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  1. You know that baby I've gotta join this.
    6 points
  2. As requested, @DarkeSword, I am a forum account now. Successor team plz
    4 points
  3. 3 points
  4. You know what? Why not?:) Either team, doesn't matter. Edit, I think I would like the original Mega Man team. Older stuff is more my style;)
    3 points
  5. 3 points
  6. I'm a specialist in one particular field but if that speciality is needed I'd be happy to provide.
    3 points
  7. Epic Idk how this all works I just made my account
    3 points
  8. I think its time to bring back defend deny depose the luigi's mansion remix
    2 points
  9. YOU HAVE UUUUUUNOOOOO I mean hell yeah I’ll sub one for this
    2 points
  10. 2 points
  11. up for either team. see u there cuties ❤️
    2 points
  12. 2 points
  13. I’m in! Happy to be on either team 🤘🤘🤘
    2 points
  14. Sauvemente!? . . .Ay, mi los dios, suavemente. ♡ I'm sure I can come up with *something* for it. :P If you need help with anything else, just say.
    1 point
  15. I recently re-downloaded all the Sonic albums from OCR for my Sonic archive that I wanna rebuild. But when I tried to fix the seven broken bonus tracks from Sonic 3K Project Chaos using Audacity (like the instructions said), the program wouldn't open them, saying "MP3 decoding failed". Goldwave did the exact same thing. Is there another way to fix the tracks? I NEED this collection! EDIT: I was able to fix the broken tracks using an older version of Audacity, so if you're gonna re-download Project Chaos, that's what I recommend doing until there's a permanent fix for this...
    1 point
  16. Love the Title, I mean, thats the most important of a remix right?? Ahem. There's a lot of fun going on here and I am all for it. Maintains the groovy edginess of the original, but the heavier metal riffs and more spaced out keyboard/synth parts definitely inspires a slightly different mood. Overall I really enjoy this remix and pays proper homage to the OG soundtrack! 🤙
    1 point
  17. Announcing a Moon/Space ReMix Album! The moon landings of the Apollo Program in the 1960s and 70s thrust space flight into the public imagination in a way never before seen, inspiring tv shows, movies, games, toys, books, AND a nascent video game industry. The silicon chips invented for the program would go on to power the first home computers, and the apollo command module's fly-by-wire 'picklestick' control, would evolve into the near-ubiquitous arcade joystick just a few years later. Early game developers were inspired by the imagery and challenges of the space program, introducing games like "Lunar Lander" and "Asteroids". Over 50 years later, that inspiration continues, from Ducktales to Destiny, and Mass effect to Mario. So, as NASA prepares to return astronauts to lunar orbit with Artemis II in early 2026, I wanted to take this time to launch a VGM tribute to the moon missions, manned spaceflight and their continuing impact on video games. The Album This will be a small, quick turn album, which we will try to get released on OCR to coincide with the launch of Artemis II **The Theme/Tracks** No specific tracks are planned. ReMixers are free to choose any source they want provided it fits any one of the following three categories: 1. The source is from a moon level/area i.e. Ducktales-The Moon 2. The source is specific to space travel 3. The source references the moon i.e. Golden Sun TLA -Full Moon in Garoh or Majora's Mask-Final Hours Let's try to steer clear of any vgm that's specifically "alien" or alien planet areas. If you have an idea you think fits the album but maybe not the categories above, run it by me and I'll do my best to be accommodating! Claiming Tracks Claims are first come, first serve. Each claim needs to be unique (no duplicate tracks). We're aiming for a single disk album -say 12-15 tracks to keep the schedule manageable. If we have more interested participants than that we'll see what can be done Please DM me with claims, post them below, or joins us on discord ! Collaborations are highly encouraged! Schedule/Deadlines Artemis II is currently scheduled to launch sometime between February and April of 2026. That means if we want to be sure we make that date we probably need everything finished in early January..... On the downside...that's a very quick turn On the upside....so was Apollo! Current Claims Mastering - Zack Parrish 1. Halo Reach - "Broken Bonds" - Gravity Gauntlet 2. Paper Mario The Thousand Year Door - "X-naut Fortress" - Lucas Guimaraes 3. Sailor Moon: Another Story "Moon Kingdom Ruined" - Colorado Weeks 4. Star Ocean: Til The End of Time "Reflected Moon" - TSori 5. Final Fantasy IV - "Another Moon" - Ian Martyn 6.Final Fantasy XIV - "One Small Step" - Voudou Queen What We Still Need: Remixers Performers Artwork Codirector? If you are interested in making a claim, or helping out in any of the capacities above feel free to post or DM me! *note, due to the short timeline, it is preferred that remixers have a demonstrated history of meeting deadlines and that mastering be taken by someone who has done it for a previous OCR project. with that said, We are GO for Launch! (all puns intended)
