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Showing content with the highest reputation on 09/14/2016 in all areas

  1. God Bless America, if you wanted SFX you are going to get it right in the face. Truly, and I know this sounds odd, I'm glad the Remixer went the whole way. Any less would have been an annoying amount of SFX; by going whole hog, it truly transforms to an arrangement that knows what it is and delivers in its own kooky way. Also props for the pacing and adjustments as it continues. Bonus props for the ending, which made me laugh. Well-delivered!
    2 points
  2. THE VOTES ARE IN! THE WINNER HAS BEEN DECIDED!! ---- #1 WASD - Turrican - Turricane Huelsbeck - above average -0.05 #2 LONELYROLLINGSTARS - Splatoon - SPLATATOUILLE - above average -0.06 #3 SuperFX - Tetris - Tetris Theme - above average -0.23 #4 sigmabeta - Chrono Trigger - Wings that Cross Time - above average -0.38 #5 Demonstray - Sonic & Knuckles - Guy Manctuary Zone - average +0.34 #6 Careless Juja - Bastion, Kingdom Hearts - Hollow Bastion - average +0.32 #7 Soniferous - Chrono Trigger - Trial and Errors - below average +0.13 Voters: 16 WASD comes out on top by a hair! I want to thank everyone who entered, voted, attended the listening party live or online (despite the online stream being delayed a bit, #blameWill). If there is another MAG Labs/Classic, this might be something we continue doing! (though with more notice for bands to enter.) <3
    2 points
  3. I'm sick of not being able to do music stuff on my current schedule, but if I could do it on my phone, that could change. I'm trying out the free demo of Caustic 3, which looks like it has a lot of potential but also a drastically different workflow that what I'm used to (Reaper). Sequencing looks really awkward: for instance, zoom and note length are the same control, and you can layer only two simple effects on one channel. FL Studio Mobile is also a thing, but I'm not seeing a free trial, and it's a bit more pricey (Caustic is on the Amazon App store and I have coins, so I can get it for $4.75. FL Mobile is $16). Anyone have any experience or tips for remixing on Android?
    1 point
  4. If you were to move a bit away from the original, it would be an awesome addition to OCR. Nintendo hasn't made a new F-Zero game and it'd be great to hear more remixes for F-Zero in general. This was one of my favorite tracks in FZX. Sounds pretty good.
    1 point
  5. YES! The VGM world definitely needs more bluegrass
    1 point
  6. This is more of a remake then a remix, but it sure sounds good. I like the tone set by this. It's a little bottom-heavy on the EQ, but I don't think that's a problem in this case - I like that boomy drive and the lead with a tad more reverb and a tad less volume is quite effective, IMO. However, it's a loop and becomes repetitive quickly. I think what this is missing is a screamin' lead guitar solo at 1:34 and an epic ending of some sort...
    1 point
  7. Great folksy-country charm, nice little piece!
    1 point
  8. I personally loved this approach, and also that the artist was very open to feedback and used it for the betterment of the song. Hope we hear more from you and your banjo again.
    1 point
  9. 1 point
  10. I played this game a few times back in the 90's and hated it for not being an actual Outrun sequel. For the past few years i've been playing it steadily and even though it's an imperfect, unfair, rage inducing racer... i love it. Once you get past how all of the cars seem to be attracted to your car like a magnet and master the boost gimmick it's a tough but extremely fun game. It might be a little while still but i have something coming down the pipes for this game.
    1 point
  11. I remember this from the WIP boards and I'm so glad just to see it up posted. The live takes really did end up sounding so much better. It's a warm and fun track, and I'm heavily appreciative of the story behind the arrangement as well. Good work and hoping to hear many more!
    1 point
  12. So I hear where you're coming from here Gario, there was clipping but it was not caused by going over 0 db, as that would cause some pretty noticeable digital distortion. There was a clipper device on the master so that's what was causing that effect on the peaks, it's not a bad thing, it's just preference. With a clipper you can achieve more clarity in a mix than with a compressor/limiter at the price of completely chopping off some peaks and that can cause some undesirable results. Nevertheless, it's a matter of preference as I've heard and seen many producers use them on their masters. In this case, I do prefer the new version provided by Kris. Not too many people try to approach these themes because they're so classic and a lot has been done with them already. However I did like the approach Kris took here, which was a fun romp full of effects and quirkiness. Some effects such as the fireballs are used melodically and they're a surprising good fit. I can agree that the fx usage could've been toned down a bit, perhaps around the 2 min mark, to give the listener some rest from them for a while, but it's not as bad as to bring the whole thing down. The production was clear, and the actual synth textures were rich. Rolling bass was pumping and the drums were clear and kept the groove going without going on autopilot. Fun stuff. YES
    1 point
  13. You've got a good ear if you can hear clipping, Gario! I went over this with Sir_Nuts this afternoon, and he helped me decide to take the clipper out of my mastering chain and just rely on the limiter (I was using both). The clipper was giving the track a clean digital sound but at the expense of clipping (not going over 0db, but clipping the peaks). Mike and I both agree it sounds better and more natural now. Thanks to Mike and Gario, this continues to be a terrific production exercise!
    1 point
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