Jump to content

Liontamer

Judges ⚖️
  • Posts

    14,563
  • Joined

  • Last visited

  • Days Won

    155

Everything posted by Liontamer

  1. More like PooperMan.
  2. Amber from Nerve.com's feeling it: http://nerve.com/CS/blogs/61fps/archive/2009/03/23/what-s-in-my-mp3-player-super-metroid-quot-in-your-prime-quot.aspx
  3. After WAY too long out of commission, I'm back to Folding. Very sorry I haven't been running it as it's for a great cause. Hope to be contributing some good results once again!
  4. I've taken the group over; we'll definitely be approving new vids to the group left & right!
  5. Hey, it's eligible!
  6. Just adding to this, if it would be possible to use up most (if not all) of the horizontal space, that could look good, but feel free to experiment with the borders. I just think the side borders make it less interesting, so it'd be better to use all of the space. Also, though some of the fastest ones are just too fast, I like the idea of the scrolling text. I'd just say use a non-generic font, but I love the idea. In terms of informative tidbits for a general video, DrRZ1024 had the right approach in his video highlighting OC ReMixes by year: http://www.youtube.com/view_play_list?p=9EF1AD14608E9019 I'd love to brainstorm on what you think the best info to include is; I already have my own ideas, and I'm sure Dave has his prefs on what's very critical. I'm liking the ReMix link right at the top of the description, and I'm thinking the ReMix information used in the annotations would be in the video description instead. It's a lot of text/info, but the video description provides plenty of room, so we ought to use it there. I think the proper credit is way too fleeting and not fair enough to the individual musicians if it's just in an annotation. We'll figure out together how to standardize the video naming, descriptions and tags, but this is looking awesome, and I know it'll be a big help in spreading the word. José, Moguta & Soul, y'all have been a big help. When I started this thread, I was looking more along the lines of finding something that just streamed audio like Last.fm. However, I've wanted to use YouTube since it started, so figuring out how to do videos is going to be much more helpful in the long run. Thanks so much!
  7. The intro & outro sound like a collab with mutagene. Cool stuff.
  8. Why do you never pimp your URL in your video descriptions? It's like you don't want to help people find you. You have to make it easier and more straightforward. Obviously, the lecture kicks ass. Always a great way to spend 6-10 minutes. In other news, pimp: http://twitter.com/ocremix/status/1365877592
  9. Contact Info: This is a Collab between: Blue Magic (Damon Campbell) Shi (My Dad, Shepard Campbell) email: bluemagic1984@hotmail.com http://www.angelfire.com/blues2/bluemagic/ Submission Info: Sonic Adventure 2 Pyramid Cave theme (Keys the Ruin) Comments: Ad lucem ~ Towards the Light. Despite its short length, this mix ended up being the most difficult one I've done so far and I've been working on it since 2006! At first, this mix was supposed to be a little contest between me and my dad. I was going to test my FL Studio skills against my Dad's skills with Reason and his big, kick ass, studio. The plan was for us to both remix the Pyramid Cave theme however we liked and submit them both to OCR seperatly. Unfortunately, he started having some things come up with his job and he could not dedicate the time to our little contest. So, I ended up scrapping the project (cause the early version of this song sucked sucked to me). I started working on other songs and forgot about this mix until my Dad emailed me one day. Turns out, he got FL Studio 7, saved a copy of my flp file and he did some work on it himself. He totally redid the bass line and the ethnic percussions and inspired me to get back to work on this mix. So, now I nervously submit this mix to you guys. Thanks, Damon Campbell -------------------------------------------------------------- SONIC ADVENTURE 2 ORIGINAL SOUND TRACK multi-dimensional - (08) "Keys The Ruin ...for Pyramid Cave" Maybe it's just me, but I wasn't even picking up much 1-for-1 in terms of the arrangement. Seemed to have a similar vibe, I guess with altered rhythms, but wasn't making out the melody well at all. Definitely need someone else's ears for the connections here, but breakdown would definitely help. Can't comment on the arrangement at all. I will say that the ending was flat. Also, I've heard Binster put out a killer 2:15-long track with nary a repeating idea. If you're gonna repeat stuff, 2:15 doesn't get it done in terms of sufficiently developing the concept. The bowed strings definitely sounded extra thin and fake. Not sure what's up with that lately, but no one in the inbox can seem to produce realistic bowed strings today. The acoustics don't sound organic, but