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lazygecko

wip Sonic & Knuckles Lava Reef - 80's Freestyle Mix

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Man, this takes me so far back. Back to a time when I was a kid and all we had was vinyl and tapes. And we were just getting out of the 8-track phase of audio listening. This is epic sir, quite epic!

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"I wanna hear a new beat on the request line. You got it, coming up....."

I'm going to bust out my old mixtapes again.

Keep on going! Don't skimp on the orchestra hits either :lol:

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Get Teena Marie on the vocals and its gold. Sounds great man. Perhaps a little over compressed for me, but love the arrangement.

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I laughed at the opening hit, and went straight into bouncing to the beat. I even let out an audible "aww" when it cuts short. Finish this please, it's dripping with late 80's influence!

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I'll second Rayza on the compression comment, and personally I don't think I'd have used the orch. hits as frequently as you did. The rest of this though? Real tight, a great listen so far!

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since freestyle has and always will be my first musical love, i am amazed at the work being put into this work in progress. i honestly hope to hear more of this style of music remixed into the video game remix community.

Rock on, Gecko. as always, you never cease to amaze all of us.

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{Referring to the four major sections as A, B, A', and C and assuming the track is in a minor for convenience.}

I love the original synth work you added over the source's background music in section A'; consider adding a fourth phrase, which would finish the melodic build up and help accelerate energy-wise into section C. Also, the last note in the 2nd phrase might sound better as a high g rather than low b.

Instead of the fade-out of the synth before leading into section B, try leaving it at full dynamic, or at least diminuendo less, because it sounded strange for it to disappear completely.

The fourth phrase in B has too much variation to serve as a smooth continuation of the melody. Something like (assuming the key were a minor) -

d-16th -> e-16th -> g-16th -> a-16th -> g-16th -> a-16th -> d-16th -> d#-16th -> e-8.5th -> g-16th(+8th-rest) -> c-4.5th -> e-16th -> c-16th -> d-8th -> e/c-16th -> a-16th+4th *-> c-16th -> b-8th -> a-16th -> g-16th -> a-16th -> e-16th -> g-8.5th gliss^ -> a

(alternate 1)

*-> d-16th -> c-8th -> b-16th -> a-16th -> b-16th -> **e-16th -> g-8.5th gliss^ -> a

(alternate 2)

**-> 16th-rest -> e-8.5th gliss^ -> a

- would sound better (hope you can read this notation; if not, I'll clarify.)

I also like the idea of having a glissando into A', as it might better set up for the entrance of those synth lines, which you have doing quick downward glissandi.

Section C seems the least organized, but perhaps that's because it was the least worked on so far. One thing to suggest is shortening the orchestral hits at the end, since they drag with how long their current duration is.

Hope to hear a new draft or finished version soon!

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