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DarkeSword

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  1. Like
    DarkeSword got a reaction from TheChargingRhino in Lylat System CLEAR: A Star Fox Tribute Album   
    If you want to release this through OCR with the option of physical release down the line, you should know that we do all of our physical printing through Nationwide Disc. Nationwide has templates for packaging; the two types of packaging we usually do are digipaks and sleeves. Any multi-disc album would be done as a digipak, and any single disc album would be either digipak or sleeve. As far as OCR is concerned, jewel cases with inserts are not really an option; they break too easily.
    It's also important to note that when preparing album art, make it 300 DPI. That's the minimum quality needed for print. A good test would be to take your art and paste it into the one-disc sleeve template and make sure it's large enough to go over the bleed lines.
  2. Like
    DarkeSword got a reaction from Etzaen in Lylat System CLEAR: A Star Fox Tribute Album   
    If you want to release this through OCR with the option of physical release down the line, you should know that we do all of our physical printing through Nationwide Disc. Nationwide has templates for packaging; the two types of packaging we usually do are digipaks and sleeves. Any multi-disc album would be done as a digipak, and any single disc album would be either digipak or sleeve. As far as OCR is concerned, jewel cases with inserts are not really an option; they break too easily.
    It's also important to note that when preparing album art, make it 300 DPI. That's the minimum quality needed for print. A good test would be to take your art and paste it into the one-disc sleeve template and make sure it's large enough to go over the bleed lines.
  3. Like
    DarkeSword got a reaction from LuckyXIII in New DuckTales in 2017!   
    I hope that later on they expand this out and introduce Darkwing.
  4. Like
    DarkeSword got a reaction from The Nikanoru in New DuckTales in 2017!   
    I hope that later on they expand this out and introduce Darkwing.
  5. Like
    DarkeSword got a reaction from Jorito in OCR03540 - *YES* Super Castlevania 4 "Selva Oscura" *PROJECT*   
    Not hearing any dealbreakers in here. Pretty rockin' arrangement. Nice performances and good production. YES!
  6. Like
    DarkeSword got a reaction from WT_Neptune in Final Fantasy V: The Fabled Warriors   
    A fire is lit within me, and I have decided to extend this series beyond five albums. Here are the names of the additional entries to the series:
    Volume VI: You said it was going to be five Volume VII: This isn't even Final Fantasy, these are Guardian Legend ReMixes Volume VIII: Okay this one is just a picture of a potato salad? Volume IX: Wind Again, but with new artwork, and an audio forward from Darkesword Volume XI: Wait what happened to X? Volume XII: Volume X Volume XIII: More Final Fantasy V ReMixes because we actually do like that game Volume XIII-2 Lightning Returns: Volume XIII Now accepting sign ups for Lightning Returns: Volume XIII.
  7. Like
    DarkeSword got a reaction from HoboKa in Who the HELL would want to stalk me!!??   
    Just continue to block and report.
  8. Like
    DarkeSword got a reaction from HoboKa in Who the HELL would want to stalk me!!??   
    What were his profile names?
  9. Like
    DarkeSword reacted to Cyril the Wolf in "Captain Mega Falcon" Mega Man 7 Intro & Big Blue from F-Zero.. Combined!   
    In a world where Mega Man 7's intro theme and Big Blue are combined - Mega Man kicks Captain Falcon's ass and joins the F-Zero Grand Prix... Lyrical idea given by @OceansAndrew over on Twitter when I was agonizing over it. 
    I've been screwing with this for awhile, any comments on the mix before I submit it to the hallowed halls of OverClocked ReMix I'm always down for FEEDBACK!
    Source1 source2
    Download for those who want it vs YT video: http://bit.ly/megafalcon
    Lyrics: 
    High speed racing
    Burned in his blood
    But now
    It's in my circuits 
    I feel  the need for speed
    I push on the throttle
    Rock it like a shuttle
    Roll into first place
    I will never lose a race
    Pun ch through the sky, like a falcon above
    It mirrors the endless sea below me
    Kick through the pack
    Come up from the back
    I don't think I'll be the same
    Adrenaline flowing'
    Or at least I assume so
    Show  me your moves 
    So I can show you mine
    And 
    Keep you in second place
    I'll  take the first with grace  
    You might get small taste 
    In this battle and chase!
