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DarkeSword   Administrators 🎮

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Everything posted by DarkeSword

  1. Way too repetitive and doesn't do much to interpret the source material. It's got a nice atmosphere, but ultimately just coasts for 3 and a half minutes. NO
  2. We are at 16 right now, so we can technically start. I'm going to wait a couple of days though. If you guys can spread the word and get 16 more people to participate, then we'll have 32, which will be awesome.
  3. Maybe you shouldn't bother posting if you're not familiar?
  4. Knock it off. EDIT: Actually, you know what? Ever since I undid your permaban, you've become increasingly condescending and negative here on the forums, and quite frankly I'm done with it. Goodbye.
  5. Yes sir, I do like this. It makes me feel like I'm down in Miami having a mohito with Michael Westen and Sam Axe, getting ready to take on some international spies or a druglord. Fantastic performance, excellent structure, really well produced. YES!
  6. I liked this mix when Brandon asked me for feedback on it when we were working on the Hurry!! album. It's got a great, organic feel; like the Earth is old. Great percussion elements, solid soundscape. Everything locks. YES
  7. Yes!!! I loved this song in the GRMRB. Very groovy, great source usage, extremely cohesive considering the two differing source tunes. I love the vocoded vocals. Very nice!
  8. Giving someone a "run for their money" doesn't mean winning against them. It means posing an actual challenge.
  9. Not really cutting it IMO. It's got a really dry, generic sound to it, and the synths are static and uninteresting. Very mechanical, very busy, and the buzziness of the saws and bass give the whole thing a kind of drone. Arrangement isn't bad, but this really feels like it's going through the motions. Needs more dynamics. NO
  10. Quite good. Lots of detailed percussion and processing. Great modern chippy sound. I love it. YES
  11. I will play with you guys if I'm home.
  12. Taught you. Taught you. Not "teached."
  13. Moved to the review thread.
  14. So long as you're writing using both your and your opponent's themes.
  15. caaaaaaaaaaaaaaaaaaaaake
  16. Sorry, Doppler stage is not allowed. Please pick one of the main maverick themes. I'll update the first post with info.
  17. I don't think it's that great of a sound upgrade. The soundscape gets pretty crowded, and there is absolutely WAY too much reverb on those drums. You're also getting some weird cutoff on your ride cymbal. Arrangement is way too close the original, and doesn't really do much besides go through the motions. There's no bassline to speak of (if there is, I think it's getting lost in the reverb), and your percussion is extremely repetitive. This needs a lot of work. You need to sit down, really get to know the source material, and bring a fresh approach. Learn to use your samples effectively as well; they seem to be applied as an afterthought, as your sequencing sounds mechanical. Remember, you're not just composing music, you're creating a performance. Good luck. NO
  18. Nothing is taken yet. That's the point of the draft. That's why you're posting three picks, not one. Here's how it works: 1) Mixers post their top three picks in order of preference. 2) Once the participants are set, I'll take the list of contestants and randomize it. 3) I'll go through the whole list, assigning the contestant his first choice. If, after going through the list, I find that his first choice is taken, he gets his second choice, or if his second choice is taken, he gets his third choice. Please be aware that you guys are not picking three source tunes to mix; you only get one Maverick's theme for the competition.
  19. I believe we'll be giving it another catalog number, but I'm not sure.
  20. Do you guys even read Green Lantern? Jeez.
  21. Not bad, but the Dungeon parts don't do much in the way of interpretation aside from dropping some DnB beats. This would be ok if not for the fact that there's not much to the Dungeon theme to begin with. Your lead is also weird in that it's legato, so it sounds kind of messy. Might want to try something tighter. Also don't just adapt it straight, do some syncopation or something like you did with the Overworld theme at the end; that'll make it less boring. Also there's practically no mid-range in this. This is intentional and a trapping of the genre? Seems strange. Not bad, but needs work. NO, resub
  22. Kind of a straightforward interpretation. Guitar is nice, but otherwise it's too short and there's not enough development. Vocal clips are distracting (too much going on covering the music) and some of them aren't mixed in very well; some clipping, etc. Might want to look at that. NO
  23. It starts once we get 16 people, or if a lot of people are still signing up, 32 people.
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