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jnWake reacted to Estrang in OCR04816 - Final Fantasy VI "Bringer of Ruin"
I've heard quite a few variations on this theme over the 20 some odd years I've perused this site, and this is definitely a top notch variation! Love the instrument choice and execution. The one crazy mutation in the middle was a bit off-putting, but I suppose that's the point in Dancing Mad.
Anyway I'd also like to thank jnwake specifically from this track for all the collaborations I've observed you in. Artists like you keep this site alive with new music, I feel like as I've been working my way backwards from the newest music back to the very beginning I am frequently seeing your name on the tracks on the first couple pages, so that's awesome for OCR and listeners like me.
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jnWake reacted to Argle in OCR04906 - Chrono Trigger "Guardia at Peace"
It's the Orange Tree Samples Passion Flute.
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jnWake reacted to Estrang in OCR04847 - StarCraft "Saving Private Raynor"
Love the Title, I mean, thats the most important of a remix right?? Ahem. There's a lot of fun going on here and I am all for it. Maintains the groovy edginess of the original, but the heavier metal riffs and more spaced out keyboard/synth parts definitely inspires a slightly different mood. Overall I really enjoy this remix and pays proper homage to the OG soundtrack! 🤙
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jnWake reacted to Estrang in OCR04871 - Kid Icarus: Uprising "Aurum Borealis"
Uh, wow! Crazy talented group of musicians there, or, I imagine, one guy with like 8 instruments attached to his body in various ways..... Not a song I can listen to in the background, feel like it really forced my attention otherwise the song made me lost in the chaos of the changing instruments. Once I embraced this wild mix I got swept along and enjoyed this very unique piece. Bravo for coming up with such an interesting genre mash up.
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jnWake got a reaction from timaeus222 in OCR04893 - *YES* Pokémon Sleep, Platinum & Sun "Aeternal Wonder"
If you like randomly good soundtracks in Pokémon games, I recommend Pokémon Quest!
You already took the time to make a source breakdown so I'll try to not repeat much from the description. We begin with some nice airy pads and a pretty synth lead. Percussion enters quickly with a fun groove that's kinda chill and upbeat at the same time. Drumkit sounds great here, very punchy and clear, although the hats are a bit washed out. We move to Pokémon Sleep with more interesting percussion over some nice melodies and at 1:14 we get a fun rhytmic section, I think you used less dissonant chords than the source here, a good move IMO. At 1:39 we get a change to double time that sounds really cool! Being a bit nitpicky I think this section could have extra oomph, the hats are super washed and I'm missing a sharp contrast. Something like background arpeggios or a dynamic pad/chord stabs could be a fun idea as well. After a cool chord progression we move into Aether Paradise for a bit of a break. Melody at 2:11 is a bit weird. At 2:30 things get a tad more intense, there seems to be 2 different leads competing for attention and I'm finding it hard to focus on a clear melody. Around 2:58 we slowly transition back into Eterna Forest, the chord progression at the beginning here suggests something darker coming, which caught me a bit off guard when the chill forest melody returned. There's a repeat of the Pokémon Sleep material in what almost seems like a copy/paste to me. Missed opportunity to add extra variation or maybe even a keyboard solo. At 4:30 there's variations over the double time melody from 1:39. Finally, track ends with some pretty piano stuff.
On production this is excellent, almost no notes really. Percussion is punchy, samples are all high quality and everything sounds clear. We know what to expect from you after all this time!
On arrangement this is mostly excellent as well, with my only gripe being the "copy pasted" repetition starting at 3:23. It'd have been fun to have some twists on the returning material, otherwise I feel the track could've easily lasted 90 seconds less without much loss.
Overall, awesome job! Excellent production and a fun arrangement despite my only gripe. There's no doubt this deserves to be on the front page.
YES
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jnWake got a reaction from The Vodoú Queen in *NO* Fire Emblem Heroes "W A R C R Y" *PROJECT*
Hell yeah Fire Emblem Heroes! I haven't played in years but I still remember some of the music.
