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  3. spyro 3 year of the dragon Buzz Dungeon request

    Been a long time since I played this game, but I like this piece.
  4. Final Fantasy 8.

    8 is musically one of my favorite Final Fantasies. I know there's a Materia Collective (Successor) for it which turned out amazing, but an OC Remix album would be cool.
  5. 2. ready for review Kirby's Adventure ReMix

    I think I posted this as work in progress rather than ready for review when I posted it yesterday. I'm not sure if editing it brought it back to the top and I'm thinking perhaps people looked past it because of the tag, so consider this comment the one and only *bump*
  6. Thanks for the review. The bass playing at the start of a phrase and then not playing again until the start of next phrase is actually on purpose. Its something I've heard in some weird Trap songs. My song isn't necessarily Trap so maybe that's why it doesn't work in this context. It's a simple fix to add more notes to the bass line so that's no problem. I'm glad to hear the production is solid though.
  7. I did notice the bass too, good advice for the mix levels. Thank you for the feedback!
  8. Hey there, welcome to OCR! Always nice to see a fresh face on here. Let's see what we've got going on here. Magus, heavy metal cover, good start for sure - can't go wrong with such an iconic source, imo. The opening strings do a good job setting up the mood (much like in the source), and the performances are solid, as far as I can hear. On the mixing (which was a concern for you), I can hear what you're saying here. The balance of the mix sounds like it's favoring the bass over everything else, which can be an issue since a bass waveform is so large. A strong bass is great, but too loud and it takes the space that everything else could use. Toning down the bass will give you more room to raise the mixing levels of your guitars, so I would suggest playing with your other levels in order to give some room for your other instruments in the mix. Taucer's suggestion to tweak the wetness will help, too - the heavy reverb can also make it difficult to raise your levels without causing production issues. Noticed the minor slap on the wrist you got from using the wrong prefix on here. Taucer is correct on changing the prefix. No worries - just look over the rules of the forum & eval tags and you should be just fine.
  9. To be honest, I want to give this some love, but the track is on Youtube. Not much wrong with that technically, but it makes it tough for me personally because of the slowness of streaming I have where I am. Any chance we could have a downloadable version?
  10. EVAL First, the good (of which there is plenty!) - this is well produced, especially when everything is playing at once. The synths take a little getting used to (personal preferences, no issue there), but once you do the soundscape is rich and full. The arrangement seems to follow the source well enough (from how much of the source loaded - my comp where I am is slow on YT videos, for some reason). The arrangement takes a theme with unconventional tonality and brings it back to Earth, which is easier said than done. There are a few things that catch me off guard, though. First, the bass seems to cut out past the first note of each phrase, when everything is playing (such as at 0:19, it cuts out at 0:22 - doesn't even register on a spectragraph). Not sure what's going on there; one possibility is that the range of the instrument just doesn't go too low and you stepped past it's range, or the instrument gets much weaker in lower registers. I've seen it happen, but whatever the case it makes your nice full sections sound like they lose an instrument for 3/4 of the phrases. As I said, it's really rich and full of flavor when everything is present, but when the bass synth isn't there it's quite noticeable. Interestingly enough there's a soft gated synth that also cuts out there too, which is kind of odd. See if you can make these things come back! Really nice soundscape at 1:00 (aside from the aforementioned bass issue), though playing the same phrase out twice does feel like padding. Not the end of the world, but if you want to play something twice give the listener a reason to listen to the second part; some minor variations can go some distance, there. The same can be said about 2:33. There are some odd notes in the background synth at 2:39 & 2:58 - sounds like it's a half step too high. I COULD say it's a sort of leading tone into the next note, but that dissonance is pretty strong to leap into. Could possibly argue a justification for it, but I suggest lowering that backing synth note by a half step. I think this is pretty darn close, but the instruments cutting out (especially the base) would likely be a dealbreaking issue. The slightly repetitive phrases and odd note or two should be addressed as well, but the bass is the bigger issue here. Otherwise, it's a pretty cool track with a decent shot on the panel. Hope that helps!
  11. 81 - Sir J

