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timaeus222

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Everything posted by timaeus222

  1. It's been a long time since I've shared a remix here! Hope you guys like it! Let me know if there's anything you would change. I'll include all the versions I have of it so you can see the progression of how I wrote it as well. It took about 11 hours total of worktime to make this highland/irish/atmospheric arrangement of Artazon Town, meshed with Pokemon Mystery Dungeon's Intro Theme and Pokemon Mystery Dungeon: Explorers of Sky's Time Gear theme! It features instruments like the Modern Harpejji, Highland Harps, and some bell sounds from my Zebra2 soundset FM Variations. "Final": https://app.box.com/s/1hapbymcomdm6vb2mqw4qhzugmsc60vp --- Previous versions: V1: https://app.box.com/s/70tokshpd3gipcjp5jmawtpobdyfo14g V1.2: https://app.box.com/s/3b90iadtke4j2ez7v8yrbkyh8lfa4msc V2: https://app.box.com/s/dgj2l3pr2wnntrphfvjl79x5vfaxnu8e V3: https://app.box.com/s/kry1n080e5ns8aagw8p0hhvszkau8esy V3.2: https://app.box.com/s/dljhu6kuhir71f507d7tsfrc5v6km871 V4: https://app.box.com/s/zxk552cn4fon88jizqp8bc8mb74ngpxx --- Source Tunes: --- Source Breakdown: 0:00.00 - 0:16.26 = Artazon & Zapapico (0:00.00 - 0:08.26, 0:12.38 - 0:16.49 in 5/4) 0:16.26 - 0:32.48 = Artazon & Zapapico (melody [0:08.26 - 0:16.49] + backing [0:00.00 - 0:08.26] in 5/4) 0:32.48 - 0:42.20 = Artazon & Zapapico (0:16.49 - 0:24.78, 0:33.00 - 0:41.25) [harmony + expansion on original melody] 0:47.09 - 1:11.42 = Artazon & Zapapico (0:16.49 - 0:24.78, 0:33.00 - 0:41.25) [harmony + expansion on original melody] 1:11.42 - 1:25.99 = Artazon & Zapapico (0:41.25 - 0:59.26) [harmony + expansion on original melody] 1:30.84 - 2:00.07 = Time Gear (0:00 - 1:05, slightly-modded 2nd phrase for 3rd bar) 2:00.07 - 2:16.26 = Artazon & Zapapico (0:00.00 - 0:08.26, 0:12.38 - 0:16.49 in 5/4) [key change] 2:16.26 - 2:32.48 = Artazon & Zapapico (melody [0:08.26 - 0:16.49] + backing [0:00.00 - 0:08.26] in 5/4) 2:32.48 - 2:48.73 = Prev 16 secs of Artazon (0:00.00 - 0:08.26, 0:12.38 - 0:16.49) + PMD1 Intro Theme (0:08 - 0:12/0:34 - 0:37) in 5/4 2:48.73 - 3:33.63 = PMD1 Intro Theme (0:19 - 0:34) 16.26 + 16.22 + 9.72 + 24.33 + 14.57 + 29.23 + 16.19 + 16.22 + 16.25 + 44.90 = 203.89 secs 203.89/219.96 ~= 92.69% source overall Artazon & Zapapico (A/Z): 113.51/219.96 = 51.60% A/Z PMD1 Intro Theme (P1IT): 61.15/219.96 = 27.80% P1IT PMD2 Time Gear (P2TG): 29.23/219.96 = 13.29% P2TG
  2. I've always liked the unapologetic dubstep side of Kristina. Good to see this here after having reposted it on Soundcloud ages ago!
  3. This would make both Zelda fans and ordinary music fans happy. Rebecca seems in touch with nature here. It's tough to maintain good pacing without significant percussion!
  4. I was pleasantly amazed at MermaidUnicorn's live take on this song (https://twitch.tv/mermaidunicorn/), so I felt inspired to spend 2 days arranging this classic as a full instrumental. Did I outdo the original? Let me know! Instruments/Libraries used include (but are not limited to): - u-he Zebra2 (many patches from my soundset, 'FM Variations' - https://impactsoundworks.com/product/fm-variations/ ) - Spectrasonics Trilian - Xfer Records Serum - 4Front TruePianos - Impact Soundworks PEARL Concert Grand - Impact Soundworks Juggernaut Cinematic Electronic Scoring Tools --- EDIT: Or there is now a music video for it.
  5. Pacing has always been my toughest enemy, and this ReMix really pulls that off well.
  6. Good to be around! I'm still writing music, not much on remixes lately, but I've been doing a lot of arrangements of iconic songs like "Here Comes the Sun" and "Memory" (Cats).
  7. I see Kristina hasn't lost her touch! Beautifully creepy vibes, oozes some bLiNd influence with the classic Chimpazilla lead sounds!
