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  1. Shonen Jump Remix Album ALBUM UPDATE The Shonen Jump Remix Album will accept remixes from ANY Shonen Jump Video Game. The Shonen Jump Universe is quite large indeed, and this way many Shonen Jump Video Games can be covered. Giving artists a variety of sources to choose from (Much thanks to my Co-Directors for pitching this idea)! The Album as a whole will have 1 Opening song and 1 Closing song using the criteria listed below. Album Status: Deadline Period . Overview: This is the Shonen Jump Remix Album. The focus of this album is to bring attention to the amazing music that's in Shonen Jump Video Games. Some anime games can be seen as obscure, but by all means this does not mean that the music is any less awesome! The Shonen Jump Remix Album pays homage to some of the most classic shonen anime out there (as well as well known ones), to bring more attention to the outstanding music in that's in these iconic series' games. The album will also feature Unique tracks that act as the Opening and Closing Songs, which will be the albums version of the Anime Opening and Closing Songs that we all know and love. Director: Cosmic Sounds Co-Director: Tuberz McGee Co-Director: SkyRiderX Song Evaluator: DarkeSword Opening and Closing Songs: Must be a Vocal Track. Or a Cohesive Combination of Sources (2 or more sources). -Opening and Closing Songs can be claimed by anyone. Genre: There are no genre restrictions. The album(s) will be formatted into Editions; 1st Edition, 2nd Edition, Special Edition, and so on. This will also allow for the possibility of a greater variety of remixes. Check-In Dates 1. July 15 – July 29, 2014 [Deadline Passed] 2. November 6 – November 20, 2014 [Deadline Passed] 3. June 29, 2015 [Deadline Passed] 4. Nov 15 – Nov 29, 2015 [Deadline Passed] 5. January 23, 2016 [Deadline Negated] 6. March 23, 2016 [Deadline Negated] 7. June 30th, 2016 [Deadline Passed] 8. October 30th, 2016 [Deadline Passed] 9. March 30th, 2017 [Deadline Passed] 10. June 30th, 2017 [Deadline Passed] 11. November 30th, 2017 [Finalized WAV Deadline] 12. December 10th, 2017 [Song Evaluation Milestone] 13. February 28th, 2018 [Album Artwork Completed] 14. March 10th, 2018 [Album Completion] -WIP’s will be sent to the Director (Me). After which, I will immediately forward it to the Co-Director and the Song Evaluator. -Clearly Mark the messages containing the WIP’s, as this will help me forward it and respond to it more quickly and efficiently. (Ex: Bleach WIP; Naruto WIP; Etc.) Sources and OST’s: Bleach Sources and OST's Dragon Ball (Z): Sources and OST’s Naruto: Sources and OST’s One Piece: Sources and OST’s Yu-Gi-Oh! : Sources and OST’s Album Outline __________________ Album Goal: 14 Songs (Recruiting) - Opening Song: Naruto: Clash of Ninja Series - Various Main Menu Sources (SkyRiderX) - One Piece Grand Adventure - Skypiea [Angel Beach] (Guifrog) - One Piece Unlimited Cruise 1 - Iceberg Isle (DaMonz) - Yu-Gi-Oh! Forbidden Memories OST - Password Menu (Timaeus222) - Yu-Gi-Oh! Forbidden Memories OST - Preliminary Duels (Tuberz McGee) - Dragonball Z Budokai Tenkaichi 2: Ancient Mystery (Malcos) - Dragonball Z Budokai Tenkaichi 2: Crisis (Malcos) - Yu-Gi-Oh! 5D's Duel Transfer - Ending Theme (Radiowar) - Dragonball Z Budokai: Wild Soul (Fungist) - Yu-Gi-Oh! 5D's Over the Nexus - Five Stars (Amphibious) [WIP Extension] - Bleach: Heat the Soul 5 - Character Select & Bleach: Soul Resurrection Start Menu Music (Cosmic Sounds) - One Piece Unlimited Adventure - Silver Mountains (Damashii!!) [WIP Extension] - Naruto: Clash of the Ninja 4 - Hidden Leaf Gate Night (DarkeSword) [WIP Extension] -Closing Song: Jump Ultimate Stars: Heaven's Strongest (Hunter X Hunter) & The Sign Leading to Greatness (One Piece) [Thirdkoopa] [WIP Extension] --------------- Expert Resources: -Mixing: Argle -Drum Programming, and Mixing & Mastering: Timaeus222 -Orchestral Production: Niefion -Male Vocals: Orangedragan -Male Vocals: Xarnax42 -Female Vocals: wildfire -Female Vocals; Soprano & Lyrics: Analea -Male Vocals (Baritone), Live Guitars & Ethnical Instruments: Tuberz McGee -Male Vocals, and Bass Guitarist: Furlias -Violinist: Chris|Amaterasu -Violinist: TeraCMusic --------------------- Progress: Claimed WIP Substantial WIP Completed Song Finalized WAV --------------------- Sigs: -These sigs were made for the Shonen Highlight and the Shonen Jump Album. -Interested in a sig, then feel free to grab one. -Big thanks to Doulifee! (Marik and The Winged Dragon of Ra)
  2. --STAFF – Project Creator: Thomas Neil Project Director: The Nikanoru Co-Director: DaMonz Assistant Director: DS394 Visual Artists: Geo-Dragon, Etzaen, Mike Ramanauskas Web Design: Starphoenix Project Email: lylat.system.clear@gmail.com ------- Current Remixers: The Nikanoru, DS394, TheChargingRhino, classic_gamer_76, Jay Thomas, Slimy, Trev, bLiNd, Starphoenix, CrimsonCobalt, Thirdkoopa, JulienMulard, HanktheSpankTankJankerson, M_Blacki, Etzaen, Siolfor the Jackal, Pichu's Dad, Katamari, Your_Face, XPRTNovice, YoshiBlade, Deedubs Current Performers for Collaboration: The Nikanoru - male vocals, acoustic guitar DS394 - basso profundo (male vocals), piano, bassoon classic_gamer_76 - synthesizer Theory of N - alto / tenor saxophone Trev - violin Pichu's Dad - vocal, acoustic / electric guitar, banjo, clarinet, bass (electric), harmonica, alto / tenor saxophone HanktheSpankTankJankerson - all saxophones, flute, clarinet, electric bass M_Blacki - electric guitar / bass, synthesizer, drum sequencing JohnStacy - (French) Horn TSori - trumpet Audio Support / Sound Design: Pichu's Dad Jorito M_Blacki Katamari Your_Face Mastering Support Katamari Your_Face Quick Reference for project status or source track research: Project Overview --WHAT WE NEED— We are looking for the following support (thanks to Odai for swiping this idea from the Ocarina of Time project and thanks to Theophany for the original idea): *Arrangers/Remixers to conceptualize and complete remixes. This is where the bulk of the work will be. Brand new or experienced veteran, anybody who would like to take part is welcome. Voice Actors to bring life to the characters in our audio narratives. If you think your voice would be perfect for one of the available roles, drop us a PM or email! Performers who are experienced with any type of instrument and have a high-quality recording setup. Sometimes live is better, so anyone willing to lend a hand to a fellow musician short an instrument or skill would be appreciated. Sound Designers/Audio Support interested in mixing and sound design for the project. Ideally, we would like folks who are willing to provide support and/or collaboration with Remixers who are new or inexperienced at mixing. Mastering Support for bringing the final WAVs into coherency and giving the final touches to tracks before final submission. I have no experience mastering and so I'm asking for someone(s) who is(are) willing to dedicate a little time (okay, a lot of time) to help us get the album through one of the final hurdles. Anyone who is interested in helping in any one of these areas, please let me know. --ALBUM CONCEPT— First, a special 4-Arwing salute goes to Thomas Neil, who originally came up with the idea of building a Star Fox album in time for Star Fox’s 25th anniversary. He would have been the director for this project, but life became more complicated for him, so he was unable to give the project the commitment he thought it deserved. I thought it would be a shame if this one-only timing for the album fell apart, so I volunteered to bring his idea to light. I have always believed that Star Fox is the flight simulator for everyone who doesn’t like flight simulators. I remember playing the first game, years ago, and being fascinated with the SUPER HIGH TECH 3D POLYGON GRAPHICS, the ‘smooth’ play control, and the choice of different routes to take to reach the final goal, depending on the difficulty chosen. I’ve played other flight simulators, but none have given me the same thrill as Star Fox. Seven games and almost 25 years later, Star Fox has become a respected Nintendo franchise. To commemorate Star Fox’s 25th Anniversary, we are putting together a tour through the Lylat System from Corneria to Venom to give this Solar System a little bit of the Star Fox experience. We have a goal to put together a two disc set with 14-17 songs per disc, featuring a showcase of the music we would hear flying around as Fox McCloud. All tracks from all games are open and there are no genre restrictions. The deal for the album concept is one track per area on a course between Corneria and Venom. One exception to this is tracks from Star Fox Adventures. A maximum two tracks can be claimed from this game, as I don’t want the listener to spend too much time on Sauria; that being said, if we get more, we may accept them as bonus tracks. --AUDIO TRACKS-- To add a little spice to our journey through the Lylat System, we have put together a series of audio tracks throughout the album to guide our listeners a little closer to the Star Fox experience. We are gathering talented voice actors to play the main characters from Star Fox as they fly through the Lylat System, growing closer to the final goal of