All Activity

This stream auto-updates   

  1. Today
  2. The Dream Is Collapsing
  3. 3. completed

    Well, that's what I call an original take on the source -- it definitely stands out among all the other remixes I heard of this track. Take in consideration what my comrades previously mentioned and you'll have a killer piece of music !
  4. 3. completed

    Awesome! Reminds me of the good old days with all the great drum'n bass coming from the "Good Looking Records" label. <3 Edit: Subscribed to your YouTube channel
  5. Intense, solid track. I'd definitely have this in my tracklist for a driving game. Or perhaps a futuristic shoot'em up. Or at a warehouse rave. Great work!
  6. Next round is up
  7. Compo: MnP (Meat 'n Potatoes) Round 79: MMX5 - Zero Virus Stage Midi: Youtube: For my choice, I think I'll go with an old favorite; 'Zero Virus Stage 1' from Mega Man X5. Chill, relaxing and a bit mysterious. It'll be interesting to see where it goes. -Kat Deadline: September 5th Tues @ 1PM Vote Ends: September 7th Thurs @ 11PM Submit your remix Here when completed. MnP ARCHIVE - made by Trism MISSION STATEMENT The goal of Compo:MnP is to promote that "meat and potatoes" conservative approach to remixing: this includes the mood and composition of source tunes. It is up to the remixer to create their own personalization, or to simply give it a sound upgrade. Moreover, the compo is a great opportunity to hone your remixing skills and give video game music the respect that is due. SOME reinterpretation is recommended, but not required. MnP Instructions/Guidelines Covers and Sound Upgrades are permitted. Most or all of the source notes must be present (but not necessarily in the exact same order), secondly the mood (energy, pacing, feelings being conveyed etc) should also be retained. For example, a source tune that is fast-paced and energetic that's remixed into a mellow/chill-out theme would be a hard sell. If you decide to do a genre swap (i.e. symphonic to techno), make sure that the conditions of #2 are met. Submissions must be at a maximum of 20mb (keeping in step with ThaSauce's file size max). Only 1 entry per participant. Previous winner cannot participate but can submit a BONUS entry. Please don't make any comments about people's entries - including your own - until the Voting process is concluded. BONUS entries are exempt of this rule. All competitors and voters must adhere to the rules stated within: Competition Code and Conduct MISC/TIPS - When picking a source tune, make sure it has a MIDI to make ppl's lives easier. - In-game sound FX are permitted, so long as they don't comprise the whole track (i.e. replacing entire MIDI tracks with just sfx)
  8. yeah re-recording the vocals are top priority. it's a hard song to sing for some reason, i really have NO idea why i'm so pitchy in this one. my gf says i'm just trying to hard, lol. thanks for the comment rozovian, i can't wait to get this shit on the front page
  9. The timing of the instrumentation and the performance in the intro don't seem quite lined up. You're occasionally not hitting the notes quite right in pitch either, 1:40 being a prime example of this. Consider re-recording some of the lines, or pitch correcting them artificially. I like the vocals. You've got a nice voice and I can't hear anything wrong with how it's recorded. You might want to pair the intensity of the instrumentation and the vocal performance better. 2:25 you hit the vocals with a performance much more intense than the instrumentation. The instruments are sweet and soft, which is not how your vocals sound. But hey, cool stuff, keep working on it.
  10. Interesting sound choices. Would be cool to hear this with a vocalist. I wouldn't fade in the bass. That seems like an odd choice. Maybe use a weaker bass and bring in the proper bass eg at 0:17. Alternatively, you can start it off with the bass groove properly loud. You already signal the start of the track proper with the break pre 0:17, so I can imagine either suggestion working.
  11. I like the instrumentation. This sounds like driving music. Cool stuff.
  12. 3. completed

    Haha, this is wonderful. I think you should make a whole track out of it. It's okay to make short tracks too. The shortest tracks on ocr are around 2 minutes long.
  13. 3. completed

    Excellent intro. I can hear the Kraid reference in there. The sound choices are largely excellent as well, though I'm a little disappointed at the simplicity of the 2:12 melody synth. I agree about the listener fatigue issues LoA brought up. You might want to have the break sooner in the track, drop out more of the rhythm elements and make use of the break for drama. I know I've played around with breaks in my mixes, especially my older ones (Braincooler might be the best example with its almost 1 minute long single bass note). See what might inspire you.
  14. Not say "Clarinets don't play in jazz band"
  15. It was fucking cloudy where I live lmao...but the decrease in light was substantial. The times where there were breaks in the clouds, there was this eerie lighting, where you can clearly see the shadows cast by the sunlight but it was just way too dim. It kept messing with my head, it was reminding me quite a bit of winter actually.
  16. Well I saw the eclipse with my naked fucking eyes THREE TIMES and I didn't have any problems. We'll see about tomorrow though.
  17. Results Kat got 1st with 19 points. APZX got 2nd with 17 points. Silverpool got 3rd with 13 points Kat PM me for the round 79 entry! Comments Decent amount of subs and tons of votes and all around decent entries makes for a fun round.
  18. Yesterday
  19. Alright, beginning the arduous task of tallying votes...lots of voter turnout this time - I like!!
  20. Hit about 40%. I didn't have glasses when I first looked, so I squinted through the cloud cover; you could see it well enough that way. My eyes hurt afterward, though. But yeah, with someone else's glasses I got to see it clearly, and it was pretty cool.
  21. ...It was freaking amazing. Like it looked like the sun was setting all around us but farther out was blue sky. Yes, I was at 100%, somewhere in southern Illinois (Did anyone go to the Ozzy concert?), around 2 minutes of the whole thing, I guess. (The crickets came out as well, just like they said they would.)
  22. 3. completed

    Great choice of music! This is really interesting. I like the textures you have going on. My only suggestion would be to phase the hi-hat sounding instrument in and out throughout the whole song. The element I'm talking about comes in at 1:28 and from that point on, some version of them is always present. Having the same part unchanged for a long time can cause listener fatigue. Maybe swap them out with something else partway through the song and then bring them back later? Overall, I really like what you did here. I think this same approach would work really well for the Metroid Fusion soundtrack.
  23. yoo back with a new game remix this time with a classic game for NES Metroid! Kraid's Lair hope you like it.. enjoy download coming soon.
  24. It is great and I love it (surprise!), should be at the top of everyone's "to listen" list
  25. Normally wouldn't chime in a 4th NO, but I was planning on voting on this anyway, since "Dark Dizzy" is my favorite MMX series music. Will just quickly echo the crit about the instrumentation being too dry, and the introduction sounding jacked. There were a couple short sour notes in there, like Gario mentioned. I liked how you integrated the "Dark Dizzy" theme in there, that was pretty seamless. Lacks a fair amount of polish, but the funky energy was good, and there are some promising ideas here, Adrian. See what more you can do with this one. NO (resubmit)
  26. What did you think? Post your opinion of this ReMix.
  27. Ditto on the strange intro (made worse by the fact that the beginning is very slightly cut off) and the strange timing later on. And that oddly-toned arp as well. I also felt like it was a little on the static side. 0:37-1:21 and 2:04-2:45 are very same-y, not just to each other, but I felt like each of those sections dragged a bit. The differences between 1:22-1:44 and 2:49-3:11 are really subtle, too--I hear a sort of siren effect, and that's it. There are some ideas that work, but the arrangement does indeed need a fair bit of tweaking. In addition to the leads and arps, please take a look at 2:04-3:11 to see if you can spice things up and keep the listener engaged more. NO
  1. Load more activity