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Showing content with the highest reputation on 08/04/2016 in all areas

  1. DarkeSword

    Robots vs. Knights

    Introduction Past and future collide as two factions clash in the greatest musical battle the world has ever seen. Armored heroes meet metal warriors on the battlefield of wailing guitars, dirty drops, and soaring strings. Get ready, ladies and gentlemen, it’s time for Robots vs. Knights! Current News MUSIC FOR THE FINAL BATTLE IS UP! Round 9: One vs. One Final Battle Team Robot Team Knight Squad Artist Source vs Source Artist Squad Rush Squad Gario Ballade vs Wandering Travelers JohnStacy Armor Squad Rush Squad Starpheonix Enker vs Shield Knight GCJ Armor Squad Rush Squad Thirdkoopa Mercury vs Shovel Knight Jorito Relic Squad Tango Squad Chiwalker Uranus vs Polar Knight theshaggyfreak Shovel Squad Tango Squad Yami Pluto vs Plague Knight akalink Armor Squad Tango Squad Ronald Poe Mars vs Propeller Knight Anorax Shovel Squad Beat Squad Trism Saturn vs Spectre Knight PlanarianHugger Shovel Squad Beat Squad Xenonetix Punk vs King Knight Dewey Newt Relic Squad Beat Squad MegaDrive Venus vs Mole Knight Arrow Relic Squad Remixes are due Sunday, June 18th at 9 PM EDT. All competitors will compose and produce remixes that combine both sources into one, cohesive piece of music. Collaboration with teammates is allowed, but the primary artists should be the competitors listed in the table above. All competitors are encouraged (but not required) to share WIPs with teammates in order to get constructive feedback. Good luck and happy mixing. A lot of team discussion is happening on the OC ReMix Discord, be sure to make yourselves available. As always, all participants (competitors and voters) are expected to adhere to the Competitions Code of Conduct. Scoreboard Battle Team Knight Team Robot Ballade vs Shovel Knight 2 0 Uranus vs Propeller Knight 0 2 Saturn vs Plague Knight 2 0 Enker vs Polar Knight 0 2 Pluto vs King Knight 0 2 Punk vs Shield Knight 2 0 Mercury vs Spectre Knight 0 2 Mars vs Mole Knight 0 0 Venus vs Wandering Travelers 0 2 Boss Battle vs Tinker Knight 0 9 Total 6 19 Teams Team Knight Artist Source Squad Anorax Propeller Knight Shovel Squad theshaggyfreak Polar Knight Shovel Squad PlanarianHugger Spectre Knight Shovel Squad akalink Plague Knight Armor Squad GCJ Shield Knight Armor Squad JohnStacy Wandering Travelers Armor Squad Jorito Shovel Knight Relic Squad Dewey Newt King Knight Relic Squad Arrow Mole Knight Relic Squad Team Robot Artist Source Squad Gario Ballade Rush Squad Starpheonix Enker Rush Squad Thirdkoopa Mercury Rush Squad Chiwalker Uranus Tango Squad Yami Pluto Tango Squad Ronald Poe Mars Tango Squad Trism Saturn Beat Squad Xenonetix Punk Beat Squad MegaDrive Venus Beat Squad Releases Round 1: Squad vs. Squad Block 1 Round 2: Squad vs. Squad Block 1 Round 3: Squad vs. Squad Block 1 Round 4: Boss Battle 1 Rounds 5-8: Block 2 Round 9: One vs. One Final Battle About Robots vs. Knights (RvK) is a Team vs. Team competition. It’s a new format that I’ve been developing for a couple of months now, combining elements of the head-to-head battles of the Remix Battle tournaments (GRMRB, etc.) with the teamwork aspect of Gauntlet tournaments (WCRG, etc.). Here’s the full breakdown of how it’s going to work. Sign-ups 18 people sign up. I’ll divide everyone into 2 teams of 9. I’ll be assigning people to their respective teams in order to ensure a balanced competition. Each team will be given a pool of sources to select from. Team members will decide how to assign sources themselves. I won’t be running a draft. Team Robots will be given a selection of sources from the Mega Man Game Boy games. Team Knights will be given a selection of sources from Shovel Knight. Each team will form 3 squads of 3 members each. The squad will be your group that you’ll rotate with throughout the competition, similar to the teams from gauntlet competitions. Squad-vs-Squad Battle 1 The first 3 rounds are squad-vs-squad battles. Each squad will decide their remixing order for the first three rounds and provide that to me. Each round, I’ll post 3 match-ups between squads on opposing teams. Each squad’s artist will submit a remix that uses their selected source and the opposing