Ok, so this begins with a calm pad and some arpeggios. The arp is somewhat reminiscent of the ones in Howling Gears but not that much. I like the vibe during the first minute, the "Shout" inspiration is clear in the percussion (love that track by the way). Bass enters around 0:52, I can feel its presence but hearing the actual notes is fairly challenging. From what I can tell, the chord progression doesn't seem to be any of the sources' (at least, not directly). Guitar enters with a simple pattern a bit later, I love its tone and what it adds to the track's sound. Rhytm guitar joins at 1:50, sounds cool but I feel the soundscape is a tad cluttered by now, maybe some automation to drop the percussion in volume a tad wouldn't hurt. There's some nice effects and a break at 2:30 with synth strings and a synth bass. At 3:10 we finally get an easily identifiable source quote on guitar. Really cool soundscape here, I particularly enjoyed the jump at 3:50 to a higher octave. Around 4:30 we return to the riffs and melodies from earlier in the track. Still a nice vibe. At 5:10 we switch into a slightly different vibe for the final riff. There's more of a bass focus at the end and I can now tell it's playing the bass line from Howling Gears. With how hard to hear the bass is I'm not sure if this has been going on for the entire time or just now...
Anyway, I'll first talk about production. Generally I think this sounds great, most samples sound nice and there's a lot of small details on percussion and transitions that are neat. There's some times where it gets cluttered, not a dealbreaker but some automation to help the listener focus on the more relevant parts would be a nice idea. My main issue is the bass, I can tell it's there but it's VERY hard to hear what it's playing, which is especially relevant since it seems to be the main bringer of source material.
On arrangement, I think it flows great. First couple of minutes create a nice mood, then we have a break followed by a new section and then a reprise to close. It's a long track but it manages to keep my attention and interest. The main question with this one will be source usage. Section from 3:10 to 4:30 is, without a doubt, playing the source, but the rest is much harder to notice IMO. As I mentioned on my write-up, I only really noticed the bass was quoting the main Howling Gears riff on the ending where it's playing isolated. Counting bassline as source usage would bring us closer to this being eligible for OCR but, being honest, I have such a hard time actually hearing the bass that I can't reliable count where the source bassline is present.
I'll make my best effort here (based on your source usage description):
Bass from 0:52 to 2:30 is doing a similar (at times equal) pattern than the main Howling Gears riff. To note, the chord progression here is completely original and the bass riff is clearly not the focus of this entire section (unlike the source where the bass pattern is very clearly highlighted). Bass from 2:30 to 3:10 is doing the same notes than in Howling Gears B section. 3:10 to 4:30 is clearly using the Howling Gears main melody (slight variation at least). There's some elements that you pointed out in your description I couldn't really hear like:
Super saw/synth string (doing a diminished interval in the original) being present from 0:33. Same for the guitar chugs. Main arpeggios from the intro being taken from the sources. The descending arpeggios that play at times seems relatively similar to the ones that play on Howling Gears B but curiously you didn't listen them as source usage in your expanded description (but did list them on the first description). Counting the elements that seem taken from the source, we basically have source material present in some form from 0:52 to 4:30, basically 3:30 mins of a 6 minute track. While this is technically more than 50%, the standards state:
I don't really feel the bass section from 0:52 to 2:30 is identifiable and dominant so, to me, it feels wrong to count it just to clear the technical 50% barrier (which isn't even an actual rule, more of a guide). I can only truly consider 2:30 to 4:30 as identifiable and dominant source usage.
Overall, while I enjoy hearing this quite a bit and think it's generally well produced, I don't really think it has enough dominant (emphasis here) source usage for it to be posted. Others may disagree but that's my take for now.
NO
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jnWake got a reaction from The Vodoú Queen in *NO* Star Fox 64 & Star Fox "V I R U L E N T"
Some of the Star Fox 64 themes have such weird melodies, Venom being a standout in that sense...