they were at least sequenced better and more expressive. Ultimately though, the percussion and bowed strings didn't adequately fill out the background, and the mix felt too sparse as a result. This needs more body; you've gotta properly pad it out. It could be because the project was old, but in any case, the execution just wasn't at your usual level. Listening to your 5 other mixes, you've created much more cohesive arrangements and this is nowhere near the level of those. Sonic 3D Blast "Day & Night" is probably the closest match to the style of this one and that mix was executed so much better overall. The sounds were richer & more realistic, and filled out the soundscape more effectively; you need to bring that attention to detail to this piece, get each part sounding good on its own, and properly glue the elements together. You know I like your stuff, even when I NOed "The Delay", so I'm not trying to bag on you at all. But right now this is a WIP. De-WIP it. NO (resubmit)
  10. Hi, Here's my submission for the OCR judges! Remixer name: Mutherpluckin' B Real name: Henrik Lidbjörk E-mail: lie.b@runtimerecords.net Website: http://lidbjork.homelinux.org/nintendo OCR user ID: 10308 Game: Mega Man 4 (by Capcom for NES), Dive Man's level Song title: Sky Diver, Inside Her Comments: This one's a sort of '70s rock boogie version of Dive Man's theme from Mega Man 4, inspired by things like "Easy Livin'" by Uriah Heep and stuff from the Sensational Alex Harvey Band. The synthesiser is a Tweakbench Pressure through a distorted tube amp; guitars are all through my homemade tube amps. ----------------------------------------------------------------- http://www.zophar.net/download_file/14305 - Track 6 ("Dive Man Stage") http://www.youtube.com/watch?v=J4yCXPVASxg - "Giddy Up a Ding Dong" Some of the drums (and the one vocal clip) are sampled/covered from The Sensational Alex Harvey Band's version of "Giddy Up a Ding Dong". Pattern's basically 1-for-1 and prevalent throughout the mix, which to me violates part 3 of Acceptable Source Material: So already, I'm gonna call that a no-go. Altering the pattern while retaining the feel of the Alex Harvey version is more than fine, but using it verbatim throughout most of the track is above the amount of non-game song usage I'm comfortable with. That's going to be a sticking point on Henrik's subs, because he loves sampling drums from mainstream songs. Onto the rest of the track, I'm liking the arrangement direction. The soundscape's noticeably missing high-end, and the mixing left the background feeling too empty IMO. The bass writing sounded good but could have been a little louder in places. Not feeling the mallet percussion; the timing sounded stiff and awkward. Going into a third iteration of the verse & chorus at 1:40, the arrangement ideas were sounding too samey and limited. I'd like to see more variation throughout the verses. There was a little at 2:27. The key change at 2:39 also went in the right direction, but felt bland given what else could have been done. I saw someone in the WIP thread for this complain about some sour notes, but I didn't think anything sounded bad. Altering the drum pattern to be original yet in the style of "Giddy Up a Ding Dong" would be needed for me to think about passing this. Beyond that, the drums need more variation and the verses could use a little more interpretation beyond the first time to keep the arrangement fresh. I know you're going for a vintage sound, but I think the mixing could also use some tweaks without sacrificing that old-school sound; hopefully other Js can give some solid crits on that. I'm always a fan of yours, Henrik, so hopefully you're willing to take another look at this and see what you can do with it to push it over the cliff. NO (resubmit)
  11. RoeTaKa After working on the original fan sequel to Chrono Trigger called Chrono Crisis for some time (still in production) I've been wanting to show off some of the tracks. I thought it'd be a cool oppurtunity to submit one of the remixed tracks here which is Lavos's theme. I took the simple theme and blew it out of proportion into an orchestral track, with eerie choirs and an adreanaline filled tension. One of my inspirations at the time whilst producing this track was from listening to the Gears of War OST, many of the songs were awesome and one of the techniques I tried to replicate in the beginning was a chromatic legato affect on the violins which just...sounds bloody awesome to me, also the feeling of orchestral mixed with acoustic drum kits. The length of the track is based on its value in the game and the ending is tied so it can loop, I was considering editing this version for the sake of a longer song but I thought it might detract from the emphasis I was trying to show here and to me, I think that's more powerful. Hopefully I can work on remixing once again in the near future