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  1. After many (sometimes frustrating) hours of work I have finally managed to complete this remix. I turned the second BGM from the classic Game Boy game 'Tennis' into an orchestral piece. This time I worked with FL Studio 20 and more professional sound libraries such as Cinematic Strings 2 and Garritan Personal Orchestra 5. I first expected to just copy/paste the notes from my MuseScore version, but quickly found that working with better packages was very inspirational. As a result I managed to create a much more interesting and vibrant composition than I could not have pulled off with MS. I made some important changes compared to the first version: Added a pizzicato intro that is supposed to suggest a tennis match with 2 points scored before a ace is landed. This is a reference to a feature in the game where the computer will often use a nearly unstoppable move (ace in tennis terms) that got me so angry as a kid playing this game. The title reflects this also: 'Ace on Me'. I replaced the vibraphone and harp with the piano, which just sounds much better. I added more voices and used different play styles for the strings sections. Thanks to this discussion I was able to overcome some problems with getting the volume right. I did my best to make the mix work well, but still need more practice with the mixer, EQ and all that stuff. I am open to your feedback, but also a bit reluctant to touch this project more. I would very much like to submit it to ocremix, so I guess if it is not up to standards yet, I may have to dive back into it. Alright, enough talk. To the mix: Original track: Previous version:
  2. I don't see too many remixes or covers for the Virtua Fighter series. Maybe I'm the only one that thinks the music is awesome haha. I spent a lot of time burning through quarters with this one at the arcades and on the Saturn. Anyways, any critiques or comments are always appreciated. Peace
  3. This is an attempted Trance remix of "Brinstar" (Metroid) for a contest. I tried to give the original an update my way (I have a rather unique style). After the contest I redid it and think it turned out good. Tell me what you guys think. Enjoy Track Here's a couple original pieces of mine
  4. Hullo OCR! I haven't really tried creating music in at least 7 years, thought it was time to give it a shot again now that I have a newer computer. Figured I'd practice with something simple, get the hang of things. Here is what I have so far, curious whether anyone has suggestions on what I can be doing better while I'm in the early stages. The percussion is definitely temporary, I plan on writing out more complex parts (as an ex-drumline member that's really what I'm looking forward to) Anyway, let me know what you guys think!: https://www.indiesound.com/track/49788
  5. I guess I should first mention that this is actually a collaboration made with my bro, who doesn't have an OCR account. More importantly, this is an amateur's fusion of the Rundas Battle (Metroid Prime 3) and the Boss Battle themes from Freedom Planet made with Soundtrap. Metroid has always been one of my favorite games for music, and I loved Rundas' battle from the first time I heard it playing Metroid Prime Trilogy. When I heard the boss music from Freedom Planet, I thought that it would go great with Rundas. So, several weeks and two failed finales later, my bro and I made this little piece, named after Rundas’ last words in Metroid Prime 3. Some kind of attempted rock-techno thing. At any rate, I gladly look forward to any feedback to make this a better arrangement! Sources: And a time stamp, in case anyone wants it. Zero to 0:37 – Rundas Intro 0:37 to 1:05 – Freedom Planet Boss part A (with Rundas intro underlying.) 1:05 to 1:32 - Rundas part A over Boss battle part A melody. 1:32 to 1:54 - original bridge loosely based on Boss Battle part A. 1:54 to 2:25 – Rundas part A with liberal ornamentation and variation. 2:25 to 2:53 - Rundas part B 2:53 to 3:00 - Boss Battle bridge 3:00 to 3:29 - Rundas and Boss Battle part A. 3:29 to 3:56 - Boss Battle part B. 3:56 to 4:30 - Boss Battle bridge, Rundas part C. 4:30 to 4:34 – A little made up transition. 4:34 to 4:48 – Boss Battle part C with original counter melody. 4:48 to 5:15 – Boss battle part B, Rundas part B (failed finale 1). 5:15 to 5:42 – Recycled ornamental parts, with some Rundas part B (failed finale 2). 5:42 to 5:56 – Boss battle part B. 5:56 to 6:15 – Dueling solos? 6:15 to 6:44: Boss battle part B with Rundas intro and part A.
