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  1. To quote DarkeSword's original pitch for the album: Here are a couple of YouTube playlists with examples of entrances and theme songs. Also here are some sample diva theme songs for female wrestlers. You may notice that the presentation isn't just a song and a walk-on when the wrestler is introduced at an event. There's usually an introduction of some kind: sometimes a different piece of music, sometimes some kind of cheesy action sequence, sometimes just commentator banter. So we'll be making two different versions of this album: One "clean" version with just the wrestler themes, and one "event" version with all that extra stuff. This means that if you want to compose a short intro remix (30-90 seconds) to go with your main mix, that's an option--and an interesting chance to work with a very short source and a total lack of transition. Director: MindWanderer Co-Director: Chernabogue Check-In Dates: July 31, 2016 Nov. 20, 2016 April 15, 2017 July 15, 2015 ReMixers First, we need ReMixers! Specifically, we need remixers who can produce songs that would work as wrestler intros. There's a fairly wide range of potential genres, but they're all loud, powerful, energetic, and epic. The playlists linked above are non-exhaustive examples you can use as a starting point. Tracklist Ultimately, I'd like to have an equal number of "faces" (heroes) and "heels" (villains and monsters). Some monsters come in pairs (The Creature and Igor, the Mummies), and if we use any of them, each one should have a corresponding tag team of heroes; this can either be a mashup of two character themes, or a single theme that covers two characters (e.g. John Morris and Eric Lecarde of Castlevania Bloodlines). Villain/monster mashups are also possible, counting as a tag team. Same thing goes for female characters: each female hero should be paired with a female villain. We can work all that when it gets close to the end, though. Here's my wish list of wrestlers, along with suggestions as to theme music. The specific music source for each isn't necessarily set in stone, but it's my opinion as to what the most appropriate choice for them would be. If you'd like to go in a different direction, I'd love to hear it! Must Have: Theme Song of CastleMania: Vampire Killer (Wrestlemania Theme Songs Reference) Simon Belmont: Theme of Simon Belmont - @HoboKa Alucard: Dracula's Castle and/or The Tragic Prince - @mikedm92 Dracula: Dance of Illusions - @Chernabogue Death: Evil's Symphonic Poem (optionally: Heart of Fire) Other Suggestions: Closing Song/Second Theme Song: I Am the Wind (Vocals required) Heels, Male/Neuter: The Creature: Den of Worship, Rising, and/or Demon Seed (or The Creature and Igor: Walking on the Edge) Golem: The Tower of Dolls or Stone King Golem Doppelganger: Riddle or Resonance of Malevolent Souls Galamoth: Galamoth's Realm, Robot Factory, or Curse Zone (Additional option: Crucial Moment) Olrox: Death Ballad and/or Dance of Pales Isaac: Young Nobleman of Madness Joachim Armster: Melancholy Joachim Walter Bernhard: Dark Night Toccata Brauner: Esquisse of Violence Albus: Sorrow's Distortion Heels, Female: Medusa: Cross Your Heart a.k.a. Crucifix Held Close (optionally: Stalker) - @Sbeast Carmilla: Bloody Tears, Monster Dance, Dwelling of Doom, Repose of Souls, and/or Carmilla - @Steele Elizabeth Bartley: Calling from Heaven Celia Fortner: Evil Invitation Faces, Male: Trevor Belmont: Beginning - Moiré Effect (@SuprMelO and @bluumonk) Grant Danasty: Clockwork - @DarkEco Christopher Belmont: Battle of the Holy Richter Belmont: Divine Bloodlines - @That Headband Guy Eric Lecarde: Iron-Blue Intention Nathan Graves: Awake Leon Belmont: Lament of Innocence Hector: The Curse of Darkness Soma Cruz: Castle Corridor Julius Belmont: Don't Wait Until Night a.k.a. Can't Wait Until the Night Faces, Female: Sypha Belnades: Mad Forest Maria Renard: Slash Charlotte Aulin: The Hidden Curse Shanoa: An Empty Tome (alternate version) - @ibeginwiththeendinmind Tag Teams: The Mummy Men: Wicked Child (or Akmodan II: In Search of the Secret Spell) - @JonnyAtma Stella and Loretta Lecarde: Dance of Sadness Jonathan Morris: Invitation of a Crazed Moon & John Morris: Reincarnated Soul - @elenaiwilliams Or any combination of two related heels or faces from the above Legend: Available Claimed Early WIP Substantial WIP So far we have a lot of rock/metal represented, and I'm not sure how many of those will include vocals (highly recommended), and just one confirmed rap. I'd also really like at least one Mexican-inspired remix (making one wrestler a luchador), one orchestral remix, and at least one explicit tribute to Xavier Woods (which includes funk, rap, and even EDM). Female wrestlers' themes are typified by female vocalists, either rap or heavily autotuned. More rap would also be great. Posted or accepted-to-be-posted remixers can just make a claim and dive right in. Anyone else, I'll need an audition of your most best, most appropriate work for the style we're looking for. Collaboration Resource List Anyone interested in collaborating, let me know what you want to do and I'll put you on the list. Electric guitarists and vocalists are especially needed. Electric Guitar: @HeavenWraith @Tuberz McGee, @Cyril the Wolf, @Laarx Acoustic Guitar: @Cyril the Wolf, @Laarx Vocals (male): @Cyril the Wolf Vocals (rap): @Cole Train Voice Actors For the "event" version of the album, we'll need some voice actors. At the very least, we'll need 3: an announcer and two commentators. The wrestlers can, optionally, have monologues during their own songs, or dialogues with their opponents. We'll recruit for these when all music is at least at the substantial WIP stage Mastering Kind of goes without saying, but not without doing. Somewhat more involved in this than in most albums, since this person will be responsible for layering on the voiceovers and any audience effects. Art In addition to front and back cover art, I'd really like to have character art of each of the wrestlers. My personal vision is that none of the wrestlers actually be monsters, just actors dressed up like them, or even just vaguely related to them thematically. Real pro wrestling has wrestlers like "The Rock," "The Snake," and even "Boogeyman," so having monster names seems perfectly appropriate.