    I received this power by winning a fight
    So I may as well put it to good use!
    Punch through the sky, like a falcon above
    It mirrors the endless sea below me
    Kick through the pack
    Come up from the back
    I don't think I'll be the same
    I received this power by winning a fight
    So I may as well put it to good use!
  10. Like
    DarkeSword got a reaction from avaris in Overwatch   
    It's really fun. I like how it's more than just a defend-the-door horde mode that Junkenstein was (thought Junkenstein was really awesome).
  11. Like
    DarkeSword got a reaction from Garpocalypse in Overwatch   
    It's really fun. I like how it's more than just a defend-the-door horde mode that Junkenstein was (thought Junkenstein was really awesome).
  12. Like
    DarkeSword got a reaction from AngelCityOutlaw in Overwatch   
    It's really fun. I like how it's more than just a defend-the-door horde mode that Junkenstein was (thought Junkenstein was really awesome).
  13. Like
    DarkeSword reacted to OzGuy in Takenobu Mitsuyoshi may just be Sega's best composer   
    I have music knowledge! So I guess I have to talk about one of my fave Sega soundtracks now... um...
    Oh! Jet Set Radio!
    I actually have the OSTs to both JSR games on my iPhone... and wish to have the entire works of Hideki Naganuma on there one day... so I guess I have no other choice. So...
    1. Why does it fit?
    Well, first off, the "protagonists" are gangs who listen to a pirate radio station. A pirate radio station usually plays music that isn't considered "mainstream". Back in the early 00s (when JSR came out) that was big beat and indie rock. So what does Naganuma do? He puts his own spin on the Fatboy Slim ethos, brings in little-known band Guitar Vader, and even brings in Rob Zombie for the US soundtrack. This goes even further in JSRF, where the soundtrack has artists like Cibo Matto and Scapegoat Wax that no one has even heard of. 
    2. What does it accomplish?
    Let's take a look at the title screen of JSR for an example. You boot up the game and you're greeted with the game's logo (as well as Professor K shouting it out) and a Rudie is skating around Shibuya Terminal. But most important of all, Hideki Naganuma's funky-as-hell "Let Mom Sleep" is blaring in the background.
    This music makes a statement, and that statement is Hey! You're playing something fresh and funky, yo, and you're about to have a BLAST!
    Elsewhere, let's say Final Groove, "Grace and Glory" fits the creepy, demonic atmosphere that the so-called Devil's Contract is supposed be infused with, and in the Kogane residential area mission where "'Bout the City" is playing, it creates a feeling of rocking out and tearing up the establishment - which the Rudies are definitely all about.
    In JSRF, "Funky Dealer" is the song that kicks off your graffiti streak, and there's only one thing this song could possibly be saying - WELCOME TO DA CLUB, BIYATCH!
    3. What techniques did Hideki Naganuma use that made this piece so effective in this section of the game?
    "Let Mom Sleep" has various elements that blend together to make it the bar-setting funkfest that it is. The use of the brass samples at the beginning of the song has to be commended, as they add a funky 'kick' to the end of the first two bars. The organ sample from "Opposites Attract" helps to launch the song, too. Pretty much everything from the drums to the samples of 'Mom' complaining about the radio is used to maintain that all-important, rebellious, Rudie funk.
    Going back to "Grace and Glory", the chanting and organ at the start perfectly reinforce what the Devil's Contract is rumoured to do, and the mystical, evil feeling doesn't stop there. Naganuma-san uses samples of people screaming in pain, for crying out loud! The funk's still there, though, in the form of the bassline - though it has just the right soundfont to make you feel spooked out.