reaching Venom to battle Andross. If you're interested in voicing a character, let us know! Audio Project Team The Nikanoru classic_gamer_76 TheChargingRhino YoshiBlade Cast List Fox McCloud: (TBA) Falco Lombardi: Slippy Toad: Purple Perpetrator Peppy Hare: Krystal: TheChargingRhino General Pepper: The Nikanoru Wolf O'Donnell: classic_gamer_76 Leon Pawolski: Pigma Dengar: Andrew Oikonny: Andross: The Nikanoru --CURRENT TRACKLIST-- Red = track claimed, no WIP (0% overall) Purple = draft WIP submitted (1%-49% overall) Orange = substantial WIP submitted (full arrangement, 50%-90% overall) Blue = finished WIP submitted (only mix/master left, 90-99% overall) Green = Final WAV submitted (all done, 100%) Disc 1 - Corneria DS394 feat. Jay Thomas - Opening Theme - Star Fox 64 - Lylat Legacy Katamari - Title Theme - Star Fox - ??? Trev - Menu Select/Stage Clear - Star Fox 64 - ??? TheChargingRhino, classic_gamer_76, Pichu's Dad - Records 1 - Star Fox 2 - Cornerian Hall of Fame TheChargingRhino, classic_gamer_76, DS394, The Nikanoru - Corneria - Star Fox - SCRAMBLE Attack Carrier (Corneria Boss) - Star Fox **Audio 1: All Ships Check In HanktheSpankTankJankerson - Asteroid Belt or Meteo - Star Fox 64 - The Boost DS394, OC Choral Group - Sector X - Star Fox 64 - ??? JulienMulard - Aquas - Star Fox 64 / Command - Raid on the Water People Titania - Star Fox **Audio 2: Pigma's Message Katina - Star Fox 64 Fortuna - Star Fox Etzaen - Eladard - Star Fox 2 - ??? Boss C **Audio 3: Distress Call ???, DS394 - Sauria - Star Fox Assault - ??? classic_gamer_76, Slimy - Inside Krazoa Palace (Sauria) - Star Fox Adventures - ??? Starphoenix - Boss B - Star Fox 64 - Laser Light Showdown **Audio 4: Beware the Black Hole Disc 2 - Venom The Awesome Black Hole M_Blacki - Sector Y - Star Fox 64 - ??? Deedubs - Space Armada - Star Fox - ??? Pichu's Dad - Meteor Base - Star Fox - ??? **Audio 5: Against Star Wolf CrimsonCobalt - Star Wolf - Star Fox 64 - Can't Let You Do That! Zoness - Star Fox 64 Starphoenix - Macbeth - Star Fox - Cyber Warfare Siolfor the Jackal - Sector Z - Star Fox 64 - ??? YoshiBlade - Boss A - Star Fox 64 - ??? **Audio 6: Approach to Venom Bolse - Star Fox 64 Thirdkoopa - Area 6 - Star Fox 64 - Contemplating the End Slimy - Venom Orbital / Venom Base - Star Fox - Surprise! It's a Secret Backdoor Invasion bLiNd - Phantron (Boss) - Star Fox - ??? **Audio 7: The Final Confrontation XPRTNovice - Andross (Brain) - Star Fox 64 - ???? **Audio 8: Job Well Done Slimy - various Star Fox themes - Star Fox, 64, Assault - Ode to Star Fox Bonus Tracks TheChargingRhino - Corneria - Star Fox - Clipped Wings Out of This Dimension ***Please note that a WIP is now required for new claims*** --DEADLINES— First Deadline: January 1st, 2017 - CLEAR Second Deadline: April 1st, 2017 - CLEAR Third Deadline: July 1st, 2017 - CLEAR Fourth Deadline: October 15th 2017 Deadlines will roll in a three month rotation, with check-ins and WIP submissions required. The first deadline for this project will come on January 1st, 2017 and every three months thereafter. This should give Remixers plenty of time to build and show off their MAD SKILLZ, but still keeps this album on a steady timeline. Keep in touch – if you are in regular contact with us, then the deadlines are nothing to be concerned about; however, we need to keep the timeline moving. If you make a claim you can’t fulfill, we would much rather you tell us then wink out of existence on us. If you haven’t submitted an update or haven’t spoken with any of us by the time we reach a deadline, please get in touch with us ASAP; if we don’t hear from you within two weeks after deadline, we will have to release your claim. Claims on tracks will not be accepted after July 1st 2017 unless a substantial WIP is procured. The main goal is to have the project completed and finished WAV files ready for submission by July 1st 2018. This may seem a little soon to some folks, but we’ll never make 2018 release if we can’t get it done by then. I have added some goals to the project to keep us up to date on progress: First Goal: 24 claims total (12 claims per disc) - MISSION CLEAR Second Goal: 32 claims total (16 claims per disc) - by October 15th 2017 (8 CLAIMS LEFT) Third Goal: 12 “substantial WIP” tracks - MISSION CLEAR ---------- ALL SHIPS CHECK IN AND PREPARE TO SCRAMBLE!!
  3. To quote DarkeSword's original pitch for the album: Here are a couple of YouTube playlists with examples of entrances and theme songs. Also here are some sample diva theme songs for female wrestlers. You may notice that the presentation isn't just a song and a walk-on when the wrestler is introduced at an event. There's usually an introduction of some kind: sometimes a different piece of music, sometimes some kind of cheesy action sequence, sometimes just commentator banter. So we'll be making two different versions of this album: One "clean" version with just the wrestler themes, and one "event" version with all that extra stuff. This means that if you want to compose a short intro remix (30-90 seconds) to go with your main mix, that's an option--and an interesting chance to work with a very short source and a total lack of transition. Director: MindWanderer Co-Director: Chernabogue Check-In Dates: July 31, 2016 Nov. 20, 2016 April 15, 2017 July 15, 2017 Sept. 30, 2017 ReMixers First, we need ReMixers! Specifically, we need remixers who can produce songs that would work as wrestler intros. There's a fairly wide range of potential genres, but they're all loud, powerful, energetic, and epic. The playlists linked above are non-exhaustive examples you can use as a starting point. Tracklist Ultimately, I'd like to have an equal number of "faces" (heroes) and "heels" (villains and monsters). Some monsters come in pairs (The Creature and Igor, the Mummies), and if we use any of them, each one should have a corresponding tag team of heroes; this can either be a mashup of two character themes, or a single theme that covers two characters (e.g. John Morris and Eric Lecarde of Castlevania Bloodlines). Villain/monster mashups are also possible, counting as a tag team. Same thing goes for female characters: each female hero should be paired with a female villain. We can work all that when it gets close to the end, though. Here's my wish list of wrestlers, along with suggestions as to theme music. The specific music source for each isn't necessarily set in stone, but it's my opinion as to what the most appropriate choice for them would be. If you'd like to go in a different direction, I'd love to hear it! Must Have: Theme Song of CastleMania: Vampire Killer (Wrestlemania Theme Songs Reference) Simon Belmont: Theme of Simon Belmont Alucard: Dracula's Castle and/or The Tragic Prince - @mikedm92 Dracula: Dance of Illusions - @Chernabogue Death: Evil's Symphonic Poem (optionally: Heart of Fire) Other Suggestions: Closing Song/Second Theme Song: I Am the Wind (Vocals required) Heels, Male/Neuter: The Creature: Den of Worship, Rising, and/or Demon Seed (or The Creature and Igor: Walking on the Edge) Golem: The Tower of Dolls or Stone King Golem Doppelganger: Riddle or Resonance of Malevolent Souls Galamoth: Galamoth's Realm, Robot Factory, or Curse Zone (Additional option: Crucial Moment) Olrox: Death Ballad and/or Dance of Pales Isaac: Young Nobleman of Madness Joachim Armster: Melancholy Joachim Walter Bernhard: Dark Night Toccata Brauner: Esquisse of Violence Albus: Sorrow's Distortion Heels, Female: Medusa: Cross Your Heart a.k.a. Crucifix Held Close (optionally: Stalker) Carmilla: Bloody Tears, Monster Dance, Dwelling of Doom, Repose of Souls, and/or Carmilla - @Steele Elizabeth Bartley: Calling from Heaven Celia Fortner: Evil Invitation Faces, Male: Trevor Belmont: Beginning - Moiré Effect (@SuprMelO and @bluumonk) Grant Danasty: Clockwork - @DarkEco Christopher Belmont: Battle of the Holy Richter Belmont: Divine Bloodlines Eric Lecarde: Iron-Blue Intention Nathan Graves: Awake Leon Belmont: Lament of Innocence Hector: The Curse of Darkness Soma Cruz: Castle Corridor Julius Belmont: Don't Wait Until Night a.k.a. Can't Wait Until the Night- @ThePlasma Jonathan Morris: Invitation of a Crazed Moon John Morris: Reincarnated Soul Faces, Female: Sypha Belnades: Mad Forest Maria Renard: Slash Charlotte Aulin: The Hidden Curse Shanoa: An Empty Tome (alternate version): @ibeginwiththeendinmind Tag Teams: The Mummy Men: Wicked Child (or Akmodan II: In Search of the Secret Spell) Stella and Loretta Lecarde: Dance of Sadness Or any combination of two related heels or faces from the above Legend: Available Claimed Early WIP Substantial WIP Complete draft So far we have a lot of rock/metal represented, and I'm not sure how many of those will include vocals (highly recommended), and just one confirmed rap. I'd also really like at least one Mexican-inspired remix (making one wrestler a luchador), one orchestral remix, and at least one explicit tribute to Xavier Woods (which includes funk, rap, and even EDM). Female wrestlers' themes are typified by female vocalists, either rap or heavily autotuned. More rap would also be great. Posted or accepted-to-be-posted remixers can just make a claim and dive right in. Anyone else, I'll need an audition of your most best, most appropriate work for the style we're looking for. Collaboration Resource List Anyone interested in collaborating, let me know what you want to do and I'll put you on the list. Electric guitarists and vocalists are especially needed. Electric Guitar: @HeavenWraith, @Tuberz McGee, @Cyril the Wolf, @Laarx Acoustic Guitar: @Cyril the Wolf, @Laarx Vocals (male): @Cyril the Wolf Vocals (rap): Wanted Voice Actors For the "event" version of the album, we'll need some voice actors. At the very least, we'll need 3: an announcer and two commentators. The wrestlers can, optionally, have monologues during their own songs, or dialogues with their opponents. We'll recruit for these when all music is at least at the substantial WIP stage Mastering Kind of goes without saying, but not without doing. Somewhat more involved in this than in most albums, since this person will be responsible for layering on the voiceovers and any audience effects. Art In addition to front and back cover art, I'd really like to have character art of each of the wrestlers. My personal vision is that none of the wrestlers actually be monsters, just actors dressed up like them, or even just vaguely related to them thematically. Real pro wrestling has wrestlers like "The Rock," "The Snake," and even "Boogeyman," so having monster names seems perfectly appropriate.
