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    • Wow, talk about making my day! Played more DW3 than many other games on the PS2 and, yep, this source is a forever tune in my head. Loved that keytar! Thanks mixers, this is fantastic!
    • opens with some percussion. the loop points are pretty noticeable with the first percussive element. it's super bassy and very wet to start, and there's a few harmonics (around 3.1k) that are hard to listen to in that opening section. bass comes in with the melody at 0:20 and it's just a massive blob of mass between about 45 and 200hz: it's very dense in here, and it feels pretty slammed especially in the left ear which is louder than the left. melody's in a percussive instrument, but it honestly sounds like there's more delay or verb response than there is melody. it's hard to hear where the attack is in the melodic instrument. as i listened to this opening section a bit more, i realized that i think that the original's playing real-time behind the added elements like synth, guitar, and effecting (just start the original's youtube at like 30s in). i think it's being chopped up and looped, but i think that's why it's so dense-sounding. the instrumentation elements are playing exact matches from what i can hear. we don't disallow sampling the original in remixes that we post, but we do require arrangement that is transformative. this is quite literally just the original audio with a small number of additional elements layered on top and a really, really bass-heavy master complete with huge reverb added to the entire thing. not only does not this not pass muster on the engineering side with the mix being so dense and boomy and most attacks not being able to be heard, it also doesn't pass on the arrangement side given that the arrangement is essentially not yours throughout. this isn't something that we'd be able to accept. if you wanted to rework it to feature your own instruments, and focus more on the arrangement (since there's essentially no personalization here), then that's something that we can work with. this isn't even a cover, though, it's the original track with something on it to discourage copyright detection.     NO OVERRIDE
    • I wanted to make it feel a little bit more like you were really in the space that the song is trying to manifest. The original drums were the only part of the song that I decided to sample and leave basically untouched. They are the core and driving force of the whole piece. They keep you wanting to move forward through this jungle of sounds that occupy the rest of the space. I feel like the US OST of Sonic CD is woefully underrepresented today. Of course the original JP soundtrack has plenty of hits and a ton of staying power, but Spencer Nilsen's work has always shined in my eyes ever since I first played the game on the Sonic Gems Collection waaaaay back in 2005. I wanted to honor his and his team's work without deriving too much from the original concepts and charm. Think of this as a sort of "Sonic Mania-ified" version of the OG track. Games & Sources This is an arrangement from Sonic CD's US Soundtrack, Palmtree Panic by Spencer Nilsen. Very specifically, I based the song progression off of the version heard in the Sonic The Hedgehog Boom CD from 1994 -  
    • What did you think? Post your opinion of this ReMix.
    • As the two previous judges have mentioned, the arrangement on this is not at all the issue here. I like the conservative approach with minor additions throughout. The arrangement itself is very pleasant and I could listen to this on loop with more work put into it. The interplay between the guitar and the piano is very pleasant, however; the guitar is mixed behind the piano and is tougher to focus on with the piano being much more forward. I don't love the vox but it's possible to get by with this sample. As a vocalist myself, I'm always bothered when I hear forte timbre being applied softly through samples. It just sounds unnatural. Unfortunately, the humanization of all of the parts is the drawback here. With only 3 parts, they are exposed and it makes it easier to hear when things aren't as realistic sounding as they could be. If you don't want to get live performances, that's fine. You'll just need to spend a lot of time working on the fine details of performance to sound more in line with a human performance. Now, I'm not saying things are robotic here, but they certainly could be improved. 2:33-2:56 in particular (in the piano) stood out as it seems no pedaling was utilized here. Exaggerate what you've already put in as well as adding more human rhythm/velocity variation will go a long way to improving this. Just not quite passed the finish line yet. NO (resubmit)
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