    That more along the lines of what you wanted, Darke?
  14. Like
    DarkeSword reacted to Starphoenix in Takenobu Mitsuyoshi may just be Sega's best composer   
    My bad DarkeSword. Didn't even notice these threads were under the music history forum. Just assumed this was the general music forum. Still no excuse for lazy posting on my part.
    Anyhoo, to dive a bit deeper into why I enjoy the Super Monkey Ball 2 soundtrack in context of the game. Besides sounding good, the juxtaposition between these bright environments and characters with music that becomes increasingly more ambient and darker by the time you reach the last two boss worlds gives a unique feel to the game. Maybe if I had a little more music knowledge and experience I could dig into why that is, but just as someone who enjoys games and music the soundtrack did an excellent job of matching the environments, and in a game where you're dying frequently and having to replay stages countless times over, the last thing the music should do is become a nuisance. Perhaps that's why the music becomes more ambient as the game progresses: to not needlessly draw the player's attention as the difficulty of each stage ramps up. May not have been the intention, but definitely an interesting coincedence.
  15. Like
    DarkeSword got a reaction from Jorito in Robots vs. Knights   
    Matchups have been fixed due to an error with Team Knight on my part. Please check your match-ups.
  16. Like
    DarkeSword got a reaction from Dewey Newt in Robots vs. Knights   
    Matchups have been fixed due to an error with Team Knight on my part. Please check your match-ups.
  17. Like
    DarkeSword got a reaction from timaeus222 in HELP NEEDED! ReMix Tagging Project! (Genres, Moods, Instrumentation, etc.)   
    Not implemented yet. It's coming though. One of the things actively being discussed by staff right now.
  18. Like
    DarkeSword got a reaction from HoboKa in Robots vs. Knights   
    Introduction
    Past and future collide as two factions clash in the greatest musical battle the world has ever seen. Armored heroes meet metal warriors on the battlefield of wailing guitars, dirty drops, and soaring strings. Get ready, ladies and gentlemen, it’s time for Robots vs. Knights!
    Current News
    MUSIC FOR THE FINAL BATTLE IS UP! Round 9: One vs. One Final Battle
    Team Robot           Team Knight Squad Artist Source vs Source Artist Squad Rush Squad Gario Ballade vs Wandering Travelers JohnStacy Armor Squad Rush Squad Starpheonix Enker vs Shield Knight GCJ Armor Squad Rush Squad Thirdkoopa Mercury vs Shovel Knight Jorito Relic Squad Tango Squad Chiwalker Uranus vs Polar Knight theshaggyfreak Shovel Squad Tango Squad Yami Pluto vs Plague Knight akalink Armor Squad Tango Squad Ronald Poe Mars vs Propeller Knight Anorax Shovel Squad Beat Squad Trism Saturn vs Spectre Knight PlanarianHugger Shovel Squad Beat Squad Xenonetix Punk vs King Knight Dewey Newt Relic Squad Beat Squad MegaDrive Venus vs Mole Knight Arrow Relic Squad Remixes are due Sunday, June 18th at 9 PM EDT.
    All competitors will compose and produce remixes that combine both sources into one, cohesive piece of music. Collaboration with teammates is allowed, but the primary artists should be the competitors listed in the table above. All competitors are encouraged (but not required) to share WIPs with teammates in order to get constructive feedback. Good luck and happy mixing.
    A lot of team discussion is happening on the OC ReMix Discord, be sure to make yourselves available.
    As always, all participants (competitors and voters) are expected to adhere to the Competitions Code of Conduct.
