Vidilian
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Super chill stuff but I agree with the critique that the acoustic piano in the middle was slightly jarring when it shows up but, for me, it's either because of the type of piano you used and/or maybe its an octave too low. A smooth sounding electric piano or softer type of acoustic may have fit a bit better. Great arrangement from start to finish though.
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The reverb your using makes everything sound like they're a bit too much in the distance. Increasing the pre-delay on it should bring things more to the front while still keeping the sense of space. You may need tone down the reverb a little as well. Also, try and double track the rhythm guitar to see that helps them sound more substantial. Also, arrangement-wise, I'm struggling to pick out elements from the original, like the melody, in your remix for some reason. That may be because your changing things up so much or because I'm being dumb.
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I like the vibe of this and don't think it's too far from the original especially since it stays so true to it for the first half. The fact you mix it up in the second half is actually a positive imo, otherwise it would be too close to the original. Production-wise, the vinyl audio crackle effect works for me, but it could be turned downed a bit, especially when the flanger(?) effected instrument comes in at 1:30 and things get a bit cluttered.
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3. completed Zelda BotW: Vah Naboris Dungeon Remix
Vidilian replied to Vidilian's topic in Post Your Game ReMixes!
Thanks for review. I'll fill those slight gaps in the bass before i submit but will probably give it a go with the compression as it is since, as you said, that's the nature of the style I'm going for. -
Th Yeah, like you said, when the piano starts playing the chords at 1:29 is where the problem was prominent to me. You've toned down the reverb in the last version so that's helped with muddiness. Yes you should definitely separate the melody from the chords imo, because the chords need to be treated more like a backing instrument. Right now they are drowning out the melody too much. For the whole EQ thing, there's a trick called EQ sweeping that helps when your trying to clean up a sound. Here's a page that explains in the context of FL studio better than I could: https://howtomakeelectronicmusic.com/how-to-use-eq-sweeping/ The key is to try and cut frequencies from the instrument without compromising the sound of the instrument, if that makes sense.
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Sidechaining is when the signal from one track is used as a trigger for an effect on another track. So for sidechain compression in trance they have the signal from the kick trigger compression on the bass. That gives the pumping effect that trance is known where the bass dips out of the way of the kick whenever it plays and helps it cut through the mix more instead of competing with bass. The new kick your using is better so it may not necessarily need compression but now the snare in the new version is barely audible now compared to everything else so you should bring it back up. Also, experiment with the EQ of the intruments in the mid frequencies, like the piano, as they are muddying up the mix.
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Using compression on the kick is something you should look into to make it punchier. Also, look into sidechain compression as that's something that's done in that genre a lot and helps with making the kick cut through the mix. Here's a video that shows how to use sidechains in FL studio (I don't use FL studio so don't know how helpful this actually is):
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1. work-in-progress Streets of Rage - Groovin' the City Back
Vidilian replied to MCRenge's topic in Post Your Game ReMixes!
Feels like the bass that comes in at 30 secs is panned a bit to the left. You should centre that instrument in particular as it throws of the balance of the mix if its not. The electric piano at 1:43 seems like it's a bit too loud for a backing instrument so its cluttering things up more than it needs to. The performance of the drums seems a bit too rough at around the 4 minute mark and there's things are about the sequencing in general that could be improved but I'm not great at that myself so can't be more specific. This is great for a first mix though imo. -
3. completed Zelda BotW: Vah Naboris Dungeon Remix
Vidilian replied to Vidilian's topic in Post Your Game ReMixes!
Update. There's now a normal bass line after the first 8 bars, variation in the repeated phrases and adjusted the overly dissonant notes in the backing synth. Also thickened up the snare a bit. Switched to review. -
I looked up how LMMS works and it's similar to what I'm used to. You should use the FX mixer for your reverb instead of putting one on all your tracks seperately. Send the signal of the tracks that need reverb to an FX channel that has the reverb on it. That should let you then eq the reverb FX channel so that the reverb is cleaner for all the tracks you're sending to it. Probably not explaining that well but hopefully you understand.
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Reverb is also tends to be a thing you need to clean up with EQ, just like the instruments themselves. I'm not to familiar with how LMMS works or how you implemented the reverb on the tracks, but if there's a way for you to tweak the frequencies of the reverb (removing some low end, etc) the you should look into that too. Overall, you've definitely improved the EQ for the instruments from what I remember last time though. Keep it up
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One thing that I recommend, if you're not doing already, is importing a well mixed song that's roughly similar to what you want yours to sound like and using it as a bit of a reference when mixing. It'll help you gauge certain things about your mix, especially as a beginner. It'll also help with the issue you mention about the mix sounding vastly different on different speakers. You can use the reference track to let you know roughly how your song should sound when going between different devices.
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3. completed Zelda BotW: Vah Naboris Dungeon Remix
Vidilian replied to Vidilian's topic in Post Your Game ReMixes!
Thanks for the review. The bass playing at the start of a phrase and then not playing again until the start of next phrase is actually on purpose. Its something I've heard in some weird Trap songs. My song isn't necessarily Trap so maybe that's why it doesn't work in this context. It's a simple fix to add more notes to the bass line so that's no problem. I'm glad to hear the production is solid though. -
Can't offer anything too helpful about the mix except that maybe the rhythm guitar at 0:10 should be double-tracked instead of just a single track that's panned towards the right, which is what it sounds like to me a the moment. That or just move the single track a bit more to the centre. At the moment it sounds a bit weird on headphones especially when the song is more empty at the beginning and end where there aren't other instruments counterbalancing the panning. Good job though. Hope to hear a new version.
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3. completed Zelda BotW: Vah Naboris Dungeon Remix
Vidilian replied to Vidilian's topic in Post Your Game ReMixes!
Update. Reduced the reverb a bit and made other slight tweaks. I debated whether the song might need a hi-hat pattern but decided against it to keep the vibe nearer to the originals. Switched to review. -
4. submitted Chrono Trigger - Main theme (Rock remix)
Vidilian replied to StormSkuggan's topic in Post Your Game ReMixes!
The heavily distorted organ(?), that sounds like a rhythm guitar, has got some sort of modulation that's causing it to pan from left to right. It sounds a bit jarring on my headphones. Maybe keep it stable in the centre or reduce that effect. Also, the song might benefit from a more open reverb.