In any case, we begin with some pads and voice clips. Backing is doing material from N64 Venom. Source quotes at 0:27 become quite evident. There's some fun toms (I guess?) here, with tons of effects applied that make them sound quite interesting. As usual in your tracks, there's A LOT going on in terms of sounds. Things build-up for a bit and it starts becoming very very LOUD, the waveform shows the limiting very clearly and the LUFS stabilizes around -7dB with occasional peaks of -5 and such. Around 0:55 the Venom 64 usage becomes even more evident with the additional synths. We get a transition with a voice clip around a minute in and then focus on a quick synth bass. Really love the dark electronic sound of that sample. At 1:22 the source returns and we get some nice moments of heavy electronica until a more syncopated section at 1:48. After that we get more heavy electronica with additional synths and tons of loudness. While the mix is clear sounding it also feels very heavy on the high frequencies (easy to check with plugins like SPAN). Section with violins at 2:16 is fun, nice change-up. We then return to more quotes of Venum with a lot of percussion and such. Around 2:51 there's a break and we move to SNES Venom for a few seconds before a cool variation of Venom N64 with Venom SNES as backing. Track then continues with quick changes and all sorts of Venom quotes. This is kinda like prog EDM at this point! At 4 minutes we get another voice clip transition and then we return to the mood of 1:22 and it's loud and busy as hell. There's another voice clip transition and the melody from 2:16 returns before the track closes off with some stabs.
On arrangement this is super cool, I have no idea how one would label this but I'd describe it as dark prog EDM. Source usage is clear and there's a lot of fun and creative usages of the original themes. Some transitions are a tad abrupt but I don't really mind them, I feel this generally flows well and is quite interesting to listen to. Well done!
On production I'm mixed but mostly because of one particular thing. Let me start with the positives though. Sound design is great, there's a lot of cool effects and fun treatment of the samples (like those toms in the first minute). Percussion is punchy and the bass, when it matters, stands out great. I also generally feel that the mixing is well done, with most individual things being easy to hear. There's 2 things that bother me about the production though. First, the mix is very very heavy on high frequencies and that makes listening to the entire track a little tiring on the ears. You use a lot of synths and it's easy for all those bright sounds to layer together and create a huge mass of shrill sounds that can get rough, I'd recommend trying to balance it out by ducking high frequencies on many of the samples. My main gripe, however, is that the master is ridiculously loud. A look at the waveform will clearly show that the limiter is being quite aggressive and checking with a LUFS meter indicates very high levels for most of the track. As a reminder, submission standards claim "Volume levels should be normal compared to the average recording".
Overall, while I think the arrangement is very very cool and the production is 90% there, I feel this needs (at least) a second pass on the mastering (although looking at balancing the higher frequencies would be great too). I understand that electronic genres want to be very loud sometimes but IMO this is way too much, especially for the length of the track.
NO
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jnWake got a reaction from mo.oorgan in OCR04882 - *YES* Super Mario World 2: Yoshi's Island "Like Stars in the Ceiling"
mo.oorgan and 6 minutes, insert "Ah shit here we go again" meme but on a positive note.
Anyway, we begin with some pad/SFX with "cave vibes". Actual track starts at 0:29 with a crystal-ish synth doing a slightly modified version of the source's melody. Electronic percussion sneaks in slowly and around 1:00 it turns into dnb/edm (not an expert on electronic genre names!). I'm not too sold on the lows, seems quite busy around 50-60 Hz and quite draining on the ears even. Source stays but on a minor role during this section, with some source melodies playing every few bars. We keep on a similar vibe until a cool "regular" percussion fill around 2:25 that moves us into the second source melody. I found it a bit odd that the "regular" percussion only did a fill to then disappear but I guess it's fine. Around 3:00 there's a very atmospheric break with a soft pad and a lead. 3:25 sees the return of source melodies while still keeping the same atmospheric vibe. There's an electronic percussion fill and around 4:00 we return to dnb/edm, clearly featuring the source once again. There's a prominent tom on the beat that I don't enjoy much, it sticks out a ton and plays on every single measure. We continue on the same vibe as the track progresses, with source melodies coming from a pretty piano around the 5 minute mark. At 6:00 there's a small break and then the track ends with a standard electronic fill.
