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Eino Keskitalo

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Everything posted by Eino Keskitalo

  1. Yeah, plz add Renoise. It does pop up every now and then in the posted ReMixes' submission notes, there might be quite a few people.
  2. I'm digging the non-live version too. The atmosphere created by the various violin parts is quite excellent. The drums sound a bit basic, I feel a lot more care could've gone into them, both in mixing and sequencing. The snare especially seems to stick out of the mix as rather plain and unprocessed (and a bit loud). I like how it gets layered with another sample around 2:50 though & filtered later on. I'm wishing the percussion track was subtler, since the repetition is quite noticeable while the drums stick out of the mix hogging a bit too much of the attention. The violin is of course the highlight and I'm enjoying it very much. The lengthy structure is holding my attention quite well. I'd say the "cut and rewind" at 3:22-3:26 wasn't working 100% for me, there was some feeling of repetition rather than pure tension building. Even with that, I'm pretty much kept into the song all the way through. Both versions have their merits; the studio version is the cleaner more accurate take - in the live version I'm a fan of the wilder industrial sounds from the electric violin.
  3. I dig the violin sound & approach on electric violin, definitely. Yeah, it does sound out of tune. The drums, while quite fast and energetic in that way, kind of sit in the center, kind of dry and plain and lack punch. I do like the relentless feel of the fast drum patterns & the fast playing. The arrangement feels a bit repetitive, maybe in part because the violin is constantly playing throughout. I thought it looped at 1:08, though happily this was not the case. I do like the variations, and for instance the doubling in the higher octave sounds very nice.
  4. *sigh* more work.. grumble.. when you ask for a mod review, you might get what you asked for! Seriously, thank you! I've worked on the drums a bit and I do feel it's for the better, I didn't change the overall tone too much but did some sample changes/layering and EQ'ing to make it less high frequency-ey. Structure-wise I added a little coda to give it a bit more length since it does feel like it runs a little short. I just haven't been able to extend it without problems. I still need to see what fun stuff I can do about the expressiveness of the leads. There's no synth parameters per se to tweak, since it's technically all sample-based tracker instruments, but certainly there's a lot that can be done. I'm experimenting with this (and also still less jumpy contour for the melody in that part). It works quite well, it's certainly smoother, but also the jumpy and less predictable melody seems more exciting, having kind of an uncautious and untimid quality if that makes sense.
  5. Woohoo! I'm excited for a Dj Mokram track Meanwhile, I'll try to tackle the ambitious plan I had for me and Mr. McGee's track..
  6. Nitpick: It's not the Gamecube version, but 3DS version (Animal Crossing: New Leaf). I have the DS version, the music is really nice there. And here too, it seems.
  7. Happy birthday! Thank you for running MnP!

    1. HoboKa

      HoboKa

      NP evktalo MnP is fun to run - and thanks :D

  8. Trolls comes up a lot in the Talkback it seems. In the name of PC ReMix, I declare the album project has to happen.
  9. There's too many good ones to mention... ! Here's a bunch of the most impactful OCRs for me: infinite natalie, Wicked n' Floating, Halls of Abandonment. I don't know if these are suitable for your show. Just be sure to include some Shnabubula and AeroZ. As for shameless self-promotion, here's a track by me and Jorito from last autumn's Shovel Knight ReMix competition on the OCR forums. We just put the finishing touches on it, submitted it to OCR for evaluation (so not on the site yet, hope it goes well in the evaluation) and put it out on Youtube and Soundcloud. It was nice to get nods of approval from the original composers on Twitter. (: Links: Youtube , MP3, lossless FLAC The station is certainly playing some nice VGM right now.
  10. Aww yeah. This could be nice to find e.g. OCR-relevant net radio shows, streams, album and game releases and stuff like that there to check out.
  11. I freaking LOVE the variety of tones you wring out of that electric violin. Industrial noises and everything, very metroid-y. I like the backing track too, kind of a cool dark 90s vibe, which I grew up on pretty much. What a cool unexpected piece.
  12. Excellent addition, I'll be using the calendar for sure!
  13. Thank you Timaeus! (:

  14. I'm really swamped & have very little music time.. I can't deliver an update for this deadline (I have been working a bit but I don't have anything to show). I'll try to make something happen as soon as I'm able to.
  15. Upcoming birthday, so I got the game, hoping to get full four players with no-one knowing what the hell they're doing. I guess I should check it out first though to set it up, controllers & everything. I grabbed the OST too, and it's really solid, evokes the 80s/90s anime mecha battle feel very well, I imagine it very much adds to the game.
  16. Stuff is really piling up for me, and I have very little music time right now.. so I probably won't have an update for the check-in date.
  17. For me it often happens that even if I'm sick of it when writing it, it might sound passable, or at least inspiring at a later time. I try to save everything I make (and with sensible file names, too).
  18. I really like seeing this sort of special event stuff happen so gogogogo!
  19. Looking forward to this, especially as an enabler of many good things to come.
  20. Ahhh, that game, this tune! Nice beat-ification as far as I can tell from a quick listen!
  21. Congrats on the release! Grattis! I'm expecting the game would be very frantic, based on the music. There are some nice themes recurring throughout the OST it sounds like.
  22. One minute? Did you check the newest version in a later post or the first one in the first post?
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