  8. Ooh, this is interesting. I don't hear a lot of music that properly manages distorted elements. I like that this highlights the woodwind and brass instruments that tend to be in the middle or back of the orchestra. Honestly, you got me hooked all the way through with all this textural variation. If you haven't listened to this or commented here yet, what are you doing?
  9. Hm, this is a weird one for me. I know the Judges had some beef with the orchestra being kinda stiff, but to me sometimes the guitar lining up so tightly with the drums is what stood out for me in that manner more than the orchestra did. Still enjoyable enough. I didn't think it was repetitive in a structural sense. I liked the shift at 2:17 where the drums dropped and the kicks go into double time.
  10. No, you don't really. Heck, even if you have realistic sample libraries, you can still use them incorrectly and lack humanization in what you write, and that could actually not sound as good as a well-treated soundfont with careful note overlap and meticulous volume automation. The combination of good-enough sounds and hard work to make them sound realistic is what really counts. There is also the context - what platform are you writing for? (If it's something like 16-bit and 32-bit RPG music, then an old Roland-SC88 soundfont pool can work, even though it's not that realistic.) This is something zircon made with realistic sample libraries: And this is something that uses no sample libraries, only soundfonts and stuff: Both of them still sound pretty darn good in their own way. It's about the way you treat the instruments, not how good they sound out of the box.
  11. I'm normally not a Trap fan, but this was killer. None of the usual gimmicks were overdone to me.
  12. This is a jam! I usually don't listen to a lot of synthwave-esque stuff but I like this.
  13. Y'all wild, just make it natural sheesh I simply use the index on the left button and wheel, middle finger on the right button
  14. [This is an automatically generated message] I've reviewed your remix and have returned it to Work-in-Progress status, indicating that I think there are some things you still need to work on. After you work on your track and feel that it's ready for submission to OCR, please change the prefix back to Ready for Review and someone will review it again. Good luck!
  15. Alright, here's my honest feedback. Feel free to ask about anything you are unfamiliar with. I'm just going to bold something if it's important, but read it through. -beginning of mod review- PRODUCTION It seems like it has little to no mixing (no EQ, no external reverb, no external delay?). The instruments sound like they are placed into the song raw, basically (whether it is true or not, this is how it sounds to me). Every velocity (note intensity) is the same, so the notes sound mechanical/robotic. Even a little bit of variation in that regard would make the instruments sound less stiff, more realistic/human, and more exciting. ARRANGEMENT This is very close to the source tune (the original song). It may be a good thing that I can recognize it, but because it is so similar, it doesn't demonstrate how original you could have been. The structure is also like a loop - there is no ending, and it feels like it was only made to be placed into a game, if you know what I mean. --- In short, I can guarantee this is not ready to be published to OCR, if that was your goal at this time, because it is (1) too similar to the original (nearly a MIDI rip), (2) has little to no mixing involved, (3) has an incomplete, loop structure, and (4) has extremely even velocities, making the instruments sounding mechanical/robotic. If you want to publish it independently on YouTube, let's say, you can, but it simply does not meet the standards. I highly recommend you check out some of these ReMixes that were previously accepted to the site if you want to have an idea of what you want to be your goal. -end of mod review-
  16. I think from what I can tell, the mixing feels cleaner in the reverb, and the treble has a lot less clutter! I believe you also added a bit of an ending too which is nice. For the most part I think the arrangement has stayed pretty similar to what you had before, though I haven't exactly A/Bed it very much. Just looking at the waveform though, I can see the dynamics changing more effectively. Overall, I still think it isn't easy to tell whether this would be a YES or not. The arrangement doesn't seem to have changed much since then (it's still tough to follow the melody and realize what direction it is going, imo), but as far as the mixing goes, it's a huge improvement. Much better on the dynamics and upper treble mixing. I'd say give it a shot and see what the panel thinks!
  17. Would be cool to see this actually played! Seems like a good arrangement, just not actually realistic-sounding (yet?).
  18. NIce, I liked the arpeggiating plucks in the middle. Normally I look for progression in the remix, and it's kind of there, although it does have room for more---maybe add polyrhythmic elements alongside the arpeggios in the middle. When you introduced the castle melody at 2:24, I actually thought it would be a faster (less stretched-out), more spatially-upfront melody. The ending also fades out very quickly. Other than that, nice and chill vibes, good listen.
  19. Ooh this is nice. Heard it on rainwave. 100% would recommend. Actually way beyond its time to be from 2005.
  20. Here's what I could do to this in about an hour. BLORGx_2.flp I just cleaned up the mixing, added some filler fx, and showed a trick with ride cymbals and pitch shifting.
  21. Just released this atmospheric/ambient/electronic music album! Hope you find the time to check it out! https://timaeusproductions.bandcamp.com/album/rising-above I started writing the tracks for this album since 2016! With Graduate School studies going on simultaneously, and the recent worldwide fiasco, I feel the world needs motivation. The structure of this album is designed to depict a metaphorical ascension to greatness, to hopefully encourage you all to breathe, get up, and get air into your lungs by being an overall positive and outgoing person!
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