Well, let's ask the question first of all - with the right amount of attention, CAN this be an OC Remix?
Well, for what it is we have a nice interpretive version of the source; doesn't seem to go anywhere aside from working a lot around the organ riff of the original, but if there's going to be future revisions it'll be a good idea to keep exploring and going for more of its development.
However, let me bring in some pointers for future musical endeavours. I've kept a good eye on your music since the B4C2 last summer and I can see some potential if you know where to improve yourself. Here's a start:
- I've studied the waveform and it looks really quiet in comparison to other similar sounding tracks. You've got the right idea with the drum compression, but if you have a wave editor then you can be able to normalise the exported waveform to give it more presence. Bringing it up to around -0.1dB is a good start without sacrificing any loss of audio quality.
- I understand where you're going with the drum writing and the synth selection, but I feel the grooves and the choice of soundfont don't match. You've got four-on-the-floor kicks most of the way plus some nice rolling hihats and breaks that just don't seem to work with the acoustic sound - it would benefit more from going for a more electronic-based groove, similar to what we usually expect from halc's stuff. If you have a VST that can handle sampling, then exploring what Wave Alchemy provides can be a good start. You can also try Maschine Drum Selection if you're a Kontakt user as well. If in doubt, consult the Music Composition & Production area for any further advice.
- In addition, the mixing feels very muddy. Getting around to EQing tracks can be problematic for those starting out for the first time, but once you understand the basics you'd get to understand it more. Let me link you to this chart:
http://podcomplex.com/images/podcomplex-frequency-overview-chart.gif
There's some tips there in order to suggest how to cut or boost your instruments for whatever kind of effect you're looking for. But it's usually best to focus more on the effect you want, and then after that start cutting out the unwanted frequencies, i.e. the notes that the instruments aren't playing.
So for example, that bell that plays the melody at 0:59 generally plays a note range between F5 and F6. You're most likely going to get your effect presence in the higher register, so a high-pass at around 675k would be a good start. Provided you're able to compare this with the piano roll of what workstation you're doing, you'd be able to make those unwanted cuts and see what kind of presence your instruments are looking for. Drums can be cut in a similar way, but the cut frequences also depends on the general timbre of the drum piece as well.
I hope these will help you on your way nevertheless. It's not too bad, but it's still a long way off from being an OCR mixpost; however, just keep making music and I can see you getting further ahead in due course.