    Scoreboard
    Battle Team Knight Team Robot Ballade vs Shovel Knight 2 0 Uranus vs Propeller Knight 0 2 Saturn vs Plague Knight 2 0 Enker vs Polar Knight 0 2 Pluto vs King Knight 0 2 Punk vs Shield Knight 2 0 Mercury vs Spectre Knight 0 2 Mars vs Mole Knight 0 0 Venus vs Wandering Travelers 0 2 Boss Battle vs Tinker Knight 0 9 Total 6 19 Teams
    Team Knight
    Artist Source Squad Anorax Propeller Knight Shovel Squad theshaggyfreak Polar Knight Shovel Squad PlanarianHugger Spectre Knight Shovel Squad akalink Plague Knight Armor Squad GCJ Shield Knight Armor Squad JohnStacy Wandering Travelers Armor Squad Jorito Shovel Knight Relic Squad Dewey Newt King Knight Relic Squad Arrow Mole Knight Relic Squad Team Robot
    Artist Source Squad Gario Ballade Rush Squad Starpheonix Enker Rush Squad Thirdkoopa Mercury Rush Squad Chiwalker Uranus Tango Squad Yami Pluto Tango Squad Ronald Poe Mars Tango Squad Trism Saturn Beat Squad Xenonetix Punk Beat Squad MegaDrive Venus Beat Squad Releases
    Round 1: Squad vs. Squad Block 1 Round 2: Squad vs. Squad Block 1 Round 3: Squad vs. Squad Block 1 Round 4: Boss Battle 1 Rounds 5-8: Block 2 Round 9: One vs. One Final Battle About
    Robots vs. Knights (RvK) is a Team vs. Team competition. It’s a new format that I’ve been developing for a couple of months now, combining elements of the head-to-head battles of the Remix Battle tournaments (GRMRB, etc.) with the teamwork aspect of Gauntlet tournaments (WCRG, etc.). Here’s the full breakdown of how it’s going to work.
    Sign-ups 18 people sign up. I’ll divide everyone into 2 teams of 9. I’ll be assigning people to their respective teams in order to ensure a balanced competition. Each team will be given a pool of sources to select from. Team members will decide how to assign sources themselves. I won’t be running a draft. Team Robots will be given a selection of sources from the Mega Man Game Boy games. Team Knights will be given a selection of sources from Shovel Knight. Each team will form 3 squads of 3 members each. The squad will be your group that you’ll rotate with throughout the competition, similar to the teams from gauntlet competitions. Squad-vs-Squad Battle 1 The first 3 rounds are squad-vs-squad battles. Each squad will decide their remixing order for the first three rounds and provide that to me. Each round, I’ll post 3 match-ups between squads on opposing teams. Each squad’s artist will submit a remix that uses their selected source and the opposing squad’s selected source. At the end of each round, artists send their remixes to me, I’ll put the tracks up, and people will vote. Each victory will earn points for the team. Boss Battle 1 The 4th round is a boss battle. I’ll post a boss theme source. All 6 squads will submit a remix that combines the boss theme with one of the squad’s sources. Any member of the squad can be the primary artist. The primary artist is not required to use their own personal source; they can use any of their squad’s 3 sources. At the end of the round, voters will select their 3 favorite remixes, unranked. The team that has the most selections at the end of the voting period will choose between two rewards: a chunk of points, or the right to counterpick in the next block of squad-vs-squad battles. Break 1 While votes are being collected for Boss Battle 1, we will take a week-long break, using the time to review remixes from past rounds. Squad-vs-Squad Battle 2 The next 3 rounds are squad-vs-squad battles. If a team has the right to counterpick, they’ll be provided the opposing team’s remixing orders first before determining their remixing orders. I will still determine the actual match-ups based on the updated remixing orders. The 3 rounds of squad-vs-squad battles are conducted as before. Boss Battle 2 The 8th round is another boss battle, conducted in the same way as the previous boss battle round. Break 2 While votes are being collected for Boss Battle 2, we will take a week-long break, using the time to review remixes from past rounds. One-vs-One Battle The 9th and final round is comprised of 9 one-on-one battles. If a team has earned the right to counterpick from the previous round, they’ll be allowed to determine the 9 match-ups; rematches of previous battles from the squad-vs-squad blocks are not allowed. If no team has counterpick, I’ll determine the match-ups. Each artist will be responsible for writing a remix that uses their selected source and their opponent’s source. At the end of the round, remixes will be submitted and voted on. The team with the most victories will earn a large chunk of points. The team with the most points at the end of the competition wins. Submissions and File Name Rules
    Submission
    All entries must be sent to me (DarkeSword) via PM on the forums. Please include your team name, squad name, and the round number in the subject line of your PM. I encode all MP3s myself, so please send me your submissions in 16bit, 44.1KHz WAV format. Don’t send MP3s.
