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Showing content with the highest reputation on 03/26/2016 in all areas
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Welcome to our NEW JUDGES!
Geoffrey Taucer and one other reacted to Liontamer for a topic
DaMonz, Sir_NutS, and Gario! We also have a NEW Workshop evaluator, Amphibious, giving WIP feedback & advice! As I like to say, welcome them aboard, and/or express your anger and skepticism!2 points -
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An OverClocked Christmas v10 - Recruiting NOW!
Thomas Neil reacted to Dyne for a topic
I can't say it's Christmas in July, but it is Christmas in March!! I apologize for the hold up, but I wanted to kick this thread into gear as early as I could this year, because this is the tenth anniversary of An OverClocked Christmas we're talking about. That's right, Volume 10!! Who's directing this ship this year? Well, in the last two years (volumes 8 and 9), The Coop has stepped up and stepped into the role of director, while I, for personal reasons that I won't get into here, stepped back to take a breather. Two years is a long time, but this year is special, and I couldn't stand staying away for it. So this year, I'm happy to announce that... Both The Coop, and myself (Dyne), will be directing this project. So, what's this year's theme going to be, or, what music should we be making for this project? As always, Christmasy, snowy, seasonal music is the goal, but this year, I'm asking everyone to stick to Video Game Music specifically. That means that we're not taking original music, or remixes/rearrangements of classic Christmas tunes. I will explain why this is the running theme for the year. In previous years, we've had a mix of all manner of music, from VGM, to classic Christmas music, to originals. For this year, I wanted to focus primarily on VGM has a whole, especially because of this community here at OCR. I love this community, and though I've been lurking for a long time now, I still think of this community as an extended family. So, with that in mind, let's brighten the year with amazing music!! The other reason for this focus is actually a project that has yet to be started. One that I won't be talking about, but one that is something I want to accomplish for Christmas 2017. So keep an eye out for that. What format should our tracks be in? Typically, we've accepted them as MP3s and WAVs before. We're going to do this again. The following is the format that I would like followed: 44.1 Khz, 192kbps .MP3 Who do we submit our music to? Well, to be honest, either one of us. But more specifically, I'd like to have them sent to me through my gmail account. That said, I have some guidelines for how you can send me those emails, and what I need to see so I can locate them in my email. First, my Gmail address is, as always, Dyne2057@gmail.com. Secondly, in the SUBJECT line, I'd like the following in all caps: RE: AOCC VOLUME 10 SUBMISSION Thirdly, in the body of the email message, I'd like the following: YOUR REMIXER HANDLE (what you use on OCR is fine), THE OFFICIAL TITLE OF YOUR TRACK, THE SOURCE OF THE TRACK (what game is it from? who is the composer?), ANY COMMENTS YOU WISH TO MAKE ABOUT YOUR TRACK (or tracks if you are making multiple submissions). Should we send multiple tracks in one email? The short answer is NO. The long answer is, I would like tracks in separate emails. I know this is tedious, but it will help me keep track of what information belongs to each of your tracks. What should we do if we can't send you tracks via email? If you can't send them via email, I will accept links to DropBox, web space (if that's where you can put it), or whatever method you'd like to use to get them to me. I would still like the requisite information from the email along with the link. If you are doing multiple tracks, then you can send multiple links this way. I know, this is a bit backwards from what I said about sending email to me in one of the sections above, but please hear me out. If you're sending links, you can more easily divide up your track, so what it should look like is like the following: --- <DOWNLOAD LINK FOR YOUR TRACK> --- REMIXER HANDLE --- OFFICIAL TITLE OF YOUR TRACK --- SOURCE OF YOUR TRACK --- COMMENTS ABOUT YOUR TRACK And then just repeat for as many submissions as you have. The download link will act as a divider. And remember that your SUBJECT should also be the same as above. WIP Deadlines, Final Deadline? I'd like to have at least two WIP Deadlines this time around. The deadlines will be as follows: First WIP Deadline: June 1, 2016 Second WIP Deadline: September 1, 2016 FINAL