On arrangement this is good, definitely a lot more subdued than what I expect from mo. It's a nice and chill electronic journey, keeping mostly the same vibe for the whole duration, but there's also enough breaks and variations to keep it fresh. I think it could have easily worked as a 3 minute track but I don't mind it being 6 minutes. It's a great track to have in the background. Larry timed the source usage above so we're clear on that but I didn't have any doubts about it being enough myself, as most sections clearly feature the source and the only ones that don't are the intro SFX, the 3:00 break and the ending.
Production is, as usual, stellar. I'm not a big fan of the 50-60 range on this mix but I got used to it while listening to the entire track and it's nowhere close to being a dealbreaker. Most of the samples used here sound excellent and there's a lot of cool sound design effects and transitions.
Overall, a nice chill jouirney with great production and enough variety to sustain the 6 and a half minutes.
YES
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jnWake reacted to DarkeSword in New Forum Feature: Introducing 8Tracks!
Inspired by the old playlisting site, I dove into Invision's database tool and built out a fun new feature I like to call 8Tracks! Create a playlist of exactly 8 OC ReMixes by entering their OCR IDs (e.g. OCR01235) in the form and generate a player that you can listen to and share.
We've put together a couple of 8Tracks already, which you can find at the 8Tracks Index, but feel free to make your own! The link is also available at the top of the forum page in the main navigation next to ReMix Submissions.
To premptively answer a few questions:
Why can't I do more than 8?
The forum software I'm using to build out these kinds of features is very limited, so I need to lean into these types of restrictions to make them work. Wouldn't it be easier to have an "Add to playlist" button on the actual ReMix pages?
The main site and the forums are actually far more separated than it seems. It's almost impossible to develop user-specific features for the non-forum part of the site. Is this the playlist function you've been talking about for a long time?
No. Eventually I want to build a proper, robust playlist function that hooks into the remix database and also ties to user accounts with no restrictions on playlist length; that will come as part of the full site rewrite that will happen eventually. However, building this feature (especially the JS stuff and how it interacts with the YouTube player API) has taught me a lot and I'll be able to apply these lessons to the eventual rewrite. Anyway, I hope you guys enjoy. Looking forward to queueing up some 8Tracks from you. :)
-- DarkeSword
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jnWake got a reaction from SKYR3SH_MuSiC in *NO* Pokémon Legends: Arceus "Peace Village"
Original is indeed a very chill piece!
Your take begins with a piano/pad combo doing the main chord progression at a faster pace. I enjoy the sound of this combo. At 0:14 the main flute melody is played on a synth, I think adapting the track to a faster pace sounds great so far... However, we eventually reach 0:27 and all balance is lost. A drumkit enters at an insanely loud volume and completely drowns everything else, with the LUFS reaching -5 (which is extremely loud), and there's even clipping on my DAW. Even the waveform looks kinda silly here:
As far as I can tell, the background keeps the same parts from the intro here. There's a breakdown around 0:52 with a fairly intense snare for some reason, then a build-up and more loud drums at 1:08. I dig the rhytm idea here. There's been a recurrent synth arpeggio on this percussion sections that sounds off-tune/off-key, unsure since it's hard to hear. 1:33 has a similar break to 0:52 and at 1:43 the main melody returns and then the drums return at 1:57. We then repeat the break and build-up of 0:52 but there's a fake-out and at 2:41 we get the percussion "pay-off" again. As before, the overwhelming volume doesn't make it that enjoyable... At 3:07 the track ends abruptly, with even the tail of the sounds cutting off abruptly.
In terms of arrangement this is fairly basic, I really like the idea of speeding up the original but you kinda exhaust all your tricks in the first 25 seconds. There's definitely space for chord progression variations or incorporating more of the source's melodies. I like the idea behind some of the percussion breakdowns as well, but I don't think they're enough to sell the arrangement alone.
Production is, however, the main issue here. The track is extremely unbalanced, with the percussion being so loud that it makes the track very hard to listen to, even clipping at some points. It's hard to critique the mix behind this unbalanced approach but I'd take a look at the higher frequencies since the mix sounds shrill (but this may simply be a consequence of the loudness).
Overall, while I think there are good ideas behind this, the production is not enough for this to pass. First, look at balancing the percussion with the rest of the track. Second, check if there are ways to make the arrangement more interesting as right now it's way too simple.
