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  2. Workshop

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    2. Post Your Game ReMixes!

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  3. Reviews & Comments

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    3. Judges Decisions

      A public viewing of the Judges Panel's decisions on submitted ReMixes.
      See our Currently in the Judging Process dashboard for a live view into what's on the Judges Panel.

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  • Upcoming Events

  • Posts

    • Such an unexpected approach... but fits super well! Really well done!
    • I'm not super familiar with either series and I've got a few events happening in July, but I'm happy to fill in for either team. Let's get mashin'!
    • Since I was in GSM2 and had some success (my team ended up winning), why not join this one. I'm unfamiliar with both series but I'd like to try anyway. Only problem is that I'm going to be out of town for a weekend in July (due to my birthday).
    • So good I had to review twice.  The buildup at 3:18 is pure ear candy and the drop at 3:44 is what dreams are made of.  This is music.  This is art.
    • Thanks, @paradiddlesjosh. Man, that was an even more detailed in-depth answer than I had expected. And somehow it triggered a sense of déjà vu in me, as if we'd had a similar conversation some time ago. It would certainly be more interesting to see to what extent such plug-in settings in delay and reverb can be used to acoustically recreate even more complex room structures, different types of surfaces or even temperature differences. But my main concern was how to set primarily the stereo delay in such a way that it has a realistic effect in terms of panorama and depth. ... So let's say you have the stereo filter delay settings as in my picture in the main post - the activated stereo delay with the 250 ms delay on the left and the 500 ms delay on the right (as well as the other parameters in this filter delay). Is this basically a stereo delay setting that would be panned rather to the left or right side in the panorama (so that it would conform to the laws of physics and not come across as unnatural)? And how would you change all the parameters in the stereo delay accordingly if you then moved the signal to the other side of the panorama in mirror image (for the same room reverb, of course)? Or how would you change the parameters in the stereo delay if you wanted to move the sound source more into the foreground or more into the background of the room (I'm not quite sure whether you can work with the integrated low-cut and high-cut filter in the stereo delay in the same way as with the reverb, or whether the psychoacoustic effect would be different in a pure delay plug-in)? ... I mainly ask these questions because I often use similar stereo delay settings with similar parameters without really considering the panorama (panned more to the left or more to the right side) or the depth level (sound source put more in the front or more in the back of the room) of the sound source. And I guess that's not the way to use a stereo delay in the best possible and most effective way (especially not if you want to create a realistic and natural room ambiance).
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