squad’s selected source. At the end of each round, artists send their remixes to me, I’ll put the tracks up, and people will vote. Each victory will earn points for the team. Boss Battle 1 The 4th round is a boss battle. I’ll post a boss theme source. All 6 squads will submit a remix that combines the boss theme with one of the squad’s sources. Any member of the squad can be the primary artist. The primary artist is not required to use their own personal source; they can use any of their squad’s 3 sources. At the end of the round, voters will select their 3 favorite remixes, unranked. The team that has the most selections at the end of the voting period will choose between two rewards: a chunk of points, or the right to counterpick in the next block of squad-vs-squad battles. Break 1 While votes are being collected for Boss Battle 1, we will take a week-long break, using the time to review remixes from past rounds. Squad-vs-Squad Battle 2 The next 3 rounds are squad-vs-squad battles. If a team has the right to counterpick, they’ll be provided the opposing team’s remixing orders first before determining their remixing orders. I will still determine the actual match-ups based on the updated remixing orders. The 3 rounds of squad-vs-squad battles are conducted as before. Boss Battle 2 The 8th round is another boss battle, conducted in the same way as the previous boss battle round. Break 2 While votes are being collected for Boss Battle 2, we will take a week-long break, using the time to review remixes from past rounds. One-vs-One Battle The 9th and final round is comprised of 9 one-on-one battles. If a team has earned the right to counterpick from the previous round, they’ll be allowed to determine the 9 match-ups; rematches of previous battles from the squad-vs-squad blocks are not allowed. If no team has counterpick, I’ll determine the match-ups. Each artist will be responsible for writing a remix that uses their selected source and their opponent’s source. At the end of the round, remixes will be submitted and voted on. The team with the most victories will earn a large chunk of points. The team with the most points at the end of the competition wins. Submissions and File Name Rules Submission All entries must be sent to me (DarkeSword) via PM on the forums. Please include your team name, squad name, and the round number in the subject line of your PM. I encode all MP3s myself, so please send me your submissions in 16bit, 44.1KHz WAV format. Don’t send MP3s. Please do not use MediaFire, RapidShare, or any other ad-ridden public sharing site as a host for your entry. There are many better options you can and should be using to host your music. I recommend Dropbox or SoundCloud. Make sure your files are downloadable. File Names If you worked on the remix without the help of your teammates: Team Robots - DarkeSword - Be Cool, Man (Ice Man vs. Polar Knight).wav If one team member helps you with your entry in a significant way and you want to give them credit, add their name as follows: Team Robots - DarkeSword feat. Neblix - Be Cool, Man (Ice Man vs. Polar Knight).wav If more than one team members help you with your entry in a significant way and you want to give them credit, add their names as follows: Team Robots - DarkeSword feat. Neblix, Liontamer - Be Cool, Man (Ice Man vs. Polar Knight).wav Notes Make sure you’re using proper capitalization for team names and character names. Put spaces on both sides of the hyphens between Team Name, Artist, and Title. If your remix’s title has special punctuation that you can’t include in the file name (e.g. \ / : \* ? " < > |), please let me know in your submission PM so I can include the correct title in the tags. Please follow the file name format exactly; I use the file names to make sure that all the metadata is correct when I tag the MP3s. It’s a massive pain sitting there renaming, re-spacing, and reformatting so that everything works properly with mp3tag’s file-name-to-tag tools, and ultimately it means that when you all do it right, I can get the music up for voting way faster. Voting Rules and Guidelines Voting is conducted publicly in the Public Voting forum. Every week, a thread will be created for the most recently completed round of remixing. Because RvK has