    Please do not use MediaFire, RapidShare, or any other ad-ridden public sharing site as a host for your entry. There are many better options you can and should be using to host your music. I recommend Dropbox or SoundCloud. Make sure your files are downloadable.
    File Names
    If you worked on the remix without the help of your teammates:
    Team Robots - DarkeSword - Be Cool, Man (Ice Man vs. Polar Knight).wav If one team member helps you with your entry in a significant way and you want to give them credit, add their name as follows:
    Team Robots - DarkeSword feat. Neblix - Be Cool, Man (Ice Man vs. Polar Knight).wav If more than one team members help you with your entry in a significant way and you want to give them credit, add their names as follows:
    Team Robots - DarkeSword feat. Neblix, Liontamer - Be Cool, Man (Ice Man vs. Polar Knight).wav Notes
    Make sure you’re using proper capitalization for team names and character names. Put spaces on both sides of the hyphens between Team Name, Artist, and Title. If your remix’s title has special punctuation that you can’t include in the file name (e.g. \ / : \* ? " < > |), please let me know in your submission PM so I can include the correct title in the tags. Please follow the file name format exactly; I use the file names to make sure that all the metadata is correct when I tag the MP3s. It’s a massive pain sitting there renaming, re-spacing, and reformatting so that everything works properly with mp3tag’s file-name-to-tag tools, and ultimately it means that when you all do it right, I can get the music up for voting way faster.
    Voting Rules and Guidelines
    Voting is conducted publicly in the Public Voting forum. Every week, a thread will be created for the most recently completed round of remixing. Because RvK has two different types of rounds (squad-vs-squad and boss battle), please make sure you read and follow the instructions in the voting thread.
    Things to keep in mind when voting:
    The most important thing to consider when voting is how well the remix incorporates and arranges both themes. Production and enjoyability should also be considered, but this is primarily an arrangement competition. Everyone is allowed (and encouraged) to vote, including competitors. Everyone must adhere to the Competitions Code of Conduct. FAQ
    This is pretty interesting, but why are you doing this instead of just another Tournament or Gauntlet?
    The philosophy behind RvK is to create an environment where more artists will be working together to help and learn from each other. I want to tap into the spirit of teamwork and collaboration in a bigger way this tournament. Rather than just having two friends working on tracks with you week to week, you’ll have eight other teammates that you can use as resources.
    What do you mean by resources?
    In the past, I’ve tried to limit the amount of collaboration allowed in competitions because I wanted to make sure that people were putting forth a concerted effort to grow as artists on their own. While we’ll still be adhering to the idea of a Primary Artist for each remix in RvK, some of the limitations will be relaxed. Artists will be able to get help from all 8 of their teammates. This includes production help, session instruments, and arrangement feedback. The Primary Artist will still be responsible for the bulk of the work that goes into a remix, but they’ll have a lot more help in getting that remix polished up.
    How many remixes do I have to write?
    You will be responsible for at least 3 remixes: 2 remixes from the squad-vs-squad battles, and 1 remix in the final battle. You may also be responsible for any of the boss battle remixes, but that will be up to your team.
    Why can’t we choose our own teams?
    I’m going to determine the teams based on skill level in order to ensure fairness across the board. I want both teams to have a healthy balance between novices and veterans.
    Do we get to pick team names or squad names?
    No. The two teams will be known as Team Robots and Team Knights. I will also be setting the squad names which will be revealed once we get the competition started.
    I really want to be on Team Robots/Team Knights! Can you put me on that team?
