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Dj Mokram

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Everything posted by Dj Mokram

  1. ^ This. Luv'd BoF I, III and V, so in total agreement with you regarding the game, except maybe for this: The soundtrack for BoF V was composed in its entirety by Hitoshi Sakimoto. Mitsuda was lightly supervising from a distance (i.e. putting his name somewhere on the project). But indeed, the music is excellent (reminds me of his work on Radiant Silvergun at times) and very underrated, much like the game. Oh, and it's not Mitsuda & Sakimoto only collaboration btw. They worked together on the soundtrack of Legaia Duel Saga (along with freaking Michiru Oshima!) among other things.
  2. RTSNGIOCRABCOATLive. This needs to happen guys.
  3. Absolute birthday to you Arek.
  4. Bio Hazard 'Save-Room' themes are usually effective at breaking the tension of getting munched by zombies... or in the case of Zero, by leeches. While sticking close to the (short) source material and spreading it over an extended time span, you've managed to build a strong feeling of loneliness. The samples could work if the soundscape was busier, but the fact they're completely exposed won't fool the mods or the audiophiles for very long. Delay effects are little too rigid, and since the strucutre is based on repetition, it gets flat after a while somehow. Some gentle strings might help support the piece, rather than leaving all the work to the piano-string sample. As for the ending SFX, I'd say: keep the rain/thunder, remove the birds (if you can), crossfade-in, and drop a few db in the process. That being said, I enjoyed this calm and moody, quasi Yamaoka-esque take on the theme. With more polish on sound-design/prod and the addition of a few breaks for a change of pace, this could end up being a pretty neat arrangement. And if this is indeed your very first foray into remixing, then kudos for taking the time to craft a song that needs to be enjoyed slowly. Emphasis in the OP that it's an AMBIENT piece, so that people don't get stuck waiting for any crazy synth-solos, guitar shreddage or unts unts. Keep at it and good luck.
  5. Yahtzee joke aside, the same could be said of any Resident Evil, in theory. Yet, everyone got little underwear stains during the Racoon City incidents. And blanketing everything with fog in an attempt to mask hardware limitations isn't really making things scarier. At least not for me. Well, we're not talking about the second run when even on Hard/Zealot you can obliterate anything in 1 sec with the trusty C99 Supercollider. We're talking about the very first playthrough of the game, when you start as Isaac - the friendly weaponless engineer. xD
  6. Give Dead Space some luv will ya. Also, I second Amnesia The Dark Descent. This will give you some sweet, sweet nightmares...
  7. From the top of my head (proly forgetting half of them): Ace Combat IV & V Arc the Lad III Bonic Commando 2009 Breath of Fire III Contra III / Super Probotector Dead Space 2 Demon's Crest Devil May Cry 3 Dragon Ball Z - Super Butoden 2 (SFC) Fallout 3 Fantasy Zone 2 - Tears of Opa Opa F.E.A.R. - Perseus Mandate Final Fantasy VI & XII Front Mission 3 Gradius III and Gradius V International Superstar Soccer Deluxe Megaman 2 and Megaman Zx Advent Metal Gear Solid 3 and Peace Walker Rage Racer Raiden III Resident Evil 2 & 4 R-Type III - The Third Lightning Secret of Mana (Seiken Densetsu 2) Shinobi III - Return of the Ninja Master SnK vs Capcom 2 - Millionaire Fighting 2001 Sonic the Hedgehog 2 (master system) Splinter Cell 3 - Chaos Theory Street Fighter II and SF III 3rd Strike Streets of Rage 2 Super Castlevania IV and Order of Ecclesia Super Metroid & Metroid Fusion Syphon Filter - Dark Mirror (psp) TLoZ Links Awakening and TLoZ The Minish Cap Thunder Force IV Wonderboy III - The Dragon's Trap Zone of the Enders - the 2nd Runner *braces himself for impact*
  8. Yup Kuz. The wip is still standing in my "to finish" folder from 2009. Alas, many IRL and OL obligations force me to prioritize somehow.