  4. And here... we... GO! With Dyne having officially stepped down from this project, we're starting a new chapter in this long-running album series' life. No, it's not going all death polka or grunge barbershop quartet, it's simply been put under my watchful eye. And what that watchful eye saw was that we kept having one of two things happen. Either 1) it was started two months before the deadline and people had to cram work in for it, or 2) they had so much time that they kind of forgot about it. So, we're trying a middle ground this year. And what better middle ground than July, the month that retailers love to have a second Christmas in? Yes, while 2 months was awfully short notice and a full year made it slip peoples' minds, I figure a good five months might be about the right amount of time. Guess we'll see, huh? This project is open to any and all OCR members, regardless of whether you're a posted remixer or not. And now, a few details... When's The Project Deadline?- December 20th, 2017 at 11:59 P.M. EST. This is now a REALLY hard, non-negotiable deadline, since it's very close to Christmas. We've had lots of last-minute entries and updates over the years and, to be perfectly honest, it shouldn't be that way. With months of time, having to hold off as long as possible for people made things pretty hectic for myself and Dyne in the past, between updating the artwork and getting everything uploaded. Treating this project like a college paper that doesn't get worked on until the last minute got annoying rather quickly when it kept adding up to lots of hurrying year after year. As such, you have until one minute before midnight EST on December 20th to get me the final WAV or MP3 of your song. After that, you're shit outta luck until next year. I need time to do everything, including possibly make a little website to host this one if Dyne isn't online for one reason or another. So this deadline's set in stone... PERIOD. What Information Does The Coop Need?- When you send me your final versions, I'll need what name you want to use (real or remixer handle), the name of your remix and the name of the song you're remixing (in case someone asks what this or that remix is from). Plus, if you have a website you'd like to pimp, supply that as well and I can add it to the MP3 tags. What Can Be Remixed?- Any song, really. Traditional Christmas carols, video game music, published music by a signed artist, music from TV/cartoons/anime... whatever gets your heart racing and into that Christmas spirit. This isn't an official OCR album, so you can draw from more sources than just VGM. Plus, you can take a non-Christmas tune, like the Main Theme from Space Harrier, Stage 6 Mission 2 from Metal Head, or I Defend STM from Truxton II, and turn it into a Christmasy one. So know that it's not limited only to songs that are Christmas-like to begin with. All that said, do keep in mind that if you want to submit your song to OCR later, you'll need to keep this site's guidelines in the back of your mind. But for this album, you can take it in just about any direction you want and get as crazy as you'd like (but please, no "Silver Bells" done in farts or something). How Long Can My Song Be?- As long as you want it to be. There are no restrictions on this, so whether it's 1:30, or 9:51 with a five minute guitar solo ala Metallica, it's all good. But again, if you want to submit your song to OCR later, keep their guidelines in mind. What Genres Can I Remix In?- Again, the door's wide open here. Rap, Metal, Pop, Piano-solo, Orchestral, Jazz, 8/16-bit, Barber Shop Quartet, A capella... it's up to you where you want to take it. What Format Should I Submit My Song In?- WAV and/or an MP3 of at least 192KB/s quality. I'll be tagging the MP3s and making MP3s from any submitted wavs, so you don't have to worry about that. But, if you'd like your website to be in the MP3 comments section, be sure to give it to me when you submit your song. How About A Little Music To Get Us In The Mood?- To help everyone along, here's a YouTube list of Christmasy tunes made by Ocre a number of years ago... http://ocremix.org/f...72&postcount=19 But remember, not all famous Christmas tunes are upbeat and cheerful. There are some that are more somber or haunting in tone, so you have more moods to play with than happy happy joy joy. What's The Website's Address Again?- It's got a new home at... http://williammichael.info/aocc/ This album will still be download there as well, as Dyne will continue to host the albums on his site. How Do We Contact This The Coop Person?- If you've got questions, comments, concerns, or your track is done and ready to be sent to me, you can PM me here on OCR, or send me an E-mail at thecoopscorner@yahoo.com. So yeah, there we go. You've got over five months to get something done for the lovely people of OverClocked Remix and the millions of listeners around the world who've become followers of our project. Good luck, have fun and make everyone some Nice Work™! Artists involved thus far... The Coop (director, cover artist and remixer) JohnStacy (remixer) wildfire (remixer) Ronald Poe (remixer) HoboKa (remixer) Ridiculously Garrett (remixer) Skull (remixer) PlanarianHugger (remixer) TheChargingRhino (remixer) Yannic Geerts (remixer) Earth Kid (remixer) CelestialSonata (remixer)
  5. I've been working on a new EP with lots of chiptune elements that will be releasing in December. I thought I'd share a little sample of it. The EP will be a mix of chiptune elements, acoustic piano pieces, ambient electronic music and analog synths. Hope you guys like it! I'll be updating pretty regularly on my channel as we head to release. Hope you all are having a great day!
  6. Hello all, I have been working on organizing an Ys album to commemorate the series' 30th anniversary. I've been looking for people interested in participating, so I thought I'd ask around here. Here are the details: 1) The submission deadline will be December 5. It is not necessarily a hard deadline, but definitely do try to meet it. After this, tracks will be mastered and the album should be released about two weeks later. 2) We use a first-come, first-serve track claiming system. Just tell me what track you're interested in and I'll add it to a spreadsheet. 3) The finished album will be uploaded to my channel and made available for download upon release, and I will actively promote it in communities I think would be interested, such as ones centered around game music, Ys, and RPGs in general. 4) You may release or upload your track(s) wherever else you wish after the release of the album. 5) I would like for the album to include at least two tracks from each distinct soundtrack in the series. To be specific, that's at least two tracks from each of: I II III/Oath in Felghana IV: Dawn of Ys V VI Origin Seven Memories of Celceta/Foliage Ocean in Celceta VIII (includes all tracks from the original release and PS4 added tracks, as well as the unused tracks) You can see the current state of the claiming spreadsheet here. 6) Medleys are allowed. Tracks are not required to be from the same game. 7) While you're completely welcome to select any track in the series that's not already claimed, at the moment we are especially hoping to find people who will do new tracks from Celceta and any tracks from V to ensure there'll be at least two tracks per game. 8) Finished tracks should be submitted to me in 24-bit, 48 kHz, -6 dB WAV for mastering. 9) You are more than welcome to do multiple tracks if you feel you are able, but don't attempt more than you know you are capable of finishing to your highest standard of quality. 11) The album name will be determined in the near future, and the art created soon after that. I've made a Discord server for the project to help coordinate things. Here's a link if you think it would be useful. If you have any further questions, feel free to ask me, here or in PM!