    Direct Download: https://ia601508.us.archive.org/12/items/OCPC81V2/OCPC%2081%20v2.mp3 This is the OverClocked PodCast, a weekly dive into the world of video game music brought to you by OCReMix.org! This week we catch up on several weeks' worth of Remix ReWinds, jam with Sir J in an interstellar interview, and get more than a little funky in this week’s Playlist. Next Week's Playlist: Final Boss Music ReMix ReWind A Crook Man’s Eyes - Mega Man 5 (Nightswim) Sunny with a Chance of Thunder - Secret of Mana (halc) Arrghus’ Lair - The Legend of Zelda: A Link Between Worlds (RebeccaETripp) The Universe - Final Fantasy IV (RebeccaETripp) The Last Laugh - Banjo-Kazooie (Tyler Gill) Moonlight Dance - Seiken Densetsu (Batistella) The Ultimate Ab Solution - Sonic the Hedgehog 2006 (Ivan Hakstok, finbeard) Finding Your Inner Alien - Final Fantasy VII (Platonist) Homecoming - Turrican 3 (Level 99, OceansAndrew) Terra’s Love - Final Fantasy VI (RebeccaETripp) Interview with Sir J Inter5tellar 5a5uke 5ever - Sir Jordanius Wedding Waltz Duel - Final Fantasy VI Final Battle - Shining Force II Title - Sonic the Hedgehog Title (Original) - Runescape Sonic Mania Trailer Lights, Camera, Action! - Sonic Mania S T U D I O P O L I S Zone Act 1 (Sir J reinterpretation) - Sir J 2014 'til Infinity - Zone Runners The Playlist: Funky Music Special Stage - Sonic 3D Blast (Saturn/PC version) (Black_Doom) El Lagarto - Originally from Adventures of Bayou Billy, ReMixed by Evil Horde (timaeus222) Busted Bayou - Donkey Kong Country: Tropical Freeze (Jack) Birdman - Pilotwings 64 (Carlos) Funky Bar 100 - Beyond Good & Evil (FenixDown) Radical Train - Sonic the Hedgehog 2006 (SquarEvil) Wake Up! - Originally from ToeJam & Earl, ReMixed by Jake Kaufman (fluxay) Disco A GoGo - Timesplitters (Stalky) Zappudo Geron - LocoRoco (Zachary) Hit’s Theme - Dragon Ball FighterZ (DIO) Bumper music: Late Night Sneakin' - HappyBivouac Jet Set Groove #3 - Hideki Naganuma S.E. Tape - SEGA Oldies But Happies - Hideki Naganuma The Concept of Love - Hideki Naganuma Like It Like This Like That - Hideki Naganuma S.E. System01 - SEGA Extra info: Twitter: @OCRpodcast Bryan: @LordMeldorr Stephen: @StephenKelly180 Sir J: @uvsirj Discord: https://discord.gg/KJfvAuF Email: podcast@ocremix.org YouTube: https://www.youtube.com/user/ocremix Google Play: https://play.google.com/music/listen#/ps/Ivb42azxllrsxwg7zavtptcho2i iTunes: https://itunes.apple.com/us/podcast/overclocked-podcast/id1057063792?mt=2 Stitcher: http://www.stitcher.com/podcast/overclocked-podcast RSS: https://feeds.feedburner.com/OverclockedPodcast OverClocked ReMix is dedicated to the appreciation and promotion of video game music as an art form. Learn more at http://ocremix.org/info/About_Us! View the full article
  12. Yesterday
  13. The Anime Remix Album: 1st Edition

    Hey; I notice I'm still on here and I want to apologize. Lots of crazy stuff happened within my family (my mom being in the hospital for 2 months) over the past 4 months. I'm apologizing however because I didn't let anything noticed. If I'm still on this, I'll have a WIP asap!
  14. MnP 88: Maniac Mansion - Dave's Theme

    3 days to go, 0 entries. Umm...I tried my hand at this one but it kicked my ass. I'll try again in a bit, but uh...idk if it's gonna be good =/
  15. Thanks, sorry I wasn't sure which tag was most proper in this situation. Ok I will give that a look. I have recently been playing around with reverb and delay and it does sound better overall in the mix I started yesterday, but in some other mixes that I also have in progress, it sounds either too dry or messy. I'm using BIAS FX for my guitar tracks.
  16. Skies of Arcadia OC ReMix Project Album - "Arcadia Legends"

