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Dj Mokram   Members

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Everything posted by Dj Mokram

  1. I see what you did thar! Oh, hello Gunstar Heroes medley. What are you doing hanging by yourself in the workshop? Glad to see some more luv for Treasure games. Nice intro build-up here. The source is well introduced. Unfortunately, from 0:37 things get a bit more problematic. For starters, that synth brass isn't very good. It's ruinning all the hard work you've put into making the listener anticipate the hard hitting core of the source. Second, the first part of the mix (Stage 1) is overwhelmingly mid-high heavy. I believe that's because all the instruments started to converge toward the same pitch level/frequencies all at the same time at the 0:37 mark. Kick drum isn't gonna be enough. You've got to lower your bass one octave to give the lows some much needed presence. Then lower the volume/velocity on that bell thingy, which borrow too much space on the high-end, working against the lead. Things get less crowded from 0:56, which is somehow better. However, that's where it quickly becomes apparent that without extra attention, the sound design can (and will) drag the piece down. That 'msn messenger-like' bell is clearly out of place with the rest of the instrumentation. Furthermore, the part from 1:10 to 1:20 is a bit of a void. It's like half the instruments suddenly went for their lunch break or something, leaving the bare skeleton of the track exposed. Now for the second part. First off, kudo for having the bollocks to tackle SEVEN FORCE. That's probably one of the few holy grails of Treasure's music among fans, which means it's also the kind of source you cannot aford to mess up. I like that 90s, Bare Knuckles vibe, with some nice attention to panning. The voice thing (let's go) could work wonders, but you need to drop the beat for one or two bars and make that transition a little more dramatic, build tension around it. In comparison, your sound choices are more fitting than in the first section of the mix. The instruments work better together, the frequency spectrum is broader and there's more attention to the soundscape overall. The reprisal at 2:00 might need some added textures and dynamics, and although the inclusion of the stage 1 melody was a good idea to begin with, there's a slight detuning between the lead and the other instruments that sounds jarring. Also, that foreground-background cycle with the riff feels a bit awkward somehow. For the last part, I commend the use of in-game sound effects, which is a nice touch. Wasn't sure if you were referencing the Stage 4 (Black) theme here. Had to listen to both the Genesis and GBA version of the soundtrack to make sure... Golden Silver's theme (Stage 7) seems to be the closest thing from the sound of it. The drums sounds/patterns are starting to get old at this point, but the harp/chimes are cool beans this time around. However, this part isn't polished enough yet, appearing as more of a filler that serves the purpose of artificially extending the song another 30 sec or so. Ok, time to wrap up this wip review here! There are some cool ideas overall, and nice attention to details here and there. But on the other hand, you've got to watch out for some obvious sticking points (EQ, sound design) that are dragging the piece down atm. Arrangement is still a little rough around the edges with a composition that stays stubbornly conservative at times. You should take a bit more risk and see where that leads you. Like Professor Brown used to say to Red and Blue: Best of luck with this one, and keep it up (CJthemusic)dude.
  2. This is as close as it's gonna get for now.
  3. For those interested, The 3rd Birthday runs on pretty much the same engine (i.e. w/ more or less the same issues). The exception being that the latter is drawing heavily from Prototype as well. West-washing at its finest...
  4. If you wanna take advantage of this you ought to switch your track status to 'Mod Review' instead of 'Finished'. Well if it isn't good ol' Jesper Kyd's work right here. Always cool to see people tackle lesser known games like this. Might have been helpful to quote the judges crits, so people have an idea of the directions you've followed to improve. Optionally, a link to the old sub would help the mods to evaluate whether or not you've adressed the concerns expressed by the panel. Imho, as far as source is concerned, you've covered the material pretty generously. Interpretation is tight and engaging for the most part, and composition is fairly intricate. Oh, and: damn, you can rawk man! xD Now for the crits: -support sequence-synth at 0:42 and 1:58 might not be sofisticated enough for that type of song/atmosphere. Try to switch to something more incisive/less round, sound-design wise. Though when the synth is accompanied/doubled by the guitar from 2:09 to 2:28, it flows much better. -the song is very rhythm (guitar) heavy and sometimes the lead gets buried/relegated to a subsidiary role. I know the reason for this, and have zero problem with it. But some people might snap if you forget to properly abuse the lead tone. Couple that to a fairly complex track construction, and you can loose some listeners along the way. Again, I'm perfectly fine with the song being done this way personally. -part from 3:30 to 3:40 is a little underwhelming. It may be too simple and/or repetitive in comparison to what's before and after. Maybe removing those 10sec and jumping straight from the build up ending at 3:30 to the finale at 3:40 would help preserve momentum. -overall, the drums are a tiny bit dry and straight forward for what you're going for here. But that's just a personal bias on this one. Hope this helps. Now I'll let the shreddage experts chime in on the specifics.
  5. QFT.The original Assault Suit Valken from 1992 is indeed very underrated (both the game and its soundtrack). The stage 1 theme, , is an intense mix of classic synthetizers, stage percussions and live electric guitar for the WIN.But Masanao Akahori composed other amazing songs such as or . And don't get me started on which I can only describe as a timeless gem.So yeah, lots and lots of potential for creating awesome arrangements here.
  6. This is madness indeed. Probably even better than ubi19 (if that was ever possible). Really getting the funk vibes on this one, that's right up my alley, and that FM synthesis is simply delicious. Blitz Lunar just broke my jaw with that Cascade Masquerade and Torben Hansen got me barrel rolling on the freaking ceiling with Cascades. Oh, and did I mention that the cover art is made of pure win. Props to Tsuyoshi Shimokura. But the real shock comes from the pricetag: can't believe that in this day and age one can listen to something this awesome for free. If you haven't already, GET THIS ALBUM, NAO!
  7. Remember the moratorium instaured just before the Recruit/Collab section was created? This won't stop projects being made, but it can at least prevent new ones from being created every morning. xD It's become more of a compulsive creation/publication/consumption process as opposed to the ritual of appreciation following years of anticipation it once was. Don't get me wrong here: more quality remix albums getting released is a wonderful thing. But we just don't have the same amount of time to enjoy each and every one of them thoroughly anymore, is what I'm saying. On the topic of subsections, this leads me to: why not merge Requests and Recruit? The purpose is more or less the same, as when you're creating a project you're basically making a request for people to join and remix tracks of a certain game/serie. Only in the case of projects it's a community effort, which is something OCR seems to encourage. Plus, if people wanna collab on a request or on a project track, it's bound to happen in the midst of it anyway.
  8. (from Marvel vs Capcom 3 - Fate of the Two Worlds)
  9. Instead of coming up with a lame Termunator joke, I'm gonna let you relax and enjoy the moment. Have a great birthday.
  10. Forwarded you the necessary information Brandon. You should have everything you need to complete your track. And as stated in the OP, please try to move internal project discussion (and silly joke images) to PM whenever possible. I really don't want this thread to get locked up again. Thanks.
  11. This has been on my 'to do' list for ages. I'll get to it at some point.
  12. Wait, wasn't KNGI hosted at Dreamhost before? That 5gb limit is a bummer for sure. Anyway, mad props to BLueBERRYKiWi for the swift rescue!
  13. Liiiiiiimmmme ...er, I mean cake! Awesome birthday to you Ben.
  14. You're all way off. 'FFVII - Future Materia' will obviously be a launch title for the PSP 2. Seriously though, Squeenix should consider bringing old gems like 'Treasure Hunter G' or 'Rudra no Hihõ' to western audiences. Now, let's hope 'The 3rd Birthday' won't just be a 5hrs CG shower scene with quick time events popping in between. The gameplay already looks like Prototype...
  15. (from Alien Soldier)
  16. Shinji Hosoe - Liquid Soup (from FM Sound Module Maniax)
  17. Sounds good. Looking forward to your finished track then.