  7. Info Here: https://www.facebook.com/groups/158715274706867/
  8. Introduction For the past few years I have been working on an arrangement album of music from the Lord of the Rings trilogy, and it is finally complete! It features 12 songs of metal/rock covers of various themes and songs from the original score. This is a FREE, non-profit album and is not affiliated with Warner Bros, New Line Cinema, Reprise Records, Howard Shore, Peter Jackson or anyone else related to the original score of these films. Links/Social Media Album website - http://bit.ly/LOTMR Download on Bandcamp - https://sbeast.bandcamp.com/album/lord-of-the-metal-rings (various sizes/formats) Download on Dropbox - https://www.dropbox.com/s/hcveei0mgo0i9j2/Lord of the Metal Rings.zip?dl=0 (84.9MB MP3) Facebook Page - http://www.facebook.com/SbeastMusic Follow on Twitter - http://www.twitter.com/SbeastMusic Video Playlist
  9. Metroid: Orchestral Fusion

    Hi! I'm the lead reorchestrator of Metroid Reorchestrated (MREO) and I'm recruiting for a reboot/revival of MREO. This reboot will be called Metroid: Orchestral Fusion (MOF) and will be a fusion of orchestral and electronic elements. We're moving beyond just orchestral because a lot of Metroid music incorporates electronic elements that are incredibly difficult or impossible to replicate with orchestral instruments. The overall goal of this project is to arrange/remix every Metroid song from every game. If I can find enough talented, passionate individuals (6-7 people besides myself) we will start with Metroid Fusion. The goal of the album would be to arrange/remix every song as if Fusion had released in 2015 on the 3DS. So essentially a high-definition audio upgrade with some original music/embellishments. Tracklist: Please let me know via PM or reply which track(s) you want to do. Title - DarkDjinn Sector 1 Environmental Sound (Silence 1) Environmental Sound (Tension) Environmental Sound (Shock) Facing a Huge Reaction - Light_of_Aether Tension Before a Confrontation Vs. Arachnus - DarkDjinn X Invasion Detection Navigation Room Vs Fake Chozo Statue Environmental Sound (Disquieting) Sector 2 - Chernabogue Vs. Cyclops Environmental Sound (Silence 2) Sector 4 Aquatic Level Control Zone Vs. Serris - DJ Galvanization Sector 3 Vs. B.O.X. Sector 6 SA-X Appears Sector 5 Low Temp Area Sector 3 Emergency Situation Sector 3 Restart the Cooling Unit Timer Mission Environmental Sound (Intrigue) Vs. Mother Plant Vs. Nightmare - Chernabogue Sector 4 Underwater Area Vs. Ridley - DJ Galvanization The Final Command - Coaltergeist Vs. SA-X Station Escape Timer Mission Epilogue (Part 1 and 2) Ending/Credits Appearance Jingle Get Item Jingle SA-X Chase Timeline: Get team together and begin working by mid-August - Still taking team members! Have 4-5 tracks ready as a teaser for release on December 25, 2016 Release full album on November 17, 2017 for Metroid Fusion's 15th anniversary This project will be entirely volunteer-based. I'm looking for talented, passionate individuals who periodically spend some of their free time on making music. The capacity of your involvement would be arranging music, critiquing music, and making new electronic elements. Don't worry about deadlines. I'm working on my Ph.D. in mechanical engineering and my research/coursework comes before any of my hobbies. It would be quite unreasonable of me to expect anyone else to meet hard, specific deadlines when I wouldn't meet them, either. If you would like to join, please either comment in this thread or send me a PM. If you have comments, concerns, or suggestions, please feel free to comment or PM me. Thanks!
  10. Last summer I had much more free time than I had ever had before. As a result I decided I would begin work on a youtube channel producing arrangements and remixes of video game music for (french) horn ensemble. I would write the arrangements, then record both video and audio, do editing, and have a video ready to be released on a regular schedule. Not long after starting, I decided that keeping a regular schedule would be more work than I could do as my free time would quickly run out. Quality was selected over quantity, and I would save these arrangements for future use, possibly on OCR. I wouldn't get involved with the OCR community until December of 2016. My first submitted remix to the site was a success, so I figured out I had found a home here. As a horn player, I've been told by so many people that the horn is a classical instrument, and it is not possible to play in other genres. I then proceeded to play professionally in a jazz ensemble, rock band, funk group, and other non professional ventures in other genres such as a gospel choir and mariachi band. I am not the only horn player who has done this. However, the view that the horn is a strictly classical instrument is still very common, and I believe that it is a very limiting viewpoint. There are many horn players who do not feel they are capable of venturing into new areas because they do not think it is possible, and there are many more who want to venture but are held back by teachers, peers, etc. I was told that I couldn't play jazz, a genre I was raised on, and the horn was literally taken away from me when I tried to play. They told me I ABSOLUTELY HAD TO play on trumpet or trombone, then when my skill level was so much lower than it was on my primary instrument, basically told me that I was no good at jazz. I want to contribute to the solution of this problem. My contribution will be a series of arrangements for horn in many genres. This is where the community comes in. As it stands now, I have 4 arrangements that are complete and awaiting recording, and others that are in various stages of completion. I would like to make a whole disc's worth of music, however I would definitely not object to having two or more. I am looking for collaborators on this project. What is the purpose of this project? The purpose of this project is to produce music with the horn as a central feature. One of the arrangements being recorded is a rock track. There are 8 horn parts, and a collaborator is recording guitar, bass, and drums. I recorded all the horns and programmed piano. The horns do most of the heavy lifting when it comes to presenting themes. The other instruments are primarily support, however they are invaluable for the end product. For a different track, it would be different, such as working with a vocalist. If that were the collaboration, they would be the primary feature, with the horns supporting. I am a little split at the idea of having a solo wind instrument other than horn as a feature, however I am open to suggestion. After producing this, there will be a body of work that can be referenced to say "Yes, the horn can do that, and yes you can do that too!" Or for arrangers, composers, or remixers to see what is possible and create new works inspired by this. What would be needed from a collaborator? There are two ways to contribute; as an arranger or a performer. Arrangement contributors would write the arrangements to be performed. Most of the work would be left to the collaborator, and I would edit minor details as needed for playability or effectiveness. Contributing as a performer could involve arranging as described above and also performance with the voice or another instrument. Performers would be highly encouraged to participate in the arrangement process to highlight their strengths. Non musically, an artist to design artwork for the album would be needed. What genres are possible? Many genres are possible. Due to the nature of the project, some genres are more difficult than others. For example, predominately electronic genres such as EDM or dubstep that are driven by synths would be much more difficult to keep the acoustic horn as a central feature. However, if those genres could be made to feature the acoustic horn I would be more than happy to oblige. I have performance experience in jazz, rock, funk, gospel, mariachi, country, and others, and have worked in even more genres not as a horn player, so gaining familiarity would not be much of a problem. I am looking at the London Horn Sound albums for reference. I am excited to work with people on this project, and am even more excited to see what can be produced!