NO
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jnWake got a reaction from Eino Keskitalo in OCR04843 - *YES* Ninja Gaiden (Xbox) & Knight 'n' Grail "Ninjan graali" *RESUB*
You surely picked a challenging source with that Ninja Gaiden theme… After listening to the other 2 sources I have honestly no idea what to expect from this!
K, so we begin with the arpeggio from the Ghost Castle source, I like the patches used here. There’s a brief tease of Ghost Castle melody before some percussion elements enter… Here things get tricky since you shifted the arpeggio somewhat unexpectedly to 7/8 (or /4? Whatever). Soon after, the melody from the other Knight ‘n’ Grail joins and I’m surprised that it actually fits well! A similar vibe continues until 1:16 where we finally get a clear presence of the Ninja Gaiden track. The mix gets a little busy here, I assume because of reverb or similar effects. I like that you somehow kept the Ghost Castle arpeggio as background despite the change in chords. Focus returns to Ghost Castle around the 2 minute mark until there’s silence and a neat transition at 2:40, which continues the Ghost Castle melody actually. I wish the bass was louder on this entire section, it feels very subdued in general. Eventually, the title melody returns and eventually the song ends. I feel the ending is a bit anticlimactic, after 4 minutes I was hoping for something more interesting but it kinda just stopped.
On the arrangement side this is pretty cool, you do a great job mixing the sources, especially the 2 from Knight ‘n’ Grail. Ninja Gaiden is much less present but I’m not really surprised since that source is extremely odd. I also like that you changed the time signature for your own personal touch, something like that quickly makes the cover “your own take”. Structure of the arrangement also flows well, slowly adding more regular percussive elements and using recurring themes in a smart way.
On the production side I think you nail it for the most part, although there's still some issues. I generally enjoy the sound choices in here and there’s clearly a lot of care put into how the soundscape evolves. The moody percussion in the first minute is neat although arguably a little loud. As something to look for in next mixes I think the reverb/delay (whatever you used for ambience) is coming too hot and loud into the mix, which creates a lot of mud and some slightly ear piercing moments. The mud is very noticeable in the Ninja Gaiden section since the guitar arpeggios generate a lot of it. Another issue I found was the bass, I felt I couldn’t really hear the bass but after looking at the EQ curve there’s actually a lot of bass so… I dunno, maybe you didn’t find a bass patch that cuts through the mix well. Consider layering additional patches for this instead of simply pushing the current patch harder.
Overall, this is a pretty cool track! I really like the arrangement and although I think the production could be improved (basically, control the reverb/ambience mud and fix the bass), I feel it’s good enough to pass. Like Josh, I decided to come here and split the vote!
YES
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jnWake got a reaction from Jonpon in *NO* Final Fantasy 7 "Snowball Fight Outside Avalanche HQ"
Very interesting approach to the arrangement here, let's break it down:
Track begins with a pad, bass and an irregular kick pattern (it doesn't bother me as it did other judges though). Things seem to be in E minor here but at 0:26 the B melody from the source enters and there's a big point of contention, since the original is on F major (for this section) and you didn't change the key, which creates a huge dissonance. Of course, write-up shows you actually intended this but I don't think it's effective. Dissonance is a valid tool but I don't think flat out slotting a melody over an unfitting key works without extra effort, it's something you probably need to set up effectively. At 0:49 we move into a new section, with bass and melody on A major, an odd choice after the dissonant part. The beat here is cool though, the hi-hat pattern is very Chrono Trigger-ish. 1:13 seems to be kind of a reprise of the intro that leads into an actual reprise a bit later. A fun drum fill moves us into a new section at 1:38. I like the energy here. The lower of the 2 melodies seems to be playing some liberal variations of the souce and 1:51 echoes one of the chord progressions from the original. A fairly odd synth arpeggio leads into a section with distorted guitar around the 2 minute mark that's basically one riff played over a set of different chords, would've been a good spot for a solo or something of the sort. At 2:27 there's a bit of break/keyboard solo over a static 8ths rhytmic pattern which leads into a repeated arpeggio starting from around 2:45 to 3:01 in a small "drum solo". We then get a reprise of the 0:26 melody but without the dissonance, much more pleasant! Finally, at around 3:35 we reach a take on the source's end of loop section and the track ends.
