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jnWake

Judges ⚖️
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Everything posted by jnWake

  1. It has sequel potential. A true sequel I mean, not Paper Mario or the other games. They are fun but I want something that is more of a classic RPG.
  2. Lol I was expecting the same thing. The questions asked are interesting though
  3. The beggining is quite pretty, I like the samples you used. I don't think the source appears before the 1:30 mark, right? Anyway, when the source appears I notice that some chords drag on a bit. For example, when doing the traditional B-A-F melody, you use the same chord for 3 bars. Maybe using it for 2 bars and then changing to a lower chord would sound better. At the 2:05 mark, you could try adding something new. Maybe make the bass change the rhytm a bit, otherwise it doesn't feel that the song is changing. Overall, I think this song is very pretty sounding, but you could use more variation. Magellanic suggested more dynamic changes, and I think that's what this song needs to be even better. P.D. Your other remixes are nice too. I love your "ambient" take on the Majora classics!
  4. Interesting take on the song! A few comments: - The snare is quite high-pitched, it doesn't sound powerful at all. - The lead at the beggining is quite tiring. You could try switching it with another lead in some passages (tbh the sound of this lead irks me a bit, but I guess it's part of this style). - Talking about overhaul, the section beggining at 3:50 could be changed a lot. This type of effect has been used quite a bit on the song already, so you could try introducing a different type of sample. Maybe even a regular piano sound? - Section beggining at 4:25 is quite cool, specially since that lead isn't the center of the song there! I don't like fade-outs though I think you could use more variety in the leads/samples and this could become an amazing song! So far it's good but a bit tiring.
  5. I don't know much about this style of music but I have a few comments: - The "heavy" section starting at 1:00 (app.) feels a bit repetitive, since we've heard the low-life sound quite a bit, and there's nothing really interesting there. It becomes really cool when the lead kicks in though. - The snare... I feel like it doesn't fit. It is too soft. You need a "harsher" snare for this song imo. - The change to a faster pace is quite cool, but like someone said, it feels a bit repetitive. Overall, I think this is quite a nice song. I'd mainly work on the repetitiveness and on the snare.
  6. I didn't think Earthbound was sad at all, but the final battle is kind of overwhelming. (SPOILERS) The Prayer mechanic and all that stuff was amazing. It's one of the best final battles I can think of. It clearly inspired Mother 3's one, with the fact that you had to beat it without even attacking your enemy.
  7. I'll Goron is nice. Hard source to ReMix.
  8. I don't think I've cried but there have been some sad moments: Mother 3 (SPOILERS): - Hinawa's death so early in the game, plus Flint's reaction... Sad moment. - The last battle of the game is sad too. Some of the messages that appear during the battle are depressing, like when Lucas can't hit Claus, the flashback with the babies, Flint almost dying and finally Claus commiting suicide... I find it sadder when I remember it than when I actually played though, not sure why.
  9. The first part is indeed a bit cover-ish, but it works nicely. I think the guitar sounds too dry though, maybe add a bit of delay or reverb? If you want to avoid the "cover-ness", you could try adding more little stuff to the piano lines. More fills and little alterations to the original melody. I like the introduction of the bass (it sounds like a song from Yoshi's Island lol). I feel the piano is a bit too quiet on this section though. The ending doesn't convince me much. Bass just disappears and the fade out in the drums is a bit odd. Maybe you could keep the bass and start upping the piano's volume slowly, because it is too quiet at the end.
  10. Part 3 is here: http://web.archive.org/web/20100728080540/http://www.zirconstudios.com/tutorial3.php . And Part 4 too: http://web.archive.org/web/20080731175104/http://www.zirconstudios.com/tutorial4.php . Part 5 is ded.
  11. Judging by your first posts, the project will have like 5/6 CDs though. I just hope the number of tracks doesn't make this project unfinishable
  12. I see the novice-expert relationship as someone that can give you tips in different areas. For example, I think I'm good enough at arranging and composing (though I'm always open for advice!), but I'd really really benefit from having someone help me with the production, since I don't know many tricks and there's probably many tools and stuff that I don't even know they exist.
  13. No problem, I wasn't even sure I actually sent the PM, but I hope I did
  14. I (think) I sent a PM to Emunator regarding a concept idea I had for the Legend of Hyrule track. Sadly, I got no response. Is the track taken?
  15. I also want to be in as novice. I think my earlier post didn't state that clearly
  16. I hope the project gets accepted, though the huge number of planned tracks may play against our favor.
  17. I thought forum discussions couldn't be more worthless... Anyway, I hope the revealing of new characters starts soon, it's one of the most interesting parts of the game after all.
  18. This is a cool idea... Novices are excited, so I hope Stars participate too!
  19. Brawl's single player is very cool imo. Some of the stages were pretty cool, it had amazing boss battles, cool cutscenes and was quite challenging... I hope the next Smash Bros. has something similar, but better!
  20. I didn't finish that far from the 5th place then!
  21. I've seen some forums hosted on a site called userboards.net, and I believe it's free.
  22. I think some type of free forum would work better than wikispaces, but it's your call
  23. There are velocity changes in the piano track, but maybe I should make them harsher. This is like my first try at humanizing, so I don't take that many risks! I'll do some timing changes, it's hard to not make it sound like if someone was terrible at playing piano. I'm not sure what you mean with the conductor thing, but I'll look more into the dynamics, since I didn't work that much on them, except for some sections (like when the contrabass plays the main melody). Also, I've only put this track for mod review twice, so it's not like I'm asking for mod reviews all the time. I'm not sure what you mean by swells and have not worked with volume automation, but I'll read about it The cutoff at 2:29 is something I'll work in. I guess I'll begin the fade out earlier. Thanks for the feedback! EDIT: Moving back to WIP for a while. Trying to spice the mix up.
  24. This is much better than the last version! - I'm still not that fond of the strings of the intro, but I guess it's just me (I'd try with pizzicato though, just to see how it sounds). - The first section with the "horn" works nice as a buildup and I love when the pad takes over, it creates a beautiful mood. I think the flute doesn't get overpowered, but maybe a different flute sound could be used, more like a pan flute. I get that kind of feeling from the arrangement. - I like the mixing in the calm section that comes afterwards. - I kind of miss the pad in the repetition of the main theme... - Regarding the bass sound. I have no problem with it, but maybe you could try a fretless bass? It usually fits with songs like this one. Overall, pretty good. I like the forest-ish mood and I think you did a great job with the mixing.
  25. Final version updated: http://soundcloud.com/jnwake/royal-coin Moving again to Mod Review. I did some changes to the piano, velocity stuff and changed the melodies a bit in the second repeat of the Figaro Castle Theme. EDIT: I wonder if this is ready for submission?
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