  11. SNATCHER: THE SCORE FROM J.U.N.K.E.R. http://youtu.be/Y0F1feEQba4 ATTENTION: June 6, 2017: First, my big fat apology to anyone affected. First started on the 25th anniversary of the original release of Snatcher, I was certain my personal busy-as-hell situation would prevent me from following this project properly, and I wanted to recruit and set up a staff before that happened. I failed miserably, and this ended up being put off for years. June 6 is an important date in Snatcher lore, and I decided I would stop the nonsense on this date. I have people to help me, and I'm actively recruiting, but bear with me a little while on claim status as I contact interested parties from before. I'm also available on our discord chats and willing to answer questions and take constant nagging (to a point, of course). My other projects related to Snatcher's music are on again as well, for those that know about it; if not, see the above video for details. Further clarifications are forthcoming within the week. “Let’s go, Metal!” PERSONNEL: José “Bronx Rican” Felix (Project Creator/Director); additional Staff TBA INTRODUCTION: The Cyberpunk Adventure that helped put Metal Gear Solid creator Hideo Kojima on the map: less a 'game' and more an interactive sci-fi 'noir', inspired by Hollywood storytelling, with a compelling tale influenced by (or “stolen from”, depending on your viewpoint) Blade Runner, Terminator and other films. Snatcher saw several releases in Japan, but also one exclusive English-language release that went largely unnoticed, but that I like to think is remembered fondly by everyone who experienced it. The original soundtrack is one of the early masterpieces from the Kukeiha Club (Konami's revered sound team), accomplishing cinema-style atmosphere out of FM synths. This album project is after the same thing, but on a much larger scale. CONCEPT: The operative word is "CINEMATIC"... any genre is allowed within the overriding vision: each arrangement should convincingly function as a score for a major motion picture. Naturally, this calls for a commitment to production quality. Anything emulating 60's-style library cuts to today's orchestral pieces will do, but ‘cyberpunk’ touches will probably help. Tunes can follow a more traditional song structure, like our established ReMixes, emulate opening titles, credits, montages, or scenes where music is being played (such as in a club), or serve as 'music cues' that act as a complement, establish a mood, and follow the action for whatever 'scene' the artist wishes to imagine. Some sources may be better suited to themes and some to cues; I intend to ensure the finished product will emulate a complete cinematic score, with a healthy variety of themes and cues. A large soundscape and a wide dynamic range is encouraged: the loudness war is not to be waged here unless it’s absolutely essential to the track. The following posted ReMixes are good examples of the album’s possible direction: http://ocremix.org/remix/OCR01302/ | http://ocremix.org/remix/OCR01387/ http://ocremix.org/remix/OCR01505/ | http://ocremix.org/remix/OCR01594/ http://ocremix.org/remix/OCR01772/ | http://ocremix.org/remix/OCR01856/ http://ocremix.org/remix/OCR02020/ | http://ocremix.org/remix/OCR02037/ http://ocremix.org/remix/OCR02051/ | http://ocremix.org/remix/OCR02126/ http://ocremix.org/remix/OCR02274/ | http://ocremix.org/remix/OCR02315/ http://ocremix.org/remix/OCR02318/ | http://ocremix.org/remix/OCR02343/ http://ocremix.org/remix/OCR02368/ | http://ocremix.org/remix/OCR02374/ http://ocremix.org/remix/OCR02515/ | http://ocremix.org/remix/OCR02567/ GUIDELINES: Claiming artists must show arrangement, production and engineering experience in the implied style, either as a posted ReMixer or with satisfactory works elsewhere. Only one claim for each source, so please commit. Incorporations of other sources can be done, but only if you have a good reason for it (as a sort of leitmotif, for example), and, as explained later, some incorporation may be needed. Any claim should include details about the arrangement’s concept/mood/direction to help me shape the album's vision: basically, answer the question of its hypothetical use in a motion picture. This is likely to reach a minimum of 100 minutes of music, so a maximum of 150 minutes gives a range consistent with a so-called 'two-disc' release, and also with a movie's soundtrack. No tracks will be designated as 'bonus'; either finish to your satisfaction or drop. 5.1 SURROUND REMIXES!: Furthering the 'cinematic' experience, I'd like many, if not all, of the finished arrangements offering a special '5.1 surround' mix as extra content. If any artists wish to have a surround mix, they may either do it on their own – if they are suitably skilled – or allow a volunteer with more expertise to have it done instead. Methods, formats, personnel and procedure have not yet been determined, and I appreciate feedback in that regard to help make the best decisions. I strongly suggest artists make efforts to keep from losing any important recordings, stems, samples and project files for their arrangement, in case the determined approach to 5.1 requires them. TIMELINE: Two possible release plans for this album include having it out ahead of the holiday season, which is relevant to the game's setting, or releasing on June 6, to correspond with the date of the “Catastrophe” depicted in the game. 'WIP' and 'FINAL' schedules are to be determined, but I will likely agree to let artists go at their own pace, yet check in once a month for progress, then will kick it up further depending on the amount of finished work. We will attempt maybe two to three years of music development. SOURCE TRACKLIST AND CLAIMS: See below. The majority of non-exclusive source tracks composed specifically for the first four Snatcher releases are listed. All versions linked to youtubes or files, along with a full mp3 zip, in order to appreciate the variations in arrangements. Each source's composition will be attributed to the platform of origin, unless specified by the artist. NOTES ABOUT SOURCE TITLES: Deep research has been done because of Konami's disgusting inconsistency with track titles for this music. None of the 'official' sources of info could be relied on fully, so I compromised and consolidated the titles as best as I could, in order to put away confusion for this album. It's impossible to come up with a standard that would be satisfactory to everyone, but I guarantee you will not find better, more accurate title 'guesses' anywhere else. FULL TRACKLIST MP3 ZIP LEGEND Determined Track Title~ ['A.K.A.' Track Titles <<Approximate English Translation>>] YOUTUBE or file links: PC88 (NEC PC-8801) | MSX2 | PCE (NEC PC Engine Super CD-ROM²) | SCD (Sega [Mega] CD) | ZOOM (“Zoom Tracks” arrangement, some used in CD releases) A short track description for original context and/or guideline for arrangement Current Artist Claim, Status [early, progressed, substantial, completed] Bio Hazard ~ Snatcher [“PROLOGUE DEMO” (Bio Hazard_Snatcher); BIO HAZARD; BIO HAZARD (<<Catastrophe BGM>>)] PC88 | MSX2 | ZOOM The introduction, detailing history's deadliest disaster (the “Catastrophe”) and the 'body-snatching' menace occurring half a century afterward. Artist: timaeus222, completed Twilight of Neo Kobe City [“THEME OF OPENING” (Twilight of Neo Kobe City); TWILIGHT OF NEO KOBE CITY; TWILIGHT OF NEO KOBE CITY (<<Opening BGM>>)] PC88 | MSX2 The original opening credits sequence: Neo Kobe City, an establishing shot straight out of Blade Runner. Artist: Argle [tentative] Theme of Snatcher, Part 1 [THEME OF SNATCHER; THEME OF SNATCHER [PART 1] (<<Spinner Demo BGM>>); Theme of SNATCHER (PART 1)] PC88 | MSX2 | ZOOM (Unused) Gillian Seed's first day on the job as a runner, and he's called into action immediately, along with his 'navigator' and eventual sidekick, Metal Gear Mk II, to help his colleague Jean Jack Gibson track down possible snatchers. Creeping Silence [“PURSUER PART1” (Creeping Silence); CREEPING SILENCE; Untitled part of DANGER DANCE…& JUSTICE ALL (<<Intrusion ~ Shooting Mode>>)] PC88 | MSX2 | PCE | SCD The first of the four main “Pursuer” tracks making up the bulk of the game's BGM usage, helping to create mood and build suspense. This track usually accompanies the establishment shot of a given scene. Criminal Omen [“PURSUER PART2” (Criminal Omen); CRIMINAL OMEN; Untitled part of DANGER DANCE…& JUSTICE ALL (<<Intrusion ~ Shooting Mode>>)] PC88 | MSX2 | PCE | SCD The second “Pursuer” track follows our heroes after the investigation is fully underway. Pleasure of Tension [“PURSUER PART3” (Pleasure of Tension); PREASUR OF TENSION; PLEASURE OF TENSION (<<Intrusion ~Battle at JUNKER HQ>>)] PC88 | MSX2 | PCE | SCD | ZOOM The third “Pursuer” tune is everybody's favorite. At this point in the investigation, 'it', as they say, is going down! Artist: Nutritious [tentative] Endless Pursuer [“PURSUER PART4” (Endless Pursue); ENDLESS PURSUER; Untitled part of PLEASURE OF TENSION (<<Intrusion ~Battle at JUNKER HQ>>)] PC88 | MSX2 | PCE | SCD The fourth “Pursuer” deals mostly in aftermath, the result of an action or discovery. The protagonists are in “Okay, what now?” mode. Danger Dance... & Justice for All [“ACTION” (Danger Dance...and Justice for all); DANGER DANCE...