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DarkSim

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Everything posted by DarkSim

  1. Weeeeeeeeeee! Nice one! Congratulations to DJP, OCR, and everyone who donated or supports the site by visiting and spreading the music. Fantastic achievement all round
  2. Everything by the Prodigy. Production sounds a little dated, but it's all awesome stuff.
  3. Well I for one love the Mario Golf soundtrack, so this should be good! Nice one Will
  4. Cheers! It's in Bergen, Norway. Cool city, but no-one recognised OCR
  5. I already donated, but here's a pic showing me advertising OCR with my rather fetching hoodie
  6. It's almost like they're already remixes of "game tunes you never heard". I do have the soundtrack though, and I love the game, so maybe one day
  7. Donated! So I guess you can fast-track my subs in the queue, right guys? Guys?! Seriously, thanks for so much good music... the Link's Awakening, Heroes vs Villains, Pokémon and Sound of Speed albums particularly have been incredible the past few months, and with the DKC3 mega-album (amongst many others) waiting in the wings it's going to be a HUGE year for OCR! Not to mention the massive individual efforts from ReMixers in the past year. Great work guys, happy to be a part of it
  8. Nine Inch Nails: Hurt Johnny Cash: The video really brings the emotion home in Cash's version, it's haunting.
  9. Neat start, I like your choice of instrumentation, although I think it would benefit from being a little more varied, and I think it's sounding a bit muddy at the moment. Work on bringing everything out individually, and giving it some more punch and clarity. The bass and kick particularly seem to be dominating the mids - try cutting them out and boosting their bass frequencies for a start. The drum machine initially sounds cool, but gets a bit old towards the end. I'd suggest either using some different drum samples throughout the piece, for example in a breakdown section, or changing up the beat more often to make it sound fresher. Nice choice of tempo though, it had me bouncing
  10. http://www.bbc.co.uk/news/entertainment-arts-12918397 Saw this and wondered what the community's thoughts are (particularly Wacky, as he's an Australian lawyer). Seems a bit ridiculous that anyone actually owns the copyright to a folk song melody written in 1934, let alone can sue for 2 bars' usage in a song like Land Down Under, which, as the Axis of Awesome prove, uses the same chords as over 9000 other songs out there. I'm sure if you dug deep enough you could relate any new song now to any old song that's been written before, so where do you draw the line? Does this set a dangerous legal precedent? Is it just because of the song's popularity that people care enough to pursue this case?
  11. Hey there, always nice to see a new attempt at one of my favourite sources! Also, yey for Ableton! Now then, the mix. Cool start with the xylophone and you have some nice textures going on there, but sadly they don't evolve throughout the piece, and that xylophone becomes quite annoying after a while. The off-beat style timing I think works well for the first minute at a push, and is actually very interesting, but I can't tell if it's intentional or not! You really need to change things up a bit and when the main melody comes in at 1 minute it sounds totally weak, and doesn't seem to fit with the underlying chords. There's something off about the timing throughout the piece as well - it's when the 2 high xylophone notes hit that it seems to go off track. Like I said before, I actually like this timing, but it has to resolve somehow, or at least tie in to the rest of the track without seeming accidental, and really help the track to evolve, as this source really wants to. You have a great start here, but I'd suggest chopping off everything after 1 minute and seriously changing it up. Add some dynamics to it - change up the instrumentation a bit, drop things out, add in your own flair there. Keep working on it
  12. Title suggestions: Speleology (spee-lee-ology - it means the study and exploration of caves) Ultrasound Echolocation Sort of a bat-type theme with the last 2. I actually like Ultrasound as a title best, although it's probably been used before.
  13. Lead seems a little quiet after the vocoded bridge at 3:10 (maybe consider adding a bit of high reverb to that lead too?), and overall it seems a bit quieter than most of my other songs, but I guess that's something you can crank up once the mixing's done. Other than that it's a proper bangin' choon. Love it
  14. Woo! First mixpost on OCR! First off, I was so happy to see this posted I ran round work telling everyone! I'd been checking religiously every morning after seeing it in the "To Be Posted" list. Reading the judges' comments I really appreciated the effort that goes into them, and it makes the long process all the more worthwhile and satisfying, so thanks a lot for the YES votes as well as the pointers! They are duly noted! Also a great writeup from djp, I too enjoy a nice personal touch to a ReMix, and indeed their writeups. It also resonated with me what djp said over new year - that he wanted to see people "shine a light into the darkest corners of VGM" and find those hidden gems that might otherwise get lost amongst all the more mainstream games. I'm so happy OA mentioned Sole Signal in his vote too, as I said in my original WiP thread that Malevolent Mansion was a real inspiration to this track, so that was rather flattering of him On to the ReMix itself, I honestly didn't expect this to be so well-received, given that I was such a noob at Ableton Live when I started making it - the first version of this was clipped to hell and had hardly any variation in it. Advice to any newcomers to the site is to post in the WiP boards (no matter how amateurish, or indeed good, you think it might be). They really do help, even if it can be a little daunting to put your work on show and get criticism, but they helped get this mix from a repetitive loud mess into a posted mix in the 2 weeks it took to finish. Some ReMix trivia for you: each drum in this song has its own track in the mixer (great for control, horrible for sequencing!), and instead of figuring out how to get delay on effects, I used volume and velocity envelopes on duplicated tracks. Mmmm, what was I doing? Thankfully, I now know how to use drum racks, delay effects, and mastering (there isn't any on this track) so that should help my next mixes immensely! Thanks for all the comments, I'm trying to learn as much as I can so I can continue to improve, and you can definitely expect more ReMixes from me!
  15. You have 99 friends so I just have to send you a request :D