and start showing off my capabilities. Thanks guys! And Kudos on SF2HDR --------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ct - "Lavos's Theme" (ct-205a.spc) The low string articulations sounded at :13 sounded flat & mechanical, and the vox could have used more presence. As is, I thought the mixing choices downplayed the melodic parts and left the piece not sounding focused enough. Wasn't feeling the snare drum choice at :37, but it was in the background enough to be pretty minor. Once :37's section kicked in, it was more obvious how indistinct the mixing left the piece. That could be a purposeful choice given the connotations of the title, but it wasn't working here IMO. I can't tell what the lead at 1:05 is, more low strings I guess, but it's a flat lead and shouldn't have been a foreground element anyway. 1:30 shifted back toward the most known section of the track before moving over into some haunting vox at 1:43; liking the concept there. As the piece picked back up for the finish, can't put my finger on why the strings and brass samples didn't seem produced quite right. Am I the only one thinking the balance for most of this hurt the piece? Aside from that, the sampled instruments, although they sound pretty decent, just have a fakeness/lifelessness that drags this down. The arrangement concept is good, so perhaps give this some production tweaks. Looking forward to another J articulating the issues here better than I can. NO
  12. Artist: Audix Game: Final Fantasy IV (Also reused in Super Mario RPG) Song: Fight 2 (Also SMRPG: Battle with Culex) I was fortunate enough to slide onto the fantastic FF4 project fairly late in the game with one of my favorite sources still available. I took some creative liberties with the intro, slowing it to half time and bringing out the string triplets in a style similar to Pendulum's "Slam." The source left plenty of room for harmonic development, with the bass easily being the most interesting part to write. Overall, it's my usual foray into my favorite style of music to write. Enjoy! -------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ff4 - "Fight 2" (ff4-13.spc) I thought the supporting bowed strings first used at :11 sounded unrealistic, but were enough in the background that they weren't exposed as much as they could have been. The piano used at 1:33 also sounded unrealistic, but again was reasonably couched in the soundscape. I could also take more issue with the pizz strings at 2:01, but they sound good enough even for pro work, so F it. The arrangement was pretty solid, even though I thought the high-tempo, big beat approach now came off as more formulaic and cookie-cutter in the wake of his previous Banjo-Kazooie "Malevolent Mansion" already using a very similar approach and feel, even using practically the same drum patterns. I can understand having/enjoying a style, and this gets the job done, but go for something more distinctive in the future. YES
  13. ReMixer name: halcyon Real name: Andrew Wheeler Email: halcyonmix@gmail.com Website: http://www.halc.co.nr UserID: 23301 Game: Chrono Cross Individual Song: Time of the Dreamwatch Name of Remix: Marihana on My Mind Link: Comments: This is one of my first remixes, and it's rather old. Submitted just for the hell of it. I was too afraid to submit it at the time of it's completion because honestly I just didn't think it was up to the standards (but don't let that affect your judging ). Also, just fyi, the original project file is gone and there will be no resubbing of any kind regardless of the decision. Rock on. PS this song goes out to K.B. --------------------------------------------------------------- Tough source, since it was written like a medley; didn't even sound like a very cohesive song to me, but let's see what we've got. http://tzone.org/~llin/psf/packs2/Chrono_Cross_psf.rar - 307 "Time of the Dreamwatch" Intro picked up a bit at :12. The beats and bowed strings brought in at :30 were pretty tame; the lack of realism with the string articulations was weak, but they were relegated to the background. After some breakbeats, 1:20 moved into the "Chrono Trigger" portion of the source, before changing to another section of the theme at 1:50, then cycling back to the Dream Shore part at 2:07. The construction basically rehashed from the same bag of tricks from 2:07-3:11, which was uninteresting, before slowing things down and rebuilding back to 3:41. Overall, something I could see making it back in the early days, but it's not put together cohesively enough compared to what's approved now. The core beatwork was vanilla (e.g. :30-1:13) and the breakbeat cameos (e.g. 1:13-1:20, 3:26-3:39) didn't mesh with the general direction IMO. The overall textures weren't bad, but still were relatively sparse and lacking in cohesive energy. It's an older piece, so hopefully Andrew's moved past that. Not bad though. NO
