Jump to content

timaeus222

Members
  • Posts

    6,121
  • Joined

  • Last visited

  • Days Won

    47

Everything posted by timaeus222

  1. This sounds great! You should do more of this.
  2. Strange, I just saved it in Windows Notepad and could reopen it with no issues. o.o;
  3. I was going to do that but I didn't think I would have the time. Maybe if we teamed up on it?
  4. I added the uncertainty bit because for a test file, the size was not the same, but the size on disk was the same (though that's what matters IIRC).
  5. Another way to say it is to think of a graph made by tracking a single particle that oscillates up and down, always at the exact same height as the current position of the wave's tracing. i.e. the particle's oscillation correlates with the generation of the wave. The photoshop example is also a good one of WAV file generation. If this doesn't quite click, then try rendering one WAV with normal audio, and one WAV of just silence of the same exact length. It'll be the same exact file size, plus or minus a few bytes.
  6. I actually understood that since I took Computer Science. #nerd In short, the DAW reads everything that you want to render, even if it's muted, and rejects what is muted, making it take longer to render but still give the same final result, as long as the muted stuff doesn't end up lengthening the song/piece.
  7. Ironically, "Free" isn't free? xD Sounds great! My only concern is that the treble is just a little bright with the hi hats.
  8. Not to mention that this was from 2007 with no updates *coughcough*
  9. Yes, it's sparse in the textures. There's not much of a midrange that I can hear, so the remix sounds empty.
  10. Heard the album yesterday, and I have to say, there's not one bad track! Every single one has the polish, even the really old ones!
  11. Does anyone know of a soundpack of just diverse Flexitone samples? I'm writing a song inspired by Dragon Ball, which extensively uses it.
  12. Gosh, Dave, maybe this should have been called Tush Hour
  13. Pretty polished remix. I wish the mixing was a little less flooded at times, but that aside, the arrangement was great too. Nice interspersing of genres. =)
  14. I would have liked the treble to be a bit less abrasive, but otherwise, great, fun, and well-developed arrangement.
  15. I'm waiting for the listening party to hear the whole album, but I really love the art! Literally some of the best art I've ever seen! <3
  16. Try thinking harder for an original title. I never do "Source Tune Name (Artist Name Remix)" these days. Also, check to see how much of the source tune you used. Should generally be over 50% of the track length or so. The remix itself sounds sparse. The majority of it is sound effects, drums, and progressive elements. 2:10 really needs more elements. On something like an iPad, with little bass, you'd be hearing almost silence. Overall, there's not much development going on quickly enough.
  17. Great job! I'm not much of a fan of dance music that uses a structure similar to this, but I think this progressed well and I actually didn't feel the need to skip forward.
  18. I only leave those in if there aren't many. Otherwise when I'm done, I try to delete anything I know I won't use. I do know that if a soundfont makes a project file take too long to render, muting it won't help. By the way, you could just try it yourself and see what happens.
  19. It depends a little on what tempo you're in, but if you just focus on the tone quality, generally these types of drums are strong (though I may have missed some): - impacts - slams - other "cinematic" drums - particular, well-compressed kicks and snares (yeah... the compression is the hard part to describe unless you've actually heard its effects. Thwap, snap, click, punch, etc. are all jargon) With regards to reverb, I start off with minimal amounts to just fill the void space on the headphones. Since actual rooms obviously are realistic and not so obviously have natural reverberations, and headphones kinda don't, headphones have built in reverb responses (or at least the ones I've used), and having the minimal amount satisfies that response, hopefully without sounding like it's too much. For a long time, that's all I've been doing, but occasionally I have done more ambient settings, like with vibraslaps, claves, and sleigh bells, so it's not wrong. Sometimes people think that if you have drums, they have to be noticeable or "active enough", but that really depends on the context. For example, I barely did any "active" drums here; it's just a lot of rather diverse layers with very simple sequencing on each layer. So, just think about how active you want the drums, and try writing to reflect that. The production can wait if you want.
  20. Sounds a little like freeform jazz or something. Think about what each section/time stamp of the song is meant to sound like, and write the drums to reflect the mood from their rhythm and busy-ness/complexity.
  21. Or, maybe it's on porpoise <_> Bomb-omb-omb-omb-omb-omb-omb-omb-omb-omb-omb
×
×
  • Create New...