    1 point
  18. Thanks Zack! Glad to have you on board!
    1 point
  19. I'm working on a collaboration, and I'm usually confident with my composing skills. But I need a second opinion to see if this sounds correct to anyone else. I'm using other VSTs instead of one for a piano, but for this, I'm using a piano VST for better hearing with the treble and bass. This piece of music is in E♭ minor, 5/4 time, 110 BPM. Here's what I'm asking about: The beginning has arpeggios, and to me, when it reaches the 11 second mark, the E♭ note that starts there sounds correct, because I think the off-kilter bassline helps. But I'm wondering if it sounds correct to anyone else. At the 29 to 31 second mark, I added notes to ascend back up to the E♭ note, because without them, it didn't sound right to me. But maybe they could work without those notes? And I understand that at the 28 second mark, the Emaj13 chord is probably an odd choice for. That's really there to leave the music unresolved. But this is something I also am wondering about. Does the Emaj13 leading into the B6/E♭ at 32 second mark sound right to you? I'm trying to figure this out. Again, the track is meant to hold tension, which is why the chords at the end of each melody aren't being resolved.
    1 point
  20. I have zero reason to believe this is AI, and the artist has an online presence that extends far enough back that I really have no doubt. He also mentioned his DAW and software, which is also quickly verifiable online. Nice typical Big Room arrangement here. Not sure why there is 3.3db of headroom, is this a premaster? The mixing is on the harsh side which I find unnecessary, every element has heavy distortion which means there isn't much contrast in the soundscape, and it feels somewhat abrasive. Not a dealbreaker, just makes it a bit hot on the eardrums. The lack of enough source makes it a dealbreaker for OCR however. Fun to hear in the big club though, I'm sure! NO
    1 point
  21. Uh, wow! Crazy talented group of musicians there, or, I imagine, one guy with like 8 instruments attached to his body in various ways..... Not a song I can listen to in the background, feel like it really forced my attention otherwise the song made me lost in the chaos of the changing instruments. Once I embraced this wild mix I got swept along and enjoyed this very unique piece. Bravo for coming up with such an interesting genre mash up.
    1 point
  22. The whole soundtrack is pretty good, I recommend you check more of them out. Not only from this game but the other Capcom versus games also have solid theme songs (some which I've also covered) That's an interesting take on my tone, and I'm glad to hear as I like that kind of sound given that it was big in the 80s. It's great that you're picking up the guitar. it's a fantastic instrument and both useful for rhythm and leads which makes it a complete instrument. It's good what you're doing to get better. If I had the best universal advice to give, it's this: whatever you do (scales, chords, improvisation, etc.) always start slow with a metronome, and slowly increase the speed once you've mastered it and played it perfectly. That way you learn well and don't make mistakes later. It's like when lifting weights, you first learn the technique well and slowly increase your strength progressively. You do the same here with your coordination and skill. You want to develop the muscle/mind connection and do so progressively without rushing the process. To answer to your question, I've played for about 11 years now. I'm self taught. Learned from watching videos and learning songs. I think I could've been better much earlier had I learned the correct techniques and did what I suggested above. Learning technique well from the beginning will save you so much time and frustration in the long run. Thanks for the words, I'm glad you liked this cover. Check out the rest of my channel if you wish to hear more of my work, or in streaming services like Spotify, etc.
    1 point
  23. until

    I found a nice horror scale. I'm gonna jump on my track for this in between working on my album.
