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Everything posted by jnWake
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Should my hands hurt/feel stiff when playing piano?
jnWake replied to Ringworm128's topic in Music Composition & Production
Watch your hand position! You may get your wrists hurt otherwise, not sure about the fingers. But yeah, it shouldn't hurt... -
All the discussion about innovation in this title is a bit funny. We've seen one trailer and 3 (not that sure) stages, which is clearly not enough to judge a game, especially a Mario game where almost every stage introduces new mechanics (look at Mario Galaxy for that). I think we should wait until the game actually comes out to judge it! Also, people complain a lot about the camera angle being similar to 3D Land, but apparently everyone missed that you can actually move the camera in this game and play just like you played Mario 64
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And the last one (I didn't participate in Rounds 5 and 6...). This time I mixed Aquatic Base from Sonic 06 with Turbo Man. Links: Aquatic Base: .The Remix: https://soundcloud.com/jnwake/sonic-06-mega-man-7-h2oil-wip . Aquatic Base is quite a hard song to mix. It has this strange mood that I tried to keep in my remix (using lots of chords with 9ths and odd chord progressions). I added a slightly progressive jazzy feel to the song too. Grabbed some inspiration from "Hydrophone Breakdown" for the song's structure. Hope you like it! Any feedback is very welcome!
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Seeking Compo Interest - FF: Crystal Clash
jnWake replied to Brandon Strader's topic in General Discussion
Sounds cool, but weekly songs is a bit too much (I suffered a lot in B4C2 because of that!). -
The reactions to the Direct have been slightly odd. Sure, 3D World isn't what everyone expected. But 4 player co-op in 3D is a pretty big thing imo. It's not going to sell the game to me but I'm sure it'll sell the game to many people and is a big innovation largely ignored by people that claim the direct was safe. The reaction towards DKCTF was also sad. DKCR was an amazing game, yet people were mad about it because they wanted Metroid... I think we'll see Metroid, but just not this year. And Nintendo showed X and Bayonetta 2 for "realistic" graphics. Monolith Soft is part of Nintendo so their game shouldn't be ignored when talking about what Nintendo can do, and that game has beautiful "realistic" graphics. Sure, Nintendo didn't show any FPS or any zombie game, but considering that the PS4 and X1 libraries are almost only FPS or zombie games with very similar looks, it doesn't make me sad at all.
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Yeah but remember that Brawl was released early into the Wii's life and mostly featured Gamecube games. Twin Snakes was on the Gamecube so adding Snake made a bit of sense (it still was a stretch though).
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The list also mentions only one south american country. It's supossedly coming to my country but there's no point on it being so expensive if half the features are not usable...
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I think Sonic will stay, he got the Mario & Sonic series on the Wii, a few exclusive platformers and Lost World coming to Wii U and 3DS. He's almost becoming a Nintendo franchise! I'd even expect them to add a second Sonic character. Snake will probably go, no Metal Gear games on the Wii (and nothing announced for Wii U) so I don't think he'll make it this time. I'm hoping for Little Mac as a new character.
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This was the surprise of the show to me. I expected Mario Kart 8 to look slightly better than Mario Kart Wii with no innovations... but I was completely wrong! Game looks amazing, even tempts me to buy a Wii U earlier than I expected to (I guess it's coming before Smash Bros).
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This is the reason to buy a Wii U... Next year though. I hope the Smash Bros site is like the Dojo, I'll get so hyped.
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I'm honestly a bit surprised at the reaction of Sony's conference. It's clear that they went the easy way announcing no DRM, no online requirements and the price (which is very cool actually!) to get people cheering for them. I've seen people trash the Wii U and the X1 announcement because there were no games and Sony announced like no exclusives... I think this conference was really lacking in the games department sadly (I mainly mean exclusives here). The jabs at Microsoft are hilarious though and I'm glad they did that.
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Time for Round 3! New source is Prison Lane from Sonic Adventure 2: .Link to my mix: https://soundcloud.com/jnwake/sonic-adventure-2-mega-man-7 . My idea for this mix was to keep Prison Lane's rocking mood so I decided to use a standard set of rock instruments! The arrangement is slightly straightforward but I think it's nice. Guitar is Shreddage II with Guitar Rig for amps, Bass is Scarbee MM with Guitar Rig and the drums are Addictive Drums. All the other instruments come from my keyboard. Hope someone is enjoying these mixes! Any feedback appreciated
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It seems my Round 4 mix will be my last one for this competition. I'm going on vacation this Thursday, so unless I manage to make a song really fast (unlikely) I won't have anything for Round 5. Round 6 is impossible since I'll return on the 23th. Anybody wants to take my spot for these last two rounds?