On the arrangement side, this is definitely an interesting piece. Changing Barret's Theme into a "battle theme" is a fun idea. Generally, I think the structure of the arrangement is solid but I have some criticisms. First is the dissonant section. You mention it "compliments everything that comes after it" but I don't really see it, the section right after the dissonance is an extremely upbeat one which is just a big whiplash that makes the dissonance lose purpose. There's some pay-off for the dissonance with the reprise at 3:01 but I feel that reprise would've still worked well without the big dissonant part earlier. Second is that there's a few parts where we basically have a bass part and percussion without nothing particularly interesting happening on top, like 1:01-1:13, 2:03-2:26 and 2:44-3:01. I also have a bit of trouble catching the vibe of the arrangement as it moves from tense sections to very upbeat melodies often. As a positive, I enjoy the general rhytm of the track, it's energetic and fun!
On production, there's a big issue with the samples used... they're simply not high quality enough. I won't bet on this but some even seem taken directly from SNES soundfonts, which is a valid approach if you take the time to write and produce them well. Bass, particularly, suffers from this, as the sample picked doesn't really cut well through the mix. Even if you can't find better samples, it'd also be a good idea to invest time into sound design. As an example, the synth doing the backing from 2:27 to 3:01 could really use some effects to sound more interesting. I don't have big criticisms of the mix itself other than sample quality really, the track sounds well.
Overall, there's a lot of potential here. Arrangement has interesting ideas but it needs some refinement. Production needs more work, focusing on making the instruments sound better (either by finding better samples or by mixing the existing ones in smart ways to make them better). I'd recommend hitting the workshop on the forums or the Discord and hopefully you hit us with a revision in the future!
NO
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jnWake got a reaction from The Vodoú Queen in *NO* Golden Sun: The Lost Age "No Regrets"
Begins with a heavily modified voice and some static effects. Around 0:30 a bright synth starts playing some scale-ish melodies that seem to hint at the main chord progression from the original (Em-D-C-B). A synth doing a potential variation of the main melody joins in on the second repetition with a kick drum rhytm and then a third synth starts playing a backing melody from the source. Additional elements keep being added over more repetitions, including a synth bass, pad and synth lead. The kick also has a fun effect where it becomes more present over time. It ends up quite chaotic but, as the elements were introduced one by one, it's still enjoyable and understandable. All of this leads to a "break" at 1:47 where there's less elements (hence the break) but the chaotic rhytm is kept. Ironically, less elements highlight some balancing issues. Bass/kick seem to be fighting for space, with the bass suffering the most as it's very hard to understand what it's playing (very wobbly sounding). I think at some points there's an additional synth bass doing some dubstep-ish flourishes but there's so much in there that it's not really easy to hear. Similarly, on the melody side of the arrangement, there's often 2-3 elements all clashing with each other. Around 2:25 there's a rhytm change into a straight 8ths bass line, welcome change of pace. Once again the mix feels busy, even when there's not that many elements there's a lot of clashes and things are hard to hear. Surprise sax at 3:14! Nice performance by Lucas, it's interesting that the sax line is doubled by synths, not sure it's actually necessary (given how busy the mix is already). Things start calming down and lead to a chiptune interpretation of the source for the end, with the modified voice ending the track.
On the arrangement side, this is an interesting approach to a very simple source. Original track has only one noticeable melody and 2 backings that provide the chord progression, so it's not much material. Here, you do a nice job of bringing a lot of variety into a source that doesn't really have much. Fellow judge prophetik makes a nice point about how much source is actually on here, but I'd say my take is different. Scales starting at 0:30 seem inspired by the celesta-ish instrument from the source (playing some simpler scales), but we could argue if this one counts or not. However, said melody is played almost straight by the synth that joins at 0:59 until the break at 1:47 (although it gets drowned out eventually). Section starting there also features the same melody and continues there until 2:54 at least (with the main melody also being there from 2:35). Main melody returns from 3:04 and is kept on the sax solo until 3:33 at least. For the next minute of the solo there's not evident source usage IMO. Finally, 4:23 until 4:52 is also clear source usage. I'd say there's heavy source usage from 0:59-1:47 (48s), 1:47-2:54 (67s), 3:04-3:33 (29s), 4:23-4:52 (29s). Adding all of that there's 173 seconds of source usage in a 306 seconds remix, so 56%! As an aside, beyond calculator antics I do feel that the entire remix being based on the chord progression from the source (down to the B major) also helps since, at the very least, it's always echoing the mood of the original.