& JUSTICE ALL; DANGER DANCE…& JUSTICE ALL (<<Intrusion ~ Shooting Mode>>)] PC88 | MSX2 | PCE | SCD Action sequence! Open fire with your Blaster™! ATTENTION: The following four source tunes feature variations on Snatcher's original “TITLE” melody - basically the game's theme song – heard in most of the important non-gameplay scenes. Any arrangements of each track must be as distinct as possible from one another. Theme of Snatcher, Part 2: Faded Memories [“TITLE PART3” (Faded Memories); AD 2042 NEO KOBE CITY; THEME OF SNATCHER [PART 2] (JUNKER HQ <<Arrival After Jean's Death>> BGM)] PC88 | MSX2 | PCE Theme of Snatcher, Part 3: Peace of Mind [“TITLE PART5” (Peace of Mind); THEME OF SNATCHER [PART 3] (ACT 2 Opening BGM); Theme of SNATCHER (PART 2)] PC88 | MSX2 | ZOOM Faded Memories: Theme of Randam [“TITLE PART2” (Theme of RANDAM); FADED MEMORIES; FADED MEMORIES (<<RANDAM Appearance BGM>>)] PC88 | MSX2 | ZOOM Theme of J.U.N.K.E.R. [“TITLE PART1” (Theme of JUNKER); THEME OF JUNKER; THEME OF JUNKER (<<To>> JUNKER HQ)] PC88 | MSX2 | PCE Theme of Jaime [“JAIME” (Theme of JAIME); THEME OF JAIME; THEME OF JAIME (<<Jaime's Theme>>)] PC88 | MSX2 | PCE | ZOOM (Unused) Gillian exchanges pleasantries with his estranged wife Jaime (Jamie) over the videophone. Innocent Girl [“KATRINE PART1” (Innocent Girl); INNOCENT GIRL; INNOCENT GIRL (<<Katharine BGM>>); THEME OF KATHERINE #1 (<<Katherine's Theme 1 BGM>>) ] PC88 | MSX2 | PCE | SCD Introducing Katherine (Katrina), the beautiful young daughter of Jean Jack Gibson; how young depends whether you cared if Selena Gomez or Hayden Panetierre were adults or not. Decadence Beat [“JOY DIVISION” (Decadence Beat); DECADENCE BEAT; DECADENCE BEAT (<<Joy Division Store BGM>>)] PC88 | MSX2 | PCE | SCD Joy Division, the store with everything, however odd or perverted... right up Gillian's alley. Kind of a 'Cantina' vibe in the source tune. Theme of Izabella, Part 1: The Entrance to Hell [“OUTER HEAVEN1” (The Entrance to Hell); THE ENTRANCE TO HELL; THEME OF IZABEL [PART 1] (<<Outer Heaven Club BGM 1>>); THE GATES OF HELL (<<Outer Heaven Club BGM>>)] PC88 | MSX2 | PCE The Outer Heaven club, where VIPs come in masquerade to watch major stars shake their talents. Theme of Izabella, Part 2 [“OUTER HEAVEN2” (Theme of IZABEL); THEME OF IZABEL; THEME OF IZABEL [PART 2] (<<Outer Heaven Club BGM 2>>)] PC88 | MSX2 | PCE The famous Isabella Velvet gives a description of a suspected snatcher, if Gillian can stop ogling long enough. Theme of Katherine, Part 2 [“KATRINE PART2” (Theme of katrine); THEME OF KATHARINE; THEME OF KATHARINE [PART 2] (Katharine <<Reminiscence>> BGM)] PC88 | MSX2 | PCE An embarrassing bathroom episode segues to an important clue, revealed by Katherine, to the location of the snatchers' hidden network. Spreading Diehard [“SEARCH LIGHT” (Spreading Diehard); SPREADING DIEHARD; SPREADING DIE HARD (Searchlight BGM)] PC88 | MSX2 | PCE | SCD Metal's flashlight is needed while searching for clues in a pitch-black area of Queen (Queens) Hospital. Blow Up Tricycle [“BLOW UP TRICYCLE”; BLOW UP TRICYCLE; BLOW UP TRICYCLE (<<Runaway>> Spinner BGM)] PC88 | MSX2 | PCE Sabotage! Runaway-vehicle-with-no-brakes-do-something-before-we-crash!! Source tune's probably begging to be shredded in some fashion. Morg [“MORTUARY PART1” (Morg); MORG (Morgue BGM)] PC88 | MSX2 | PCE | SCD A nasty, yet important, find in a hidden area of Queen Hospital: the rotted corpses belonging to the snatchers' most recent victims. Restoration [“RESTORATION”; RESTORATION; RESTORATION (<<Corpse>> Restoration BGM)] PC88 | MSX2 | PCE | SCD Metal Gear shines in a pivotal scene, scientifically uncovering the victims' identities. Artist: José the Bronx Rican ATTENTION: The following two source tunes cover two scenes depicting great, heroic sacrifice; the titles on both make it impossible to leave out spoilers. Each track's arrangement should distinguish itself from the other. Eternal Promise [“GOODBYE RANDAM” (Eternal Promise); ETERNAL PROMISE (GOODBYE RANDAM); ETERNAL PROMISE [GOOD BYE RANDAM] (<<Battle with Chin>> BGM)] PC88 | MSX2 | PCE | SCD | ZOOM Good Bye Harry: For Harry [“REQUIEM” (For Harry); GOOD BYE HARRY (Harry's Death)] PC88 | MSX2 | PCE Beyond Sorrows [“EPIROGUE” (Beyond Sorrows); BEYOND SORROWS; BEYOND SORROWS (ACT 2 Ending BGM)] PC88 | MSX2 | ZOOM Formerly the tragic epilogue, it's the closing scene of Act 2, the realization that our heroes are only just beginning to fight. ATTENTION: The following two source tunes accompany the original credits. There are similarities between them, so either two distinct ReMixes or one incorporating both sources are suitable. At nearly 20 minutes, the PC-8801's “Theme of Ending” was (is?) probably the longest original non-medley track composed for a video game. Nothing stopping an artist from approaching the same run time, but I will have album length considerations, so be careful. Master of Puppets Among the Disease [MASTER OF PUPPETS AMONG THE DISEASE (Ending 1 BGM)] PC88 | MSX2 Theme of Ending (We Have to Struggle for Our Future Against Our Doubt) [“THEME OF ENDING” (We Have to Struggle for Our Future Against Our Doubt); THEME OF ENDING; THEME OF ENDING (Ending 2 BGM)] PC88 | MSX2 One Night in Neo Kobe City [One Night in NEO KOBE CITY] ZOOM On the CD-ROM releases of this game, this track replaces “Twilight of Neo Kobe City” for the opening credits sequence. Artist: AngelCityOutlaw [tentative] J.U.N.K.E.R. HQ [n/a] PCE | SCD Business in and around the headquarters of “Judgement Uninfected Naked Kind & Eliminate Ranger” or “Japanese Undercover Neuro-Kinetic Elimination Ranger”, whichever sounds less silly to you in your native language. Kremlin: Moscow [n/a] PCE | SCD During Act 3, the truth about what happened in Moscow leading up to the Catastrophe. Kremlin: Elijah [n/a] PCE | SCD Elijah's tale of unrequited love, a “forever alone” kind of waltz. Kremlin: Sleep [n/a] PCE | SCD How cryogenic sleep pods, among other things, figure into the story. Act 3 Ending, Part 1 [n/a] PCE | SCD Metal comes to the cute, little, high-pitched rescue - and helps deliver Neo-Kobe’s final solution! Act 3 Ending, Part 2 [n/a] PCE | SCD One last heroic effort to save our protagonists, not to mention all of humankind. Tears Stained Eyes [Tears stained Eyes] ZOOM On the CD-ROM releases of this game, this track replaces “Theme of Ending” for the closing credits sequence. Instantly memorable. ATTENTION: These remaining source tunes are important elements of the original games that can't be arranged on their own, so I would like artists to consider incorporating any of these into their own works if possible. Squeak!! [“SNATCHER TITLE” (Squeak!!); Untitled Part of BIO HAZARD (<<Catastrophe>> BGM)] PC88 | MSX2 | PCE (also SCD) The chilling title logo sequence. Evil Ripple [“TITLE TELOP” (Evil Ripple); EVIL RIPPLE; EVIL RIPPLE (Telop BGM)] PC88 | MSX2 | PCE (Unused) The original telop music (titles for Acts 1 and 2). Sting Collection [n/a] PC88 | MSX2 | PCE/SCD The original game had one sting, usually following a horrible or life-threatening discovery. Starting with the PC Engine release, up to three more stings had been introduced. Merry X'mas Neo Kobe City (Jingle Bells) [“JINGLE BELL” (Jingle bell 2042); MERRY X'MAS NEO KOBE CITY (Altamira <<Arrival>> BGM)] PC88 | MSX2 | PCE | SCD Various arrangements of “Jingle Bells” had been used in the Altamira (Alton Plaza) scenes for every release. A ReMix of any of these is not allowed, obviously, but I wouldn't mind a small taste of “Jingle Bells” somewhere, to acknowledge the game's setting (the approaching holiday season). Virtual Image [“TRANSFORM RISA” (Virtual Image); Untitled part of CREEPING SILENCE ~ CRIMINAL OMEN ~ DANGER DANCE...& JUSTICE ALL; Untitled part of DANGER DANCE…& JUSTICE ALL (<<Intrusion>> ~ Shooting Mode)] PC88 | MSX2 | PCE | SCD Lisa Nielsen reveals herself, but not in the way Gillian would've wanted; another hollaback to Blade Runner. “DIE, Junker!!” Clue [n/a] PCE | SCD Starting with the PC Engine release, this jingle rings whenever a relevant clue or plot point is revealed.