  2. --STAFF – Project Creator: Thomas Neil Project Director: The Nikanoru Co-Director: DaMonz Assistant Director: DS394 Visual Artists: Geo-Dragon, Etzaen, Mike Ramanauskas Web Design: Starphoenix Project Email: ------- Current Remixers: The Nikanoru, DS394, TheChargingRhino, classic_gamer_76, Cole Train, Jay Thomas, Slimy, Trev, bLiNd, Starphoenix, Prominion, CrimsonCobalt, Thirdkoopa, JulienMulard, HanktheSpankTankJankerson, M_Blacki, Etzaen, Siolfor the Jackal, Ronald Poe, Pichu's Dad, Katamari, The Imposter, Your_Face Current Performers for Collaboration: The Nikanoru - male vocals, acoustic guitar DS394 - basso profundo (male vocals), piano, bassoon classic_gamer_76 - synthesizer Theory of N - alto / tenor saxophone Trev - violin Pichu's Dad - vocal, acoustic / electric guitar, banjo, clarinet, bass (electric), harmonica, alto / tenor saxophone HanktheSpankTankJankerson - all saxophones, flute, clarinet, electric bass M_Blacki - electric guitar / bass, synthesizer, drum sequencing JohnStacy - (French) Horn TSori - trumpet Audio Support / Sound Design: Pichu's Dad Jorito M_Blacki Katamari Your_Face Mastering Support Katamari Your_Face Quick Reference for project status or source track research: Project Overview --WHAT WE NEED— We are looking for the following support (thanks to Odai for swiping this idea from the Ocarina of Time project and thanks to Theophany for the original idea): *Arrangers/Remixers to conceptualize and complete remixes. This is where the bulk of the work will be. Brand new or experienced veteran, anybody who would like to take part is welcome. Performers who are experienced with any type of instrument and have a high-quality recording setup. Sometimes live is better, so anyone willing to lend a hand to a fellow musician short an instrument or skill would be appreciated. Sound Designers/Audio Support interested in mixing and sound design for the project. Ideally, we would like folks who are willing to provide support and/or collaboration with Remixers who are new or inexperienced at mixing. Mastering Support for bringing the final WAVs into coherency and giving the final touches to tracks before final submission. I have no experience mastering and so I'm asking for someone(s) who is(are) willing to dedicate a little time (okay, a lot of time) to help us get the album through one of the final hurdles. Anyone who is interested in helping in any one of these areas, please let me know. --ALBUM CONCEPT— First, a special 4-Arwing salute goes to Thomas Neil, who originally came up with the idea of building a Star Fox album in time for Star Fox’s 25th anniversary. He would have been the director for this project, but life became more complicated for him, so he was unable to give the project the commitment he thought it deserved. I thought it would be a shame if this one-only timing for the album fell apart, so I volunteered to bring his idea to light. I have always believed that Star Fox is the flight simulator for everyone who doesn’t like flight simulators. I remember playing the first game, years ago, and being fascinated with the SUPER HIGH TECH 3D POLYGON GRAPHICS, the ‘smooth’ play control, and the choice of different routes to take to reach the final goal, depending on the difficulty chosen. I’ve played other flight simulators, but none have given me the same thrill as Star Fox. Seven games and almost 25 years later, Star Fox has become a respected Nintendo franchise. To commemorate Star Fox’s 25th Anniversary, we are putting together a tour through the Lylat System from Corneria to Venom to give this Solar System a little bit of the Star Fox experience. We have a goal to put together a two disc set with 14-17 songs per disc, featuring a showcase of the music we would hear flying around as Fox McCloud. All tracks from all games are open and there are no genre restrictions. The deal for the album concept is one track per area on a course between Corneria and Venom. One exception to this is tracks from Star Fox Adventures. A maximum two tracks can be claimed from this game, as I don’t want the listener to spend too much time on Sauria; that being said, if we get more, we may accept them as bonus tracks. --CURRENT TRACKLIST-- Red = track claimed, no WIP (0% overall) Purple = draft WIP submitted (1%-49% overall) Orange = substantial WIP submitted (full arrangement, 50%-90% overall) Blue = finished WIP submitted (only mix/master left, 90-99% overall) Green = Final WAV submitted (all done, 100%) Disc 1 - Corneria DS394 feat. Jay Thomas - Opening Theme - Star Fox 64 - Lylat Legacy Katamari - Title Theme - Star Fox - ??? Trev - Menu Select/Stage Clear - Star Fox 64 - ??? TheChargingRhino, classic_gamer_76, Pichu's Dad - Records 1 - Star Fox 2 - Cornerian Hall of Fame Great Fox Theme TheChargingRhino, classic_gamer_76, DS394, The Nikanoru - Corneria - Star Fox - SCRAMBLE Your_Face - Attack Carrier (Corneria Boss) - Star Fox - ??? HanktheSpankTankJankerson - Asteroid Belt or Meteo - Star Fox 64 - The Boost DS394 - Sector X - Star Fox 64 - ??? JulienMulard - Aquas - Star Fox 64 / Command - Raid on the Water People The Nikanoru - Titania - Star Fox - Bad Weather CrimsonCobalt - Katina - Star Fox 64 - Into the Swarm Etzaen - Eladard - Star Fox 2 - ??? Prominion - Fortuna - Star Fox - ??? Cole Train, DS394 - Sauria - Star Fox Assault - ??? classic_gamer_76, Slimy - Inside Krazoa Palace (Sauria) - Star Fox Adventures - ??? Starphoenix - Boss B - Star Fox 64 - Laser Light Showdown Disc 2 - Venom The Imposter - The Awesome Black Hole - Star Fox - ??? M_Blacki - Sector Y - Star Fox 64 - ??? Ronald Poe - Space Armada - Star Fox - Fleet From the Stars CrimsonCobalt - Star Wolf - Star Fox 64 - Can't Let You Do That! Starphoenix - Zoness - Star Fox 64 - Diving Into the Deep Green Abyss Trev - Bolse - Star Fox 64 - ??? Siolfor the Jackal - Sector Z - Star Fox 64 - ??? Pichu's Dad - Meteor Base - Star Fox - ??? Starphoenix - Macbeth - Star Fox - Cyber Warfare Thirdkoopa - Area 6 - Star Fox 64 - Contemplating the End Boss C Slimy - Venom Orbital / Venom Base - Star Fox - Surprise! It's a Secret Backdoor Invasion bLiNd - Phantron (Boss) - Star Fox - ??? Andross… Slimy - various Star Fox themes - Star Fox, 64, Assault - Ode to Star Fox Bonus Tracks TheChargingRhino - Corneria - Star Fox - Clipped Wings Out of This Dimension --DEADLINES— First Deadline: January 1st, 2017 - CLEAR Second Deadline: April 1st, 2017 - CLEAR Third Deadline: July 1st, 2017 Deadlines will roll in a three month rotation, with check-ins and WIP submissions required. The first deadline for this project will come on January 1st, 2017 and every three months thereafter. This should give Remixers plenty of time to build and show off their MAD SKILLZ, but still keeps this album on a steady timeline. Keep in touch – if you are in regular contact with us, then the deadlines are nothing to be concerned about; however, we need to keep the timeline moving. If you make a claim you can’t fulfill, we would much rather you tell us then wink out of existence on us. If you haven’t submitted an update or haven’t spoken with any of us by the time we reach a deadline, please get in touch with us ASAP; if we don’t hear from you within two weeks after deadline, we will have to release your claim. Claims on tracks will not be accepted after July 1st 2017 unless a substantial WIP is procured. The main goal is to have the project completed and finished WAV files ready for submission by July 1st 2018. This may seem a little soon to some folks, but we’ll never make 2018 release if we can’t get it done by then. I have added some goals to the project to keep us up to date on progress: First Goal: 24 claims total (12 claims per disc) - MISSION CLEAR Second Goal: 32 claims total (16 claims per disc) - by July 1st 2017 (3 CLAIMS LEFT) Third Goal: 12 “substantial WIP” tracks - MISSION CLEAR ---------- ALL SHIPS CHECK IN AND PREPARE TO SCRAMBLE!!