On production there are heavy balacing issues. The track is often extremely busy, at times it feels intentional and it works (like from 0:59 to 1:47) but most of the time it simply feels like a couple elements are taking a lot of space and leave little for the rest. Generally, I'd say the drums are the main culprit, as they're loud and there's also a lot of reverb, which tends to take a lot of room. Bass is also another issue, they seem very mid heavy and that also takes a lot of space from the instruments doing melodies. That said, even if these issues were fixed I think you should also look at the balance between synth parts, there's many of them focusing on similar octaves so balancing them will be challenging. You could consider moving some melodies to different octaves to separate them easier.
Overall, this remix has a really cool vibe and a very creative approach to a source that's extremely light on material. However, I think the mix needs a second pass focusing on clarity, right now it's just way too hard to grasp all the different elements going on, with the drums and bass often eating a lot of space.
NO
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jnWake reacted to Liontamer in Staff member moves and additions!
In the shadows, we stay busy. ;-)
Joining us as a Sage, we now have @Treyt, who's shown off a lot of skills, enthusiasm, and potential since his fateful forum post nearly three years ago!
We're proud to announce some staff promotions with the twin magic of Sages @pixelseph & @paradiddlesjosh stepping up to become two of our newest judges! We had some fun internally joking that they were a package deal, yet I'm happy to say they both independantly have done well and proven themselves capable to help us out in this new capacity on the panel!
We've also honored to have another judges panel addition in @jnWake, who cut his teeth in OCR way back and has massively grown since becoming a Dwelling of Duels regular! All three of the new judges should help us NO every VGM arrangement submitted to us with more speed, politeness, and class. ;-D
Be sure to use our resources in the Workshop forums and our #workshop Discord channel and you may just get some feedback from our new staffers!
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jnWake reacted to lemnlime in OCR04630 - Final Fantasy Tactics "Antipyretic for Your Precipitous Apoplexy"
Woah! Best FFT cover I've probably ever heard. Sounds very professional, like something that should be on one of S-E's many arrange compilations. This goes right into my fave covers playlist. The transition between the songs is so fluid.
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jnWake reacted to catk in OCR04630 - Final Fantasy Tactics "Antipyretic for Your Precipitous Apoplexy"
Cool cover!
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jnWake reacted to Emunator in OCR04773 - Phoenix Wright: Ace Attorney "About to Turn It All Around!"
Yeah, honestly "additional piano, synth bass" doesn't really capture the scope of how much jnWake's "bullshit" helped sculpt the sound and direction of this piece - it was absolutely integral to the final product and this would not have come together without his contributions. More Wake+Emu collabs in 2025 for SURE
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jnWake got a reaction from Emunator in OCR04773 - Phoenix Wright: Ace Attorney "About to Turn It All Around!"
One of the most fun collabs I've joined! After Emunator sent me an early WIP I responded with a ton of bullshit improvised over it and, shockingly, a lot of it actually made it to the final product. My favorite part is (surprise!) the piano solo around 2:22. I wrote the first half, Emunator wrote the second and I did the final recording, so it was actually a co-written solo, which I think is super cool!
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jnWake got a reaction from Xaleph in Tools we use
Figured I could share the stuff I used in my latest track, most of it is stuff I use in other tracks as well. I'll highlight those that haven't been mentioned (I think):
Drums
Addictive Drums 2. Battery 4. Basically, I start with AD2 sound and then layer some extra stuff from Battery 4 to enhance the kit. I also use Battery 4 stuff for transitions.