  12. Hello, I am Reinhold from the Game-Art-HQ community. Back in 2015 we collaborated with OCR already and members from GA-HQ drew illustrations for the excellent Final Fantasy IX: Worlds Apart OCR Album. We are creating a couple of video game art tributes / collaborations per year and I thought it could result in something quite awesome if we can do another "Music & Visual Art" Project. I am writing this post because I myself am searching - Enthusiastic remixers that love the music of fighting games of the past and today - People that know what is important in a music piece and can basically do the judge part. I myself am a vgm addict since at least 1992 when I heard the timeless Guile theme for the first time in the SNES port of Street Fighter II but I believe that if we can do another collaboration, I leave the music part completely in the arms of the guys that are actually musicans. My idea for a Fighting Game Music & Art Project by OCR and Game-Art-HQ would be relative challenging and unorthodox for an OCR Album I guess. Fighting games are all about the fighting obviously. There are usually two characters beating the shit out of each other, and my idea would be to move this element into music tracks. In short, mashups. Ryu vs. Chun Li with elements of both characters themes in one track like they are basically fighting each other. Game-Art-HQ's Artists would come into play by creating illustrations of exactly those character matches. Including crossovers. Like if one of OCR's remixers has an excellent vision of creating a remix with Geese Howards theme with the one of M.Bison instead of another Fatal Fury or King of Fighters character, one of our artists would illustrate a fight between Geese and M.Bison. I think such a project should start relative small with a goal of 10 tracks. Ideal might be a mix of popular characters and games as well as to cover a few of the rarely remixed games. Each character should be a part of only one track, personally I would love to have 20 character themes of different games there. If you are familiar with fighting games, you know that a ton of them have excellent soundtracks, even if we go back to games like TMNT Tournament fighters or the earliest of the SNK fighting games like the first Fatal Fury or Art of Fighting. Here is a small selection of artworks that were created for Game-Art-HQ Art Collaborations in the past, we have a ton of very talanted artists in our community that love video games and just as much as everyone here: These are artworks made for our Legend of Zelda Bestiary Project, our Fighting Game Boss Tribute and the Nintendo 64 Anniversary we celebrated last year with games like DK 64. Would be awesome to get a new music and art collaboration together, I am open to support other OCR projects as well ^^ Greets and happy easter days everyone, Reinhold Hoffmann
  13. Hey ya OC-Remixers! My name's Fabian Rastorfer and I'm the founder of Fabraz, the dudes behind Slime-san! Slime-san is a fast-paced action platformer about a slime that got swallowed up whole by a giant worm! Your goal is escape its innards, finding other survivors along the way, back out its mouth into freedom! It currently features 100k+ players on Steam and is coming to the Switch, Xbox One and PS4 in the Summer! The game features a KILLER chiptune soundtrack made out of 20 tracks. The composers involved are: Adhesive Wombat, Meganeko, Tiasu, FantomenK, Inverse Phase, Kubbi, Lumena-tan, Michael Miller, Mischa Perella, Saad Akter Ali and Carl Clark! Quite the all-sat team, ey? You can sample the soundtrack in this video: Youtube Or just give it a listen on Spotify! Here's where you, OCRemix, come in: I'd like to make an official remix album! One or two remixes for each track in the playlist. Claim your track and I'll provide you with the relevant file and add you to the list below. Mighty Mama (Ear)Worm - Richard Gould - 3:58 (Unclaimed) Mixtapeworm - Adhesive Wombat - 0:55 (Unclaimed) Slumptown Shuffle - Mischa Perella - 1:47 (Unclaimed) Slimy Success - FantomenK - 1:45 (Unclaimed) Wormhole - Adhesive Wombat - 1:39 (Unclaimed) Hit the Slime Note - Meganeko - 1:08 (Unclaimed) Instrumental Intestine - Kommisar - 1:33 (Unclaimed) Organ Donor - Mischa Perella - 1:50 (Unclaimed) Akiha-Worma - Meganeko - 1:13 (Unclaimed) Brain Beats - Tiasu - 1:31 (Unclaimed) Old Worm and the Sea - Lumena-tan - 1:32 (Unclaimed) Acid Trip - Mischa Perella - 1:57 (Unclaimed) Heart Trebbles - Kubbi - 2:25 (Unclaimed) Woodwinds - Adhesive Wombat - 1:50 (Unclaimed) Birdie Breakdown - Carl Clark - 1:04 (Unclaimed) Uvula’s Groovula - Inverse Phase - 1:49 (Unclaimed) Red Shadow’s Revenge - Saad Akter Ali - 2:14 (Unclaimed) Slime Crisis - Meganeko - 1:48 (Unclaimed) Tequila and (S)lime - Michael Miller - 2:04 (Unclaimed) Once the remix album is complete, I'll provide a unique website, cover art and download link for the entire internet to enjoy. What do you guys say to that? The entire team would be ecstatic to see what magic you guys can whip up!
  14. Released today is my first album, self titled Artificial Eye. The catch-all genre is synthwave, but it encompasses a range of cinematic soundscapes and melodic tunes. Available on Bandcamp Tracklisting: Love Locket [3:00] Flight of Apollo [6:43] What Awaits [5:57] Don't Feel Bad [4:38] Designer Perfection [6:47] The Babysitter [3:42] Vacation [4:29] American Dream [8:29] The Future We Are [3:45] Follow on Bandcamp Like on Facebook Follow on Soundcloud Please give it a listen and tell me what you think!
  15. Hey, guys. It's been a long time since I've been on this forum. I was making a remix for the this song way back in 2016. So far I've made two: I like the story to this game and decided I wanted to make a collab for it. I tired making a video for my remixed song, but my laptop when to hell while I was deployed. What I'm trying to achieve is remix versions of the song, though if you want to stick close to the original if you want to. As for deadlines or what ever, I'll want to end at the 18th or whatever. If you want to talk about it, you can PM me. So, here is the list( Colors, Red = Claimed, Purple = WIP submitted, Blue = Complted) Title Theme(DMTProduktionen) Stage Intro-(DMTProduktionen) Main Theme Stage Clear(DMTProduktionen) Run Caster In the Cave Final Stage Surprise Ending Theme Game Over I will look into a website where we can upload the files. Please PM me, cause I'm new to this. :}] If you want any help with your project, ask me or anyone else, and I'll gladly help. DMTProduktionen.