    I've decided to throw my name in the hat again, especially now that I have more time/have improved after quitting music school. Hoping you get those people with or without me, Darkflamewolf!
  17. JSYK, the "ready for review" tag is intended for use on tracks that you plan on submitting to the judges' panel. Since you don't plan on submitting this, I'll switch this track to "work-in-progress," though feel free to switch it to "completed" if you prefer. As for the lead tones, I agree that they sound too thin. My first impulse would be to decrease the wet/dry ratio on the reverb, and slightly bump up the level, but there's probably more that can be done. What are you using for the guitars? (ie, are you recording an amp, or using a vst amp modeler and if so which one?)
  18. 4. submitted Duck Tales - The Moon (Psytrance Remix)

    Good luck! We don't get a lot of psytrance, last I recall, so it'll be nice to have some more!
  19. Hi guys, I did a remix of shamburger from age of empire 2 and I wanted to have some feedback on this track. I hope you'll like it!
  20. Video Game Addiction

    As someone who has cycled through several game addictions, I have mixed feelings about this video. Disclaimer: These opinions are based on personal experience and introspection throughout my life. I have very little knowledge in the field of psychology. After listening to this video essay, I was left with the implication that video games are the cause and game addiction is the effect. I have personally never felt that a game has been responsible for my addiction. I have obsessive compulsive tendencies and I'm attracted to immediate gratification. I'm stubborn and fairly introverted. I have interests in art, stories, music, puzzles, learning/development and friendly competition. Having started to play video games at a moderately young age, it's possible that games helped shape my personality into what it is today. However, I'm more inclined to think that with the multitude of other influences in my life, (parents, siblings, friends, teachers, school, sports, media, etc.) an interest in video games was an effect, not a cause. TF2 introduced me to my first serious and destructive addiction. I was in my late teens and didn't accept or understand that I was addicted. I would spend 200 hours a month playing, and my school, work, and home life suffered. But if I could go back in time, armed with the self-awareness that I have now, would I stop myself from ever installing the game? No. I would stop myself from playing when the fun was gone. That's literally the only thing I would change. When I started playing I was having fun. I enjoyed learning and improving. I enjoyed winning and even losing friendly competition. I enjoyed the community. But eventually I stopped getting better. Eventually, losing became more frustrating than winning was enjoyable. Eventually, I started resenting the same people that I used to enjoy playing with and against. I stopped having fun and it started being destructive because I was looking for something in the game that I wasn't getting anymore. I was completely oblivious though, and my illogical response was to play more. The author of this essay mentions that if he didn't get hooked on games, his life would almost certainly be better. You could say that about pretty well anything in hindsight. I had friends who spent their early adulthood binge drinking and partying. Others spent their downtime watching 2-3 hours of TV a night. If any of those people went back as the mature adults that they are today, they might have made a better future for themselves. As for myself, I doubt much would have changed. I've never been a scholar and my first real job wasn't one that I'd take seriously even today. If I had better managed my video game indulgence, I probably would have spent more time watching youtube videos or pursuing my dead-end hobbies. It's not as though we're all doomed now though. We've all spent our post-secondary lives in drastically different ways, making different mistakes and learning about the world and ourselves. The future is still out there to be had. I still enjoy playing games frequently today, and I still play more than I should occasionally. Whether it's my competitiveness that draws me to play one more game, or the completionist in me that wants to get that 100% save file. Whether I'm pushing myself to outdo my own time in a speedrun, or simply trying to drive the plot of a story. Over the years I've come to know my demons, and I can usually catch myself faltering and correct the behavior before I ever start feeling bad about myself. I strongly believe that I'm wise enough not to fall victim to my own personality flaws again. I know today that happiness is the most important thing to me, and I'll continue to allot some of my spare time to video games so long as they continue to bring me enjoyment. TLDR: I appreciate the video for raising awareness - but I don't think that I would have given it any consideration when I was actually addicted. I feel like the presentation of his views could serve to worry parents, and would fall deaf on the ears of those actually at risk. Depending on the circumstances, I feel the most impactful things I could have told myself are simply "are you even having fun?" or "was it worth it?".
  21. Video Game Addiction