    In the meantime, have plenty of fun at MAGfest 9! :D

  18. Yep, Tresure is an awesome game company and Gunstar Heroes is freaking ace! Therefore, any effort at bringing to light this awesome soundtrack is automagically made of win.
  19. Actually Rash, yes there is:
  20. I hear ya, things are pretty hectic on my end too atm.

    Next deadline is acually the FINAL due date for the project: March 10th 2011.

    So, can I count on you B? :)

  21. I'm missing the micro-updates already...

  22. On the evening of december 29th 2010, the content of this album slowly infiltrated my brain through the right and left ear canals. Due to the concentration of sheer awesomeness present in these tunes, I passed away instantly. Now if anyone needs me, I'm in 8-bit heaven right now. ...and this album has convinced me to try my hand at making chiptunes.
  23. Btw Darren1986, were you aware of the existence of this project? Even if your goal is slightly different, it's always good to know what else is out there on the same subject. (not to mention previous Metroid OCR projects as well) Anyway, Metroid is a no-brainer when it comes to game music and remixing, so the list should fill up pretty quickly. The hard part will be getting all these tracks done in your timeframe. Good luck with this one.
  24. Seconded. I'm curious to know also. For those interested, mine is an arrangement of ' ' from Rockman ZX.Congrats to Dyne and everyone involved in making this album.
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