  6. Hey everyone! I would really appreciate any feedback you can give on this track! It started off as a boom-bap / lofi groove, and evolved into something more. The "chorus" section teeters on the edge of more electronic, maybe future bass? Anyway, the general structure of the remix is done, and I'm happy with how it sounds but I feel like it could use something else. Please leave your honest thoughts, feel free to roast the track too if you hate it! Also, one thing in particular, PLEASE let me know what you think of the bass. I've been having trouble reigning it in but it sounds a lot better now than it did a few version ago. Just let me know if it sounds too loud. THANK YOU to anyone who is willing to listen and give feedback! I'd be happy to return feedback if you link me to your post. REMIX (WIP): ORIGINAL SONG:
  7. Hello everyone! I have a new arrangement to post here. Sorry to have taken so long to post another upload, but so much has been going on this summer, so please bear with me! This is an arrangement for full Orchestra of the music to Rito Village from "Legend of Zelda - Breath of the Wild". I attempted in this arrangement to get the original music as accurately as possible, the first time it is played, and then, when it is repeated, the melody and thematic material are developed for full Orchestra, to capture the awe of the physical surroundings of the Village in its mountainous setting. The link to the piece on Soundcloud is below:
  8. First off I just want to say thanks to some of OCR's finest musicians for being an inspiration. I occasionally jump on and off of FL Studio, I hit a wall stopping in a lot of projects and don't even bother sharing them. After listening to Zircon, Sixto Sounds, Willrock, and many others I told myself I'll eventually have something somewhat decent. Well anyways here is what I have so far, I have a few things I know have to really work on, the synth at the later half of the song and changing the outro. Please share what you think and tell me whats good so far or anything that comes to mind. Thanks for listening!
  9. What's up everybody. It's been a while. I've never done a drum and bass style before and thought this would be a dope way to start learning it. I remade the ending credits theme from the original Marvel vs Capcom. Not a remix but not a cover either so I called it reborn. I'm also not submitting this here. Let me know any opinions, critiques, etc. Peace Original My version
  10. Though it was meant to be sung by the fairy in the Playstation game, I always picture Sonia singing this lullaby to young Trevor at the end of" Legends" ! I also thought arranging the piece in the same style as A2's "Chosen One" might be a good idea -- tell me if it is Original: Remix (Instrumental): Feedback is welcome !
  11. Source: Worked on a remix of the dungeon theme for a competition. Happy with how it came out, but I'm a little worried I may be stretching the melody of the original bassline a little too liberally. If it's not too far off the mark, I'll try and see if I can clean this up into something submittable for the panel. Remix: https://www.dropbox.com/s/rwkuiqrx52d9uia/Shining Light into the Dungeon.mp3?dl=0
  12. The Legend of Zelda - Link To The Past - Sanctuary - SNES - Pixelizer REMIX https://youtu.be/Ac_CAkLW01U Original https://www.youtube.com/watch?v=l8Wh_T0mchY Thank's for your opinion !
  13. Hey Remixers! Long time listener, first time caller. I'm a classical pianist by training and decided to arrange a fugue for piano based on the theme from Route 29. For those who aren't familiar, a fugue has a couple of rules: The fugue subject must be the first thing you hear in the piece: the subject here is the Route 29 theme and appears and reappears in many voices throughout the movement. Voices must enter one at a time, each with the subject. This is a three-voice fugue, so there are three distinct lines, no more. The second entrance of the subject must be in the dominant. The third entrance is back in the tonic. If there are additional voices, continue to alternate. These elements make up the exposition, or start, of the fugue. After the exposition, rules break down a bit, but common features include development (a repeated musical or rhythmic pattern which often modulates to a new key), a pedal point in the bass leading up to the climax, as well as a pedal point at the end of the piece. Everything else is free game! Here's a shitty MIDI export of my arrangement—please ignore the recording quality! I'm looking for feedback on the composition itself. I want the writing to be solid before I practice up the real deal Even if you don't have a classical background, I'd love to hear thoughts: Are there any parts that delighted or surprised you? Where and why? Does anything feel "off"? Tempo, key changes, rhythm, overall structure... The fugue is quite short. Are there any sections you'd like to see expanded or revisited? Are there any other Pokemon themes you imagine that could be quoted within this fugue? Anything other thoughts? Thanks so much!