  3. SNATCHER: THE SCORE FROM J.U.N.K.E.R. ATTENTION: June 6, 2017: First, my big fat apology to anyone affected. First started on the 25th anniversary of the original release of Snatcher, I was certain my personal busy-as-hell situation would prevent me from following this project properly, and I wanted to recruit and set up a staff before that happened. I failed miserably, and this ended up being put off for years. June 6 is an important date in Snatcher lore, and I decided I would stop the nonsense on this date. I have people to help me, and I'm actively recruiting, but bear with me a little while on claim status as I contact interested parties from before. I'm also available on our discord chats and willing to answer questions and take constant nagging (to a point, of course). My other projects related to Snatcher's music are on again as well, for those that know about it; if not, see the above video for details. Further clarifications are forthcoming within the week. “Let’s go, Metal!” PERSONNEL: José “Bronx Rican” Felix (Project Creator/Director); additional Staff TBA INTRODUCTION: The Cyberpunk Adventure that helped put Metal Gear Solid creator Hideo Kojima on the map: less a 'game' and more an interactive sci-fi 'noir', inspired by Hollywood storytelling, with a compelling tale influenced by (or “stolen from”, depending on your viewpoint) Blade Runner, Terminator and other films. Snatcher saw several releases in Japan, but also one exclusive English-language release that went largely unnoticed, but that I like to think is remembered fondly by everyone who experienced it. The original soundtrack is one of the early masterpieces from the Kukeiha Club (Konami's revered sound team), accomplishing cinema-style atmosphere out of FM synths. This album project is after the same thing, but on a much larger scale. CONCEPT: The operative word is "CINEMATIC"... any genre is allowed within the overriding vision: each arrangement should convincingly function as a score for a major motion picture. Naturally, this calls for a commitment to production quality. Anything emulating 60's-style library cuts to today's orchestral pieces will do, but ‘cyberpunk’ touches will probably help. Tunes can follow a more traditional song structure, like our established ReMixes, emulate opening titles, credits, montages, or scenes where music is being played (such as in a club), or serve as 'music cues' that act as a complement, establish a mood, and follow the action for whatever 'scene' the artist wishes to imagine. Some sources may be better suited to themes and some to cues; I intend to ensure the finished product will emulate a complete cinematic score, with a healthy variety of themes and cues. A large soundscape and a wide dynamic range is encouraged: the loudness war is not to be waged here unless it’s absolutely essential to the track. The following posted ReMixes are good examples of the album’s possible direction: | | | | | | | | | GUIDELINES: Claiming artists must show arrangement, production and engineering experience in the implied style, either as a posted ReMixer or with satisfactory works elsewhere. Only one claim for each source, so please commit. Incorporations of other sources can be done, but only if you have a good reason for it (as a sort of leitmotif, for example), and, as explained later, some incorporation may be needed. Any claim should include details about the arrangement’s concept/mood/direction to help me shape the album's vision: basically, answer the question of its hypothetical use in a motion picture. This is likely to reach a minimum of 100 minutes of music, so a maximum of 150 minutes gives a range consistent with a so-called 'two-disc' release, and also with a movie's soundtrack. No tracks will be designated as 'bonus'; either finish to your satisfaction or drop. 5.1 SURROUND REMIXES!: Furthering the 'cinematic' experience, I'd like many, if not all, of the finished arrangements offering a special '5.1 surround' mix as extra content. If any artists wish to have a surround mix, they may either do it on their own – if they are suitably skilled – or allow a volunteer with more expertise to have it done instead. Methods, formats, personnel and procedure have not yet been determined, and I appreciate feedback in that regard to help make the best decisions. I strongly suggest artists make efforts to keep from losing any important recordings, stems, samples and project files for their arrangement, in case the determined approach to 5.1 requires them. TIMELINE: Two possible release plans for this album include having it out ahead of the holiday season, which is relevant to the game's setting, or releasing on June 6, to correspond with the date of the “Catastrophe” depicted in the game. 'WIP' and 'FINAL' schedules are to be determined, but I will likely agree to let artists go at their own pace, yet check in once a month for progress, then will kick it up further depending on the amount of finished work. We will attempt maybe two to three years of music development. SOURCE TRACKLIST AND CLAIMS: See below. The majority of non-exclusive source tracks composed specifically for the first four Snatcher releases are listed. All versions linked to youtubes or files, along with a full mp3 zip, in order to appreciate the variations in arrangements. Each source's composition will be attributed to the platform of origin, unless specified by the artist. NOTES ABOUT SOURCE TITLES: Deep research has been done because of Konami's disgusting inconsistency with track titles for this music. None of the 'official' sources of info could be relied on fully, so I compromised and consolidated the titles as best as I could, in order to put away confusion for this album. It's impossible to come up with a standard that would be satisfactory to everyone, but I guarantee you will not find better, more accurate title 'guesses' anywhere else. FULL TRACKLIST MP3 ZIP LEGEND Determined Track Title~ ['A.K.A.' Track Titles <<Approximate English Translation>>] YOUTUBE or file links: PC88 (NEC PC-8801) | MSX2 | PCE (NEC PC Engine Super CD-ROM²) | SCD (Sega [Mega] CD) | ZOOM (“Zoom Tracks” arrangement, some used in CD releases) A short track description for original context and/or guideline for arrangement Current Artist Claim, Status [early, progressed, substantial, completed] Bio Hazard ~ Snatcher [“PROLOGUE DEMO” (Bio Hazard_Snatcher); BIO HAZARD; BIO HAZARD (<<Catastrophe BGM>>)] PC88 | MSX2 | ZOOM The introduction, detailing history's deadliest disaster (the “Catastrophe”) and the 'body-snatching' menace occurring half a century afterward. Artist: timaeus222, completed Twilight of Neo Kobe City [“THEME OF OPENING” (Twilight of Neo Kobe City); TWILIGHT OF NEO KOBE CITY; TWILIGHT OF NEO KOBE CITY (<<Opening BGM>>)] PC88 | MSX2 The original opening credits sequence: Neo Kobe City, an establishing shot straight out of Blade Runner. Artist: Argle [tentative] Theme of Snatcher, Part 1 [THEME OF SNATCHER; THEME OF SNATCHER [PART 1] (<<Spinner Demo BGM>>); Theme of SNATCHER (PART 1)] PC88 | MSX2 | ZOOM (Unused) Gillian Seed's first day on the job as a runner, and he's called into action immediately, along with his 'navigator' and eventual sidekick, Metal Gear Mk II, to help his colleague Jean Jack Gibson track down possible snatchers. Creeping Silence [“PURSUER PART1” (Creeping Silence); CREEPING SILENCE; Untitled part of DANGER DANCE…& JUSTICE ALL (<<Intrusion ~ Shooting Mode>>)] PC88 | MSX2 | PCE | SCD The first of the four main “Pursuer” tracks making up the bulk of the game's BGM usage, helping to create mood and build suspense. This track usually accompanies the establishment shot of a given scene. Criminal Omen [“PURSUER PART2” (Criminal Omen); CRIMINAL OMEN; Untitled part of DANGER DANCE…& JUSTICE ALL (<<Intrusion ~ Shooting Mode>>)] PC88 | MSX2 | PCE | SCD The second “Pursuer” track follows our heroes after the investigation is fully underway. Pleasure of Tension [“PURSUER PART3” (Pleasure of Tension); PREASUR OF TENSION; PLEASURE OF TENSION (<<Intrusion ~Battle at JUNKER HQ>>)] PC88 | MSX2 | PCE | SCD | ZOOM The third “Pursuer” tune is everybody's favorite. At this point in the investigation, 'it', as they say, is going down! Artist: Nutritious [tentative] Endless Pursuer [“PURSUER PART4” (Endless Pursue); ENDLESS PURSUER; Untitled part of PLEASURE OF TENSION (<<Intrusion ~Battle at JUNKER HQ>>)] PC88 | MSX2 | PCE | SCD The fourth “Pursuer” deals mostly in aftermath, the result of an action or discovery. The protagonists are in “Okay, what now?” mode. Danger Dance... & Justice for All [“ACTION” (Danger Dance...and Justice for all); DANGER DANCE...