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    3. History & Study of Video Game Music

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  2. Workshop

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    2. Post Your Game ReMixes!

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    3. Post Your Original Music!

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    5. Competitions

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  3. Reviews & Comments

    1. ReMix Reviews & Comments

      Review and comment on OC ReMixes.

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    3. Judges Decisions

      A public viewing of the Judges Panel's decisions on submitted ReMixes.
      See our Currently in the Judging Process dashboard for a live view into what's on the Judges Panel.

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  • Posts

    • Still a regular on my playlist. Another early remix that sticks heavily to the source, and some of the instruments may sound dated, AND it's too short, but there's more than enough going on to still take me back to that factory of evil. Maybe I should use this as my alarm...👺
    • Still enjoying this remix! At first the change midpoint threw me off, but after a repeat listen I got over that quick. This tune actually makes me think of the Serpent Trench in FF6, itself also a great source. Regardless, good stuff, great energy 😎
    • Great remix that still rocks (blasts?). Tracks that focus on electric guitars aren't usually a draw for me, but this tune won me over long ago. As mentioned, too short! Regardless, good stuff 🤘
    • The chill is still going strong on my playlist. Classic game, classic remix 😎
    • Hi Devsman! So happy to see some Megaman Legends love!! Is the intention to keep this piece as just the 3 instruments? I’m not a pianist, however I’m not hearing anything in your piece that sounds impossible for a single player to accomplish. That said, the sequencing for both the piano and the flute needs more volume and velocity automation - the velocities sound the same throughout (particularly the piano), which make it hard to retain interest with the short melodic figure. Having the same reverb for your instruments is always a good idea, as it makes them sound like they are in the same space. Did you create a reverb send/bus or is it two instances of the same reverb plugin on the instrument channels? The concert bass drum rolls are a good way to signal the transitions, however they don’t sound like they are in the same space as the flute and piano. The other issue is that they are currently only being utilized for the transitions, which makes them feel a bit awkward in the space. Would you be against having them in one of the sections, like say the climax of the piece, to help drive everything toward the conclusion? The section at 2:51 would benefit a lot from the bass drums accenting those first two stabs on the piano each bar! Keep working on this one! Glad to read this is your return to music - definitely looking forward to what you’ve got cooking up next
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