  14. Kik u. (i.e. I'm working on it.)
  15. Real name - Trevor Burch Remixer name - Vibratissimo Forum UserID# - 26877 Email - vibratissimo@gmail.com Game Mixed - Legend of Zelda: Ocarina of Time Song Mixed - Zora's Domain ReMix name - Essence of Escapism Dear OCR, I'd like to start this letter off by simply saying how much I love it here. Kudos to djpretzel and all the other staff members that make this community tick. My name is Trevor Burch, and I'm in my junior year of high school. I found this site about two (and a halfish?) years ago and have been in love with it ever since. But I suppose you want to hear more about the actual submission, don't you. Off we go then. 'Essence of Escapism' is a nice little piece I made over the course of the last two weeks, that focuses mainly on the Zora's Domain theme with some other Zelda elements thrown into the mix. My intention wasn't to create anything epic or overly dramatic, so I hope you're not expecting another Anthem of a Misguided Youth Despite this, it was indeed influenced by other ReMixes. The title, I think, is self explanatory; Zora's Domain, in context, is a place secluded from the rest of Hyrule, where one could easily lose track of time. I always enjoyed listening to this song in-game and watching the cool reflection effects. During the development of this piece, I tried to create a very mellow vibe; personally, I think I did an decent job with it. Nothing stands too out of place, and while the song doesn't have a dramatic climax, it all seems to flow together with ease. This song is just something with a lighthearted mood that I myself was able to lose time in. Hope you enjoy! Sincerely, Trevor Burch aka Vibratissimo P.S. If this is found sub par, I won't need TOO much of a tongue lashing to get my act together xP --------------------------------------------------------------- http://www.zophar.net/download_file/12209 - 39 "Zora's Domain" http://www.zophar.net/download_file/14178 - Track 1 Arrangement-wise, the interpretation was going in the right direction. You do need to get (a lot) more creative with the synth design, as most of the electrosynths were very thin & generic-sounding. Even though the textures are meant to be minimalist, it doesn't have to sound flimsy. Right from the opening, you're hit with some vanilla sound choices. No hate on the belltones/xylo/wuteva handling the Zora melody though; that part sounded serene. Really wasn't feeling the lead chosen for the appearances of the original Zelda title theme; it didn't fit the mood created by the rest of the piece, and the melody also didn't thematically connect with Zora's Domain. It seemed haphazardly added in, so do what you can to make those cameos stylistically mesh with the rest of the piece. Decent base, Trevor; keep at it, and use the resources here to help improve your material and you could be making some strong stuff. NO
  16. * Your ReMixer name: Showroom Dummy * Your real name : Ralf Schneider * Your email address: sh0wroomdummy@yahoo.com * Your userid : 23981 * Name of game(s) arranged: Tales of Symphonia * Name of individual song(s): Sylvarant Field Music * Your own comments about the mix, for example the inspiration behind it, how it was made, etc: hello, I made this mix for PRC, it was very well recieved inside and outside of it, hope you like it. For the description I will copy the past description i wrote for the competition: Well I decided I should remix this song, but I should make it a challenge too, so I limited myself to create all the sounds in this song using only raw squarewaves. Of course, I applied all sorts of effects and stuff to them, and in the end, it turned out to be very fun and I really enjoy the results. Even some of the drums are made out of a raw squarewave. (also, no drumloops) I did this in some kind of electro/8-bit style, with a heavy influence from my favorite electronic music band EVER: Kraftwerk. The nods are very apparent in there, but I also borrowed elements from some of my favorite old school electro producers, like Model 500. Anyways enough with the explanations, just enjoy this little voyage into old school sounds . For the link, I don't have webspace so I will link to the hosting at compo.thasauce I hope it's not a problem Sorry about any bad english found in this letter. LT Edit - Source video: http://www.youtube.com/watch?v=WuBVT8JEgos ---------------------------------------------------------------- Tales