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Everything posted by thebitterroost

  1. Really dig this! Relaxing and energetic at the same time. I don't think the guitars are too far up, and your bass and drum levels sound fine. I think you can definitely trust your ears. Also dig the detail put into your drum programming. Most folks don't seem to bother with having syncopated/dynamic fills and such, but you've got a really good command of them. Just watch out for the "third arm" effect, where some of the hi hat work overlaps with fills and whatnot. And you can trust your eyes, too, for that matter! I'm a bit taken aback by the effort put into the accompanying video, since I'd have nowhere near that level of drive. Also never played this one, only the Goonies II, which, by looking at your video, looks like it was an inferior game. Definitely gonna check it out. Kudos! Looking forward to more
  2. Dang, sounds like xenomorph diarrhea. This does sound neat, especially since the Turbografx just never really got any momentum over here in the states (not sure about how it fared for the rest of the globe) despite being pretty huge in Japan. Everyone I knew growing up only either had a Sega or Nintendo console, and I only ever got to play one at a Sears store display or something.
  3. Solid stuff man! Quite catchy. Upon reading "industrial dance metal," I was reminded of Disharmonia Mundi. Hadn't thought about that band in ages. Small production note: you have some double triggers at 1:32, should be easy to snip out.
  4. This piece was really fun to listen to. Super genuine recording, skilled yet folksy with warts and all. The piece choice for this instrumentation was spot on, though I would've probably never thought of it. Arrangement was great, too, making the track sound like a vaudeville score or something. Looking forward to more!
  5. One almost surefire way to avoid this guilty feeling you're having would be to reach out to the composer(s) directly (not the game company). There's no guarantee you'll get a response, but if they think it's fine, I'd think that would be pretty authoritative. And yeah, it is a game of weighing risk. But on the bright side, the most likely consequence is just to be told to stop, and these things have a pretty large track record! Starting with sites like VGmix and Dwelling of Duels, people on the internet have been sharing covers and remixes of game music for 15+ years. I've personally yet to hear about anyone getting hit with a C&D, much less actually getting sued for damages. Another final step could be to submit your covers through a publisher like Distrokid, which will direct any royalties made by your cover to the owners (I included a screen grab from that section of their submission page). Actual fan-made games, on the other hand, haven't been as lucky. Though, again, even notable ones like Chrono Trigger Crimson Echoes and Another Metroid 2 Remake have only ever been slapped with C&D letters. So even the ever-protective Nintendo seems to be hesitant to actually pursue pressing charges.
  6. Unfortunately, we humans are hard-wired for deep-seated tribalism, even over the tiniest shit. (One of my favorite podcasts has an episode on the topic, well worth a listen: The keyword there is "good," where someone cites a subjective element as objective (aka: the "No True Scotsman" fallacy). You'll always encounter self-important types that will lean heavily on this to try to assert their opinions as somehow more valid than another's. C'est la vie. There is some validity in someone pushing back on someone else who uses their nostalgia to all-out lionize something while dismissing all else (vinyl, anyone?), but doing it that on a general basis relies on ignoring context. A reasonable person wouldn't look at cave paintings next to DaVinci portraits and say "those cave dudes were talentless hacks, amirite?", or look at a Mac Classic and say "this is the best computer ever made." Those things are items of their era, and best viewed in that light. So for OoT, it arguably really *was* one of the best games of its era, because comparing it to most 3D adventure titles that existed around its release, it was larger, flashier, smoother, and so forth. Extending that comparison infinitely into the future is a fool's errand for those lionizing it, and a strawman for those dissing it. Also, SoE was indeed great, and @JohnStacy should definitely play Cuphead if not to just enjoy the art and animation, which are top-notch. (It's got an easy mode, too )
  7. This really is the symptom of the universe in the digital era with regard to just about any artistic medium. Since you are not selling your remixes, I wouldn't consider it a problem. At best, you're even potentially helping the copyright owners by giving fanfare to one of their properties, increasing the chance that a viewer/listener may check it out who otherwise wouldn't have. IP owners still have the right to claim infringement outside of fair use, but many don't bother because of a combination of effort and bad PR. When you make money off of it, that's a different story, but is still super common. As an example: There's a plethora of Etsy artists who sell stuff that is slathered with 3rd party IP with no end in sight. So what's the deal there? The DMCA specifies that only the original copyright holder can submit an application to remove their copyrighted material, which makes it an endless task of swatting at flies while also potentially suffering some bad PR in the process. So, while the occasional sellers get hit with a cease & desist, it rarely goes beyond that.
  8. I'll second this. Not only because a Reaper license is very cheap, but because it is much more flexible than many older DAWs. The company provides a thorough set of video tutorials via its website/youtube, and once you've gotten the hang of it, its layout and command structure can be molded to emulate many others'.
  9. ^Aaaand confirmed. Thanks guys. Could've sworn I had checked there before, but must've been operating in sleep deprivation mode.