    I didn't say or assume it wasn't a real problem, I just said I'm kinda on the fence about it. I don't yet 100% believe it and I don't yet 100% not believe it. I want to wait for more development on the subject before I can be convinced either way, but I'm not definitely not going to claim it isn't real either. Some of this is ironic to me as many years ago I could easily have been the poster boy for video game addiction. I've shown a lot of addiction signs to it over the years and, to some degree, I still do. My own personal experiences with that stuff is why I'm on the fence and waiting for more development to occur before I choose to accept it or not.
  22. [This is an automatically generated message] I've reviewed your remix and have returned it to Work-in-Progress status, indicating that I think there are some things you still need to work on. After you work on your track and feel that you'd like some more feedback, please change the prefix back to Ready for Review and I'll review it again! Good luck!
  23. Evaluation: Ok, before I get to anything else: the use of the lavos scream sample at 0:30 would instantly disqualify this mix, as OCR cannot accept mixes with samples from Square games. With that out of the way, let's see how the rest of the mix holds up. Production: The whole thing is very compressed and busy, and my ears feel tired long before the track ends. Go lighter on the compression, let the parts breathe. The bass synth has too much presence in the mid range. Arrangement: The melody isn't changed much, but the accompaniment/background is sufficiently interpretive. However, at 1:05, you repeat the previous section with no variation that I can detect; if you're going to repeat the main melody immediately, it should have some sort of variation to keep it interesting. The brief slowdown at 1:50 was awkward. The already-repeated section from earlier repeats once again at 2:30. The fadeout ending, while characteristic of the synthwave style, still felt disappointing. On the whole, the mix feels very busy and repetitive, but I feel like you have enough material here to make a much more interesting mix. First of all, I recommend backing off on the compression. But arrangement is, I think, where the most work needs to be done. Throughout much of the mix, you have a lot of different synths competing for the listener's attention; by allowing these various parts to take the spotlight at different points, rather than having them all going at once for pretty much the whole mix, you could use most of the same sounds and ideas to craft a much more captivating arrangement. As-is, I think this mix would very likely be rejected.
  24. Video Game Addiction

    I'm SUPER glad you're not suffering from video game addiction, but please don't assume it isn't a real problem just because you don't have it. Keep in mind people used to doubt addiction to hard drugs and alcohol in the same way, attributing their addictions to "bad choices" rather than the actual neurophysiological changes that had taken place. Pretty much anything that produces a dopamine response can be addictive and lead to problems with impulse control as well as being extremely disruptive to motivation and memory circuitry. An inability to abstain is the feature of addiction, and video games are designed to keep people playing. This applies so much more strongly to modern games considering developers have had decades to refine their methods, and in a lot of cases modern games are downright predatory in this way (games that combine gambling with gameplay in particular). Not everyone who plays games will be addicted to gaming just like not everyone who drinks will become an alcoholic, but it IS an extremely fast-growing issue.
  25. Hello there! Before I prepare to send in my "resubmit", I would like to seek some guidance from the folks here on the forums. I'll include a link to the judge's comments below this paragraph. The focus of the critique was the production side of things, as I had numerous issues with balance (EQ, volume, panning) that needed addressing. I'm happy to hear any ideas you all have about the composition itself and the instrument choices, but my main motivation for coming here is help with the production work - mixing, mastering, etc. Since reading their feedback, I've been hard at work reproducing my track to fix the issues they mentioned and a few of my own. I want to know what you guys think and if you have any other suggestions for improvement. Thanks for listening! 1. Here's a link to the current version of the track: https://www.dropbox.com/s/xb4td7ecvn93r6c/Rainbow Resort ReMix 2_22_2018.wav?dl=0 2. Here's the version of the track that the judges critiqued:
  26. Last week
  27. 4. submitted Duck Tales - The Moon (Psytrance Remix)

    FINAL UPDATE: https://drive.google.com/open?id=1XOs1iFAoqR0DeZNrcUoSSCw034gCFDta So, did some more mastering and sent it off to the judges. Hopefully they like it. The above link is the one I sent them, so you can hear the same thing they'll be judging.
  28. Thanks @Gario and @Liontamer for the responses. Based on what you're saying, I think I'm in the clear on the sampling front. I sampled the voice clip, and a small bit of the intro to the song (a backing pad sound that plays throughout my remix but is very subtle). The vast majority of my remix is not sampled from the ost. Would love to hear your opinions on the remix itself. I've also always been paranoid that my mixing won't be good enough if I submit.
  29. Quoted for agreement. That's how I look at it as well. Sampling's no problem, but it also doesn't count for source usage, and it can tank a track if it's used too much.
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