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DarkSim

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Everything posted by DarkSim

  1. Pretty sure he was agreeing with you and taking a sarcastic shot at the people on his facebook list, not attacking you or the genre.
  2. Try Flying Lotus - Cosmogramma. That thing hurts my ears.
  3. That screenshot you posted shows no clipping... why are there red lines all over the place?! The scale on the left hand side shows 1.0 as the VERY TOP and VERY BOTTOM of the y axis, not where you think it is. I don't know what you're using to generate those red lines, but again, it's not clipping at all. If it was clipping in all those places, you'd see a blue "brick".
  4. Agreed... almost the only games I had for N64 were made by Nintendo or Rare, but since then the only game I really enjoyed was Viva Pinata. Oh, and the remake of PD for XBL.
  5. I recently purchased Machinarium and was delighted that they included a download link for mp3s of every song in the game (check it out, it's brilliant). It took me a few days to complete, but after that I don't need to play the game to enjoy the music (and being a point-and-click adventure game, it's gonna be a while before I forget how to complete it and want to play it again), I can listen to it while working or whatever. This is a massive bonus, because it keeps the game in my mind for far longer, and I'm more likely to tell people about it (like now). More games should do this, especially with downloadable content becoming the norm (Steam etc.). But hey, I'm preaching to the choir, right? This is OCR So my one major requirement is an optional soundtrack download with your game purchase. This could also easily work with console games (either download to console's HD, or get a code to download elsewhere). Other things that'd be nice: Additional objectives on harder difficulty settings, not just more accurate enemies/lower hp (I'm looking at you, CoD...) Level timers and rewards (achievements/cheats/alternate game modes etc.) for speedy completion of the game (encourages replays and speedrunning) Some sort of dev commentary/video on the making of the game - I remember Rogue Leader had one on the Gamecube and it was a fascinating surprise. Portal also had a really good commentary system. Movies have commentaries as standard, why not more games? BETTER MANUALS SO I CAN READ ABOUT THE GAME IN THE CAR/ON THE TOILET!
  6. Nice choice of country! I'm currently in Bergen, and do a lot of work in Norway. Just today I walked up a ridiculously steep granite hill/mountain overlooking the city. As I was walking up, the light rain turned to snow, and the deciduous forest turned into thick pine. The air was so still, the flakes were falling straight down and all I could hear was the faint babbling of a stream. Beautiful place. One thing I will say though is it's extremely expensive - think 3-4 times what you're used to paying for anything. For example, a pint of beer in the UK will set you back usually about £3. In Norway it's more like 90-110 Kroner (£9-11). If you plan to go there without a job in advance it might be pretty hard on the bank account.
  7. http://ocremix.org/forums/showthread.php?t=29245 from May 2010, it's recently been declared NO (resub) by the judges though, sadly, but is still a great piece.
  8. This made me smile. And you make a great point, every artist hits a brick wall or has a mental block now and again. Taking that extra step beyond it feels great though, so take whatever time you need and then get back into it when it feels right. I think when I reference music in my songs it's more of a subconscious thing - say if I've been listening to lots of electro-house recently, I'll be more inclined to add elements of that to my compositions. If I listen to things like the Oblivion soundtrack, it makes me want to do ambient orchestral pieces, or at least borrow some techniques from it. Sometimes I rip off beats by trying to re-sequence them myself (not sampling them), and that's fine because you learn to deconstruct music you like and see why you like it and how to do it yourself. In trying to recreate a certain aspect of a track you like, you may stumble on something that sounds even better, and that's how you can develop on ideas.
  9. I started playing UT99 online and needed a name... I was also playing Perfect Dark at the time, and DarkSims (Simulants) are the hardest bots in the game. Strange to think I've been DarkSim for over a decade...
  10. This is one of those tunes I've been meaning to remix for years, tried a few times, but now I've properly got to grips with Ableton Live and particularly the samples included in the Essential Instrument Collection 2, I thought I'd have a crack at it. Not sure what genre it is so I've gone for trip-hop. Source material My effort I'd appreciate comments on humanisation and how to improve (if needed - haha), overall arrangement, and if it's too conservative. I've added a considerable amount of improv over the top of what is basically the source for almost the entire song. Also I'm not too sure about the percussion - I found a trip-hop sample loop and cut it up a bit, adding some timpani and a ride cymbal towards the end but I'm not sure that's enough. Thoughts? Thanks a lot, enjoy!
  11. What just happened... this is incredible stuff! I need to check out AE's back catalogue now cos this is outrageously good. I don't even know what to say, there's so much amazing production in here, and the beat's got such a nice swing to it. Massive tune.
  12. 2 artists I've been listening to a lot recently: PrototypeRaptor and Ben Briggs. Now here's a tune by one in the style of the other. And what's not to like about this? Sweet chippy-sounds and a stomping beat, great effects, even a little slower-tempo break to keep things fresh. Moar please!