& JUSTICE ALL; DANGER DANCE…& JUSTICE ALL (<<Intrusion ~ Shooting Mode>>)] PC88 | MSX2 | PCE | SCD Action sequence! Open fire with your Blaster™! ATTENTION: The following four source tunes feature variations on Snatcher's original “TITLE” melody - basically the game's theme song – heard in most of the important non-gameplay scenes. Any arrangements of each track must be as distinct as possible from one another. Theme of Snatcher, Part 2: Faded Memories [“TITLE PART3” (Faded Memories); AD 2042 NEO KOBE CITY; THEME OF SNATCHER [PART 2] (JUNKER HQ <<Arrival After Jean's Death>> BGM)] PC88 | MSX2 | PCE Theme of Snatcher, Part 3: Peace of Mind [“TITLE PART5” (Peace of Mind); THEME OF SNATCHER [PART 3] (ACT 2 Opening BGM); Theme of SNATCHER (PART 2)] PC88 | MSX2 | ZOOM Faded Memories: Theme of Randam [“TITLE PART2” (Theme of RANDAM); FADED MEMORIES; FADED MEMORIES (<<RANDAM Appearance BGM>>)] PC88 | MSX2 | ZOOM Theme of J.U.N.K.E.R. [“TITLE PART1” (Theme of JUNKER); THEME OF JUNKER; THEME OF JUNKER (<<To>> JUNKER HQ)] PC88 | MSX2 | PCE Theme of Jaime [“JAIME” (Theme of JAIME); THEME OF JAIME; THEME OF JAIME (<<Jaime's Theme>>)] PC88 | MSX2 | PCE | ZOOM (Unused) Gillian exchanges pleasantries with his estranged wife Jaime (Jamie) over the videophone. Innocent Girl [“KATRINE PART1” (Innocent Girl); INNOCENT GIRL; INNOCENT GIRL (<<Katharine BGM>>); THEME OF KATHERINE #1 (<<Katherine's Theme 1 BGM>>) ] PC88 | MSX2 | PCE | SCD Introducing Katherine (Katrina), the beautiful young daughter of Jean Jack Gibson; how young depends whether you cared if Selena Gomez or Hayden Panetierre were adults or not. Decadence Beat [“JOY DIVISION” (Decadence Beat); DECADENCE BEAT; DECADENCE BEAT (<<Joy Division Store BGM>>)] PC88 | MSX2 | PCE | SCD Joy Division, the store with everything, however odd or perverted... right up Gillian's alley. Kind of a 'Cantina' vibe in the source tune. Theme of Izabella, Part 1: The Entrance to Hell [“OUTER HEAVEN1” (The Entrance to Hell); THE ENTRANCE TO HELL; THEME OF IZABEL [PART 1] (<<Outer Heaven Club BGM 1>>); THE GATES OF HELL (<<Outer Heaven Club BGM>>)] PC88 | MSX2 | PCE The Outer Heaven club, where VIPs come in masquerade to watch major stars shake their talents. Theme of Izabella, Part 2 [“OUTER HEAVEN2” (Theme of IZABEL); THEME OF IZABEL; THEME OF IZABEL [PART 2] (<<Outer Heaven Club BGM 2>>)] PC88 | MSX2 | PCE The famous Isabella Velvet gives a description of a suspected snatcher, if Gillian can stop ogling long enough. Theme of Katherine, Part 2 [“KATRINE PART2” (Theme of katrine); THEME OF KATHARINE; THEME OF KATHARINE [PART 2] (Katharine <<Reminiscence>> BGM)] PC88 | MSX2 | PCE An embarrassing bathroom episode segues to an important clue, revealed by Katherine, to the location of the snatchers' hidden network. Spreading Diehard [“SEARCH LIGHT” (Spreading Diehard); SPREADING DIEHARD; SPREADING DIE HARD (Searchlight BGM)] PC88 | MSX2 | PCE | SCD Metal's flashlight is needed while searching for clues in a pitch-black area of Queen (Queens) Hospital. Blow Up Tricycle [“BLOW UP TRICYCLE”; BLOW UP TRICYCLE; BLOW UP TRICYCLE (<<Runaway>> Spinner BGM)] PC88 | MSX2 | PCE Sabotage! Runaway-vehicle-with-no-brakes-do-something-before-we-crash!! Source tune's probably begging to be shredded in some fashion. Morg [“MORTUARY PART1” (Morg); MORG (Morgue BGM)] PC88 | MSX2 | PCE | SCD A nasty, yet important, find in a hidden area of Queen Hospital: the rotted corpses belonging to the snatchers' most recent victims. Restoration [“RESTORATION”; RESTORATION; RESTORATION (<<Corpse>> Restoration BGM)] PC88 | MSX2 | PCE | SCD Metal Gear shines in a pivotal scene, scientifically uncovering the victims' identities. Artist: José the Bronx Rican ATTENTION: The following two source tunes cover two scenes depicting great, heroic sacrifice; the titles on both make it impossible to leave out spoilers. Each track's arrangement should distinguish itself from the other. Eternal Promise [“GOODBYE RANDAM” (Eternal Promise); ETERNAL PROMISE (GOODBYE RANDAM); ETERNAL PROMISE [GOOD BYE RANDAM] (<<Battle with Chin>> BGM)] PC88 | MSX2 | PCE | SCD | ZOOM Good Bye Harry: For Harry [“REQUIEM” (For Harry); GOOD BYE HARRY (Harry's Death)] PC88 | MSX2 | PCE Beyond Sorrows [“EPIROGUE” (Beyond Sorrows); BEYOND SORROWS; BEYOND SORROWS (ACT 2 Ending BGM)] PC88 | MSX2 | ZOOM Formerly the tragic epilogue, it's the closing scene of Act 2, the realization that our heroes are only just beginning to fight. ATTENTION: The following two source tunes accompany the original credits. There are similarities between them, so either two distinct ReMixes or one incorporating both sources are suitable. At nearly 20 minutes, the PC-8801's “Theme of Ending” was (is?) probably the longest original non-medley track composed for a video game. Nothing stopping an artist from approaching the same run time, but I will have album length considerations, so be careful. Master of Puppets Among the Disease [MASTER OF PUPPETS AMONG THE DISEASE (Ending 1 BGM)] PC88 | MSX2 Theme of Ending (We Have to Struggle for Our Future Against Our Doubt) [“THEME OF ENDING” (We Have to Struggle for Our Future Against Our Doubt); THEME OF ENDING; THEME OF ENDING (Ending 2 BGM)] PC88 | MSX2 One Night in Neo Kobe City [One Night in NEO KOBE CITY] ZOOM On the CD-ROM releases of this game, this track replaces “Twilight of Neo Kobe City” for the opening credits sequence. Artist: AngelCityOutlaw [tentative] J.U.N.K.E.R. HQ [n/a] PCE | SCD Business in and around the headquarters of “Judgement Uninfected Naked Kind & Eliminate Ranger” or “Japanese Undercover Neuro-Kinetic Elimination Ranger”, whichever sounds less silly to you in your native language. Kremlin: Moscow [n/a] PCE | SCD During Act 3, the truth about what happened in Moscow leading up to the Catastrophe. Kremlin: Elijah [n/a] PCE | SCD Elijah's tale of unrequited love, a “forever alone” kind of waltz. Kremlin: Sleep [n/a] PCE | SCD How cryogenic sleep pods, among other things, figure into the story. Act 3 Ending, Part 1 [n/a] PCE | SCD Metal comes to the cute, little, high-pitched rescue - and helps deliver Neo-Kobe’s final solution! Act 3 Ending, Part 2 [n/a] PCE | SCD One last heroic effort to save our protagonists, not to mention all of humankind. Tears Stained Eyes [Tears stained Eyes] ZOOM On the CD-ROM releases of this game, this track replaces “Theme of Ending” for the closing credits sequence. Instantly memorable. ATTENTION: These remaining source tunes are important elements of the original games that can't be arranged on their own, so I would like artists to consider incorporating any of these into their own works if possible. Squeak!! [“SNATCHER TITLE” (Squeak!!); Untitled Part of BIO HAZARD (<<Catastrophe>> BGM)] PC88 | MSX2 | PCE (also SCD) The chilling title logo sequence. Evil Ripple [“TITLE TELOP” (Evil Ripple); EVIL RIPPLE; EVIL RIPPLE (Telop BGM)] PC88 | MSX2 | PCE (Unused) The original telop music (titles for Acts 1 and 2). Sting Collection [n/a] PC88 | MSX2 | PCE/SCD The original game had one sting, usually following a horrible or life-threatening discovery. Starting with the PC Engine release, up to three more stings had been introduced. Merry X'mas Neo Kobe City (Jingle Bells) [“JINGLE BELL” (Jingle bell 2042); MERRY X'MAS NEO KOBE CITY (Altamira <<Arrival>> BGM)] PC88 | MSX2 | PCE | SCD Various arrangements of “Jingle Bells” had been used in the Altamira (Alton Plaza) scenes for every release. A ReMix of any of these is not allowed, obviously, but I wouldn't mind a small taste of “Jingle Bells” somewhere, to acknowledge the game's setting (the approaching holiday season). Virtual Image [“TRANSFORM RISA” (Virtual Image); Untitled part of CREEPING SILENCE ~ CRIMINAL OMEN ~ DANGER DANCE...& JUSTICE ALL; Untitled part of DANGER DANCE…& JUSTICE ALL (<<Intrusion>> ~ Shooting Mode)] PC88 | MSX2 | PCE | SCD Lisa Nielsen reveals herself, but not in the way Gillian would've wanted; another hollaback to Blade Runner. “DIE, Junker!!” Clue [n/a] PCE | SCD Starting with the PC Engine release, this jingle rings whenever a relevant clue or plot point is revealed.
