-
Posts
1,264 -
Joined
-
Last visited
-
Days Won
8
Content Type
Profiles
Forums
8Tracks
Events
Blogs
Everything posted by jnWake
-
wip Final Fantasy VI - "Coin Song" & "Edgar and Sabin's Theme"
jnWake replied to jnWake's topic in Post Your Game ReMixes!
Mega extreme bump! I reworked this again (hopefully for the last time) with better samples than the last version. I haven't uploaded it to Soundcloud in case I make small adjustments but I uploaded it to YouTube: Hope you like it! -
Can you even avoid those? I believe they attack you when you pass next to them.
-
Yeah, this sounds very interesting. Maybe, to make it a bit different from GMRB or SZRC you could allow more than just zones and robot master themes.
-
I remembered other weird stuff I do when playing RPGs. I can't sell old weapons or items. I need to have every item all the time, I even buy weapons I know that I won't use just because I want to have them on my inventory. Games with limited inventories destroy me... This paid off in one FF though where you needed to use old weapons against one boss! My weirdest habit is that I dislike having items in numbers that aren't multiples of 5. So, if I have 2 antidotes, I usually go and buy 3 more to have 5.
-
On RPGs that have visible enemies (like, not random battles) I have to kill every enemy on the screen, always. I usually end a bit overleveled because of that When I was younger I also had the habit of getting every single coin in Mario games. Like, in Mario 64 I wanted to have all the coins in all the levels, even if you only needed 100 for the star. Later games have made coins less important so I don't do that anymore...
-
OCR Mascots: Class of Spring 2013 - Voting Closed
jnWake replied to Liontamer's topic in General Discussion
1. Amaterasu 2. Skull Kid 3. Scorpion -
Man it has always been my dream to make songs that may not get credit! I'll send you some stuff soon
-
Nintendo Not Holding Regular Conference at E3 This Year
jnWake replied to The Damned's topic in General Discussion
I don't think it's a bad decision by them, but there has been a lot of angry people about it I never watch the conferences, just wait for the megatons, so for me it's the same (and could even be better, getting news more frequently!). -
I'm the complete opposite! Probably the only guy that took like 40 hours to finish The Last Story I do enjoy speedruns though but I've never tried one. Closest I've been is Mario Kart: Double Dash!, where I had some decent times, but still a couple of seconds off the WRs.
-
Maverick Hunter: Mega Man's FPS almost-reboot
jnWake replied to DarkeSword's topic in General Discussion
A shame it got cancelled... Even though I'd prefer something that looked closer to the SNES games (especially Mega Man's design). Also, no X Buster? That'd have been a very bad call. -
What exactly is the most important thing to have? Like, RAM, CPU, what? I use many Kontakt libraries in my songs. I also record quite a bit, both MIDI and audio...
-
This is cool! You should try to shorten that silence at the intro Does the intro have any relation with the song by the way (all the section 'til :30)? At 0:57 it'd make more sense to have the piano make a faster trill. The current one sounds odd because it is too slow. Is the fade at 1:04 done using velocities or with the volume fader? I feel it sounds slightly fake... At 1:47 aren't there some timing issues between the piano and horns? The piano section at 2:09 is very cool, gives a nice feeling. The crescendo afterwards is also nice. The section at 2:33 is good, but a little muddy. I feel you should lower the piano volume there, since it's mostly doing ornaments and filler stuff. The instruments that are playing the melody are drowned by the strings and piano. Nice use of the orchestra at 3:03! I like the progressions you used to return to the main theme. I'm not sure but aren't there some timing issues in the following sections too? The piano seems a bit off a few times. Section at 3:50 is cool, nice ending! Overall, the arrangement is very good. I'm not a classical musical expert but I feel the arrangement nails the feel. There are some slight issues with timing and the "realness" of the piano though. Also, some of the more crowded sections are a bit muddy, maybe you can play with panning there to free some space for the main melodies.
-
I take a different approach apparently. I usually sit down on my keyboards and improvise... and that's how my songs are born! If I'm on a good day I can write a complete song in one go (for example, I'm quite sure I wrote this remix in one go after I learned the notes of the two sources). Of course, I only "write" the piano part that way and then I start imagining the rest of the instruments when I start writing on my DAW. On days that aren't as good I just try write as much as my inspiration lets me and then continue improvising another day until the song is finished. After that, I write the parts one at a time in my DAW but leave most of the mixing until the end.
-
The Spark Mandrill is ridiculous haha, how does he do that.
-
wip Super Mario 64 - File Select (Ethnic/Synthpop)
jnWake replied to Emunator's topic in Post Your Game ReMixes!
I like how this sounds, keeps the feeling of the original nicely. The pad thing you're using bothers me, since it feels like it's off-tempo (I guess it has a slow attack). This is very noticeable at 0:31 where the pad takes a little bit to change to the new chord and it sounds bad. This actually happens for most of the song, but is less noticeable when you have more instruments (1:13 sounds a bit bad because of this too). It may also be a bit conservative, but I think it's fine! Nice work -
Oh ok, I may try it sometime then. Any deadlines for WIPs?