Synths and similar
FM8 Massive/MassiveX Plogue chipsounds for chiptunes. (Here!) Effects
Guitar Rig for distortion on bass, guitars and keyboards. ReEQ for EQ, it's a free JS plug-in that has nice functions like side/mid EQ. (You can find it here!) OTT. TAL Reverb. (Here!) Ferric Saturator. (Here!) kilohearts suite (limiter mostly). Melda suite (saturation!). isotope Ozone for mastering. I also use a lot of libraries from Komplete 8 for stuff but I'm a bit lazy to list them all...
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jnWake got a reaction from TheManPF in Regarding Recent Technology Advancements
I mean, the rule discussed in the OP is pretty specific, regarding websites like Udio, which are quite dubious (ethically) in how they were trained. OP is not banning all uses of AI in music and points it out clearly. This is not about being technology myopic and saying "AI is the devil" or something silly like that. This isn't about "you can't use tools in music" or anything similar either. For example, I begin all my mastering from Ozone's "smart master" function, which uses AI.
I don't see the point in this honestly. Sure, a big percentage of stuff we use in music is, to some degree, a black box (like, I have no idea how an EQ actually does what it does), but the difference in how much control I have between those plugins and (today's) genAI tools is night and day. Although I don't know exactly how my VSTs generate the notes that they generate, I tell them what note to play and I usually have control over a decent amount of the sound properties. With genAI you don't have control beyond a prompt and stuff like modifying an output is basically impossible (with today's tools at least).
As for more complex prompts like what you're saying... I dunno, it seems like a technology so completely different to what the OP is discussing that I don't think bringing up it as an hypothetical makes much sense really.
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jnWake reacted to ad.mixx in OCR04731 - Chrono Trigger & Donkey Kong Country "Ambience of the Forest"
Lol, I was so confused when I clicked a Secret of Mana remix and heard DKC. I thought that OCR screwed up big time.
Loving the combination of these two themes. It's clear there was a lot of effort to make these two themes sound like one rather than two different songs played at different times. It's not jarring, but at times it can sound like someone riffing. Not a bad thing though, there's always fun in people just riffing musically.
Good work to all of you. Love it lots.
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jnWake reacted to JhJ in OCR04731 - Chrono Trigger & Donkey Kong Country "Ambience of the Forest"
This popped up on my YT feed today. Such a wonderful remix 🙂
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jnWake got a reaction from JhJ in OCR04731 - Chrono Trigger & Donkey Kong Country "Ambience of the Forest"
This one got posted fast haha, always nice when that happens! I'm very proud with how it ended up, collaborating with Emunator worked out great and it was super fun.
The writeup on the mixpost page has this line as a quote: "Hehe, there is always room for new things, even for the most "overcovered" themes. The 2 tracks go surprisingly well together, don't they?"... I'm fairly sure I never said that haha, was that Emunator?
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jnWake got a reaction from djpretzel in Regarding Recent Technology Advancements
I mean, OP doesn't mention "basic prompts" or anything of the sort, it just mentions prompts. The "simple" part was by me 😋
There's really 2 points in the OP, one is about the ethics of how the models were trained regarding artist consent and copyright. I'm not sure if OCR's stance would be the same if the models were "ethically" trained or if, for example, a user trained their own model only on songs they made or something like that.
There's a second point about the "interpretation" aspect of AI generated music, the "human touch". I think we simply disagree here, I don't think current tools provide much "human touch". Even if Suno allows for more than "a simple prompt", the "human part" is still a low percentage of the finished creation. Of course this could change with time and how the technology evolves but it's my stance on what I've seen of current technology.
In the end, it's up to the community to decide how it approaches these things. I think it's fair if OCR decides it wants to focus on music that is created on a larger percentage by the "human touch" and, of course, policies can change over time as technology evolves.
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jnWake got a reaction from Thirdkoopa in OCR04491 - Chrono Trigger "A Battle Across Time"
I started the arrangement with a jazz fusion style on my mind, but prog rock started winning as I added more sections.
I’ll take a look at the piano tone the judges mentioned. I’m using NI’s “The Giant” which has a variety of possible sounds, but I’m intentionally tweaking it for an aggressive and bright sound. I probably overdid it haha.