  13. Oh wow, what a great improvement! This is seriously cool and I'd go as far as to say it has a chance of getting posted, BUT! It still needs work (sorry!). With that in mind, and the fact it's so close, I'll give you some slightly more picky pointers. For starters, that kick is better, but really I think you've EQ'd it too much. Looks like you've put a high-cut filter on it round about 1kHz - I'd say that was inadvisable because by cutting out the high frequencies you lose a bit of the snap and character of the sample. I listened to your first mix of it and I have to say I like that kick a little better. Looks like you had the high-cut around 2kHz on that, but really what you want to do is boost the frequencies between 60 and 1000Hz (to taste, depending on the sound you want), then just lower the frequencies you don't want so much of, rather than outright cutting them. This leaves a fuller sound, but allows the lower frequencies to dominate still. That's what I do for my kicks anyway - try it out, see how it sounds. With this in mind, make sure you're low-cutting everything under 100Hz or thereabouts that isn't a kick or bass anyway so nothing interferes with those important low frequencies. 0:07 - Consider increasing the max frequency of this synth, or adding some phasing/auto-filtering to it. I think a slight phaser combined with a slightly higher frequency cutoff would make this synth sound really shine. As it is, I'm expecting it to filter in and really dominate the mids, but it's just held back a little. 0:10 - Conversely, these stabs really stand out and could probably benefit from a little filtering in. Might be fixed if the synth is brought up a bit more though. They sound fine at 0:48 when there's more of a soundscape behind them. 0:19 - Love these splashy hats! Really nice work on those, subtle panning and overall sound is great. I like the fading out into tambourine too, and the triangle panned to the right. Also: woodblock? George Michael Bluth would be proud. Great percussion work throughout, you could maybe afford a splash cymbal in there just to emphasise the odd new bar here and there. If I was being picky No complaints until 1:17 really. Great synth choices, excellent variation and atmosphere. 1:17 - there seems to be a problem with a slight hiss. Same again (but more obvious) at 2:15. Not sure why that's happening, must be something to do with your bass track. Are you using samples or a synth? Try and get rid of it if you can - it's pretty minor, but I've noticed it so I'm sure the judges would too. 2:00 - Nice breakdown section with the laughter sample and the ominous synths. Again I'm being picky but given that you've done such a good job of building tension and creating an atmosphere throughout the song, I'd perhaps like to hear a bit more of a play on the melody here and a more obvious build up to the end of the song. As it is, we get a breakdown before building to the same level the song was at before. There's no way to distinguish it as definitely the end of the song, or the "final chorus" if you like. Try sticking in an octave change or some countermelodies, or some 1/16th staccato soloing using those stabs. 2:07 - Again I think you've over-EQ'd your bass. Same advice as with the kick - keep all frequencies, just boost the low end and reduce the mid. 2:15 - Hmm still not sure about that hiss... is it intentional? Sounds strange if it is... just have some hats on low velocity/volume instead to make it sound more natural. 2:47 - I do like the end, but that final chorus needs work as it is, and as such the end might need to change. A final overall mixing suggestion - I understand the need for dynamics in a piece like this that's quite atmospheric, but even in its loudest parts it's really quiet compared to most other music I have. Don't worry too much about this - I think you'll find that once you EQ your kick and bass a little better (and don't forget to cut off the low end of everything else) you'll be able to turn up the volume on the master track without any clipping. If you're having trouble, consider a compressor on the master track (although that can be inadvisable as it can "flatten out" the dynamics of a song, and a well-mixed track theoretically shouldn't need one). So yeah, I said I'd be picky, and please don't take anything too harshly - I genuinely like this and have listened to it 12 times over the course of this without getting bored. I see you've been working on this for 3 months, just a little longer and you'll have a remix to be proud of, and maybe even posted
  14. I agree with Mr. Hedgog, it could use drums a bit more, maybe some chippy percussion would suit it nicely? Also increase the presence of the main melody synth (and maybe make it a bit more interesting), it seems to be lost behind your wall of arpeggios Nice start though, it's got a great energy to it. Keep working on it.
  15. Hey, this is a fun remix, I like it! Only problem really is the kick drum - it pretty much ruins the song for me I don't think you need it to be so bassy! It hurts my ears after a while, and interferes with the bass during the dog barking part as well. Would love to hear it with a new kick, try it!
  16. I think you need a lot of EQ work on this track to prevent it becoming muddy. It sounds like you're afraid to add more elements to it for fear of it becoming too noisy. The atmosphere so far is great, and works really well in this fast-paced format, but there's just something missing. Try adjusting the EQ of all your tracks, and playing with volume levels. Also I'd suggest a better kick sample - it sounds far too deep at the moment (at least for the more active sections of the song) - and more percussion work too. The hats are nice, but the snare feels very weak and underused. Try using builds and swells in addition to your arp synths to add suspense, and some crashes to release that tension. Great start though, just tidy up the production and see where you go from there!
  17. Hey, really nice improvement over the first version! I'm really getting a strong 80s vibe from this, specifically a Jan Hammer type feel. In fact, I'd suggest listening to that song and the way it introduces, builds and layers the pads and guitar. I think if you use it as a benchmark for production you'll have a seriously cool remix on your hands.
  18. You really need to post a link if you want decent feedback. I like this so far, but without a source it may as well be posted in originals.
  19. Omg $300 a month?! I donated back in March after I realised I'd been listening to nothing but OCReMixes for months... had no idea it costs that much per month though. Speaks volumes about the community that a site that is completely fan-driven continues to provide such quality for free, and everyone involved should be tremendously proud.
  20. Would that be the MaSu "Crap Pack"? The song I put on youtube was from that, not a video of them playing it live or anything. Can't link it cos I don't have access to youtube atm. Such a good cover though! On topic... gonna put on the Jets 'n' Guns soundtrack now. What a game.
  21. Merry Christmas! I'm at work listening to OCReMixes very loud and getting some strange looks
  22. Another chipper chiptune from halc - I'm going back through all your remixes and getting any I haven't got already, including this little gem (rupee?). You do have a knack for picking great sources that just fit right into your style perfectly, and I think that's a huge advantage. Nase put it very well when he said: Again you've captured the essence of the source tune - the enthusiastic optimism of starting an adventure - and distilled it down into this upbeat-but-not-overly-saccharine remix, which is exactly what a good OCReMix should do! Awesome stuff, and thanks for being so prolific - I always look forward to your work. Can't wait for the Sound of Speed to drop
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