1. General

    1. Community

      main forum; discussion of ocremix, games, music, anime, and related topics

    2. Competitions

      participate in various competitions (remixing, writing, art, etc.), or start your own

    3. History & Study of Video Game Music

      Ludomusicology, analysis, research, & discussion of VGM

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      discuss the latest episodes of the overclocked podcast!

    5. OverClocked Records

      discussion, reviews, q&a regarding

    6. ReMix Requests

      please mention the game & song in the title of the post - no guarantees or promises!

    7. Site Issues & Feedback

      design, database, & associated technical discussion of

  2. Workshop

    1. Music Composition & Production

      talk about making music - questions, answers, tips, gear recommendations, etc.

    2. Post Your Game ReMixes!

      post work-in-progress & completed game remixes here for feedback

    3. Post Your Original Music!

      post work-in-progress & completed originals or other non-vgm related music here for feedback

    4. Post Your Art!

      post your original non-musical work, including visual art, writing, videos, etc.

    5. Projects

      announcements/info/discussion of OCR-related projects

    6. Recruit & Collaborate!

      recruit for a project you're starting, or find someone to collab with on a mix!

  3. Comments/Reviews

    1. Album Comments/Reviews

      discussion and comment threads for released album projects

    2. Judges Decisions

      public viewing of Judges' decisions on submitted ReMixes.

    3. ReMix Comments/Reviews

      post reviews of specific ReMixes - please read review guidelines before posting

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    • Would be nice indeed! Now that a few tracks of mine passed the panel, and having thoroughly read the evals, I think I have a decent sense of how the individual judges do their thing, and also what things they will typically point out. I could list my findings here, but it would be better to hear it from the folks themselves Oh, and compliments on the excellent clickbait title
    • @Gario, in his own words in a remix thread in the workshop: How horrible. It got me wondering what methods and procedures the judges use when judging. Do you use the resub tag, when, when not, why, why not? When do you say conditional and when do you say resub? What are your dealbreakers? What if there are random fart noises in the middle of an otherwise excellent track? Larry has his stopwatching and 50% standard for assessing source content. What else do you guys have? Similar to our meet the evaluators, can we have a meet the judges thread?
    • Not an eval. I'll leave that to @Gario or @Wiesty. Just posting to drop you a suggestion: use reference tracks. Well mixed tracks in a similar style, from ocr or elsewhere. Figure out if yours is similar enough in frequency balance, loudness, proximity/distance, stereo balance, and everything else that matters. Also, it still sounds rather 80s. That's not a bad thing.
    • Why is this so familiar... oh! This one! One of my recent favorites. And apparently that's the only Sonic Colors source remixed on the site. eval: Voice thing is super annoying. Personal pet peeve. Do what that feedback what you will. Mixing needs work. It's obvious from the first kick and snare appearance, but the other elements need work as well. Your kick is very exposed, and it stands out from the mix. The snare lacks impact because it's high-passed, and can't stand on its own. It's okay when it coincides with the kick, but on its own it's too weak. Getting those elements strong enough on their own is difficult. I had to abandon an idea for one my own current mixes because I couldn't get it right. Hopefully you'll have an easier time figuring it out. The hihat rhythms are rather loud, and there are times when they don't fit the pacing of the other elements. Like at 0:34. The hihat rhythm suggested something high-tempo. That's not what happened. But the hihats are still pretending that's what's going on. From 1:01 it's better, but I'd still look into alternative rhythms for them here. While on the subject of drum writing, the drum fill you use it not very good, and when you repeat it rather often it just makes it worse. Sound design is otherwise fairly good, the choice of sounds works well. It's eclectic, but that's not a problem. It draws from the source in that regard, and I like some of the instrument choices you've made here that set it apart from the source. That somewhat chiptune-y lead, for example. A bit excessive and inconsistent use of reverb and other effects. 1:29 marks a huge difference in sound. I get the change in dynamics, but the whole sound changes to something much drier than before. It's rather jarring. You might want to use a different set of drums for those parts, too. The arrangement seems to be a 1:1 copy of the source. Too conservative for ocr. There's some changes to the dynamics and sound which always happens when you adapt a source to your own instrumentation, and some differences in drum rhythms and obviously instrumentation, but I don't think that's enough. Study some posted remixes of sources you know well, and pick them apart, figure out what they did to make them different. Some will be largely unchanged in arrangement but get a completely different mood going, others will mix in original solos or play the original on an original groove, others still will disintegrate the original and put the pieces together in a completely different way. There are many ways to make the arrangement your own. And if you want to make it an OCReMix, that's what you have to do. The end cuts off abruptly. It shouldn't. It's a great practice track for mixing and sound design, and the end result is fairly pleasant to listen to. Nice work. There are issues, though, and the one that is the main obstacle to getting this posted on ocr is that the arrangement is essentially unchanged from the original. As a cover or source remake, it's fine. But that's not what ocr posts.
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