    I’ll consider your preference but I can’t guarantee anything.
    Notes
    Stardroid sprites used in Team Robot sigs were colorized by onyx801.
  19. Like
    DarkeSword got a reaction from Anorax in Robots vs. Knights   
    Hey folks sorry for the delays but music and voting for the past three rounds are FINALLY up.
    Just want to note a couple of things though, regarding filenames:
    Team names are Team Knight and Team Robot, not Team Knights and Team Robots vs. should have a period Your source should come first in the (Source vs. Source) section. Make sure you’re submitting 16bit, 44.1KHz WAVs. I had to convert some WAV files last night. Please PM me your links on the forums, not on Discord. Thanks!
  20. Like
    DarkeSword got a reaction from Dewey Newt in [RvK] [2017] Round 3: Squad vs. Squad Battle Block 1   
    Yes, sorry, fixed.
  21. Like
    DarkeSword got a reaction from Dewey Newt in Robots vs. Knights   
    Hey folks sorry for the delays but music and voting for the past three rounds are FINALLY up.
    Just want to note a couple of things though, regarding filenames:
    Team names are Team Knight and Team Robot, not Team Knights and Team Robots vs. should have a period Your source should come first in the (Source vs. Source) section. Make sure you’re submitting 16bit, 44.1KHz WAVs. I had to convert some WAV files last night. Please PM me your links on the forums, not on Discord. Thanks!
  22. Like
    DarkeSword got a reaction from Jorito in Robots vs. Knights   
    Hey folks sorry for the delays but music and voting for the past three rounds are FINALLY up.
    Just want to note a couple of things though, regarding filenames:
    Team names are Team Knight and Team Robot, not Team Knights and Team Robots vs. should have a period Your source should come first in the (Source vs. Source) section. Make sure you’re submitting 16bit, 44.1KHz WAVs. I had to convert some WAV files last night. Please PM me your links on the forums, not on Discord. Thanks!
  23. Like
    DarkeSword got a reaction from Gario in Robots vs. Knights   
    Hey folks. I've decided to continue on with the compo. I'll be posting Round 3 match-ups tonight, and Round 1 and Round 2 music together tomorrow night for voting. For those wondering about my family emergency, my mom passed away last week while visiting India. While I certainly appreciate any condolences you have to offer, please do not post them in this thread; I'd like to keep the thread on-topic. A "like" on this post would be fine, though.
    Thanks for understanding! I'm looking forward to everyone's entries moving forward.
  24. Like
    DarkeSword got a reaction from Bundeslang in Robots vs. Knights   
    Hey folks. I've decided to continue on with the compo. I'll be posting Round 3 match-ups tonight, and Round 1 and Round 2 music together tomorrow night for voting. For those wondering about my family emergency, my mom passed away last week while visiting India. While I certainly appreciate any condolences you have to offer, please do not post them in this thread; I'd like to keep the thread on-topic. A "like" on this post would be fine, though.
    Thanks for understanding! I'm looking forward to everyone's entries moving forward.
  25. Like
    DarkeSword got a reaction from The Damned in The Legend of Zelda: Breath of the Wild   
    Breath of the Wild isn't in any timeline. It's very clearly leaning into the original idea behind the series: that the story of Link, Zelda, and Ganon is a legend that's told over and over again, where the details change slightly every time. The game has its own internal continuity; 10,000 years ago some stuff happened with Link, Zelda, and Ganon. Then 100 years ago some other stuff happened. But that's all internal to this game. The multiple timelines thing from Hyrule Historia is a clumsy and convoluted retrofitting of fandom's obsession with "canonicity" to a series that never really had any intention of adhering to strict timelines. It's The Legend of Zelda, not The Complete and Accurate Historical Account of Zelda.
    Furthermore, Zelda is a video game first and uses storytelling to frame the game experience. There's no grand narrative planned for the series. Nintendo makes a game that fits into the series thematically and makes some references to other games to please the fans and then moves on to the next one.
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