    1 point
  24. I tried to keep this brief, but as you might know, that's not my forte. FIRST, the facts... On October 28th I informed staff that I was stepping down from my role as president/admin/owner/etc. of OverClocked ReMix, and on November 1st I also stepped down from the board of Game Music Initiative, the 501c3 non-profit organization that funds OCR. In short, I no longer feel I have the bandwidth to do these roles justice and to not only maintain, but advance, the missions of both projects. I will be working with Shariq Ansari (DarkeSword) to transition my responsibilities and ensure continuity of operations. The (excellent!) mix posted on Halloween was published without my direct involvement, subsequent posts up to the milestone #OCR04500 have been superbly executed, and I am confident that staff will continue the work necessary to operate - and evolve - OCR in my absence. I will be even less available than I have been, lately, so I apologize in advance for any lack of responsiveness. THEN, the feels... Where to even begin? It's hard to encapsulate over two decades of history; omissions are inevitable. What began as a neat side project I started in my parents' basement in 1999 snowballed into something far beyond my wildest expectations, due to the blood, sweat, tears, and unbridled, rampant creativity that thousands of you have contributed. Much of this happened before social media was even a thing and before the platforms/services we now heavily associate with the modern internet had come into being; it was a frontier, and we were on it, and we took it pretty seriously because we knew how amazing VGM is, how creative arrangements could effectively convey and explore that vast musical landscape, and how a small fandom communicating via email, IRC, & forums could collaborate to build mighty, new things. We took it seriously, often too seriously, but we ALSO played more than a few rounds of Shaq-Fu at conventions, made some truly ridiculous (but always musical!) joke mixes, and developed internal circles of lore with our own memes & jargon. NOT in strictly chronological order: there was some drama with now-legendary composer Jake Kaufman; VGMix entered the fray; we added a judges panel so it wasn't just me making stuff up; we released our first community album; the unmoderated forum birthed its own sort of... subculture; the site itself evolved to be database-driven and not just two giant dropdowns sorted by game/date; we posted mixes submitted by composers George "The Fat Man" Sanger and Jeremy Soule; we met/interviewed Hiroki Kikuta and Nobuo Uematsu; our album trailers by the incomparable José the Bronx Rican started blowing minds; we started appearing in person at Otakon, PAX, MAG, others - much love to all for having us; we bumped into Leeroy Jenkins at ROFLcon and gave him a hoodie; we started hosting from our own server and managing the technical side of things ourselves; thanks to Mr. Shael Riley (among others!), we got to remix the music for an actual Street Fighter game (!!); we released fifteen more albums... ...and then we turned ten, on December 11th of 2009. Quite a first decade, and I missed hundreds of things I shouldn't have. Hundreds of firsts, some tragic lasts, and millions of memories that can't quite be conjured by words. In 2011, we stood up for Fair Use at World’s Fair Use Day, an event organized by the non-profit Public Knowledge. In 2012, we launched our kickstarter for Final Fantasy VI: Balance and Ruin, it was taken down, we talked with Square lawyers directly for a couple hours and made the non-profit project structure clear & contractual, and we relaunched a successful kickstarter. That's not always how those things go! We launched Game Music Initiative in 2016, creating an official 501c3 charity to formalize the finances around OCR and potentially support other VGM-related projects, too. On a related note, I’ve absolutely loved seeing OC ReMixes featured by charity speedrunners Games Done Quick (GDQ) - it’s exactly the type of thing I always wanted to see, that synergy. Things do start getting a little quieter from then on out, and I think there are a ton of reasons for that, but it has been an incredible and improbable journey that I wouldn't have missed for the world. Thank you ALL for making it possible; OCR was always yours, I aspired only to stewardship of something I wanted to exist for everyone. FINALLY, the future… It's time - some would say past time - for OverClocked ReMix itself to be ReMixed. That's the point, right? Infinite permutation; endless possibility. You don't always know the day, month, or even year when your influence on something starts holding it back, or when the waning amount of time and energy you can dedicate becomes a liability. That type of certainty is often elusive; it can be