  4. Hello, I am Reinhold from the Game-Art-HQ community. Back in 2015 we collaborated with OCR already and members from GA-HQ drew illustrations for the excellent Final Fantasy IX: Worlds Apart OCR Album. We are creating a couple of video game art tributes / collaborations per year and I thought it could result in something quite awesome if we can do another "Music & Visual Art" Project. I am writing this post because I myself am searching - Enthusiastic remixers that love the music of fighting games of the past and today - People that know what is important in a music piece and can basically do the judge part. I myself am a vgm addict since at least 1992 when I heard the timeless Guile theme for the first time in the SNES port of Street Fighter II but I believe that if we can do another collaboration, I leave the music part completely in the arms of the guys that are actually musicans. My idea for a Fighting Game Music & Art Project by OCR and Game-Art-HQ would be relative challenging and unorthodox for an OCR Album I guess. Fighting games are all about the fighting obviously. There are usually two characters beating the shit out of each other, and my idea would be to move this element into music tracks. In short, mashups. Ryu vs. Chun Li with elements of both characters themes in one track like they are basically fighting each other. Game-Art-HQ's Artists would come into play by creating illustrations of exactly those character matches. Including crossovers. Like if one of OCR's remixers has an excellent vision of creating a remix with Geese Howards theme with the one of M.Bison instead of another Fatal Fury or King of Fighters character, one of our artists would illustrate a fight between Geese and M.Bison. I think such a project should start relative small with a goal of 10 tracks. Ideal might be a mix of popular characters and games as well as to cover a few of the rarely remixed games. Each character should be a part of only one track, personally I would love to have 20 character themes of different games there. If you are familiar with fighting games, you know that a ton of them have excellent soundtracks, even if we go back to games like TMNT Tournament fighters or the earliest of the SNK fighting games like the first Fatal Fury or Art of Fighting. Here is a small selection of artworks that were created for Game-Art-HQ Art Collaborations in the past, we have a ton of very talanted artists in our community that love video games and just as much as everyone here: These are artworks made for our Legend of Zelda Bestiary Project, our Fighting Game Boss Tribute and the Nintendo 64 Anniversary we celebrated last year with games like DK 64. Would be awesome to get a new music and art collaboration together, I am open to support other OCR projects as well ^^ Greets and happy easter days everyone, Reinhold Hoffmann
  5. Shonen Jump Remix Album ALBUM UPDATE The Shonen Jump Remix Album will accept remixes from ANY Shonen Jump Video Game. The Shonen Jump Universe is quite large indeed, and this way many Shonen Jump Video Games can be covered. Giving artists a variety of sources to choose from (Much thanks to my Co-Directors for pitching this idea)! The Album as a whole will have 1 Opening song and 1 Closing song using the criteria listed below. Album Status: Deadline Period . Overview: This is the Shonen Jump Remix Album. The focus of this album is to bring attention to the amazing music that's in Shonen Jump Video Games. Some anime games can be seen as obscure, but by all means this does not mean that the music is any less awesome! The Shonen Jump Remix Album pays homage to some of the most classic shonen anime out there (as well as well known ones), to bring more attention to the outstanding music in that's in these iconic series' games. The album will also feature Unique tracks that act as the Opening and Closing Songs, which will be the albums version of the Anime Opening and Closing Songs that we all know and love. Director: Cosmic Sounds Co-Director: Tuberz McGee Co-Director: SkyRiderX Song Evaluator: DarkeSword Opening and Closing Songs: Must be a Vocal Track. Or a Cohesive Combination of Sources (2 or more sources). -Opening and Closing Songs can be claimed by anyone. Genre: There are no genre restrictions. The album(s) will be formatted into Editions; 1st Edition, 2nd Edition, Special Edition, and so on. This will also allow for the possibility of a greater variety of remixes. Check-In Dates 1. July 15 – July 29, 2014 [Deadline Passed] 2. November 6 – November 20, 2014 [Deadline Passed] 3. June 29, 2015 [Deadline Passed] 4. Nov 15 – Nov 29, 2015 [Deadline Passed] 5. January 23, 2016 [Deadline Negated] 6. March 23, 2016 [Deadline Negated] 7. June 30, 2016 [Deadline Passed] 8. October 30, 2016 [Deadline Passed] 9. March 30th, 2017 [Deadline Passed] 10. June 30th, 2017 [Substantial WIP Deadline] 11. September 30th, 2017 [Completed Songs Deadline] 12. October 10th, 2017 [Song Evaluation Milestone] 13. October 28th, 2017 [Album Artwork Completed] 14. November 10th, 2017 [Album Completion] -WIP’s will be sent to the Director (Me). After which, I will immediately forward it to the Co-Director and the Song Evaluator. -Clearly Mark the messages containing the WIP’s, as this will help me forward it and respond to it more quickly and efficiently. (Ex: Bleach WIP; Naruto WIP; Etc.) Sources and OST’s: Bleach Sources and OST's Dragon Ball (Z): Sources and OST’s Naruto: Sources and OST’s One Piece: Sources and OST’s Yu-Gi-Oh! : Sources and OST’s Album Outline __________________ Album Goal: 16 Songs (GOAL MET) - Opening Song: Naruto: Clash of Ninja Series - Various Main Menu Sources (SkyRiderX) - Bleach: Heat the Soul 7 - Main Menu (jnWake) - Bleach: Heat the Soul 5 - Character Select & Bleach: Soul Resurrection Start Menu Music (Cosmic Sounds) - Dragonball Z Budokai Tenkaichi 2: Crisis (Malcos) - Dragonball Z Budokai: Wild Soul (Fungist) - Naruto: Clash of the Ninja 4 - Hidden Leaf Gate Night (DarkeSword) - Naruto: Ultimate Ninja Storm - Dusk Sky Prairie (Nutritious and Cosmic Sounds) - One Piece Grand Adventure - Skypiea [Angel Beach] (Guifrog) - One Piece Unlimited Cruise 1 - Iceberg Isle (DaMonz) - One Piece Unlimited Adventure - Silver Mountains (Damashii!!) - Yu-Gi-Oh! Forbidden Memories OST - Password Menu (Timaeus222) - Yu-Gi-Oh! Forbidden Memories OST - Preliminary Duels (Tuberz McGee) - Yu-Gi-Oh! 5D's Duel Transfer - Ending Theme (Radiowar) - Yu-Gi-Oh! 5D's Over the Nexus - Five Stars (Amphibious) - Dragonball Z Budokai Tenkaichi 2: Ancient Mystery (Malcos) -Closing Song: Jump Ultimate Stars: Heaven's Strongest (Hunter X Hunter) & The Sign Leading to Greatness (One Piece) [Thirdkoopa] --------------- Expert Resources: -Mixing: Argle -Drum Programming, and Mixing & Mastering: Timaeus222 -Orchestral Production: Niefion -Male Vocals: Orangedragan -Male Vocals: Xarnax42 -Female Vocals: wildfire -Female Vocals; Soprano & Lyrics: Analea -Male Vocals (Baritone), Live Guitars & Ethnical Instruments: Tuberz McGee -Male Vocals, and Bass Guitarist: Furlias -Violinist: Chris|Amaterasu -Violinist: TeraCMusic --------------------- Progress: Claimed WIP Substantial WIP Completed Song Finalized WAV --------------------- Sigs: -These sigs were made for the Shonen Highlight and the Shonen Jump Album. -Interested in a sig, then feel free to grab one. -Big thanks to Doulifee! (Marik and The Winged Dragon of Ra)
  6. Hey ya OC-Remixers! My name's Fabian Rastorfer and I'm the founder of Fabraz, the dudes behind Slime-san! Slime-san is a fast-paced action platformer about a slime that got swallowed up whole by a giant worm! Your goal is escape its innards, finding other survivors along the way, back out its mouth into freedom! It currently features 100k+ players on Steam and is coming to the Switch, Xbox One and PS4 in the Summer! The game features a KILLER chiptune soundtrack made out of 20 tracks. The composers involved are: Adhesive Wombat, Meganeko, Tiasu, FantomenK, Inverse Phase, Kubbi, Lumena-tan, Michael Miller, Mischa Perella, Saad Akter Ali and Carl Clark! Quite the all-sat team, ey? You can sample the soundtrack in this video: Youtube Or just give it a listen on Spotify! Here's where you, OCRemix, come in: I'd like to make an official remix album! One or two remixes for each track in the playlist. Claim your track and I'll provide you with the relevant file and add you to the list below. Mighty Mama (Ear)Worm - Richard Gould - 3:58 (Unclaimed) Mixtapeworm - Adhesive Wombat - 0:55 (Unclaimed) Slumptown Shuffle - Mischa Perella - 1:47 (Unclaimed) Slimy Success - FantomenK - 1:45 (Unclaimed) Wormhole - Adhesive Wombat - 1:39 (Unclaimed) Hit the Slime Note - Meganeko - 1:08 (Unclaimed) Instrumental Intestine - Kommisar - 1:33 (Unclaimed) Organ Donor - Mischa Perella - 1:50 (Unclaimed) Akiha-Worma - Meganeko - 1:13 (Unclaimed) Brain Beats - Tiasu - 1:31 (Unclaimed) Old Worm and the Sea - Lumena-tan - 1:32 (Unclaimed) Acid Trip - Mischa Perella - 1:57 (Unclaimed) Heart Trebbles - Kubbi - 2:25 (Unclaimed) Woodwinds - Adhesive Wombat - 1:50 (Unclaimed) Birdie Breakdown - Carl Clark - 1:04 (Unclaimed) Uvula’s Groovula - Inverse Phase - 1:49 (Unclaimed) Red Shadow’s Revenge - Saad Akter Ali - 2:14 (Unclaimed) Slime Crisis - Meganeko - 1:48 (Unclaimed) Tequila and (S)lime - Michael Miller - 2:04 (Unclaimed) Once the remix album is complete, I'll provide a unique website, cover art and download link for the entire internet to enjoy. What do you guys say to that? The entire team would be ecstatic to see what magic you guys can whip up!