  16. Well I think it sounds pretty good! Not too sure about the airy backing flute-type thing though, that possibly has too much reverb on it, or is just a bit of a bad sound. Also, call me crazy, but where's the piano?!
  17. 2:10 transition... if anything, it's not abrupt enough! I think the sound needs to be even meatier afterwards, with more bass, and width to the tube-type synth you have going on, perhaps a subtle phasing to it too (although you bring this sort of thing in at 3:16, I think you could move it forward a little in the arrangement - definitely doesn't sound like an ending, just a really cool part of the song). 4:22 - it's not the tameness that sounds strange, I think it's the length of time it goes on. You've got it at that level for 16 bars where I think 8 would suffice, and also not really a powerful enough kick for my taste once it comes back in at 4:43. Overall it sounds a little thin to me (again could be personal taste), and I think especially the drums could do with being a bit more punchy/layered.
  18. Huge fan of the source tune, and I really think you've got some great ideas here, it just lacks a bit of cohesion. The glitchy part in the middle is great (clap sounds great there, but not anywhere else), as are the retro synths, but there seems to be a lot of "glue" missing from the arrangement. Try some builds and transition effects, and pack a bit more punch into those drums. Get the whole thing sounding as good as the middle bit (production wise) and this'll be great!
  19. Kick and snare have almost no power to them, especially when there's a lot going on... just turning down the chords and lead would help with that (EQ as well of course), as would boosting the low end on the kick (or if you already have, find a different sample). Then concentrate on developing the ideas, throw some other chords around, mess around with some melodies, change up the synths - make the track evolve as it progresses.
  20. Haha, pretty funny stuff! Not much else to say as it's so short, but it gave me a chuckle
  21. Wow, this is impressive work! Not just the sound, but the fact you managed to get all these people to play it! I'd definitely quite like more variation in percussion and beat (seeing as it's not a real drummer, you could easily improve this by changing up the drums - some samples are almost indistinguishable from the real thing anyway), and maybe a little more elaboration on the solos, but you've got the mood down a treat. Great job on this one, any chance you'll redo it?
  22. Pretty rocking start, although it sounds a bit too distant - could be a reverb issue. You have to lose the single-ear thing, it actually hurts my right ear there for some reason! Very strange sensation. Does it have to be bagpipes? I reckon you could get away with a decent synth for it, or get pretty close. You could give it the authentic bagpipey sound with a single low droning distorted saw or something and then some high melody notes over the top of that.
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