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DarkeSword   Administrators 🎮

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Everything posted by DarkeSword

  1. Yes, you can. And you know, if you really want to use automation clips, just change the curve to a stairs curve. Hooray for step functions.
  2. Finally got my 360 hooked up to LIVE. Gamertag is shariqansari. I have Street Fighter IV, but really, I'd love it if there were any Battle Fantasia players out there to have a match with.
  3. It's common sense to provide a link when advertising a website.
  4. I never understood why people think like this. It's okay to talk about the guy. Nobody really cares if you do.
  5. The Friends feature adds more granulization to your privacy settings.
  6. For refunds please contact either Microsoft's or Sony's customer service. I'm sure they can help you out.
  7. Yeah just a few.
  8. Don't double post, and don't use chatspeak on the forums. Also, phrasing your request as "post some better ones" isn't going to get you anything. Try asking for remixes without insulting the ones that are already on here.
  9. Nice work, Mr. Pretzel. In addition, I want to point out that there are some new features available in vB 3.8 that you will undoubtedly discover, and that some folks will undoubtedly complain about. I'd ask that people please peruse their User Control Panel and look at what's new and what kind of options you can change. For example, you can now send people friend requests, similar to Facebook and MySpace. It's a fairly harmless feature and there's no point in disabling it, but be aware that email notifications for friend requests are automatically enabled. You can easily change this in your User CP! Make sure you poke around and look at all the options available to you before thinking about posting a nasty complaint.
  10. Mr. Pretzel. Nice work. :)

  11. Difference there is that SF2HDR's music was all derivative works of music already owned by Capcom in a game being released by Capcom. To get OC ReMixes on GH/RB, you'd have to run around to all the respective owners of the original works and pay the licensing/clear the copyright issues. Chances are it'll never happen.
  12. I like it! What is the purpose of the id number in the URL though? Any chance URLs will eventually be something like ocremix.org/artist/darkesword?
  13. Yeah, real hysterical. Quit being an ass. This thread is done.
  14. I have them on my computer at home. If you hit me up any time after 6PM EST I can send them to you.
  15. Unfortunately the only person they could get to play me in the OCR movie would be Kal Penn. Because he's like the only Indian actor in Hollywood.
  16. Been waiting for this for a while.
  17. Duke Nukem. THE ORIGINAL Duke Nukem. None of this 3D shit.
  18. If you want to make a hard tempo change, don't bother with automation clips; just go to a new, blank pattern, right click the tempo marker, and hit "edit events." Here's a poorly made movie that illustrates how to do it. xD http://www.darkesword.com/forumpics/2009-02-10_2358.swf
  19. Oh also, big tip: remember that you're making a game, not writing a novel. Yes, people remember the story from FFVI, but look, its the game that people really experience. Make sure your game is fun and not just something to slough through just to get to the next story sequence.
  20. This is kind of out there, but one thing that always sets games like FFVI apart from their RPGMaker brethren is that the towns don't have massive amounts of open space with the one same grass tile repeating over and over again. There is something about the Feng Shui of FFVI's towns that does it for me. Homegrown RPGs always suffer from bad design; towns are always boring affairs with wide open spaces; often looking like brown blocks on a sea of green. There's an artistry to FFVI that can't be matched.
  21. Seriously! Submit the actual finished version! >:\ Anyhow; I think this is pretty cool, but I'm siding with Anso and Larry; there's a lot of original material here, and while the soloing and stuff is good, there really could be more overt source usage. As for production, I feel like your guitars, synth, and organ are all too loud compared to everything else; it feels a little unbalanced. NO~ but resub
  22. I was really digging this until the drums came in. Sounds like you've got sequenced drums layered over a drumloop, which ends up creating a lot of booming kick sounds that jump out. Everything kind of loses coherence around there, and the guitars just sort of do their own thing without regard to anything else. It's kind of messy sounding with that booming kick just popping out. :\ Everything's mixed kind of quiet too, when it sounds like it should be louder. Like a big sound coming out of small speakers. Needs work, IMO. NO, resub
  23. Mechanical piano right off the bat, and sets the stage for more mechanical sequencing as everything comes in. I realize the source tune has that waltzy-music box feel, but you really can't get away with stiff playing like that. Percussion around 1:25 is a little too loud, but I like the ideas with the synths. Honestly way more interesting than the "live" section in the beginning. Good ideas, but needs a production look-over. NO
  24. Guitar never really matches up with the percussion, does it? :\ Some wonky note choices around :46; not sure what's going on there. The section starting at 1:25 really doesn't capture the strength of the melody at all; I can see what you're trying to do by just playing the phrases, but the timing is constantly off and it just doesn't work. Drums are repetitive and dry, and they don't mesh well with the guitars, which sound really messy. It's too bad, I really love this source tune. :\ NO, but keep at it.
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