DEADLINE: December 11, 2016 at 11:59pm I would like to have everything submitted by December 11, 2016, which gives almost 2 weeks for everything to be finalized, and readied for release. This year, because of the length of time we have, I'm going to be a bit more strict on late tracks. That said, the very latest I intend to take submissions will be by: Wednesday, December 14, 2016 at 11:59pm. Questions, Comments, Suggestions? If you have any of these, feel free to drop me a line, or throw those things here in the thread. Either The Coop or myself will answer you as soon as we can. Thank you, and as always, I look forward to hearing your tracks. Track Suggestions In a response to a question about suggestions, I said I would think about some ideas and present them here in the OP. So, here are some ideas. Also, please note, your remixes don't necessarily need to be specifically snow-based level music, or what not, it can be any track you want. Super Mario Bros. Castlevania Teenage Mutant Ninja Turtles Earthbound Mega Man and Mega Man X (don't forget the Game Boy series!) Megaman Zero 1-4 Chrono Trigger Chrono Cross Final Fantasy series Destiny Tom Clancy series Rainbow Six series Act Raiser Final Fight Street Fighter series King of Fighters series Snatcher Sonic the Hedgehog Undertale (especially this) Super Mario RPG Tales of ... series Assassin's Creed series Metal Gear and Metal Gear Solid series Thanks for the reminder Yannic Gerts! Here's a link to all the previous albums! http://williammichael.info/aocc/index.htm1 point -
Welcome to our NEW JUDGES!
DaMonz reacted to Nostalvania for a topic
Congrats and welcome guys! Keep up the good work, although i think they shouldn't be so picky when it comes to source usage. Nah, i'm just kidding1 point -
Megaman Battle Network Series
Necrox reacted to MrTreyPuzzlez for a topic
Here's a BRUTAL cover for you guys!! MegaMan Battle Network 6's SURGE OF POWER!!! I submitted a request to him via Patreon! This is his second one for me! The first one was R-Type 3's Stage 1 from the Super Nintendo! This guy is a GUITAR GOD!!!1 point -
I'm not contributing to this- I AM following it excitedly- but that sounds like an amazing thing to do.1 point
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*NO* Shin Megami Tensei: Persona 3 'Shadow Swarm'
timaeus222 reacted to DragonAvenger for a topic
The track is definitely br00tal for sure! The super low bass really makes the track growl, and sets an ominous tone to the mix. The arrangement is pretty on point, and I was digging the style change overall. The compassion is really high here, and the whole track feels squashed as a result. I think this needs to be addressed. Along with that the production on the synth at 1:47 sounds a bit strange compared to the rest of the track. It feels very up front compared to the other parts and not in the same space. Really cool arrangement, but the production is holding this back at the moment. Hope to hear this one again. No (resubmit)1 point -
We could do an artist tribute album book with liner notes or stories from the contributors on what SoM means to them--and then send it to Hiroki Kikuta.1 point
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DA and Chimpazilla highlighted the issues here. The added vowel is very distracting and ruins the effect. I think the vocals work really well outside of that. I would have liked the snare to have a bit more presence and splash to it, sounds slightly opaque as it is. The sound design on some of the leads like at 1:03 is overly simple. Yes, in Italo you don't have the most complex sound design of electronic music genres but I'm sure you could do much better than what sounds like a simple saw with some unison. The lead at 2:013 works much better because it has better articulation and is less static. The backing instruments suffer from the same issues, and could use more personality. The arrangement is good, and your genre idea is AWESOME. I really like this and will probably steal this style for a future remix :P. I really like this idea, and I think it's much closer to the bar than the other judges. Please work on it and resubmit. NO (Resubmit)1 point
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CastleMania - A Castlevania/Pro Wrestling Concept Album
Tuberz McGee reacted to DarkeSword for a topic
Let's make sure we cover a female wrestler and have her as a Diva. Shanoa or Sonia Belmont or whoever.1 point -
CastleMania - A Castlevania/Pro Wrestling Concept Album
Tuberz McGee reacted to WillRock for a topic
oh! oops. Sorry OA. Hey I'll hit him up, we could collab maybe? I got a cool plan for it but OA Collab is also kewl maybe if he's game1 point