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Submitted my entry. Not sure how I feel about it... It has some neat musical ideas but I didn't polish it as much as I could. Hope you people enjoy it anyway! (It's slightly long, hope that doesn't bother anyone ) ******** Quick Source usage: - Intro uses a chord progression from Aquatic Base. First melody also comes from Aquatic Base. - E. Piano thing is Turbo Man's main melody. - Then, the part with the snare is a chord progression from Aquatic Base. - After the repeat of the first section comes Turbo Man's second melody. - The slow part is based on Aquatic Base's intro, - Ending is the bridge of Turbo Man.
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'jn' comes from the 'initials' of my names and 'Wake' is what I'd call a band if I played in one... Not very interesting
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I think I may buy a WiiU later this year. Now I'm trying to catch up (buying Pikmin and Rayman Origins )!
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Reviews for the rest! Mr. L - Classical Mr. L song! Ambient stuff with nice pads and stuff. The synth bass is a bit too low, if you raise the volume a bit it'll add a lot of tension to the song. I think you're still struggling in figuring out how to make melodies stand out, but I feel you did a better job at that this time. Pads are nice but you could experiment by doing the melody first and the pads later. I liked the synth that does the arpeggios by the way. Xarnax - Well, this is very short but sounds promising. A shame you haven't been able to participate much in the competition, because it seems you could do some interesting stuff. Regarding this song, the volumes are very inbalanced, voice takes over everything... therex - Interesting mood. Snare feels a bit weak, drowned by almost everything. The pads in the first section are a bit too high pitch-wise and low volume-wise, they seem important but are hard to hear. The section at 1:00 feels empty before the pads and the rhytm synth enter. Overall, I like the song but it feels like it's lacking something. MindWanderer - I don't think this is worse than your other mixes, I'd even say it's better. Percussions are a bit lame but I like the direction you went with. Sax sounds nice but it could use more "tricks", like bends and more vibrato (there is some, but I'd use more!). Some parts feel Mario Kart-ish! I think this is actually very promising, I'd add more dynamic percussions and a backing piano and it'd be a pretty good song Cash and Change - Wow the drums are loud (kick especially). I like the piano at the intro, but the bass sound is very bad. At 0:39 there's a very painful dissonance, you should look at it because your songs tend to have some off-key sections (0:53 sounds a bit odd too). Section beggining at 0:56 could use livelier drums, the rhytm starts becoming stale by this point. The change at 1:55 is very welcome, nicely done there. Transition at 2:05 is super forced (maybe you could have transposed Marble Zone to the key you were using instead of doing that strange piano thing), and the Marble section sounds very similar to what you did last round. I'd like to see you play with more source interaction NovaReaper - It's clear this was a bit rushed. The Burst Man section could use better volume balance and also some panning to separate the different sections (winds and strings). Sampling the song directly is a bit strange and the piano lines that you add are compeltely off-key most of the time. I guess next round, with more time to do the mix, will have some more interesting ideas! CosmicSounds - You're getting better at making your samples sound better! I feel the attack on the strings is a bit too quick most of the time though, you can add a lot of emotion by making the attack slower in long notes. Piano samples is pretty bad sadly, sounds like a toy when compared to the strings (also feels like it lacks low frequencies and has a bit too much reverb). I'm not sure where you used Aquatic Base here... Overall, the arrangement is nice, but I'd really like to see you experiment more, not all orchestral songs are slow paced and dramatic! Also, you tend to not use low pitched instruments at all and that makes your songs feel like they miss something. Production is always rushed for this things! But yeah, I did it quite fast, even though I like how it sounds. I used electric guitars because I wanted to keep the spirit of Prison Lane in the mix. Turbo Man is used in more sections than the ending, but the ending is the most noticeable use clearly.
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I'll be commenting on entries during the week, just wanted to give some comments on my match-up: The name of Tuberz' entry made me laugh. Turbo Man as an epic orchestra song is a bit funny, the melody doesn't really lend itself to epicness . Using the intro riff from Prison Lane with the blues scale is a bit risky, some harsh harmonies there. I liked the part at 2:56. Use of sources is very balanced here, the arrangement is mostly good but drags on a bit (a lot of repetition in the first 3 minutes) and has some slightly questionable harmonies. About my song, I tried to keep the rocking feel of Prison Lane while incorporating Turbo Man elements. I only used the main melody (in the 1:40 section and in the ending) and the bridge melody (it works as a bridge here too) of Turbo Man, while I took the main chord progression and the main melodies from Prison Lane as the base of the song. The guitar solo is my interpretation of the solo in Prison Lane. I hope you enjoy the slow part of the song! I liked the contrast between the two takes on the sources
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What country are you most popular in?
jnWake replied to AngelCityOutlaw's topic in General Discussion
Soundcloud says: 1. USA. 2. Canada. 3. UK. 4. Netherlands. 5. Japan. I guess most of those come from here. Netherlands is a bit surprising though. My Youtube Channel is fairly new and has only one video with less than 100 views but it has the same countries with France instead of Netherlands.