Vidilian
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Everything posted by Vidilian
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wip seiken densetsu 3 - meridian child - 'dirty looking mana'
Vidilian replied to anterroir's topic in Post Your Game ReMixes!
For some reason I don't really like the snare you're using. Would be good if you used a more "open" one beacause this one seems a bit stifled but thats just my preference i guess. Is a little harsh to say the endings bad imo. Could be better like with any ending, but it works I think. Can't really give any suggestions for that but maybe someone else will. I really liked this song btw. Good job so far -
finished Pokemon Mystery Dungeon - I don't want to say goodbye
Vidilian replied to Algamest's topic in Post Your Game ReMixes!
I'll try and help. At first I thought the sample quality of some of the intruments were't good enough but I'm pretty sure if you just mix and balance them properly that will make a big difference. Although when the strings are exposed by themselves they do sound kinda poor quality so try not to let that happen. Speaking of the strings, they're too dominant in the mix. Tone them down EQ and volume wise because they're just ment to be backing instruments the way you're using them. That will let the other instruments be much more clear. -
wip Fatal Fury Wild Ambition - Lost in Thought Rmix
Vidilian replied to Rukunetsu's topic in Post Your Game ReMixes!
I don't see much wrong with it arrangemnt wise so far except maybe extend it slightly with an original part but you probably already know that. You should work on the EQ aswell as I think the mix its still a little on the muddy side especially when the drums are playing. Nice song overall though. -
finished Jazz Yard (from Sonic 1 Spring Yard)
Vidilian replied to youber's topic in Post Your Game ReMixes!
I like it but its way too repetitive especially for a genre like jazz and you don't seem to have any orignal parts to it, in other words it seems more or less like a cover rather than a re-arrangement. So yeah, just add a bit more of your own ideas to it and don't just loop it so the arrangement is more interesting all the way through. Either way, you seem like you're done with this so my comments are probably pointless. -
Thanks for replies. Glad to know I'm on the right track with the humanising. Did everything that was said plus adjusted the EQ so its more subtle, added a bit to the percussion, gave the kick more thump, made the bass more interesting at the chorus and added about a minute to the song. Still need to add a couple more minutes to this.
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wip Yume Nikki - Under the 8-Bit House
Vidilian replied to ad.mixx's topic in Post Your Game ReMixes!
To up the kick you should EQ every other intrument thats playing as the kick is coming in so there not interfering with its important frequencies which tend to be around 50-100 hz or so. Don't remove too many frequencies from them, just the specific point where the kick is thumping the most. Also use compression and maybe double up the kick with another one. As long as you EQ things properly it won't matter that there seems like theres too much going on sometimes and I wouldn't say theres any point in this song where theres too much going on anyway. Thats just my opinion but you'll see once you start trying to EQ things. -
wip silent hill: sm - creeping distress (brainstorm mix)
Vidilian replied to BDA's topic in Post Your Game ReMixes!
For a trance song this is too short a wip at the moment for me to say much because it takes a while for this genre to build up and this cuts off before you can get it somewhere more interesting. So for now I'd say you should just extend this and see what you can do with the arrangement with another couple minutes added on. Other than that I'd say that the synth that comes in at the last 3rd is a little too loud compared to everything else. -
The way that worked for me was too click on the "online" link and then press the play button. Not sure how to download from the other link though. Unfortunately I couldn't provide any helpful feedback because what I heard seemed pretty solid to me so hopefully someone who knows more than me about this type of song can help him out.
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The kick drum is a bit too loud imo. Overall I think the delay or what ever effects your using on the instruments that comes in about a third of the way into the song is a bit too much and cause it dominate the whole song and make it hard to hear the melody when it comes in. Also the strings that come in for a short time at the end are too loud and also make it hard to hear the melody. But yeah its your first mix with FL so just to keep at it because the arrangement is good so far.
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wip Chop Chop Master Onion - Parappa
Vidilian replied to Anti-Syne's topic in Post Your Game ReMixes!
The main thing I can think of is too tighten up what you've done with the vocals. The effect makes sense for giving it them a robotic sound but at times it makes it hard to understand what the lyrics actually are. -
The problem for me isn't that the kick has too much "oomph", its just that it doesn't have much of a kick to it, at least thats what it seems like with the headphones I'm using. Overall the arrangement seems pretty varied and different to the original which is good but maybe expand a bit more on the ideas. For example with the bits with vinyl scratching and sound effects, I think more needs to be done to make thaos parts more interesting. Not sure what exactly though. Sorry for not being more helpful there.