two different types of rounds (squad-vs-squad and boss battle), please make sure you read and follow the instructions in the voting thread. Things to keep in mind when voting: The most important thing to consider when voting is how well the remix incorporates and arranges both themes. Production and enjoyability should also be considered, but this is primarily an arrangement competition. Everyone is allowed (and encouraged) to vote, including competitors. Everyone must adhere to the Competitions Code of Conduct. FAQ This is pretty interesting, but why are you doing this instead of just another Tournament or Gauntlet? The philosophy behind RvK is to create an environment where more artists will be working together to help and learn from each other. I want to tap into the spirit of teamwork and collaboration in a bigger way this tournament. Rather than just having two friends working on tracks with you week to week, you’ll have eight other teammates that you can use as resources. What do you mean by resources? In the past, I’ve tried to limit the amount of collaboration allowed in competitions because I wanted to make sure that people were putting forth a concerted effort to grow as artists on their own. While we’ll still be adhering to the idea of a Primary Artist for each remix in RvK, some of the limitations will be relaxed. Artists will be able to get help from all 8 of their teammates. This includes production help, session instruments, and arrangement feedback. The Primary Artist will still be responsible for the bulk of the work that goes into a remix, but they’ll have a lot more help in getting that remix polished up. How many remixes do I have to write? You will be responsible for at least 3 remixes: 2 remixes from the squad-vs-squad battles, and 1 remix in the final battle. You may also be responsible for any of the boss battle remixes, but that will be up to your team. Why can’t we choose our own teams? I’m going to determine the teams based on skill level in order to ensure fairness across the board. I want both teams to have a healthy balance between novices and veterans. Do we get to pick team names or squad names? No. The two teams will be known as Team Robots and Team Knights. I will also be setting the squad names which will be revealed once we get the competition started. I really want to be on Team Robots/Team Knights! Can you put me on that team? I’ll consider your preference but I can’t guarantee anything. Notes Stardroid sprites used in Team Robot sigs were colorized by onyx801.
    6 points
  2. Are you sure? Ok, well he said this: "i just wanted to share how much this has made me wet. that is all."
    2 points
  3. ...and, incidentally enough, i still am
    1 point
  4. That's a reaction to remember.
    1 point
  5. Y'know, I'm curious: I wonder what @zykO said about it in the DP comments; I remember @Chimpazilla mentioning it
    1 point
  6. Good to hear more ReMixes with exotic scales. This one is full of energy. To be expected from timaeus. 1:17 rhythm reminds me of Kaufman's Shantae. And you don't get flexatones every day. So props to that.
    1 point
  7. It lives up to the hype, and I'm almost certain it'll be even better once it's fully mastered. I'm still excited to listen to it once it's posted on the site, so stay hype, peeps.
    1 point
  8. 24 hours left y'all. Pledge before it's over. And with that, I present the remaining track teasers: "Bernard Electric" (Maniac Mansion), original theme by Dave Govett, featuring Matt Vacanti on electric bass: http://www.americanpixels.com/bernard-electric.php "Maniac Muzak" (Maniac Mansion), original theme by George "The Fat Man" Sanger, featuring Maho Azuma on flute: http://www.americanpixels.com/maniac-muzak.php "Big Sister Matti" (Bioshock 2), original theme by Garry Schyman: http://www.americanpixels.com/big-sister-matti.php "Aurelia for Trombone" (Advent Rising), original theme by Tommy Tallarico, featuring David White on trombone: http://www.americanpixels.com/aurelia-for-trombone.php Enjoy, and please, help me make this campaign a success by spreading the word and sharing this link wherever your heart tells you: http://kck.st/29VAqtA And, again, thanks to everyone here for their amazing support through this campaign. I love you guys.