a difficult diagnosis to even contemplate, and you need to look for & listen to signs. In addition to just being too much of a single point of failure for OCR (sorry, engineering mindset), the last year I've been asking myself whether it was time to let go, and I think the answer is sometimes in the asking. I have been stretched thin, like butter scraped over too much bread, and that's when you leave the Shire. Beyond representing what I genuinely believe is best for the future of OCR, I absolutely confess a personal wish to redirect reclaimed time & energy to my family and my own music. Being a husband to my wife Anna and being a father to our daughters Esther and Sarah is my meaning; I have always put them first, but now I can put them even MORE first. Esther just started learning trombone, so in a few years, expect a collab! Sarah is building her confidence learning piano & makes me proud every day. I want to write new music for them, and with them, and that requires more time than I've had. I believe the principles that have driven us - embracing all games & all styles of music, emphasizing interpretation & creativity, offering both curation and critique, and providing a non-commercial platform for those who seek it - are truly timeless, but there are many ways to honor them. I look to the new leadership/staff to galvanize, streamline, diversify, and re-imagine, within that immense space. I'll be leaving them with some ideas of my own; please let them know yours. I ask the community to support them, embrace change, provide guidance, and be patient; I believe it will be worth it! Thanks, - djpretzel
    1 point
  25. Thank you for the in-depth review, this has been SUPER helpful. 1. A lot of my stuff might be stiff is due to me playing the notes on my keyboard, then manually clicking them in on the piano roll or quantizing them into place.. I guess I got hyper fixated on everything being strictly on beat--but I didn't realize that could be a negative (maybe it makes it sound less human?) 2. Yeah, it started to annoy me, as well. But it blends so well in the original track on the Genesis, I guess that's where I need to learn more and practice more mixing. 3. Yeah, some people on the Discord said to do that to make it my own. Despite this being a 1:1 learning experience, I would like to create something that I could submit for an official remix. So, for further practice, since I'm familiar with Green Hill Zone, I'll try to make an actual remix. I'm currently listening to other genres and jotting down ideas throughout the day. Seriously, thank you for the help! You've (and everyone else) has me inspired to stick with it!
    1 point
  26. A previously unreleased remix. 😎
    1 point
  27. Here's my entry:) The reverb is intentionally "spacey"...tried to make it sound like your in a cave or mine. https://drive.google.com/file/d/1Cn8vdRNdOZLPiePOkonsx7xOkXgoNUgq/view?usp=sharing
    1 point
  28. Artist Name: Lucas Guimaraes Arrangement, Production, Mix, Master - Lucas Guimaraes Vocals - colorado weeks Bass, Additional Drums, most Guitar - Sly Man The source is plastered like, all over this 0:16-End - The rhythm that's played in the background on the bells 0:32-1:35 - Section A 1:36 - 2:08 - Section B 2:08 - 2:40 - Section C 2:41 - End - Section A I don't have a whole lot to say about this track. I'd been in the mood for making Vaporwave for a while thanks to Ridley Snipes. I've already been doing Synthwave for a while (with mixed results... but hey, I'm learning!). I was listening to some Vaporwave, heard this: https://www.youtube.com/watch?v=LYb57fJzV7k and thought "Wow, Thwomp Volcano fits with that!" So I worked on it in October... and then it hit my draft folder. DoD came up with DS/3DS Month and I was like "I guess I could finally release some songs I've been working on." so I recruited colorado for vocal chops and sly for bass. Honestly, it was one of the most fun collabs we had. We were a bit deadline tight, but I had a blast. I don't have much else to say about this track. If requested, I'd be glad to talk about the process in-depth more for the post, or to anyone interested in listening. The biggest thing I focused on here is making sure I got a good mix/the best sounding vaporwave *while* remaining true to the aesthetic... so some of the stuff you hear that might not be the cleanest mix (e.g. drowned in verb) are intentional Enjoy! Games & Sources
    1 point
  29. Yeah, things got quieter for djp on the site because…*checks notes*…some guy who posted on PPR a lot decided to leave. Sure. The ego you have to have to come back to OCR, comment on a year-and-a-half old goodbye thread from our site’s founder, and somehow make it about yourself and your dumb grievances is astounding.
    1 point
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