of Symphonia Original Soundtrack - 114 "The land of Sylvarant" Interesting approach, and certainly a cool explanation about the synth design. The texture was simplistic, a little too much so IMO, but it was still fairly solid and the mixing was effective. Still, this really could use another element to flesh this out. Some more variation of the lead tone brought in at 1:18 would have helped as well. The last notes at 4:04 completely messed up the ending. I would have used a fadeout to cap it at 3:57. The arrangement's tempo was similar to the original, and the overall feel was conservative, but there were a lot of little details here and there that ultimately distinguished it from the source. Gimme a little more complexity and substance in the textures to hook this up all the way, and make sure the ending clicks. Good stuff so far, Ralf, and a pleasant surprise in the bonus material of Summoning of Spirits. NO (resubmit)
  17. My Lady likely loves the Nina Simone version (she's a huge Nina fan), but the Michael Bublé version beats it IMO.
  18. * Your ReMixer name: The Cecils * Your email address: cecils.the@gmail.com * Your website: http://myspace.com/thececils Submission Information * Name of game(s) arranged: Final Fantasy IV * Name of individual song(s) arranged: "Illusionary World" by Nobuo Uematsu * Your own comments about the mix, for example the inspiration behind it, how it was made, etc.: Each track was a live preformance with zero editing (no sequencing was used). The drums are accoustic with a delayed mic amped in the room. The lyric was written by The Cecils. --------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ff4 - "Illusionary World" (ff4-38.spc) The mixing needs some work; not enough high-end frequencies and the lyrics just bled over the instruments. I'm sure it's purposeful, but the execution doesn't work effectively regardless. The lack of realism with the sampled bowed strings didn't sound great, but they were very low in the background, so they didn't stand out too much. The lead guitar ended up sounding pretty dominant, but the supporting instrumentation basically washed together. Once you've heard the first 1:05 of the arrangement, the rest is just repetition with nothing new, and it didn't sustain interest. The interpretation also wasn't particularly creative beyond the adaptation to these instruments and adding some vocals; it follows the structure of the original too closely without injecting enough personal creativity into the picture. A lot more could be done with this. A shame too; if this were 2000-2001, this maybe could have made it. I really like the mood of the piece; that's definitely good. But the arrangement's a one-trick pony, and that's not gonna do it when your track is 5 minutes. Even if you maintain a very steady energy level the whole way, you can still develop and evolve the piece in other ways. Get more interpretive and varied with the interpretation of the theme as well as your instrumental textures/combinations. Hope we hear more music from you guys. NO (resubmit)
  19. Original Decision: http://www.ocremix.org/forums/showthread.php?t=2586 Remixer name: Colin J. Stewart Real name: Colin J. Stewart Email: colinjstewart@gmail.com Website: http://www.aquestionofextremes.com UserID: 24598 Game arranged: Final Fantasy VIII Song arranged: The Extreme OST link (archived PSF version is missing the first 20 seconds): Remix name: Extremism Remix link: (will re-direct to the mp3 file) This is actually a resub of something I made almost four years ago ( -- here's a link to the original remix -- ). The original remix had atrocious sample quality and non-existent production values, and was rightly rejected. I took a three-year break from composing after finishing it before deciding to take another stab at it. This time, I was going to do it right, so I picked up FL Studio and some decent samples, and then put almost nine months into it (off and on -- but mostly on). There were so many things I'd never done when I started this remix -- working with drums and electric guitars, humanizing a track, using effects like reverb and distortion, EQing, writing harmonic lines ... to name just a few. The amount I had to learn was staggering. And it didn't make it any easier that this is something of a kitchen-sink remix -- the combinations of instruments changes almost every four bars, and hardly ever repeats -- not exactly the best