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jnWake

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Everything posted by jnWake

  1. Mario could also be a golden wrench and the game wouldn't change at all. The games have absolutely no plot or characterization so what you're saying is a conjecture, not a fact. As you say, the DiD is just an excuse for the gameplay, which was the only thing that mattered about Super Mario Bros back when it was first released.
  2. The first dungeon of Majora's Mask involves a DiD though. It isn't important though since it's a small part of the game. What about Zelda's role in SS? If I recall correctly, she isn't captured until the last scenes of the game, and I don't think that should be offensive in any way. In the rest of the game she's exploring the land with Impa and is actually a good character IMO. The part where she is imprisoned is a bit strange but it shouldn't be representative of the DiD trope.
  3. Of course she has to put them there, I'm not discussing that. I just don't feel that Peach produces any of the negative effects of the DiD trope that she mentions at the end of the video (but maybe that's just me ). Some of the other games are clearly more offensive in portraying women as weak and helpless or as objects belonging to men but she didn't spend much time on those games (Double Dragon being almost the only exception). I don't disagree with the content of the video, since it mostly highlights that the trope is extremely overused in gaming. I guess I'd have liked her to expand more on some of the examples that she shows instead of focusing so much on 2, not very harmful (in my opinion), examples of the trope. She may do this in future videos though... EDIT: Not related with the above, talking about female characters that kind of don't follow this trope, I like Kerrigan from Starcraft. Raynor wishes she was a Damsel in Distress instead of the crazy thing she becomes after turning into a Zerg
  4. I just disagreed with some of the words she used. She claims the games show the damsel as an object being stolen from the protagonists. While that's true for many games, can you really say that about Zelda for example? Link and Zelda barely meet in most games and he usually saves her because of the triforce stuff rather than "recovering his stolen possession". In the Mario games it'd seem he rescues Peach just for the heck of it. I'm not 100% sure but I don't even remember NSMB Wii ever telling you that the game is about rescuing Peach. It's kind of obvious by the context though It's clear that her intentions with the video where to introduce the trope and show that it was extremely overused in the early eras of gaming (which is true). I just didn't like that she took 2 popular cases of the trope and used them to state points that didn't really apply to them. Some did, but it just felt odd. It was also kind of weird how she singled out Miyamoto many times during the video. EDIT: I guess that for some reason I don't feel that the DiD is a big deal in some cases and that's why I don't really like the video that much. Some cases are clearly very offensive (Dragon's Lair...) but some are so tame that making a big deal about them seems wrong to me.
  5. I understand. I ask because I have this orchestral mix where I really wanted the position of each instrument to be clear, so I reduced the width of them (not dramatically enough to actually reduce their quality as timaeus' says). I think I'll rewatch some of the videos to better get timaeus' tips
  6. But it's "okay" if I lower the width knob to manage the space that my tracks use, right? Or is that "wrong"?
  7. Her points make sense for many of the games she mentioned (Dragon's Lair was too much), but I can't really agree with the Mario series. I mean, Peach is completely weak and useless, but I don't think the game's plot "objectifies" her as some other games do. I mean, Peach usually appears in very few scenes (mostly the ending) during the games and the biggest prize you ever get after rescuing her is a cake. Peach is clearly just an excuse for the game. Also, I didn't like that she completely ignored the RPG series where she usually plays more active/important roles, even when she is captured in some of them.
  8. Noob question: Does this mixing in Mono talk have anything to do with the "Width" control that (at least) Reaper has next to the Panning?
  9. Pretty mix, very chill as you said. The arrangement is nice but there's one section near the ending (I don't think there's a timer in tindeck so I can't point the exact moment) where you have some chords that are potentially out of tune. I don't get tired of the arrangement when listening to it but I could see some people saying it's repetitive. The drums don't change at all since they are introduced, you could add more movement there. A synth pad could also help you there. Regarding production, the harp sample sounds a bit saturated. Is it clipping? Anyway, most samples aren't really good, but I like how they are sequenced. Bass is the best IMO.