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wip Megaman Battle Network Cybeast theme mix
Vidilian replied to Vidilian's topic in Post Your Game ReMixes!
After gaining some experience I've given this another go so it sucks less. Completely re-done the mixing, used some new sounds, changed the arrangement a bit and slowed the tempo. -
finished Lolo 3: The Eggerlander March
Vidilian replied to docnano's topic in Post Your Game ReMixes!
Wow the quality of the samples is rediculously good and you definitely know how to get the most out of them. I'd be surprised if this doesn't get posted. Good job. -
OCR02242 - Final Fantasy XIII "Blue Skies"
Vidilian replied to djpretzel's topic in ReMix Reviews & Comments
I'm glad someone tackled this soundtrack and with a (part) dubstep mix of all things. I hope to hear more remixes from this game and more from the genre aswell. The vocals are phenemenal. Really captured the beauty of the original's. -
The main issues I've got are that the kick drum is too loud and pretty much every synth your using seems too simple. You should try layering them with other synths and adding effects to them. Arrangement-wise, its a very unique take on the source, but maybe have one or two more instruments in some places to fill it out more.
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wip Decided to turn an OHC of mine into a remix.
Vidilian replied to Draconiator's topic in Post Your Game ReMixes!
Production is very solid. The kick drum could use more of a "kick" to it imo (if that makes any sense to you). You should try layering it with another kick drum maybe. But T=to be honest thats mostly just me being picky because I can't think anything else to say atm. Would like to hear where you go with this from here though. -
I've tried to work on humanising my sequencing with this track by doing pretty much all the tricks associated with it but at the same time trying to keep them subtle so things doesn't sound sloppy or weird. Feedback, especially about that, is greatly appreciated. Source: ReMix: https://sites.google.com/site/vspaine/wips/Rise up.mp3?attredirects=0&d=1
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wip From Robot to Mecha (Robo Arena - Level 1) [Finished!]
Vidilian replied to pixelwave's topic in Post Your Game ReMixes!
Yeah, so the lead is compressed everytime the beat comes in. I'm assuming that should make things sound better but as I said, I don't know much about it . -
finished A Moment - Rose Confession RMIX
Vidilian replied to Rukunetsu's topic in Post Your Game ReMixes!
Nice, chill song but the cut off of the piano loop at 0:10 is slightly off because you can hear the next note coming in. Also, the song gets pretty repetitive after a while. Would be cool if you took this idea further but thats up to you. -
wip From Robot to Mecha (Robo Arena - Level 1) [Finished!]
Vidilian replied to pixelwave's topic in Post Your Game ReMixes!
At 2:15 the drum line is hard to hear over the bid synth that comes in. You should make space for the drums by cutting frequencies in the synth that are interfering with what the kick and snare are doing. Also, theres a technique called compressor side chaining thats good for this type of music. Don't much about it personally but you should look into it because it will help to keep the beat clear in the mix. -
Link doesn't work .
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Everything in that post is my opinion hence the term "imo" that I used in the first sentence. Didn't think I'd have to use at the end of every sentence to get that across.
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Final Fantasy 13 is pretty underrated imo. Its got the best, most fluid battle system in the series and since gameplay is the most important thing to me in games, the shortcomings didn't even bother me because I enjoyed what the game did right so much. Up until 13, the thing most fans loved most about the series probably wasn't the gameplay. It was things like story, characters, exploration, etc. so people weren't prepared for how differnt the focus was for the game I guess. Also the soundtrack is pretty underrated. Hamauzu did an awesome job imo.
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mod-review Jewel of the Night(MM9 Jewel Man Remix)
Vidilian replied to eilios's topic in Post Your Game ReMixes!
The main thing that I don't quite like is how muffled the bass(?) sounds. Sounds you've got a filter or EQ'd a bit too much of the highs out of it maybe, so it sounds kinda lifeless. Don't mind bass that sounds filtered but this a bit too much imo. Other than that the drums could use some fills and percussion as they're too simple and repetive at the moment imo.