I updated my copy, and tried training mode (plus trials). The timing is very crucial as always. But the technical moves are an aesthetic, it makes me wonder why we need satisfaction vs solid gameplay in a fighter. I have been a fan since the coin-op days. And I remember the scene very well. Since evolving with the online design. I feel like the series is missing something.
In the VS games, the in-game shop didn't require us to be online. It was unlockable as we played through start to finish. That is what bugs me about SFV's money system, having to be forced to play online to gradually build up "credits" to unlock hidden content. Given its already in the game, offline store would be better.
SFIV relied too much on DLC, it became overbloated, and unenjoyable to even try to catch up. What also grew too much was the roster. Although i do enjoy a plethora of characters, the game itself started to bend under the pressure of over-indulgence. I like where V is built on gradual additions to the selections. Another note, MKX however has a significant roster, and is still building to balance design vs gameplay. This is what V needs to build towards, becoming a rival again.
*Have i played online? The answer is no, I read so many techincal notes, I don't find myself wanting to get frustrated until I am ready to go.