  7. Released today is my first album, self titled Artificial Eye. The catch-all genre is synthwave, but it encompasses a range of cinematic soundscapes and melodic tunes. Available on Bandcamp Tracklisting: Love Locket [3:00] Flight of Apollo [6:43] What Awaits [5:57] Don't Feel Bad [4:38] Designer Perfection [6:47] The Babysitter [3:42] Vacation [4:29] American Dream [8:29] The Future We Are [3:45] Follow on Bandcamp Like on Facebook Follow on Soundcloud Please give it a listen and tell me what you think!
  8. Hey, guys. It's been a long time since I've been on this forum. I was making a remix for the this song way back in 2016. So far I've made two: I like the story to this game and decided I wanted to make a collab for it. I tired making a video for my remixed song, but my laptop when to hell while I was deployed. What I'm trying to achieve is remix versions of the song, though if you want to stick close to the original if you want to. As for deadlines or what ever, I'll want to end at the 18th or whatever. If you want to talk about it, you can PM me. So, here is the list( Colors, Red = Claimed, Purple = WIP submitted, Blue = Complted) Title Theme(DMTProduktionen) Stage Intro-(DMTProduktionen) Main Theme Stage Clear(DMTProduktionen) Run Caster In the Cave Final Stage Surprise Ending Theme Game Over I will look into a website where we can upload the files. Please PM me, cause I'm new to this. :}] If you want any help with your project, ask me or anyone else, and I'll gladly help. DMTProduktionen.
  9. Hello fellow ReMixers! I would just like to share my latest album Endless Time! Enjoy!
  10. Hey everyone! The game is out and so is the soundtrack Have a listen here Steam page for the game can be found here
  11. Hey OC Remix folks! We are DrKrake vs Jellyfish. We've been remixing video game music for quite a while (since 2009), but never really felt the itch to submit anything to OC Remix. Instead, we had a short-lived run on Newgrounds and mostly only uploaded our tracks on YouTube on random occasions. For this Christmas, we decided to release all of our stuff in a big free package and did so in the Super Musical Entertainment System! It's a massive collection of 33 tracks spanning various electronic music genres - trance, goa, house, hardstyle, and everything inbetween. You can grab it (for free, of course) on Bandcamp: Most (but not quite all) tracks are VGM remixes. As a little special for the OC Remix forum, I'd like to list all tracks with their original sources: 147 (Intro) - not a remix, but uses samples from F-Zero X (N64) and Nagano Winter Olympics '98 (N64) Welcome to Marihuana Kart - trancy remix of the Mario/Luigi/Royal Raceway themes from Mario Kart 64 (N64) Voll Auf Stern - short remix of the infamous Starman tune from many many Mario games Fuckin' Party - hardstyle-ish remix based on the Cameroon theme in Super Soccer (SNES) Snowland - trance-ish remix of the Frappe Snowland theme from Mario Kart 64 (N64) Finish Line - trancy remix of the Mario Circuit theme from Super Mario Kart (SNES) Super Club Bros - housy remix of the infamous main theme of Super Mario Bros (NES) Ein Erfolg - short remix of the Level Clear theme from Super Mario Bros (NES) Romanina - trancy remix based on the Romania theme in Super Soccer (SNES), uses Nina's voice sample from Tekken 3 (PSX) Stellungswechsel - short remix of the Change Court theme from Super Tennis (SNES) Tor für Deutschland - football goal theme based on the Ireland (nope, not Germany ) theme in Super Soccer (SNES) Clowns R Funneh - not a VGM remix, but a remix of the Clown College theme from The Simpsons Archives - psytrance-ish remix of the Archives theme from Goldeneye (N64) How High Can You Get? (Level 1) - psychedelic remix of the Level 1 theme from Donkey Kong (Arcade) A - remix of the A theme from Tetris (Gameboy) Halbzeit - short remix of the Half Time theme from Super Soccer (SNES) Viererkette - trancy remix of the Denmark theme from Super Formation Soccer 2 (SNES) Crackman - short remix of the intro theme from Pacman (Arcade) How High Can You Get? (Level 2) - psychedelic remix of the Level 2 theme from Donkey Kong (Arcade) Headin' For Las Vegas - not a VGM remix, original track using samples from the Beavis & Butthead movie Samstag Nacht - not a VGM remix, completely original house track Omnitopia - new beat remix of the Omnitopia theme from Secret Of Evermore (SNES) (no Square Enix samples are being used) Cruisn' Datteln - mostly original house track based on the House Special theme from Cruisn' USA (N64) How High Can You Get? (Level 3) - a... "remix" of the Level 3 theme (yeah, right) from Donkey Kong (Arcade) How High Can You Get? (Level 4) - psychedelic of the Level 4 theme from Donkey Kong (Arcade) Zum Mond - remix of the second moon level theme from Super Mario Land 2 - 6 Golden Coins (Gameboy) Six Golden Coins - remix of the intro level theme from Super Mario Land 2 - 6 Golden Coins (Gameboy) Yoshi! - remix of the scoreboard theme from Super Mario World 2 - Yoshi's Island (SNES) The Party Never Ends - remix of the Belgium theme from Super Soccer (SNES) Maverick - fast trancy remix of the theme from Dr. Wily's Castle in Mega Man 2 (Gameboy) Mouse Maze - short remix of the stage 1 theme from the Mouse Maze minigame in Fun 'N' Games (SNES) Sonic The Nitzhog - nitzho-goa-ish remix of the bonus stage theme in Sonic the Hedgehog 2 (Sega Genesis) Endgegner - hardstyle-ish remix of the Bowser battle theme from Super Mario 64 (N64) We hope you enjoy this album and would be happy about any feedback! A very Merry Christmas!
