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Everything posted by timaeus222
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Y'all wild, just make it natural sheesh I simply use the index on the left button and wheel, middle finger on the right button
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[This is an automatically generated message] I've reviewed your remix and have returned it to Work-in-Progress status, indicating that I think there are some things you still need to work on. After you work on your track and feel that it's ready for submission to OCR, please change the prefix back to Ready for Review and someone will review it again. Good luck!
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Alright, here's my honest feedback. Feel free to ask about anything you are unfamiliar with. I'm just going to bold something if it's important, but read it through. -beginning of mod review- PRODUCTION It seems like it has little to no mixing (no EQ, no external reverb, no external delay?). The instruments sound like they are placed into the song raw, basically (whether it is true or not, this is how it sounds to me). Every velocity (note intensity) is the same, so the notes sound mechanical/robotic. Even a little bit of variation in that regard would make the instruments sound less stiff, more realistic/human, and more exciting. ARRANGEMENT This is very close to the source tune (the original song). It may be a good thing that I can recognize it, but because it is so similar, it doesn't demonstrate how original you could have been. The structure is also like a loop - there is no ending, and it feels like it was only made to be placed into a game, if you know what I mean. --- In short, I can guarantee this is not ready to be published to OCR, if that was your goal at this time, because it is (1) too similar to the original (nearly a MIDI rip), (2) has little to no mixing involved, (3) has an incomplete, loop structure, and (4) has extremely even velocities, making the instruments sounding mechanical/robotic. If you want to publish it independently on YouTube, let's say, you can, but it simply does not meet the standards. I highly recommend you check out some of these ReMixes that were previously accepted to the site if you want to have an idea of what you want to be your goal. -end of mod review-
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OCR04346 - Street Fighter II "Chun-Li: Lady Dragon"
timaeus222 replied to Liontamer's topic in ReMix Reviews & Comments
This is so cheeky and fun. Maybe corny too. -
4. submitted FFX (Lulu) vs. FFV (Lenna) - "Sovitus"
timaeus222 replied to Eino Keskitalo's topic in Post Your Game ReMixes!
I think from what I can tell, the mixing feels cleaner in the reverb, and the treble has a lot less clutter! I believe you also added a bit of an ending too which is nice. For the most part I think the arrangement has stayed pretty similar to what you had before, though I haven't exactly A/Bed it very much. Just looking at the waveform though, I can see the dynamics changing more effectively. Overall, I still think it isn't easy to tell whether this would be a YES or not. The arrangement doesn't seem to have changed much since then (it's still tough to follow the melody and realize what direction it is going, imo), but as far as the mixing goes, it's a huge improvement. Much better on the dynamics and upper treble mixing. I'd say give it a shot and see what the panel thinks! -
3. completed Undertale Rhapsody (Piano)
timaeus222 replied to BenEmberley's topic in Post Your Game ReMixes!
Would be cool to see this actually played! Seems like a good arrangement, just not actually realistic-sounding (yet?). -
3. completed Mario Kart 64 - Alien Koopa Castle
timaeus222 replied to MartinH's topic in Post Your Game ReMixes!
NIce, I liked the arpeggiating plucks in the middle. Normally I look for progression in the remix, and it's kind of there, although it does have room for more---maybe add polyrhythmic elements alongside the arpeggios in the middle. When you introduced the castle melody at 2:24, I actually thought it would be a faster (less stretched-out), more spatially-upfront melody. The ending also fades out very quickly. Other than that, nice and chill vibes, good listen. -
Here's what I could do to this in about an hour. BLORGx_2.flp I just cleaned up the mixing, added some filler fx, and showed a trick with ride cymbals and pitch shifting.
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Timaeus - "Rising Above" Music Album released!
timaeus222 replied to timaeus222's topic in Post Your Original Music!
