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timaeus222

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Everything posted by timaeus222

  1. Cool source tune, actually. I can see there being 3 distinct sections in the original, very remixable. Not sure if you wanted an official mod review here, but I'll just give my general feedback. Arrangement There's a good semblance of structure here. As far as implied dynamics go, it's in a good spot. My main concerns would be in the production aspect. Production/Mixing I would focus on addressing the drums throughout. To me they seem like placeholder samples before you put in the actual ones. - The first moment where the drums are iffy is 1:04 - 1:15; you are using the same drum sounds here as in the main sections, whereas the dynamics here are meant to be lower. I'd swap these drums out for something more distant with a longer reverb tail. - At 1:15 and in similar spots, I thought there would be a cymbal to mark a major transition. That would do a lot by itself. - The snare rolls tended to have similar velocities, such as at 1:40, 2:47, and other major transitions. Try varying the velocities so that they sound like rolls (alternating intensities), as opposed to just maximally hitting the snare. It's very apparent at 3:04 where the military-like rhythm doesn't make too much sense unless you actually used an orchestral snare --- Basically, what I've just said above boils down to: - treat the drums with more TLC by addressing their mechanical rhythm and intensities - take the time to choose more drum samples that are more appropriate for the implied dynamics of a given section - mark your transitions a bit more clearly with cymbals
  2. Some remarks from me on the first listen: - I agree on the guitar being mechanical; other than varying the velocities (intensities) and rhythm of the notes to make it more realistic, I think another aspect is that it's overcompressed. There's a limiter that is pumping it. That's maybe not so obvious before the drums come in, but that's what's going on. To fix this, just lower the input levels of the instruments (before they get to the limiter), then raise the overall volume post-limiter in the FX chain. That way it isn't pushing against the limiter, but you still should get a similar final loudness. - The drums don't really fit the vibe you're going for - they are meant for trap/hip-hop-adjacent music, but if you used a more-acoustic kit, I think it would fit better, based on your hang drum and guitar as your main instruments. (This may come off as a subjective thing but objectively it just fits a different genre.) Hope it makes sense!
  3. [This is an automatically generated message] I've reviewed your remix and have set it to Completed status, indicating that I think your remix is ready to be submitted to the Judges Panel. Congratulations! If you feel like you still need to work on your track and want more feedback, you can change the prefix back to Work-in-Progress and we'll go through the review process again. If you decide to submit your track, please change the prefix to Submitted after sending your email. Thank you!
  4. MOD REVIEW Has kind of a Dragon Ball feel to it at the beginning! I didn't hear the previous version, but the mixing seems good/intentional to me! It has kind of a vintage, kinda 90's vibe to it. Thanks for the source breakdown as well - easy enough to make the connections there. I don't have much else to say; if this is the newest version, I'd go for it and submit!
  5. Cool atmosphere! Hefty amounts of delay and reverb going around. I think some tips I wanted to mention would be: - The kick felt a bit weird in stereo - if you narrow the panning on it (just use a Stereo Enhancer and put on the inverse action), it would feel like more conventional panning to me. - The snare could maybe have a longer transient (it feels 'too' snappy). Something that would help is to layer on a snare that does have a long tail, to compensate. - The drum sequencing feels a bit mechanical. You don't have to slightly vary the rhythm to address that though - you could just vary the velocities, especially on the hi hats and kick.
  6. Truly one of his best works! (if you got a ping, there was a temporary bug and the video was unavailable. It's back now, odd...)
  7. I like the chord changes that differentiate the Invincible theme from the usual repetitive nature of the original. The Overworld Theme's melodic contour being changed to fit the uplifting musical mode works really well too! A refreshing take on a classic that actually is exactly what we are looking for when it comes to personalization from the arrangement end. I just wish it didn't fade out.
  8. Loved the odd time signatures! Maintains a similar rhythm throughout but has great dynamics.
  9. We really be out here accidentally submitting sketches. What a mad lad. You wouldn't believe it but I'm not usually a fan of this style. Jordan just does it well so it doesn't matter.
  10. I might return with something more detailed, but the simplest way I think is to take your leitmotif and repeat it in a higher mode. Basically a similar melodic contour on a higher 'key' with the appropriate adjusted chords. This came to mind: This video also talks about using this technique, not necessarily to feel like you're floating, but just as it was used in its time:
  11. After watching this really cool video, I actually felt inspired to go back and rewrite the middle breakdown section to incorporate this theme.
  12. I don't think I could have become who I am today without OCR. You guys helped me develop my character as well as my musical ability.