  16. Hello fellow ReMixers! I would just like to share my latest album Endless Time! Enjoy! https://soundcloud.com/afilionmusic/sets/endlesstime
  17. Winds of Trade Album released

    Hey everyone! The game is out and so is the soundtrack Have a listen here http://fredrikdronen.bandcamp.com/album/winds-of-trade Steam page for the game can be found here http://store.steampowered.com/app/576260
  18. Hey OC Remix folks! We are DrKrake vs Jellyfish. We've been remixing video game music for quite a while (since 2009), but never really felt the itch to submit anything to OC Remix. Instead, we had a short-lived run on Newgrounds and mostly only uploaded our tracks on YouTube on random occasions. For this Christmas, we decided to release all of our stuff in a big free package and did so in the Super Musical Entertainment System! It's a massive collection of 33 tracks spanning various electronic music genres - trance, goa, house, hardstyle, and everything inbetween. You can grab it (for free, of course) on Bandcamp: drkrakevsjellyfish.bandcamp.com Most (but not quite all) tracks are VGM remixes. As a little special for the OC Remix forum, I'd like to list all tracks with their original sources: 147 (Intro) - not a remix, but uses samples from F-Zero X (N64) and Nagano Winter Olympics '98 (N64) Welcome to Marihuana Kart - trancy remix of the Mario/Luigi/Royal Raceway themes from Mario Kart 64 (N64) Voll Auf Stern - short remix of the infamous Starman tune from many many Mario games Fuckin' Party - hardstyle-ish remix based on the Cameroon theme in Super Soccer (SNES) Snowland - trance-ish remix of the Frappe Snowland theme from Mario Kart 64 (N64) Finish Line - trancy remix of the Mario Circuit theme from Super Mario Kart (SNES) Super Club Bros - housy remix of the infamous main theme of Super Mario Bros (NES) Ein Erfolg - short remix of the Level Clear theme from Super Mario Bros (NES) Romanina - trancy remix based on the Romania theme in Super Soccer (SNES), uses Nina's voice sample from Tekken 3 (PSX) Stellungswechsel - short remix of the Change Court theme from Super Tennis (SNES) Tor für Deutschland - football goal theme based on the Ireland (nope, not Germany ) theme in Super Soccer (SNES) Clowns R Funneh - not a VGM remix, but a remix of the Clown College theme from The Simpsons Archives - psytrance-ish remix of the Archives theme from Goldeneye (N64) How High Can You Get? (Level 1) - psychedelic remix of the Level 1 theme from Donkey Kong (Arcade) A - remix of the A theme from Tetris (Gameboy) Halbzeit - short remix of the Half Time theme from Super Soccer (SNES) Viererkette - trancy remix of the Denmark theme from Super Formation Soccer 2 (SNES) Crackman - short remix of the intro theme from Pacman (Arcade) How High Can You Get? (Level 2) - psychedelic remix of the Level 2 theme from Donkey Kong (Arcade) Headin' For Las Vegas - not a VGM remix, original track using samples from the Beavis & Butthead movie Samstag Nacht - not a VGM remix, completely original house track Omnitopia - new beat remix of the Omnitopia theme from Secret Of Evermore (SNES) (no Square Enix samples are being used) Cruisn' Datteln - mostly original house track based on the House Special theme from Cruisn' USA (N64) How High Can You Get? (Level 3) - a... "remix" of the Level 3 theme (yeah, right) from Donkey Kong (Arcade) How High Can You Get? (Level 4) - psychedelic of the Level 4 theme from Donkey Kong (Arcade) Zum Mond - remix of the second moon level theme from Super Mario Land 2 - 6 Golden Coins (Gameboy) Six Golden Coins - remix of the intro level theme from Super Mario Land 2 - 6 Golden Coins (Gameboy) Yoshi! - remix of the scoreboard theme from Super Mario World 2 - Yoshi's Island (SNES) The Party Never Ends - remix of the Belgium theme from Super Soccer (SNES) Maverick - fast trancy remix of the theme from Dr. Wily's Castle in Mega Man 2 (Gameboy) Mouse Maze - short remix of the stage 1 theme from the Mouse Maze minigame in Fun 'N' Games (SNES) Sonic The Nitzhog - nitzho-goa-ish remix of the bonus stage theme in Sonic the Hedgehog 2 (Sega Genesis) Endgegner - hardstyle-ish remix of the Bowser battle theme from Super Mario 64 (N64) We hope you enjoy this album and would be happy about any feedback! A very Merry Christmas!
  19. Introduction You've just completed your archaeology degree. You're about to take your experience into the field, where your daily life will include whipping living mummies, breaking ancient pottery, jumping out of airplanes, dodging spikes, and stealing priceless golden artifacts from Nazis before they can use them to take over the world. It's a dangerous job, but you live for thrills, fame, and riches (and, to a lesser extent, the study of past human civilization). Regardless, you're going to need some background music. Sources Definitely approved: La-Mulana, Tomb Raider, 1001 Spikes, Uncharted, Indiana Jones (no tunes from the movies). If you have a different idea, we’re open to other sources. The protagonist of the game needs to be an archaeologist or archaeology-related adventurer primarily; if the character often fills various other roles, their games are not currently eligible (i.e. Mario, who only occasionally appears as an archaeologist). If you’re wondering whether a certain game will be an appropriate choice, listen to the soundtracks listed above and see how well your idea fits in thematically. Check the tracklist or ask one of us for specific recommendations. Style Mysterious temples, heart-pounding action, and everything in between. World instruments and/or influences are highly recommended, but not required. You can be totally serious, you can be a little silly, just keep it in the theme of adventure, exploration, danger, wonder, etc... Deadlines On an individual basis, we'd like to hear from people once a month until they're done. That could mean an extra minute of arrangement, a tweaked snare, or an occasional "my whole family fell to the mummy's curse and I didn't get a chance to work on it." If you don't show any progress or cannot be contacted for three months in a row, we'll remove you from the claims list, though you can come back if your source is still open. We'll work out final deadlines once the project is well on its way; it's possible you'll never have to worry about it. Claims To claim a source, send Hylian Lemon or Mr. Bottle Rocket a private message describing how you plan to approach the arrangement. If you aren't a posted remixer, we'll need some recent examples of your work first. Make sure you're ready to get started on your track at the time of your claim. Goal Official OCR status Other Notes This project is headed by myself and Hylian Lemon, don't hesitate to contact us about any doubts or updates you may have! Tracklist View it through our Google Document.
  20. Hey all! DDRKirby(ISQ) here -- A lot of you might know me from my Katamari and Link's Awakening remixes, but the very first mix I had posted on OCR was a waltz from Touhou 11 that was specifically designed for social/ballroom dancing. That remix was actually part of a larger dance music project that I've been working on for the past 4 years! I'm proud to announce the release of Celestial Melodies, a collection of 23 "9-bit" chiptune tracks designed specifically with social dance in mind. Album link (Bandcamp): https://ddrkirbyisq.bandcamp.com/album/celestial-melodies Release trailer: https://www.youtube.com/watch?v=V695LnQOjHU I've been social dancing for about 6 years and it's been an amazing experience. This album is my way of contributing back to that wonderful community. It's got over an hour of music in my signature 9-bit style, and features a ton of waltzes, as well as some songs for hustle, west coast swing, east coast swing, nightclub two step, and even a handful of irish ceili tunes. Hope you enjoy! --DDRKirby(ISQ)
  21. So hey, Undertale is a year old. Not too early for a MASSIVE TRIBUTE ALBUM, is it? Doug Perry (you may know him around these parts as DrumUltimA) and the Materia Collective organized this tribute album with nearly 100 arrangements of the game's soundtrack. I'm on the album with Marshall Art, and there are at least a handful of other posted OCReMixers on here, so I think it's kosher to have a thread in the community forum, right? http://www.materiacollective.com/music/fallen-undertale-tribute/ https://materiacollective.bandcamp.com/album/fallen-an-undertale-tribute https://geo.itunes.apple.com/us/album/fallen-an-undertale-tribute/id1152673403?ls=1&uo=8&at=1l3v4op https://loudr.fm/release/fallen-an-undertale-tribute/S7RFW
  22. We've been asked by the folks at Northwest Majors (a fighting game tournament in Washington) to put together an event album! This is planned to be a digital album release. I need remixes for the following games. Street Fighter V Guilty Gear Xrd -SIGN- Ultimate Marvel vs. Capcom 3 Tekken Tag Tournament 2 Super Smash Bros. Melee Super Smash Bros. for Wii U Mortal Kombat X BlazBlue: Chrono Phantasma EXTEND - OA Under Night In-Birth Exe:Late Skullgirls 2nd Encore Killer Instinct Ultra Street Fighter IV Hit me up. High energy stuff, suitable for combo videos and highlights reels! Need these remixes by end-of-March! Not a lot of time, but you guys are amazing.
  23. I play guitar in this band and we just put out our first collection of music! Five pretty good tracks from games you may or may not have heard of! Bosconian, Ace Attorney, Shovel Knight, Wolfchild, and Gimmick! https://steelsamurai.bandcamp.com/album/criminal-justice-system
  24. I have been working my little pants off at this for about a month and a half. I need some feedback, pronto. Just released yesterday, I launched my Stay Determined album onto Soundcloud with some fairly positive reviews. Lots of likes, reposts and views. Now I need your opinion. Please tell me what you think (I will not tolerate haters) and thank you for listening.
  25. . Today is Marshall Art's fifth anniversary of being a band! To commemorate this, we've gathered up all of the covers we've recorded in the past five years and collected them into a single album. If you've ever wanted to hear Ecco The Dolphin music arranged like a Pink Floyd song (with chiptunes), or Chrono Trigger with elements of Deftones (and chiptunes) thrown in, then we've got the album for you. Bandcamp: https://marshallart.bandcamp.com/album/gallery (pay what you want!) Loudr: http://www.loudr.fm/release/gallery/sC8xq iTunes: https://itunes.apple.com/ca/album/gallery/id1127919212 Amazon: https://www.amazon.com/Gallery-Marshall-Art/dp/B01HIDV6TA/ Google: https://play.google.com/store/music/album/Marshall_Art_Gallery?id=B2rpezvyhnt4uqdztqcck267dfy Stream the album on Spotify: https://play.spotify.com/artist/3SpBNgs8MrkycLSm306nFb | Tracklist: We've also made a short run of cassette tapes! Each of the 25 copies is individually dubbed onto a different color cassette. The tapes are hand-stamped using custom laser cut wood stamps. The j-cards are all hand painted in color schemes and patterns inspired by the songs on the album. The tapes are housed in orange and black swirl/splatter painted cases. This item is as unique and hand-made as I could reasonably make it, save for hand winding the tapes myself. These will be for sale via our Bandcamp page at noon eastern time. Cassette photos: