Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 04/16/2016 in all areas

  1. I dare anyone to make it to 1:30 and not get sucked in. Wow does this thing get going - cinematic and amazing stuff here!! 2:25 with the bells and the flute. 3:25's sick music box. On top of that, the voice work is excellent and seems like the song was made around it, not the other way around. What the hell did I walk into?! I'm in a daze. Stylish, immediately memorable. A definite listen!!
    2 points
  2. Compo: MnP (Meat 'n Potatoes) Round 52: NieR - Grandma Midi: http://compo.thasauce.net/files/materials/MnP52_Grandma.mid Youtube: Deadline: April 14 Thurs 1PM Vote Ends: April 16 Saturday 11PM Submit your remix Here when completed. **If you have technical difficulty with account activation at ThaSauce, please contact me via PM and I will submit your track and will also tally your vote** MISSION STATEMENT The goal of Compo:MnP is to promote that "meat and potatoes" conservative approach to remixing: this includes the mood and composition of source tunes. It is up to the remixer to create their own personalization, or to simply give it a sound upgrade. Moreover, the compo is a great opportunity to hone your remixing skills and give video game music the respect that is due. SOME reinterpretation is recommended, but not required. MnP Instructions/Guidelines 1. Covers and Sound Upgrades are permitted. 2. Most or all of the source notes must be present (but not necessarily in the exact same order), secondly the mood (energy, pacing, feelings being conveyed etc) should also be retained. For example, a source tune that is fast-paced and energetic that's remixed into a mellow/chill-out theme would be a hard sell. 3. If you decide to do a genre swap (i.e. symphonic to techno), make sure that the conditions of #2 are met. 4. Submissions must be at a maximum of 20mb (keeping in step with ThaSauce's file size max). 5. Only 1 entry per participant. Previous winner cannot participate but can submit a BONUS entry. 6. All competitors and voters must adhere to the rules stated within: Competition Code and Conduct MISC/TIPS - When picking a source tune, make sure it has a MIDI to make ppl's lives easier. - In-game sound FX are permitted, so long as they don't comprise the whole track (i.e. replacing entire MIDI tracks with just sfx)
    1 point
  3. Definitely hearing the bLiNd influence here, this reminds me quite a bit of his old Gradius remix but with a healthy dose of modern production techniques and flair. This does an exceptional job of bringing this "old-school major-key dance anthem style" into the modern age with lots of synth processing, layers, and rock-solid production work. I also appreciate the heavier melodic focus on this track compared to some of your recent fare - it's cool to hear the old melodic Chimpazilla style paired with her leveled-up EDM production sensibilities. It just works! YES
    1 point
  4. I dig this. I think my brain is reluctant to accept sidechaining as a legit thing cause "ARGH ITS PUMPING MAKE IT STAAAAP" But yah, this is neat. You've basically taken the original and turned it into bright poppy EDM. Can't fault it. Super duper clean production, nice arrangement, gud stuff. Moar. Tell bLINd he's a gud teacher YES
    1 point
  5. Yes, @CyberSkull, nice job on all this. I visit MusicBrainz once in a while and I'm always quite surprised by the amount of info there's to read there. Double thumbs up!
    1 point
  6. It was a bit of work for me tracking all that down. DoD did an overhaul of their website in February which made correlating artists a bit easier.
    1 point
  7. I think the worst part is the process when it breaks. Which does indeed happen. Good luck getting that replacement without waiting forever and spending a fortune if you're not subscribed to that Zero-Downtime thing. It feels like a scam to me to be honest. I know that it's not, but seriously - Dongles are really outdated and I don't think anyone should be using them anymore.
    1 point
  8. In audio recording since the industry became a thing at all, stereo has always been simply the combination of two mono sources panned left and right. When you record in stereo, for example, you're actually using two mics on either side of the instrument/performance, and they're both running mono as separate inputs (which, yes, have separate mixer tracks, separate EQ's, compressors, gain control, etc.) into the studio set-up and are panned left and right on the mixer itself to appropriately space out the signal and the properly placed speakers recreates the stereo effect. The concept of a "stereo track" was actually pretty much exclusive to the digital era of software DAW's and beyond; they didn't exist in hardware, really. There have been some other micing techniques invented such as "Mid-Side" which aim to better capture stereo image and width through use of clever principles of wave math and geometry. One in particular uses two mics, a bi-directional (which actually creates two outputs because it picks up on both sides) facing left and right and a uni-direction facing forward. But even then, it's mixed down to a left and right channel in the end (ultimately are two mono signals that get sent separately to your left speaker and right speaker). Typical non-recording audio cables like in your headphones carry both signals at once; if you look at the tip of your headphone jack you'll notice it has 2 rings on it. Each of those is transmitting or receiving a separate signal (the single left channel