  14. Hey everyone, About a week ago a friend of mine that plays bass asked me to record a duet of To Zanarkand with him on trumpet. Rather than just transcribe the piano part I thought it'd be cool to change it up a bit and see if we could put a Remix together. The end result is a pretty fairly conservative arrangment with some stylistic variations (mostly in the bass part) intended to give the feeling of walking through various areas of a ruined city. I have a first draft that I'm pretty happy with, and now would like some feedback on the arrangement. What can I do to make it better? All I have right now is a midi and sheet music. Once the arrangement is finalized we will record it live. Thanks for your help! Midi and score are both here: Midi and Score Source : To Zanarkand - Final Fantasy X EDIT:. Hmm over a hundred views but no replies.. just checking but are people not able to get to the files?
  15. I previously made a remix of this exact melody a while ago, but for some reason at 4am I just had this idea pop into my head. Any constructive criticism would be well appreciated. (I know the mp3 says "final" but that was just the version that I put up on soundcloud).
  16. Hey guys, I haven't posted anything in a while but I wanted to get some feedback on this remix of mine. I was inspired after hearing the original song and wanted to create a synth version of it. I think it turned out pretty well but I feel like it might be missing the 'epic feel' of the original. Obviously the production quality for League of Legends in much higher but either way I wanted all of your opinions on how I could improve the piece. Thank you so much for listening! The Original song is here:
  17. Hi, everyone! I recently completed an important phase of a long-term jazz/vgm arrangement project that I have going on called The Hard Modes. I wanted to share it with you all and get your feedback. I premiered 7 arrangements at a live show a couple of weeks ago and recorded the show using a Zoom H2 recorder as well as a no-frills camcorder. I'll be posting the tracks individually over time, but if you like what you hear you can always check out the other parts of the set through SoundCloud or YouTube (though we didn't capture 2 of the arrangements on video). First up is my arrangement of Austin Wintory's I Was Born For This from Journey, which was actually the last tune of our set. Some notes: The sound quality isn't great on either medium, but the sound recording sounds better than the video. That's me on tenor sax! The throwback near the end of the tune was a surprise even for the band; the spot just called for an open solo. My original arrangement was inspired by Ornette Coleman's work, although to get the work together for the show we had to simplify some of the sections a bit, which is why I labeled this a Work in Progress (ultimately, the arrangement should be freer than it is--we'll get there!). And without further adieu... enjoy! If you'd like to read more about the project as a whole you can also check out my website. Thanks for listening!
  18. Here's a remix that started out quite close to the original, then took a turn to the funky side around the middle Since i'm thinking about submitting it i'm looking for honest feedback about arrangement, production quality etc. And especially: is it too far from the original to be submitted here? What do you guys think?
  19. This is a ReMix of my favorite track from either Vectorman game (though honestly it sounds better without headphones because of that crazy spread). Updated version, 5/28/18: So this turned out pretty experimental, with different field recordings and some game SFX, as well as a long vocal track that I had planned to be a focal point cut down to only the most essential few seconds. I tried to do a bit of experimenting in the mixing as well, with butting high-frequency stuff against lower stuff, and squeezing as much dynamic range as I could out of everything without things becoming too alienating or annoying. It's kinda artsy-fartsy, but more even more fun, I think. The GooDrive link is below the OG. https://drive.google.com/open?id=15OtpmPZX4siS0yVs0iifwMw03OdEhL7b
  20. Right, so I've been working on this remix of Duster's theme, Mind of a Thief from Mother 3. Its still pretty early on in development, I guess, but I wanted to get some feedback on how the audio quality is. After listening to it so much myself, I need other people to let me know how it really sounds. I still need practice with adjusting EQ's appropriately and all that mastering stuff. And I wonder if some of the instruments (the bass and strings) sound too fake, since all of them are synthesized or sampled. Aside from that, any other guidance would be very much appreciated, particularly in regard humanization; the drums especially. The're supposed to sound a little chippy, but I'd like to know if other people think it works. Obviously, without live instruments, its harder to get things to sound natural and energetic. Anyway, the download link is here: http://tindeck.com/listen/diuok Thanks for your constructive criticism!
