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    • Welcome to Game Set Mash!!, a team-based, long-form competition format for the OC ReMix community! Current Status I'm gathering interest here on the forums and in our Discord and I'd like to start in July depending on if we can get some sizable teams. I would love to have around 6-7 people on each team to really get the spirit of collaboration going. What are the games we're remixing? The time around we're celebrating the music of Yuzo Koshiro! This legendary composer has such a wide breadth of work, and for GSM3 we're going to mix the pulsing beat 'em up beats of Streets of Rage with the sweeping JRPG scores from Etrian Odyssey. Streets of Rage - Streets of Rage, Streets of Rage 2, and Streets of Rage 3 Etrian Odyssey - Etrian Odyssey, Etrian Odyssey 2, Etrian Odyssey 3 Each franchise features more games than just the initial three, but for the purposes of this competition we're going to limit to those first games. What are the rules about teams? I want to make things easy and accessible for people to participate, so there's no maximum on team size, but I'll be asking people to do their best to even out the teams once we have all of our participants signed up. There are no rules about who has to be a primary arranger for a track from week to week. Teams will be free to organize and determine how each of the three remixes gets covered. Using your teammates for collaboration and feedback is highly encouraged. Game Set Mash!! is run primarily on OCR's Discord server, so you need to make sure you join up there. I'm new to GSM, how does the competition work? Participating remixers will form 2 teams of at least 3 members each. Each team will be assigned a set of 3 games. The competition lasts 6-7 weeks, with 10-day mixing rounds alternating with 4-day voting periods. At the start of the mixing round, each team will choose and reveal 1 source tune from each of their 3 games. Each source will be paired with another source from the opposing team, for a total of 3 pairs. Each team will be responsible for writing 3 remixes for the week that combine (or mash) both source tunes in each pair. At the end of the mixing round, we'll upload the remixes and have a community vote. Voters will vote on the 3 remixes that did the best job of mashing the two source tunes together. Teams will accumulate a score based on how many of the community votes they win. In the next mixing round, we'll rotate which games get paired up with opposing games.  
    • Howdy, Seth! I had to dig up the source for your track; it's always a good idea to include a link to the source for your arrangement as it helps the listeners compare. I can for sure hear Act 1 in your mix; if you also added stuff from Act 2, that would be good to know as well. Slick transition from the original audio at 0:06. The synced slapback delay on the snare and cymbals is a nice touch. Interesting kick/sub fills like at 0:27 and again at 1:08. Good hi-hat work throughout. The lead at 1:16 is a refreshing change-up, though the sustained pitch-bend ending of that lead fell a bit flat for me. Speaking of endings, there's an audible pop at 2:08 and a hard cutoff of the reverb tail. Keep cookin' on this one and you'll have a banger for sure. :)
    • I really like the trap approach to this remix and I feel the instrument selection works well in the track. I found the mix to be a little messy. For instance the closed hihat sounds a bit strong or machine gun like in some places. I found the sound selection to be very close to the source in many places, which may not be a bad thing, but I do think that additional development here could go a long way. I think there are some cool ideas here that would benefit from more development and possibly deviating from the source more.
    • This goes hard! Direct sampling is gon' get ya the ire of judges, but I 100% get what you're going for. You flipped that mofo pretty gud, tho the sub is a bit outta control, accentuated by the machinegun triplet. Loving the Drill hats and lingering 808, grooving in sync with the source. It's a joint fo sho, but you already know it ain't gon' be to everyone's taste. Hope you keep working on this Seth. Peace.
    • Hi, I know I'm not a fan of Trap nor an expert in it but I'll give an opinion. It's a competent sample flip but unfortunately OCR usually expects a bit more personalization. Currently I can still hear the source's samples in it but I feel changing the samples/instruments to something else (even a different soundfont) would help both distinguish the arrangement from the source and highlight the personal embellishments (such as the Trap beat itself). Sorry if I sound harsh, I just think it's too conservative at the moment (both in arrangement and instrumentation).    That being said, I'd prefer that you keep at it because the idea behind the mix (a Trap remix of a classic Sonic theme) and the general groove are quite good.
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