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Skyline Drop

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About Skyline Drop

  • Rank
    Alex Kidd (+200)

Profile Information

  • Gender
    Male

Artist Settings

  • Collaboration Status
    3. Very Interested
  • Software - Digital Audio Workstation (DAW)
    Renoise
  • Composition & Production Skills
    Arrangement & Orchestration
    Drum Programming
  • Instrumental & Vocal Skills (List)
    Accordion
    Clarinet
    Piano
    Vocals: Male

Converted

  • Real Name
    Ike Elele

Recent Profile Visitors

2,555 profile views
  1. That map looks pretty sweet! The layout actually does a good job of conjuring memories of early Zelda temples, as well. I like it. My group had an interesting adventure last session, and the party got pretty badly separated, with both of our spellcasters ending up in prison, and all of their possessions - including our spellcasting foci - taken away and hidden. While the party paladin went on a crazy adventure to fight and break the sorcerer out of prison, killing several guards along the way (and accidentally earning our sorcerer the moniker of "The Pyromancer of Mordheim"), I, playing a
  2. If the character is acting out of line with his god's wishes by being greedy and disrespectful to treasure, then his god should probably take action. Make his spells fizzle at critical moments if he gets out of hand with it and see if he connects the dots. If he wants to keep disregarding his god's mission for him, then his god shouldn't keep endowing him with his powers or fulfilling his prayers. That might actually be a fun angle to play, if your group is okay with multiclassing. Maybe he feels betrayed by his god and chooses a different path where he can better serve his own ambitions. That
  3. So right of the bat, I'm enjoying the feel. It's still fairly dark and menacing, but it's got more of that "serial killer clown at a haunted amusement park" kind of menacing vibe to it, which is pretty fun. The arrangement is definitely solid, so I don't have much to discuss on that front. Solo writing on the steel pan and trombone are especially high points. You're right about your initial concerns regarding mixing, though. It's a little too tough to make out the drum parts for my taste. In particular, the piano tends to overpower them even when it's playing a background role (for instan
  4. I know a lot of people are probably turned off by the very genre of trap, but this is a seriously varied arrangement that definitely deserved to be posted. Tons of dynamics, and even with a bunch of silly trap cliches (like the aforementioned chants), I think FoxyPanda did a great job putting together a really inventive interpretation of a common theme. I enjoyed it a lot.
  5. Right off the bat, I'll say that I like the feel of the piece. I think the gratuitous use of pizzicato really gives the arrangement an interesting texture at the beginning. I think that's a great way to start the piece, but it does get a little old as the piece carries on. I think allowing the other players some time to play arco would help break up the monotony a bit. On the subject of production, I think there's actually a little too much reverb on everything. In particular, it sounds like your lower strings are being played in a bathroom rather than a concert hall. Again this is exacer
  6. Will there also be a version without the continuous playback edits? Sometimes I like to listen to my library on shuffle and that might come out kind of weird if the start of each track is also the end of the previous one.
  7. Hey, guys! Been a while since I posted anything here. Here's my take on a remix of the Lumania track theme from Extreme-G 2. If you haven't played any of those games, they're a lot of fun, if grossly imbalanced. I tried to do a heavier DnB take on the course theme, imagining how it might have been done if the game had come out just this year. Original source track: Lumania My remix: Lumania remix Let me know what you guys think! There's still probably a good 3 minutes I'd like to explore with this track.
  8. I think the Paper Mario project is still in the works, I suppose. I put my track in for it a while back but haven't heard about its progress in a few months. I know there was some kind of issue with getting it approved as an official OCR project, but I don't know the details.
  9. If you prefer the more linear gameplay, then you should probably consider Conquest. There are a handful of side-scenarios you can do exactly once each, but they're totally optional. The game is definitely beatable by just running through it one mission after another, but it is hard. That said, my brother (who is playing through Birthright atm) has had no struggle just going through the story without grinding the sidequests, either, so perhaps they've rebalanced that aspect a bit better this time. Both games feel a lot more tactically-oriented than Awakening did, so I'd say feel free to gr
  10. I've been playing through Conquest the last few days on my copy of the Special Edition (my brother managed to grab one just before they sold out, I guess). It's really no joke. I'm playing on Hard mode (at that same brother's suggestion) and I don't think I've finished a single scenario on my first try without somebody dying. I'm not even ashamed to admit that I've been hardcore save-scumming the entire time.
  11. New Pokemon! Yay! Here's hoping that this time around they actually make some substantial changes to the game formula rather than just shoving a bunch more forgettable Poke designs down our throats and yet another ridiculous sidegame that nobody really bothers with (Pokemon Dream World, anybody?) ... Who am I kidding? It's still Game Freak. I shouldn't expect anything major at this point. And I'm probably still gonna buy it out of sheer fanboyism
  12. I had a lot of fun trying it out during that test session a few days ago, but man, did it take a long time to get connected. I'll probably pick it up on release, too, but hopefully the servers will be better equipped to handle the hype influx.
  13. Your handling of the riffs from that Bela Fleck tune was super cool. That one's pretty rhythmically intense, I know.
  14. There's a soundfont collection called Sonatina Symphonic Orchestra that I've seen get raving reviews. I didn't have much luck getting it running before, but when it did work, I was pretty impressed with the sound quality. Totally free of charge, and surprisingly good given the fact that it was built by one guy. Maybe give that a shot?
  15. I can't really hear the cello that well behind all that reverb, actually. I don't know how it sounded before you update, but right now, I think you've got a bit too much reverb on everything. It's an interesting effect, but I think the playing is a bit too rhythmic for that kind of sound. Everything sort of blends together, and it makes it hard to tell where one note ends and the next one starts. The low end of that wet reverb sound also just kind of washes over the entire cello line. I had to listen twice just to make sure I heard the cello at all. So maybe just dial that back a bit on everyt
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