  13. It's been a long time since I've shared a remix here! Hope you guys like it! Let me know if there's anything you would change. I'll include all the versions I have of it so you can see the progression of how I wrote it as well. It took about 11 hours total of worktime to make this highland/irish/atmospheric arrangement of Artazon Town, meshed with Pokemon Mystery Dungeon's Intro Theme and Pokemon Mystery Dungeon: Explorers of Sky's Time Gear theme! It features instruments like the Modern Harpejji, Highland Harps, and some bell sounds from my Zebra2 soundset FM Variations. "Final": https://app.box.com/s/1hapbymcomdm6vb2mqw4qhzugmsc60vp --- Previous versions: V1: https://app.box.com/s/70tokshpd3gipcjp5jmawtpobdyfo14g V1.2: https://app.box.com/s/3b90iadtke4j2ez7v8yrbkyh8lfa4msc V2: https://app.box.com/s/dgj2l3pr2wnntrphfvjl79x5vfaxnu8e V3: https://app.box.com/s/kry1n080e5ns8aagw8p0hhvszkau8esy V3.2: https://app.box.com/s/dljhu6kuhir71f507d7tsfrc5v6km871 V4: https://app.box.com/s/zxk552cn4fon88jizqp8bc8mb74ngpxx --- Source Tunes: --- Source Breakdown: 0:00.00 - 0:16.26 = Artazon & Zapapico (0:00.00 - 0:08.26, 0:12.38 - 0:16.49 in 5/4) 0:16.26 - 0:32.48 = Artazon & Zapapico (melody [0:08.26 - 0:16.49] + backing [0:00.00 - 0:08.26] in 5/4) 0:32.48 - 0:42.20 = Artazon & Zapapico (0:16.49 - 0:24.78, 0:33.00 - 0:41.25) [harmony + expansion on original melody] 0:47.09 - 1:11.42 = Artazon & Zapapico (0:16.49 - 0:24.78, 0:33.00 - 0:41.25) [harmony + expansion on original melody] 1:11.42 - 1:25.99 = Artazon & Zapapico (0:41.25 - 0:59.26) [harmony + expansion on original melody] 1:30.84 - 2:00.07 = Time Gear (0:00 - 1:05, slightly-modded 2nd phrase for 3rd bar) 2:00.07 - 2:16.26 = Artazon & Zapapico (0:00.00 - 0:08.26, 0:12.38 - 0:16.49 in 5/4) [key change] 2:16.26 - 2:32.48 = Artazon & Zapapico (melody [0:08.26 - 0:16.49] + backing [0:00.00 - 0:08.26] in 5/4) 2:32.48 - 2:48.73 = Prev 16 secs of Artazon (0:00.00 - 0:08.26, 0:12.38 - 0:16.49) + PMD1 Intro Theme (0:08 - 0:12/0:34 - 0:37) in 5/4 2:48.73 - 3:33.63 = PMD1 Intro Theme (0:19 - 0:34) 16.26 + 16.22 + 9.72 + 24.33 + 14.57 + 29.23 + 16.19 + 16.22 + 16.25 + 44.90 = 203.89 secs 203.89/219.96 ~= 92.69% source overall Artazon & Zapapico (A/Z): 113.51/219.96 = 51.60% A/Z PMD1 Intro Theme (P1IT): 61.15/219.96 = 27.80% P1IT PMD2 Time Gear (P2TG): 29.23/219.96 = 13.29% P2TG
  14. I've always liked the unapologetic dubstep side of Kristina. Good to see this here after having reposted it on Soundcloud ages ago!
  15. This would make both Zelda fans and ordinary music fans happy. Rebecca seems in touch with nature here. It's tough to maintain good pacing without significant percussion!
  16. I was pleasantly amazed at MermaidUnicorn's live take on this song (https://twitch.tv/mermaidunicorn/), so I felt inspired to spend 2 days arranging this classic as a full instrumental. Did I outdo the original? Let me know! Instruments/Libraries used include (but are not limited to): - u-he Zebra2 (many patches from my soundset, 'FM Variations' - https://impactsoundworks.com/product/fm-variations/ ) - Spectrasonics Trilian - Xfer Records Serum - 4Front TruePianos - Impact Soundworks PEARL Concert Grand - Impact Soundworks Juggernaut Cinematic Electronic Scoring Tools --- EDIT: Or there is now a music video for it.
  17. Pacing has always been my toughest enemy, and this ReMix really pulls that off well.
  18. Good to be around! I'm still writing music, not much on remixes lately, but I've been doing a lot of arrangements of iconic songs like "Here Comes the Sun" and "Memory" (Cats).
  19. I see Kristina hasn't lost her touch! Beautifully creepy vibes, oozes some bLiNd influence with the classic Chimpazilla lead sounds!
  20. Ooh, this is interesting. I don't hear a lot of music that properly manages distorted elements. I like that this highlights the woodwind and brass instruments that tend to be in the middle or back of the orchestra. Honestly, you got me hooked all the way through with all this textural variation. If you haven't listened to this or commented here yet, what are you doing?
  21. Hm, this is a weird one for me. I know the Judges had some beef with the orchestra being kinda stiff, but to me sometimes the guitar lining up so tightly with the drums is what stood out for me in that manner more than the orchestra did. Still enjoyable enough. I didn't think it was repetitive in a structural sense. I liked the shift at 2:17 where the drums dropped and the kicks go into double time.
  22. No, you don't really. Heck, even if you have realistic sample libraries, you can still use them incorrectly and lack humanization in what you write, and that could actually not sound as good as a well-treated soundfont with careful note overlap and meticulous volume automation. The combination of good-enough sounds and hard work to make them sound realistic is what really counts. There is also the context - what platform are you writing for? (If it's something like 16-bit and 32-bit RPG music, then an old Roland-SC88 soundfont pool can work, even though it's not that realistic.) This is something zircon made with realistic sample libraries: And this is something that uses no sample libraries, only soundfonts and stuff: Both of them still sound pretty darn good in their own way. It's about the way you treat the instruments, not how good they sound out of the box.
  23. I'm normally not a Trap fan, but this was killer. None of the usual gimmicks were overdone to me.
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