  12. Introduction You've just completed your archaeology degree. You're about to take your experience into the field, where your daily life will include whipping living mummies, breaking ancient pottery, jumping out of airplanes, dodging spikes, and stealing priceless golden artifacts from Nazis before they can use them to take over the world. It's a dangerous job, but you live for thrills, fame, and riches (and, to a lesser extent, the study of past human civilization). Regardless, you're going to need some background music. Sources Definitely approved: La-Mulana, Tomb Raider, 1001 Spikes, Uncharted, Indiana Jones (no tunes from the movies). If you have a different idea, we’re open to other sources. The protagonist of the game needs to be an archaeologist or archaeology-related adventurer primarily; if the character often fills various other roles, their games are not currently eligible (i.e. Mario, who only occasionally appears as an archaeologist). If you’re wondering whether a certain game will be an appropriate choice, listen to the soundtracks listed above and see how well your idea fits in thematically. Check the tracklist or ask one of us for specific recommendations. Style Mysterious temples, heart-pounding action, and everything in between. World instruments and/or influences are highly recommended, but not required. You can be totally serious, you can be a little silly, just keep it in the theme of adventure, exploration, danger, wonder, etc... Deadlines On an individual basis, we'd like to hear from people once a month until they're done. That could mean an extra minute of arrangement, a tweaked snare, or an occasional "my whole family fell to the mummy's curse and I didn't get a chance to work on it." If you don't show any progress or cannot be contacted for three months in a row, we'll remove you from the claims list, though you can come back if your source is still open. We'll work out final deadlines once the project is well on its way; it's possible you'll never have to worry about it. Claims To claim a source, send Hylian Lemon or Mr. Bottle Rocket a private message describing how you plan to approach the arrangement. If you aren't a posted remixer, we'll need some recent examples of your work first. Make sure you're ready to get started on your track at the time of your claim. Goal Official OCR status Other Notes This project is headed by myself and Hylian Lemon, don't hesitate to contact us about any doubts or updates you may have! Tracklist View it through our Google Document.
  13. Hey all! DDRKirby(ISQ) here -- A lot of you might know me from my Katamari and Link's Awakening remixes, but the very first mix I had posted on OCR was a waltz from Touhou 11 that was specifically designed for social/ballroom dancing. That remix was actually part of a larger dance music project that I've been working on for the past 4 years! I'm proud to announce the release of Celestial Melodies, a collection of 23 "9-bit" chiptune tracks designed specifically with social dance in mind. Album link (Bandcamp): Release trailer: I've been social dancing for about 6 years and it's been an amazing experience. This album is my way of contributing back to that wonderful community. It's got over an hour of music in my signature 9-bit style, and features a ton of waltzes, as well as some songs for hustle, west coast swing, east coast swing, nightclub two step, and even a handful of irish ceili tunes. Hope you enjoy! --DDRKirby(ISQ)
  14. So hey, Undertale is a year old. Not too early for a MASSIVE TRIBUTE ALBUM, is it? Doug Perry (you may know him around these parts as DrumUltimA) and the Materia Collective organized this tribute album with nearly 100 arrangements of the game's soundtrack. I'm on the album with Marshall Art, and there are at least a handful of other posted OCReMixers on here, so I think it's kosher to have a thread in the community forum, right?
  15. We've been asked by the folks at Northwest Majors (a fighting game tournament in Washington) to put together an event album! This is planned to be a digital album release. I need remixes for the following games. Street Fighter V Guilty Gear Xrd -SIGN- Ultimate Marvel vs. Capcom 3 Tekken Tag Tournament 2 Super Smash Bros. Melee Super Smash Bros. for Wii U Mortal Kombat X BlazBlue: Chrono Phantasma EXTEND - OA Under Night In-Birth Exe:Late Skullgirls 2nd Encore Killer Instinct Ultra Street Fighter IV Hit me up. High energy stuff, suitable for combo videos and highlights reels! Need these remixes by end-of-March! Not a lot of time, but you guys are amazing.
  16. I play guitar in this band and we just put out our first collection of music! Five pretty good tracks from games you may or may not have heard of! Bosconian, Ace Attorney, Shovel Knight, Wolfchild, and Gimmick!
  17. I have been working my little pants off at this for about a month and a half. I need some feedback, pronto. Just released yesterday, I launched my Stay Determined album onto Soundcloud with some fairly positive reviews. Lots of likes, reposts and views. Now I need your opinion. Please tell me what you think (I will not tolerate haters) and thank you for listening.
  18. Hi! I'm the lead reorchestrator of Metroid Reorchestrated (MREO) and I'm recruiting for a reboot/revival of MREO. This reboot will be called Metroid: Orchestral Fusion (MOF) and will be a fusion of orchestral and electronic elements. We're moving beyond just orchestral because a lot of Metroid music incorporates electronic elements that are incredibly difficult or impossible to replicate with orchestral instruments. The overall goal of this project is to arrange/remix every Metroid song from every game. If I can find enough talented, passionate individuals (6-7 people besides myself) we will start with Metroid Fusion. The goal of the album would be to arrange/remix every song as if Fusion had released in 2015 on the 3DS. So essentially a high-definition audio upgrade with some original music/embellishments. Like Zelda Reorchestrated's Twilight Symphony, but without the $18,000 choir. Tracklist: Please let me know via PM or reply which track(s) you want to do. Title - DarkDjinn Sector 1 Environmental Sound (Silence 1) Environmental Sound (Tension) Environmental Sound (Shock) Facing a Huge Reaction - Light_of_Aether Tension Before a Confrontation Vs. Arachnus - DarkDjinn X Invasion Detection Navigation Room Vs Fake Chozo Statue Environmental Sound (Disquieting) Sector 2 - Chernabogue Vs. Cyclops Environmental Sound (Silence 2) Sector 4 Aquatic Level Control Zone Vs. Serris - DJ Galvanization Sector 3 Vs. B.O.X. Sector 6 SA-X Appears Sector 5 Low Temp Area Sector 3 Emergency Situation Sector 3 Restart the Cooling Unit Timer Mission Environmental Sound (Intrigue) Vs. Mother Plant Vs. Nightmare - Chernabogue Sector 4 Underwater Area Vs. Ridley - DJ Galvanization The Final Command - Coaltergeist Vs. SA-X Station Escape Timer Mission Epilogue (Part 1 and 2) Ending/Credits Appearance Jingle Get Item Jingle SA-X Chase Timeline: Get team together and begin working by mid-August - Still taking team members! Have 4-5 tracks ready as a teaser for release on December 25, 2016 Release full album on November 17, 2017 for Metroid Fusion's 15th anniversary This project will be entirely volunteer-based. I'm looking for talented, passionate individuals who periodically spend some of their free time on making music. The capacity of your involvement would be arranging music, critiquing music, and making new electronic elements. Don't worry about deadlines. I'm working on my Ph.D. in mechanical engineering and my research/coursework comes before any of my hobbies. It would be quite unreasonable of me to expect anyone else to meet hard, specific deadlines when I wouldn't meet them, either. If you would like to join, please either comment in this thread or send me a PM. If you have comments, concerns, or suggestions, please feel free to comment or PM me. Thanks!
  19. . Today is Marshall Art's fifth anniversary of being a band! To commemorate this, we've gathered up all of the covers we've recorded in the past five years and collected them into a single album. If you've ever wanted to hear Ecco The Dolphin music arranged like a Pink Floyd song (with chiptunes), or Chrono Trigger with elements of Deftones (and chiptunes) thrown in, then we've got the album for you. Bandcamp: (pay what you want!) Loudr: iTunes: Amazon: Google: Stream the album on Spotify: | Tracklist: We've also made a short run of cassette tapes! Each of the 25 copies is individually dubbed onto a different color cassette. The tapes are hand-stamped using custom laser cut wood stamps. The j-cards are all hand painted in color schemes and patterns inspired by the songs on the album. The tapes are housed in orange and black swirl/splatter painted cases. This item is as unique and hand-made as I could reasonably make it, save for hand winding the tapes myself. These will be for sale via our Bandcamp page at noon eastern time. Cassette photos:
  20. I think classic NG hasn't really gotten a lot of love from this community. Sure, there's a ton of covers of "Ashtar's Theme", and "The Parasprinter", but that's just a couple songs. Maybe we could get a collab album of all three games** together? I think it could be rather awesome! **The main reason I suggest doing all three as one album, is because there's a considerable amount of overlap between them. At least to my recollection. (May be time for a re-listen...) Ninja Gaiden 1: Ninja Gaiden 2: Ninja Gaiden 3:
  21. OverClocked University: Spring Break DJ Set GET IT HERE, CHUMS! The sun is shining, the waves are crashing, and there is an umbrella in your drink. It’s gotta be spring break! Get down with the latest OCU release, “OverClocked University: Spring Break DJ Set”. It’s sunny, it’s synthy, and every track is completely crossfaded to have a continuous playing time, so the party never stops. Featuring fully-licensed music from: BlazBlue: Calamity Trigger Bravely Default Castlevania: Symphony of the Night Final Fantasy V Mario Kart Wii NiGHTS… into Dreams Pokemon Black/White The Legend of Zelda: Ocarina of Time Street Fighter 2 Tales of Innocence Undertale Xenogears Available soon from OverClocked Records!
