Powerlord Posted June 8, 2011 Share Posted June 8, 2011 Reminder: The Saxxy Awards presentation starts in 30 minutes. On a completely unrelated note, "We have a mandatory TF2 update coming later today. This is just a heads-up that it's coming." -- Eric Smith, Valve Software GEE! I wonder what that could be! Link to comment Share on other sites More sharing options...
Super-Duper Sombrero Posted June 8, 2011 Share Posted June 8, 2011 Reminder: The Saxxy Awards presentation starts in 30 minutes.On a completely unrelated note, "We have a mandatory TF2 update coming later today. This is just a heads-up that it's coming." -- Eric Smith, Valve Software GEE! I wonder what that could be! It's probably a new batch of items or something. Link to comment Share on other sites More sharing options...
Powerlord Posted June 8, 2011 Share Posted June 8, 2011 It's probably a new batch of items or something. Or more likely the Saxxy award melee weapon. Also, sorry to say, GameMaster didn't win the Best Revenge category. :/ Winner for the Best Coordinated Combat category hasn't yet been announced, so Sir Prize still has a chance. Link to comment Share on other sites More sharing options...
Powerlord Posted June 8, 2011 Share Posted June 8, 2011 We've released a mandatory update for TF2. The notes are below.-Eric --------------------- Team Fortress 2 - Added the Saxxy - Updated the kill icons - Updated the vote system ---- Added a convar to prevent voting on the next level if one has already been set (sv_vote_issue_nextlevel_prevent_change) ---- Fixed scrambleteams resetting how many rounds have been played -------- Updated mp_scrambleteams to support a parameter of 2, which prevents resetting the number of rounds that have been played ---- Fixed the server automatically creating votes while in training or using itemtest I've just started the server updater. Link to comment Share on other sites More sharing options...
Gamemaster1379 Posted June 8, 2011 Share Posted June 8, 2011 Or more likely the Saxxy award melee weapon.Also, sorry to say, GameMaster didn't win the Best Revenge category. :/ Winner for the Best Coordinated Combat category hasn't yet been announced, so Sir Prize still has a chance. Unfortunately not, but yeah, Sir Prize's and my video have a chance still. Link to comment Share on other sites More sharing options...
Mrs. Bark Posted June 8, 2011 Share Posted June 8, 2011 So far, I am disappoint. Link to comment Share on other sites More sharing options...
Powerlord Posted June 8, 2011 Share Posted June 8, 2011 As of today's updates, birds have started appearing in various maps (dustbowl and badlands at least). No idea what significance they have. Link to comment Share on other sites More sharing options...
ParanoidDrone Posted June 8, 2011 Share Posted June 8, 2011 Tinfoil hat squad says they're alluding to Meet the Medic, more precisely the teaser image at the end of the Director comic where a bunch of white birds are flying around. Link to comment Share on other sites More sharing options...
XeroZohar Posted June 8, 2011 Share Posted June 8, 2011 As of today's updates, birds have started appearing in various maps (dustbowl and badlands at least). No idea what significance they have. Angry Birds coming to steam? Also, I gotta say, Ballerina Spy was ROBBED. Edit: AW fuck, Prize didn't win either. D: Link to comment Share on other sites More sharing options...
Powerlord Posted June 8, 2011 Share Posted June 8, 2011 Sad news, Sir Prize didn't win either. I thought his video was way better than the one that did. :/ Also, just in case you didn't know, I updated the servers a while back and restarted them. Link to comment Share on other sites More sharing options...
XeroZohar Posted June 8, 2011 Share Posted June 8, 2011 Sad news, Sir Prize didn't win either. I thought his video was way better than the one that did. :/Also, just in case you didn't know, I updated the servers a while back and restarted them. Ninja'd. 10char Link to comment Share on other sites More sharing options...
Top Gun Posted June 8, 2011 Share Posted June 8, 2011 I think Sir Prize and Gamemaster's videos were the only two I bothered to vote for, other than this random "TF2 is Just Awesome" one in the soundtrack category. It's a shame that they didn't win. Link to comment Share on other sites More sharing options...
Cinderwild Posted June 9, 2011 Share Posted June 9, 2011 Finally birds in tf2 ahahhaahhahah Link to comment Share on other sites More sharing options...
XeroZohar Posted June 9, 2011 Share Posted June 9, 2011 http://steamcommunity.com/id/xerozohar/screenshot/560910935936991001?tab=public Awesome killcam of FROGG. Link to comment Share on other sites More sharing options...
Brushfire Posted June 9, 2011 Share Posted June 9, 2011 AT LONG LAST! l HAVE RECLAIMED MY BIRTHRIGHT!~! MY BACKBURNER GLOBAL AWARD HAS RETURNED TO ME!! Also I am glad El Muchacho won Best Overall. It was a good vid. Link to comment Share on other sites More sharing options...
Powerlord Posted June 9, 2011 Share Posted June 9, 2011 I just found out to get the Youtube achievements, you have to actually access the video through Replays in TF2. Granted, if I can get video conversion working again, I'll likely upload my 15-backstabs in one life on Degroot Keep video. Link to comment Share on other sites More sharing options...
Cinderwild Posted June 9, 2011 Share Posted June 9, 2011 I just found out to get the Youtube achievements, you have to actually access the video through Replays in TF2. I'm not sure what you mean. Could you word that differently? Link to comment Share on other sites More sharing options...
XeroZohar Posted June 9, 2011 Share Posted June 9, 2011 I'm not sure what you mean. Could you word that differently? When you upload a video to youtube via TF2, the TF2 client tracks it. But it only updates the tracking information when you click "replays" in the menu. Thus it won't know to award the 100/1000/etc. achievements until you access the replays menu and possibly the uploaded video in question. Link to comment Share on other sites More sharing options...
ParanoidDrone Posted June 9, 2011 Share Posted June 9, 2011 When you upload a video to youtube via TF2, the TF2 client tracks it. But it only updates the tracking information when you click "replays" in the menu. Thus it won't know to award the 100/1000/etc. achievements until you access the replays menu and possibly the uploaded video in question. That's kind of silly. Link to comment Share on other sites More sharing options...
XeroZohar Posted June 9, 2011 Share Posted June 9, 2011 I dunno. If a central server had to track that many youtube videos, I don't think even Valve could handle it. Plus there may be a limit to the number of API calls youtube will accept from a single ip or set of ip addresses in a given timeframe. Link to comment Share on other sites More sharing options...
bark Posted June 9, 2011 Share Posted June 9, 2011 I dunno. If a central server had to track that many youtube videos, I don't think even Valve could handle it.Plus there may be a limit to the number of API calls youtube will accept from a single ip or set of ip addresses in a given timeframe. I'll be giving this a try in a couple of weeks, once the kids are out of the school, i can use some tools to control about 300-400 at a time, get them to launch a url, and see what happens. See how it tracks it, and how long it takes for it to make it back to the valve servers. Link to comment Share on other sites More sharing options...
XeroZohar Posted June 10, 2011 Share Posted June 10, 2011 I'll be giving this a try in a couple of weeks, once the kids are out of the school, i can use some tools to control about 300-400 at a time, get them to launch a url, and see what happens. See how it tracks it, and how long it takes for it to make it back to the valve servers. I look forward to the results. Link to comment Share on other sites More sharing options...
Native Jovian Posted June 10, 2011 Share Posted June 10, 2011 So, I've been messing with some scripts, and I can't get them quite right. I'm trying to get two things: a one-button-press that drops a sentry and then switches back to the last equipped weapon, and a one-button-press that attacks with melee until you let go of the button and then switches back to the last equipped weapon. Here's what I got. Sentry: alias +melee "slot3; +attack;"alias -melee "-attack; lastinv;"bind mouse4 +melee This actually works pretty well, but it fires whatever weapon you have equipped when you first click (before it switches to the PDA), which isn't ideal for ninjaneering. Melee: alias +fastbuildsentry "destroy 2 0;build 2 0;+attack;"alias -fastbuildsentry "-attack;lastinv;"bind "mouse3" +fastbuildsentry This switches to melee when you click and back when you release, but doesn't attack while you're holding the button. It does attack if you click mouse1, and keeps going until you release mouse4. I want it to start attacking when I hit mouse4, instead of having to hit mouse1 to start it up. Anyone know how to get it to do what I want? Link to comment Share on other sites More sharing options...
Powerlord Posted June 10, 2011 Share Posted June 10, 2011 Speaking of commands, has anyone else been getting a new form of lag where the game just repeats whatever you were last doing for a few seconds? I first noticed it a few days ago... At first I thought it was just my left/right keys not responding, but lately I've also had it happening when shooting my Ambassador (since most of the time I take single shots with it... and I'll suddenly shoot 2 more times after I let go of the button). I wasn't planning on getting a new desktop until February 2012, but if this issue persists, I may move that timetable up. Link to comment Share on other sites More sharing options...
Top Gun Posted June 10, 2011 Share Posted June 10, 2011 My brother was on BLU for a bit last night, but he had to cut out after a little while because he said he was experiencing some massive lag. I'll have to ask him if it was something similar to what you're describing. Link to comment Share on other sites More sharing options...
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