    Just know that I haven't forgotten your request simply cause I could never forget anything related to my favorite VG composer, Hitoshi Sakimoto. ;)

  9. Don't forget to take revision costs into consideration. There's very little chance people will say amen to the very first iteration of each song you present to them. So it's up to you to determine if you wanna include that in each song's pricetag or treat it as a separate cost. Depending on the scope of the projet/studio size, you can for exemple offer a certain number of revisions for free, then charge extra if they exceed that threshold. Like everything else, simply discuss it and clarify things before signing your contract. In a similar fashion, do not overprice yourself by asking for 900$ per minute if you're working for a small company or independant developper. That would be overkill. Sometimes, it's better suited to try and cut a royalty deal on sales rather than clumsily trying to push for the big check up-front. Best of luck.
  10. Having finished the jap import version a few weeks ago, here's a few pointer as to what to expect. And don't worry, this will be spoiler free. The 3rd Birthday, much like PE 1 & 2 is a pretty unique experience, in that it only takes the basic concepts/main characters and create a completely new game. They gave Aya her anorectic look from PE1 back, with the familiar (yet refined) weapon loadout, but minus the body armor/vest and tool customization. Biggest change is in the Parasistic powers which are now handled by tweaking your own DNA with Materia like orbs that you have to combine in order to create more powerful or completely new abilities. But aside from one particular ability, there is no way to 'use powers' like in the previous games. They're more of a latent thing that activates when you meet certain conditions in battle. The main focus of the gameplay has been shifted on typical run & gun play (including suppressing fire, evasive moves and mid-height cover) and Liberation, which is Aya's very own Limit Break. The best and most honest way I can describe how this third game in the serie feels is: it's Prototype meets Chaos Legion and Gears of War. I cannot elaborate on that without giving spoilers so I won't. This chapter in the saga is really the result of intense west-washing aka the desire to appeal to western audience with military focused action. But the fans shouldn't worry, as the basic setting and elements of the prior games are still in there somewhere. They're just hidden under the top-notch chara-design, the 'through-the-roof' prod values and the stunning cutscenes. ;p At least Yoko Shimomura brought back the A-game with a fantastic soundtrack full of beauty, scares and of course familiar tunes as well. Oh, and one very important thing before you guys play the game: Contrary to what it seems, Aya has not been given the 'Metroid Other M' treatment. Do not let Aya's voice acting / seemingly wimp-personality ruin your experience. There's a reason for this that will be explained during the game. Enjoy your third birthday! (or your first if you're new to PE)
  11. So B man, what's the plan? Are those Demons ready to dance or what?

  12. Nah, you're right on schedule and this Bliss ends with a bang. Nice work EC. ;)

  13. Just so people realize you're not kidding: There might also be risk of nuclear plant accidents, which could potentially be really disastrous. Good luck to you Chipp and to everyone who's on site right now.
  14. Apparently, resistance is futile...and cost you lotsa monies.
  15. You can almost hear the delightful sound of german police kicking down your door already. Ahhh, Sony... QFE ...or for comical effect, I dunno.
  16. What Stevo said.And a happy birthday as well.
  17. Cool guitar solos in there. This one made my day, thanks for sharing. Also, props for giving Phantasy Star some much deserved coverage (albeit it only seems to be for the third chapter here). So, if I read that info correctly, you've made 50 Sega Genesis remixes ...all on your own! How long did this project took you to complete? Pretty interesting tracklist for sure. Looking forward to the outcome.
  18. The sound is a bit too gentle/simple/round atm. Try to craft something more complex/convoluted.With multiple oscillators and by manipulating the VCT and LFO controls, you can give your synth an extra layer of thickness or a even controled dirtiness. In a way, both. Subtle reverb should take care of the dryness, and I guess you could also vary the drum patterns a bit more often.But like I said, it's a personal bias. Take that with a grain of salt.
  19. An amazingly-happy birthday to two amazing musicians!
  20. For some reason, this sounds like a dark and terrifying place, full of ...crab mobs?Also, congrats on surviving so many episodes guys!
  21. Dynamite bump! 3 open tracks remaining: , and Check the OP for specifics on what genres/moods would be best suited for these sources. Post here or PM me to claim a track. Hopefully we'll be able to complete this project in 2011.
  22. QFT. Season 3 was great and the 'psych-eval' finale was simply brillant. Aaha, product placement strategy for the WIN! Lucky you LAOS. Have fun witnessing the action from the safety of da kitchen!
  23. Sampling Master Aya aka Ayako Saso - Atomic Wave (from the Prismatic Solid soundtrack)
  24. How in the world does 'videogame characters flying through rings' (blatantly plagiarizing NIGHTS in the process) translate to 'spanking the nice lady on the butt'?! I don't even...
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