Thank you! I hope things go better for you then! -
Just released this atmospheric/ambient/electronic music album! Hope you find the time to check it out! ❤️ https://timaeusproductions.bandcamp.com/album/rising-above I started writing the tracks for this album since 2016! With Graduate School studies going on simultaneously, and the recent worldwide fiasco, I feel the world needs motivation. The structure of this album is designed to depict a metaphorical ascension to greatness, to hopefully encourage you all to breathe, get up, and get air into your lungs by being an overall positive and outgoing person!
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OCR02632 - Ys III (GEN) "The Freak Winged Boy"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
It seems I requested this to be remixed (from Ys 1) back in the day, and in a way this got fulfilled! Awesome! -
volume Is there any way to 'equalize' volume?
timaeus222 replied to Seyfert's topic in General Discussion
Did you check your Sound Settings if you are on Windows, and see if Windows is applying "Enhancements"? Here's an example... I right-clicked my Speaker icon, went to Sounds > Playback tab and chose the appropriate Output Device, then went to Properties > Enhancements. I have turned this off for a long time, because the "Loudness Equalization" option would attempt to change your music volumes depending on its actual loudness. That may be going on. -
OCR03850 - Half-Life 2 "Portal Storm"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
Ooh, this is sick! I can't believe I missed this one. Probably coulda cut the last 6 seconds which were total silence, but that's okay. -
OCR04257 - Metroid Prime "Cradle of the Chozo"
timaeus222 replied to Liontamer's topic in ReMix Reviews & Comments
The atmosphere is awesome in this! Loved the distorted textures, and cool time signature shift about 1:30 in. -
1. work-in-progress Suikoden – Rock Rockland
timaeus222 replied to Mel Decision's topic in Post Your Game ReMixes!
Just the rhythm sounds like trap - the samples are acoustic, which is usable for rock music for example. Sometimes I beatbox to visualize drum parts. -
1. work-in-progress Suikoden – Rock Rockland
timaeus222 replied to Mel Decision's topic in Post Your Game ReMixes!
Hm... on the first listen, here's what I'm noticing: The sequencing throughout is robotic because each note is exactly on the grid, and the intensity of each note is very similar. This matters because the instruments are supposed to be real. Sometimes the panning is weird. The guitar at 0:14 is on the left and then suddenly jumps to the right for example, which can feel awkward. Typically the bass and drums are in the center, and maybe the guitar could be a bit wide, but almost never panning back and forth. Although the drums sound like they're supposed to be acoustic, they are rhythmically written as if it was trap music, so it can make the listener conflicted. Those are the main things that stand out to me. I don't have much else to say because you mentioned you were relatively new and I don't want to overwhelm you. Basically, these are the key techniques I would recommend you work on: humanization - maybe teach yourself how to play a bit of piano so that you get a feel for musical phrasing. That way, you can have a better idea of when notes can get softer and when they can get louder, and also how in real life, musical phrases don't have exactly perfect rhythm for every single note. Examples: 100% Robotic Piano - https://app.box.com/s/pmwybgad4who5679p9xvuxdnnmqshas5 Only Robotic Rhythm Piano - https://app.box.com/s/lr9nxha1zbg5vfcxufqqvuiz9vjnliyu Only Robotic Intensities Piano - https://app.box.com/s/ndt9vz26mjhdul6sreqgkvf6eqlp2qfy Humanized Piano - https://app.box.com/s/jjapuupib9zfypwoew1ecr31nlq8siw4 You might notice that fixing the intensity of each note will do more than fixing the rhythms. Hopefully this helps train your ear! spatial awareness - pretty much just listen closely to regular music to spot where instruments are in space. That way you can place yours in a more conventional way so that the listener may not feel as awkward about how you panned your instruments. This is a pretty good example with lots of noticeable panning decisions: drumming style - establish to yourself what you want to accomplish with your drums. Are you writing trap music? Rock music? Dubstep music? Other? Adapt the way the drum rhythm is written to match the genre you want to go for, and choose your drum samples to match that genre. -
OCR04242 - Chrono Cross "Another World"
timaeus222 replied to Liontamer's topic in ReMix Reviews & Comments
What satisfying vocals to hear! Very uplifting!