signal and the single right channel signal). In recording however, separate cables are used for each and every input to ensure proper shielding, minimal interference, etc. You'll notice standard 1/4" have one ring on them, that's how you know it's mono and only going to grab one of them. You can also find cables that are two single-ring connectors on one end and one double-ring connector on the other; this demonstrates the principle more literally to show you that each ring on the double side corresponds to one of the other single ring connectors. To more practically answer your question, what you have to do is get the two channels as separate inputs (at the same gain, use your fingers, it's not that scary ) and then in your DAW or wherever you're recording to you need to have it set so the tracks are panned left and right so you hear it properly. Otherwise, like you mentioned, it's unnaturally narrow and doesn't sound good. Also, each cable needs to be the exact same length, or you'll get phase cancellation issues where one signal has some frequencies slightly delayed from the ones in the other signal and it cancels out creating a comb filter-like effect (because waves).
    1 point
  9. at first i was thinking of vince gilligan, and my mind went in a completely different direction
    1 point
  10. I'll get something done. There is still fight left in this tired Vampire Hunter...
    1 point
  11. ...Holy crap. Joe, this is mesmerizing.
    1 point
  12. Wish I posted something posthaste, but I couldn't get over my anxiety and lazy-assedness. What a waste!
    1 point
  13. Welcome to the Voting Stage! There are 4 entries this round. There are 1 Bonus entries this round There is a voter bonus this round David "Cookie" has a vote worth 2x Don't vote for Bonus entries please Participants may not vote for themselves Vote ends 11pm Sunday April 17th comments: Probably won't be able to post results until monday the 18th, since I'm attending my cousin's bridal shower this Sunday.
    1 point
  14. Sorry kids, I couldn't find the energy/willpower to do anything. But thankfully there's 4 entries and 1 bonus. Gonna post the voting stage now.
    1 point
  15. With the deadline over, and assuming that there won't be an extension and voting rules are the same as usual, I already voted. Probably the fastest vote ever.
    1 point
  16. HI OC Remix, ThinkSpace Education is now offering Game Music and Audio postgraduate degrees online MA Sound Design for Video Games MA Composing for Video Games MFA Game Music and Audio You may already know that Game Music/Audio can be vastly different to film or animation. Until now a huge amount of the information you need to compete professionally has been kept away from students and any material available is usually out of date. Our courses are here to rectify that. Providing up to date industry knowledge. Taught by tutors who are working right now in the heart of the gaming industry. Our tutors have an astonishingly impressive credit list that includes; Dragon Age, Assassins Creed, Need for Speed, Bioshock 2, Metal Gear Rising, Just Cause and so much more! You will be diving into industry standard technologies like Unity and Fmod, providing you the experience to start working on your own projects. The course includes video tutorials with industry specialists like Andy Gibson (Audio Lead on Drakensang online) and interviews with composers and sound designers on both AAA and indie games. The course is built on real game projects, either created for us or commercially available releases. Studios like Fishing Cactus and League of Geeks have featured their work on our course. You will work in engine, under the same conditions as you will in the real world. Coupled with all the qualities you now expect of ThinkSpace Education, you will receive a one of a kind education from any where in the world, with access to industry specialists and ThinkSpace Support. If that wasn’t enough, these courses are certified in partnership with the University of Chichester. ThinkSpace is also part of the wider Game Music community, sponsoring this years Ludomusicology conference. Students will receive videos of academic papers on game music and audio from these conferences. We encourage anyone interested to complete the form on the website to officially register their interest. We will keep you up to date and inform you when applications open up! If you have any questions about the course or have any thoughts in general, please email me directly matthew (at) ThinkSpace education.com and I will be happy to answer any questions you may have. Happy composing! Matt @ThinkspaceEd
    1 point
  17. Great and clean production. Listening now, I think the track could've used a higher tempo, but it's got plenty of energy as it is. The transition at 02:30 seemed to break the flow a little, but overall there's not much to nitpick here. Source usage seems plenty to me, as well as original material added to arrangement. Solid Track with very clean aesthetics. YES
    1 point
  18. Would hold hands on a flying carpet with him. YES
    1 point
  19. I have a separation of 3. It links me directly to Uematsu lol. Btw, I'm blown away by the amount of info in MusicBrainz. It has everything about me, even the fact that I use different names here and in DoD.
    1 point
  20. HoboKa

    MnP 52: NieR - Grandma

    I have to say this is one of the most beautiful OSTs ever made. I've never played the game, but something tells me that I should!
    1 point
×
×
  • Create New...