  10. Nice idea with the jazz chord there, I liked my change from minor F# to mayor F# in the ending but what you suggest could sound so much cooler Not sure about the E. Piano though but I'll try it. I like the wet one that comes at 1:26 though, I wanted some mix between E. Piano and Pad there. I'll check out what I con do with the pad. It's a sample from my keyboard and I don't usually mess much with them since it's a bit complex. What exactly do you feel I should re-record at 2:43? The arpeggio run that leads to the next section or one of the 3 synths that's playing there (one panned left, one center and one panned right)?
  11. Good luck with that, it's a nice track I've submitted some decent songs so I hope I'll get in the front page in less than 5 years!
  12. The arrangement is a bit strange. The rhytm played by the drums is kind of different than the rest of the instruments, but in my opinion it sounds cool. The snare is too loud and agressive though. The progressions begining at 1:26 are very cool. Bass and piano are cool in almost all the song, I like how they sound live. The funny thing is that I made a mix quite similar to this one for the competition
  13. Oh, yesterday I wrote a simple arrangement for File Select but didn't begin it on a DAW. Damn you Argle
  14. Hope more people support this album, Paper Mario has an amazing OST!
  15. Glad you like it and, yes, the source is awesome! I actually agree with most of your points. I tried to bring out the kick with some sidechaining and EQing but I guess I can still do more. I see what you mean about the hihats, I tend to make the hats too loud for some reason... I see what you mean about the synths. The one that plays in the 0:39 section is maybe a bit too thin, but I'm not sure that having one an octave lower would sound that good either. What is the Haas Effect? Thanks for the feedback!
  16. Nice sound here! I'm not a big fan of the kick though. I like how much presence it has but I feel its sound is too agressive for the mood of this song. I wonder why you didn't use a rhytm guitar for the song. Not saying that the synth used for the rhytm is bad, but at the very least I'd try to layer it with a distortion guitar (with lots of palm muting!) and see how that goes. I think it'd add some nice "bite" to the song. Synth leads are amazing, but that seems to be Timaeus' specialty now Piano also sounds great.
  17. This sounds very cool! The arrangement is nice. I'm not too fond of the flanger section though. Also, I feel you could use a more powerful snare for this, since the one you're using is too "tame" for a high-energy song like this one. Drum programming could have more tricks too, right now it's just rhytm and has no interesting fills with toms or different snare patterns. The piano section at 2:15 could use more sustain pedal. Overall, very good! Guitars are very cool, mixing is great. I'd just try to humanize more the instruments that aren't live.
  18. I'm working on this: http://ocremix.org/forums/showthread.php?t=43146 . From Super Earth Defense Force, game that has an amazing soundtrack (especially the arcade version that you can easily download from the internet).
  19. Link to arrangement: https://soundcloud.com/jnwake/super-earth-defense-force-use . Link to source: .I made this remix for last month's DoD and ended up 3rd! Original song is a tad upbeat and exciting so I wanted to make a remix in that style, which I guess I managed to do (except the calm section in the middle!). I also tried to do a cool bass with the slap sound. Synth leads are all played live by me using my keyboard's samples. Any feedback is very welcome Hope you enjoy it and then listen to more of SEDF's completely underrated soundtrack.
  20. My song is almost finished, I'll do finishing touches tomorrow. Good luck to everyone! EDIT: Sent!
  21. I'm working on a track now, hope it turns out well... I should do better than on the first FFVI competition (my song was terrible there ).
  22. Mine is my sig, but I guess I'll link it again: https://soundcloud.com/jnwake . I upload almost everything I do there but some of the songs aren't in their latest versions. I don't have a paid account and I don't like to upload the same song like 10 times.
  23. I think I'll definitely participate now. I got a lot of inspiration for one of the tracks! I hope I manage to get enough free time to actually do a song though...
  24. I'm not sure about Finale, but one of the problems I had when using Guitar Pro was that the MIDI instruments restricted my song writing, even if I only planned to use GP as a "placeholder". I feel writing that directly into the DAW is a bit less comfortable but gives you a lot more freedom than writing on Guitar Pro, so I recently switched to just using DAW.
  25. I didn't mean that I saw you posting about Steiner's theme on the FFIX project thread so I thought this song came from that!
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