting bonus tracks though, and are also looking specifically for an interlude. Hit the OP for the list of sources and details on that process.
  25. Thanks for putting this smile on my face: The piano is expressive, has a rich, crisp sound to it and a deepness that fits the mood of this piece like a glove imo. Drums are punchy yet not too aggressive, though the loud hi-hat makes the beat more hip-hop geared. The bass (mix of fret & slap?) wraps around the percussive elements, complementing them really well. The ethereal pads coupled with the reverb-coated voice clips succeed in building a tangible dreamscape and dreamy atmosphere. My only real gripe is that the shakuhachi sample may be a bit too incisive on the ears. It feels a little like waking up from a pleasant dream ...to the sound of an alarm clock. ;P The overall interpretation is lively and engaging, with interesting variations and a nice attention to detail in the instrumental performances. As usual, digging the emotion you put in your music, and that cool, distinctive jazzy vibe that keeps my ears glued to the music till the end. Best of luck with the sub! Can't wait to hear what else you have in store for 2011.
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