remix to start learning about production. But I'm happy about the results. And I'm going to take a break from remixing for now. Probably not for three years though. I should mention that this is a remix mostly from the introduction (0:19 to 1:23) of the original -- the acoustic guitar, harp (?), piano and voice parts. If there's any concern that this has too much new material and not enough of the original, let me know -- I'd be happy to give a breakdown of how each part is linked to the original. Cheers, -Colin PS An alternate (and rejected) title was "The Extremix" ... -------------------------------------------------------------- http://www.tzone.org/~llin/psf/packs2/FF8_minipsf.rar - 409 "The Extreme" (no effects) The mixing was a weak point here; lots of muddiness here, but I can somewhat understand why you went that route. Several of the parts were pretty thin, so adding some verb did thicken up the texture. Still, the FL Slayer-ish electric guitar, the piano, the bowed strings, and the snare drum all sounded pretty thin despite the effects. Except for the guitar, they're not terrible samples, but they do lack body. The synth guitar sequencing was very mechanical sounding as well, which always exacerbates the weak, unrealistic tone of the synth. Definitely some really crunchy stuff around the 5 minute mark; 5:07 sounded like some bad clipping/distortion. Arrangement wise, the concept is good overall. I thought there were some points where the piano would be the only major connection to the original, yet the other parts were burying it, but that could be tweaked. Still, I think this would have a ways to go to get the execution/production up to par. If you wanna keep at this (and I think you should), don't be afraid to wade into our ReMixing and Works forums. NO
  20. Original Decision: http://www.ocremix.org/forums/showthread.php?t=18441 Hey Larry. Here’s the resub and I hope you enjoy it. Cheers, -Derek- ----------------------------------------------------------------- http://tzone.org/~llin/psf/packs2/FF8_minipsf.rar - 103 "Blue Fields" Final Fantasy VIII Original Soundtrack - 101 "Liberi Fatali" Still not feeling the abrupt transition at 3:16; again, a pregnant pause would have worked a lot better than this quick gear change. Also, the second half should have been louder; it literally sounds like the same intensity of the more delicate first half, which is head-scratching. Without messing up the biggest volume moment of "Fithos Lusec Wecos Vinosec", you need to create a proper dynamic curve. The levels of the second half makes no sense compared to the first. The main issue last time though were the samples being used poorly in the first half, but that's been fixed the whole way through, and now everything sounds strong. Still put off by the conservative take on the first couple of minutes, but, as I said last time, it's eclipsed by the rest, and the overall package was strong. Raise the levels post-3:16 before this goes up, but otherwise, this is what y'all should have sent the first time around, and now it's showing off much more of its potential. TEAMWORK! YES (conditional)
  21. You fucking n00bs. Expert Village does awesome tongue-in-cheek help guides. (i.e. they're fake, and you guys have never heard of the channel)
  22. Awesome stuff, José! I know Dave has some ideas on doing more the current OCR color scheme so that the vids look more like the homepage's style. I like the color change techniques to keep the video interesting. I'd love to see the text says OCREMIX.ORG to further pimp the URL, and I think one of the annotations needs to be a credit for you doing the graphics. Dave has his own comments, which I egg him on about so he posts that soon. Thanks Chris for the help on the technical specs we need to use to properly take advantage of HQ!
  23. As far as automating video and embed codes, that's cool. I'd love to get educated on that. Audio quality is not a huge issue, because we can always put a disclaimer and/or encourage people to download the full quality version.
  24. I listen to more VGM than mainstream music, but VGM encompasses all genres. Video games are just a medium for music; VGM is not any particular style.
  25. The song names will eventually by synced up, so that'll be fine. We list tracks submitted and approved as individual OC ReMixes. Tracks on albums aren't necessarily OC ReMixes, and albums are their own entities.
×
×
  • Create New...