  10. Proof positive: Legacy of the Wizard, Ultima Exodus
  11. Would be fun to do as it's an obvious 8-bit metal/rock tune, but I don't think I'm a good enough lead guitar player to do justice to that solo part I'll wait and see what psyco does with it.
  12. Good call! There's a number of other NES games with great music that haven't had any remixes yet. I'm thinking about a few tunes from 8 Eyes, myself.
  13. Can’t say I blame him or the writers, either. The Deadpool movies made bank, so there’s no reason to think that well’s gone dry.
  14. I might wind up feeling like an idiot for asking this, but where do I add/edit a forum signature? I wanted to add a sig advertising my willingness to record some live drums for folks if they wanted them, and hit a roadblock. I searched this forum and found some references to a user cp area, but I can't find that specifically. In most other forums, there's a text field for it the "edit profile" area, but not in this one. Also couldn't find it under account settings. Thanks in advance to the kind soul who can help
  15. Don't worry, you're not alone there. I'll go a couple steps further and would extend that statement to just about everything Ryan Reynolds has ever been in (*prepares flame shield*). I just don't find the dude very funny. This role just seems like a way for him to try to take the Deadpool persona and milk it for the audience he couldn't reach in the box office with those R ratings.
  16. In what seems to be a misunderstanding of the usual OCR process, I already e-mailed this in (derp). But let's pretend I didn't! This is a somewhat doomy/sludgy metal take on this tune. I'm pretty happy with it all in all. Feel free to feedback away! Original: My hot take on it:
  17. Thanks for the clarifications, guys! I read the "What is evaluation and when do I use it?" thread, but didn't get the notion that it had any effect on the actual judging process, time-wise or qualitative. I was also thrown off a bit by the "When you're ready to submit a remix to OC ReMix, but you're not sure if the remix fits the site's submission standards" qualifier. That made me think I was better off skipping the workshop arena, since I was confident in the quality of my work. Not trying to sound cocky or anything , it's just that I've recorded/mixed bands on a semi-professional basis for several years at this point and feel comfortable with that take. I guess I interpreted the purpose of the workshop to be more about soliciting help/feedback from the community at large. Anyway, with that in mind, I suppose I'll hit up the workshop with the track I recently submitted. I definitely appreciate the level of work you guys put into that process, and to reiterate, I don't envy you for that. I hope you all can find a way to lighten that load, and apologies in advance for adding to it!
  18. Hi everyone. I'm a newb here, but hopefully that won't detract too much from an idea as to how to potentially improve the speed of track judgment/posting without sacrificing quality. I searched for a thread that was about this topic, but only saw it addressed as a sort of sub-topic in this thread. Hopefully not beating a dead horse here. Anyway, I have an idea that may be useful for both the community and especially the judges, who seem to have a rather large workload to deal with. Considering how much they type out for each review, and how much time it takes for me to even compose a post like this one, it's not a task I envy. Given that the purpose of the judging system is primarily to set a minimum bar of quality, I feel like a large part of this task could be distributed to a larger part of the community. My idea is a two-stage approach, with the initial stage being something along these lines: Create a user category of "sub-judges" (or whatever title would work) comprised of volunteers whose basic judging credentials are based on having some number (1-4?) of already accepted remixes. Create a standard judging form that resembles the checklist from this forum to reduce the level of time commitment from sub-judges (with space for freeform commentary at the end). The aggregate of the forms can show a succinct basis of the reasons for the ultimate binary result of yes or no. The results of these sub-judgments could be used as either a simple reference for the actual judges, or could be used to automatically reject remixes where the ratio of "yes" votes falls below a certain percentage (say, 20-30% or so?) with a minimum of number of sub-judgment submissions (I dunno, 10? 20?). Hopefully the end result of a system like this would be to reduce the workload of the judges while keeping things fair and transparent. I know this isn't a perfect solution by any means, and would create some extra work for the site designers/admin to create this little system, but hopefully not too much. Thoughts?
  19. ...? Had to laugh at that some. I hope they've gone the Double Dragon Neon route and doubled down on as many of the ridiculous aspects of the game as possible.
  20. Firewind... haven't thought about them in a while. Wish that Gus G didn't have to bail on Dream Evil to make it happen. I can agree with this. I really like early power metal (Helloween, Blind Guardian, Crimson Glory, etc), but like it less and less as time goes on, basically for this reason. Way too much time-correcting, sample-replacing, and all the other flavors of studio magic that create this over-polished and rather generic sound. Basically, most Euro-PM. Seen several bands who also couldn't really recreate their records' wankmanship live. Dragonforce / Sonata Arctica, anyone? I've really been into the whole nwothm thing instead. A lot more of a stripped down / live / old school feel to it. Maybe not considered full on power metal, but usually riding that side of the fence between it and classic metal like Maiden and Priest. Or basically anything from this dude's youtube channel:
  21. I really dig this. Though it's not a staple of my musical diet, I enjoy me some atmospheric/droney metal. Very cool to see Disasterpiece respond and talk about listening to bands like Isis for his inspiration, which kinda brings things full circle.