  22. Anyway, Here's Wonderwall A Wonderwall Tribute Album 2016/04/01 Anyway, Here's Wonderwall is a tribute to the ubiquitous classic masterpiece Wonderwall, originally released by the English pop band Oasis in 1995. Put together by your pals over at ThaSauce, and many of their friends, it's 15 tracks -- nearly 60 minutes -- of Wonderwall homage, including works by OC ReMixers such as SgtRama, Shael Riley, and Injury, in multiple styles and schools of musical thought, from acoustic guitar covers, to other acoustic guitar covers. And vaporwave. So have a listen, and enjoy. Anyway, Here's Wonderwall. DOWNLOAD HERE
  23. Hello! I'd like to share with you this album by the Pixel Mixers community, organized by myself. We do monthly VGM Cover contest (a bit like DoD but with less advanced musicians) and of course we make free VGM Cover Album. I've started organizing those albums on in 2013, inspired by OCR Work's but with the website community and open to all even beginners... 3 years later i'm doing it with Pixel Mixers (the name of the community on the "VG Cover subreddit"). About this album, it contains covers/remixes of songs from horror games, but also more cartoon games that use the horror lore in some level/stages. The quality vary a bit from song to song, it's more a compilation as each song was mastered by the artist. But some songs definitely worth a listening and if you have some time i'd like to have some feedback to help us improving the quality of our next albums, like maybe having 1 person mastering all the unmastered tracks or some criticism about individual songs Thanks! Track-list CD1 - 0:00 Silent Hill 4 - Tender Sugar [Deiselc1] - 5:28 Adventure in the Magic Kingdom - 999 Ghosts [Hyde209] - 8:32 Castlevania Rondo of Blood - Divine Bloodlines [SlashBib, Draskon] - 11:56 Parasite Eve - Kyrie [Hashel05] - 16:41 Grim Fandango - Manny y Meche [Adam Matlock] - 18:58 Until Dawn - O Death [PyjamaPants] - 21:23 Left 4 Dead 2 - Re Your Brains [Awesomeman321] - 24:02 Silent Hill 2 - Promise (Reprise) [VG Maniak] - 25:58 Rayman Origins - Land of the Living Dead [Lord Bif Music, Marc Papeghin, Vled Tapas, Nat & Alice] - 29:29 Bioshock - Main Theme [David Cookie] - 31:03 Banjo Kazooie - Mad Monster Mansion [Omar1Up] - 34:33 Luigi's Mansion - Main Theme [Ubaldo B] - 38:02 Corpse Party - Chapter 1 & 5 [Haawke] - 43:52 Pokemon - Lavender Town [Christian Richardson] - 48:59 Resident Evil 2 - Save Room [Hashel05] - 51:58 Majora's Mask - Ikana Valley [ImAFutureGuitareHero] - 56:22 Alice Madness Returns - Jack Splatter [Kain White] - 1:00:24 Silent Hill - Main Theme [ShaKe Elite, SwigglesRP] - 1:04:59 Final Fantasy VII - Trail of Blood [Steven Morris] Track-list CD2 - 1:08:38 Silent Hill 2 - Medley [BlackearacheXD, Haawke, SixteenInMono, Paul Farrer, BillyTheBard11th] - 1:32:56 Dino Crisis - Save Room [Hashel05] - 1:34:47 Castlevania Symphony of the Night - Prayer [Soundole VGM, PyjamaPants] - 1:36:53 Super Metroid - Spore Spawn [SwigglesRP] - 1:40:09 Nightmare Creatures - Graves at Highgate [Hyde209] - 1:44:47 Ghost Trick - A Dashing Enigma [David Cookie] - 1:48:30 Parasite Eve - Missing Perspective & Memory 2 [Adam Matlock] - 1:52:10 Resident Evil 3 Nemesis - Staff Roll [SlashBib, Dolkins, Hashel05] - 1:54:49 The Last of Us - The Choice [Srvjimiandkurt] - 1:57:13 Luigi's Mansion - Mini Medley [Andersongs87] - 1:59:48 Dead Space 2 - End Credits [Dolkins] - 2:02:16 Silent Hill - Otherside [Pegster Mc Dudeson, Hashel05] - 2:04:47 Medievil - Cemetery Hill [Hashel05] - 2:07:24 Nightmare Creatures - Third Boss Theme [SharpRainMusic] - 2:10:41 Castlevania - Dance of Illusions [Nemix] - 2:15:57 Deadly Premonition - The Woods and the Goddess [Toxodentrail]
  24. Sup everyone! Super happy to announce that my Kickstarter-doublefunded anime soundtrack album, "Beyond Libra", has been released AND we're having a listening party tonight!! For those unfamiliar, this was an album of original music I wrote over the last 8 years, with lots of stylistic references to composers such as Yoko Kanno, Jo Hisaishi, and Yasunori Mitsuda. I collaborated with several OCR artists on this one, including Jeff Ball, DrumUltima, Jillian "Pixietricks" Aversa, Sixto, Finbeard, Harmony, Audiofidelity, XPRTNovice, Shrack, Snappleman, and Jose the Bronx Rican. We also had three different live choirs (The Philadelphia Boys Choir, The Yale Slavic Chorus, and a Nigerian vocal ensemble) and live orchestra, along with artwork by Keiiii and Star Wars artist Stephen Chang, so it was a gargantuan production across three continents. Kickstarter backers who opted for the digital release should have already received their copy via an emailed bandcamp code; Physical copies will be mailed off later today and tomorrow. The album is available at for the full release with all our gorgeous disc art, and it'll be available on iTunes, Spotify, and several others soon as well. Listening party will be on Wednesday, March 9th (ie. today) at 10pm EST (7pm PST), courtesy of 8bitX: Scott Porter (SeattleOvercoat) will host the show, and I'll answer questions and give behind-the-scenes anecdotes about the album's production. Sorry for the short notice, but I hope you guys can make it!
  25. album

    Hi, folks. I asked about making a thread for the album I am working on to keep people updated and get some feedback, like any other normal project thread, they said to put it here. I basically want to keep people updated on the happenings instead of doing it secretly. I'll be posting 2 finished songs here that will be set to post before the album comes out, or whenever the panel gets to them (could be 2 years after the album comes out!) and the rest will likely be 30 second clips. And some bloopers, out-takes, and other goodies, like this choir recording for Embrace the Night. First off, here is which will be near the beginning of the album and has already passed the panel to be posted! Secondly, here is which is a collaboration with Cheryl Norfair on female vocals. It has been submitted to the panel but I have pretty good hopes it'll make it. In conclusion, I won't share the track list because I might submit other songs to DoD. That just gives you MORE REASON to subscribe to this thread. You can also follow my progress on Youtube, and twitter following the hashtag #shadetheday (older tweets aren't showing, no idea why) That is all! Hope you enjoy! Trailer: Tracks Revealed: Aquaria - Lost to the Waves Portal 2 - Exile Vilify The Nomad Soul - New Angels of Promise Xenoblade Chronicles - Beyond the Sky Max Payne 2 - Late Goodbye Guild Wars 2 - Fear Not This Night