    1 point
  9. Oooooh I want to get up and salsa now! I like this, very good latin variation of the track. The only thing I would change is the horns/trumpets....they sounded kind of soft, I would have used stronger sounding ones, unless it was your intent
    1 point
  10. I have another, totally different WIP coming up. Lots of stuff to do (other projects in particular), but it's coming. Just needed a good kick in the ass and find some inspiration/time! EDIT: I'm still going with the same source (Final Boss from Sonic 3) -- I'm not switching, just wanted to be clear ^^
    1 point
  11. The yin-yang of the Ansari brothers on perfect display
    1 point
  12. Sure there is. Here's the excuse: OCR's catalog is primarily comprised of unlicensed fan arrangements. Spotify doesn't allow unlicensed fan arrangements. Our Submission Agreement is an agreement made with people who submit their music to us. It means that artists are okay with whatever distribution channels we decide and are able to pursue, like physical CDs, Soundcloud, or YouTube. The Submission Agreement doesn't protect us from a company like Square Enix or Konami looking at all of the unlicensed Final Fantasy and Castlevania remixes on Spotify and saying "shut it all down." In a perfect world we'd be able to distribute OCR's catalog on every streaming service under the sun, but that's not really the case. OCR is unlicensed fan work. The only way OCR gets on Spotify is if we're able to obtain a license for every track in the catalog. That's just not going to happen; that's literally years of work that is quite honestly not worth the return on investment. I guess we're just plain lazy.
    1 point
  13. Sorry, I couldn't get to reply. I was at the hospital for the last few days for stomach problems. I don't know what Morphine is, lol. I paid 128 for WIVI Band for some of the brass and the flute(stupid of me.... Should got it on a student discount) and I used Komplete 10(500 bucks, has a lot of good sounds with a lot of shit sounds) with Kontakt Orchestrated Library(decent but limited) and Sessions Strings(they have a lot of articulations and everything is mostly streamlined). For the guitar, I paid like 100 buck for a sample discount which had a nylon guitar(I never played a nylon guitar, and I never had the balls to continue with learning acustic guitar, so I can't say if it's realistic or not.) *Edtit* I've made the Treasure Found jingle(sorry, cant find the offical name). Will be posting Secert soon. *Edit* I also claimed Turned into a Rabbit! *Edit* Here is Secret Jingle.
    1 point
  14. I am not at all familiar with this game or the source, but I'm going to give this a listen and share what my impressions are. I only mean to provide constructive criticism, so please don't take any of it personally if it sounds harsh. Pros: I really like the percussion and the small nuances you have in the beginning of the track. It really gives it some drive and I found I was immediately bobbing my head to the beat. I hear a faint brassy/bitcrushed brassy stab pattern that gives some depth along with that booming, fat bass. I really, REALLY like the soundscape you've painted up to 0:36 when things start to switch up and gear up for the melody. I really like the guitar sounds you have here. The first rhythmic guitar sounds pretty mellow and dark, while the melodic guitar part adds a bit of color to an otherwise dark sound. Kudos! At 1:01 you bring in a singing synth sound that really gives this a nice addition. It soars above the rest. At 1:26 you enter the B part of the song after playing around on the guitar for a bit. I liked it, but it seemed a little short for my tastes. At 1:42 you introduce an arpeggiating synth that adds a nice nostalgic layer to the sound you have. Overall I think the mix is pretty solid too. I felt like each instrument was able to breathe pretty well and I didn't have to struggle to make out the parts. This has got some pretty friggin' sweet stuff near the end with the singing synth above the rhythm section, the rising guitar line, and some strange filter effect I can't quite identify starting at 2:18. It literally sounds like you're squeezing the hell out of the sounds in the background, and I love it. Cons: I feel like you do so well in building up the musical suspense. This mix has a lot of drive and a lot of layering that you do remarkably well. It left me feeling like it never REALLY took off though. I expected some out of this world guitar riff to rock me stupid or melt my face, but it never happened. I think you have a LOT of room to really make your mix shine because the percussive groove is there, the fat bass line is there, the ominous, dark soundscape is there, but nothing really brought it to life. I bet you could get more mileage out of the song in terms of length and definitely melody if you played around with it. The ending seems a bit...abrupt. You start wrapping up the song to an ending pretty well, but the ending just happens with a short drum fill and a (brilliant) stuttered synth arp. I'm not sure if it just sounds awkward because I haven't listened to it enough, but it seems too soon, IMO. Other Thoughts: I think you have a good, solid mix going here with some terrific drive, stellar sounds and samples, and a clean soundscape that really gives the listener an urgent, ominous, and dark mood. I think this definitely has incredible potential, but it's already great. I hope you will add a bit more to it and really give it a bit more of your creativity by adding a melody that can really draw the listener in and bring this track to life.
    1 point
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