  21. UPDATE 2: Latest version post feedback See this post for details. --- PREVIOUS UPDATE: Finished version ready for tweaking and fine tuning per your feedback https://soundcloud.com/user-227517766/trance-in-the-mines-life-in-the-mines-dkc-ready-for-feedback I added some more sounds (notably toms and some ambient pad), reverb and a somewhat proper ending. A section from the factory level makes a guest appearance. Kick and snare got a new sample, but the snare remains a bit of an issue I'm afraid. Overall I like it well enough. It started out as a bit of a joke remix, but gradually it grew on me. I'd like to submit it to the judges *lightning strikes* *wolf howls* - 0_0 - after I did all I could to add the finishing touches based on your feedback. Your input is much appreciated. The more specific you can be, the better (i.e. tell me at what point in the track something doesn't sound right or whatever). Thanks! --- Hello strangers I'd like to share with you a remix project that kind of materialized in my brain while I was supposed to be working on something else. This is a trance remix of Donkey Kong Country's mine level theme (Life in the mines). And by trance, I mean the kind of trance that I listened to growing up, mainly between the years 1999 and 2002. I just wanted to see if I could pull something like that off in FL Studio. I'm still learning to properly mix channels and all that good stuff, which no doubt will "show" through. I figured this would be a good exercise for that. Basically I'm going for that "old school" (European) trance feel. I'm not trying to be super original here. The track is still a work in progress. I plan on doing another breakdown/buildup thing at the end of it. I'm having serious trouble with volume. Somehow my own generated mp3's all sound really uhm, not loud. I'm not sure if its just my laptop, or my old PC speakers, or my crappy headphones. I'd like to invest in a good set of headphones for this kind of work soon enough. At this point I can at least tell the hi-hat is on the loud side, while the kick is possibly too soft. Anyway, what do you think? Am I on the right track producing that classic buildup/breakdown/buildup trance feel? Do these transitions work? Have I used a wide enough range of pitches (not sure if that's the right term there). PS: I made this from memory, and there is possibly a Halo influence in there which coincided with what I think the chords should be. PPS: for the title I have two options in mind: "Trance in the Mines" or "Frog Induced Trance" (a reference to Winky the frog, who appears in the first level this track plays in in the game). Link to Soundcloud file: https://soundcloud.com/user-227517766/trance-in-the-mines-life-in-the-mines-dkc-wip Source:
  22. An extremely rough first draft. I'm playing the flute...but I don't have a mic right now, so I recorded my playing with a cell phone, and it shows. Wow, it sure sounds different on SoundCloud, the EQ is even more harsh. Oh well, it's a work in progress, after all:-D Edit 4-29-18 Redid this with a cheap mic I found laying around the house. Sounds a little better, I think. I'm going to redo this at some point this coming week if I have the time, the performance here has some rough spots.
  23. Hello again Here is another WIP for a remix I'm working on. I'm trying to create a medley comprised of tracks that feature a certain pattern of notes and have similar chords. I had the following in mind: 1. Aerith's Theme (FF7) 2. Halo theme - bonus ending (see video at end of post) 3. Mermaid theme from Donkey Kong 64 4. A track from Xenoblade titled "Thoughts to a friend" The status of this track is that most of the FF7 part is done. There is a notable drop of instruments near 1:10, which is where I last quit. The Halo part is probably 50% done. I need to work on the ending/transition to the next part, which is tricky because I have to go from 3/4 time to 4/4 time. Part of the mermaid theme is already in there at the end, but I haven't done any original work on that yet. It just sits there as a placeholder. I could use some feedback on the transition parts and the overall composition. I've used MuseScore 2 with some fancy soundfonts, but it will probably need to move to FL Studio eventually for more control over channels and humanization. I'm also taking suggestions for a more fitting title Enjoy! https://soundcloud.com/user-227517766/the-day-gamers-lost-their-girlfriend-wip Sources: https://www.youtube.com/watch?v=fIqKWLkm2-g The bonus part starts at 3:20
  24. Hey, I'm currently working on a new mix and would like your feedback on what I have so far. My Remix: https://drive.google.com/open?id=1P0uffVk8ynQ1Yk58Sb2BIgIDu2I17FHD Original: https://www.youtube.com/watch?v=e5CnV7mnhbs Thanks for listening
  25. Hi, So I think the arrangement is close to done, but I need some advice on mixing. https://t.co/nbwZ1I6gc7 I'm kind of new to audio production, so I'm really open to any advice at all. I know there are places where I need to do something, but I'm not sure what. Thanks, I hope I'm doing this right. I'm kind of shy.
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