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Showing content with the highest reputation on 02/15/2016 in all areas

  1. 2 points
  2. Bumping this because THE ALBUM IS OUT! http://chroniclesoftime.net/ The team behind 2013's acclaimed Secret of Mana tribute album, Spectrum of Mana, is excited to release their highly-anticipated tribute to Chrono Trigger titled Chronicles of Time. The 75-track album marks an unprecedented collaboration between over 200 artists who expertly re-imagine the beloved SNES-era RPG soundtrack originally composed by Yasunori Mitsuda. Chronicles of Time also includes a collection of over 50 pieces of artwork depicting the game's most memorable scenes and characters. This album is FULLY LICENSED. Get it on Loudr or iTunes! (Spotify and other stores coming soon!)
    2 points
  3. I had to work on some project stuff first, so until yesterday I wasn't able to work on this one. My track will be really fun, though. So far all I have is a riff and the instruments set, but let's be real - once those things are set up, all you gotta do then is let the music FLOW, maaaan. Got two days left, which is better than my average time spent on a compo track, so let's do this! Edit: Also, "This Wicked Heart of Mine" sounds like "This Sweet Guitar of Mine"... Which totally works. You will hear nothing else once you hear this, I promise.
    1 point
  4. So if Jorito and War Machine tie, can they both advance into the next round for an epic 4-man battle?
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  5. 1 point
  6. Help us "Crowd Create" the Theme from HALO - and Break a Guinness Record. Attention All Musicians and Game Music Fans! Help Eimear Noone, The Dublin International Game Music Festival and Video Games Live Break a Guinness World Record. As many of you know, on April 4th, 2015, at the 1st Dublin International Game Music Festival, Eimear Noone combined 134 musicians and singers on stage at the Convention Center Dublin, with 128 videos submitted from musicians around the world - all coming together to "Crowd Create" Eimear's"Malach," theme from the original score to "World of Warcraft; Warlords of Draenor." It was one of the great highlights to the festival and the headlining Video Games Live Show. You can see the result below. A big thanks to Malukah for her absolutely brilliant performance as the "high priestess" of the piece. As we plan for year 2 (April 29-30 at the RDS, and May 1st at the Convention Center Dublin), everyone is asking us the question, "What epic event will the iDIG Music Fest team pull off this year to top 'Malach'?" After much consideration, we've decided it wouldn't be enough to just create another video, but this time, we need to break a Guinness World Record for the most videos of individual players combined to recreate a single piece of music. With this goal in mind, we decided that the "Video Games Live" version of the original theme from "HALO," (by Marty O'Donnell and Michael Salvatori, orchestrated by Emmanuel Fratianni, Laurie Robinson, & Benoît Grey) would be the perfect piece to accomplish this task. So we reached out to both our friend Tommy Tallarico (of Video Games Live) and our friends at Microsoft to see if they would be on board. They instantly agreed to the idea - but it's taken a bit to work through the details. We've been waiting for the approvals... Which just came through - so we are off and running. We are thrilled! Sign Up Now Our auto-responder takes up to a day... The Process: Step 1: Click on this link. The link will take you to a sign-up page where you will find the download link to all of the parts and the audio guide track for the "Halo Theme." You must sign up to download the files. Step 2: Download the parts as well as the audio guide track from the second link. The guide track is a click track layered upon a mono mix of the arrangement we are recreating. The zip has parts for the entire orchestra - find your part. Step 3: While listening to the guide track on an earbud or headphone, using a cell phone or video camera, video yourself playing your part/parts. If you have a way to record with a proper microphone and synchronize your audio to the video, then do so. If you don't have that capability the audio recorded on the phone will work just fine. Step 4: Make sure you identify the video file(s) with your name in the title so we know who to put in the credits! Step 5: Using "Wetransfer.com," send your video(s) to craig@idigmusicfest.com. Do not send the video as an attachment to an email as that will crash our email server. Format: TUNING IS A440! Ideally, your video file should be a 16 X 9, H.2.6.4 QuickTime file with stereo audio. Audio should be at 48K. But if what you just read seems like gobbledygook to you, don't worry; just send us the video. We can import just about anything. Synchronization: Below is a snapshot from the score. You will notice the first bar is in 4/4 and the notation states "4 clicks to bar 1." On the audio recording, in bar zero(the very top), you will hear a synth pad. Then in bar 1 you will hear a gong and gran casa roll into bar 2, where the iconic theme is stated in male voices. That's how you know where you are. While listening to the click, if you could clap your hands exactly on the downbeat of bar one, that would be ideal. This is the equivalent of the old "slate" you would see executed in a movie. We use that clap to line-up your video with all the others. If your part does not start until much later in the piece: Clap your hands exactly on the downbeat 2 bars (or so) before you come in. We'll know where you are and as long as you are accurate with your clap, we can line you up. Try to do your part in one continuous performance. This way, once we have the clap exactly lined up on the downbeat, as long as you play in sync with the click and guide track, your entire performance will be in sync when your part is lined up with our master session. If one continuous take is not possible, that's OK too. Likewise, if you don't include a clap. These tools just make lining things up easier. Click Instructions: 1. The parts we are using come straight from the Video Games Live library and certain elements are originally designed to be specifically conducted and directed. We've created a new click for this purpose. Therefore at the top we have constructed a rubato click for the vocal part that follows the subtlety of the performance. Likewise, for the tag in measure 139, the click goes momentarily into an 8th note click in order to be able to direct you through the ritard. A listen or two to the click against the track and you will get it. We've added these notations in your part (ignore the "Click Out" from the original part in measure 139). 2. There are two guide tracks uploaded. The first has the click hard right and the music hard left. The second version is in mono with the click married to the guide track. Depending on your method of recording, you might want one or there other, for example, if you record with just one headphone, use the mono version. Last Performance Note: As much as you might hate the sound of your voice or instrument without reverb, we ask that you send your tracks dry! If your track is dry, then it's easier to make it blend with the rest of our tracks by giving all of them a matching reverb! Two examples follow, excerpts from Malach - just to give you an idea of what is expected of your video: Mark Scholl, Percussion - we created the montage, you send all the video individually. Joe Pignato, Guitar Deadline: We would like to have all the videos by March 15, 2016 as we know it will take 6 weeks to compile, synchronize and mix everything. If you can get your tracks in early, that's even better as every moment counts when undertaking such a complicated adventure. The video will debut at the Video Games Live Show, May 1st at the Convention Center Dublin, Ireland, during the closing act of the Dublin International Game Music Festival. We'd love to see you there is you can make it! INCLUDE YOUR NAME IN THE TITLE OF YOUR VIDEO! DON'T LET YOUR WORK GET LOST! Sign Up Now Our auto-responder takes up to a day... Hear a live performance of the VGL HALO Theme Get your tickets to the 2016 iDIG Music Festival. An overview of The Dublin International Game Music Festival April 29 - May 1st, 2016
    1 point
  7. Just so everyone knows, I want to point this out while the thread is still in Community and people will be able to see it. What's going to happen eventually is that this thread will get moved to the Projects subforum where you will be able to monitor and post in it there. Just because the thread is moved or doesn't show up in Community anymore doesn't mean that the project is cancelled or some nonsense! So I want you to be aware, especially people who probably aren't too familiar with how the forums work, there's a Projects subforum and this will be there at some point. Please don't drop your claims because you can't find the thread!
    1 point
  8. Remix for the 2nd round submitted. Maybe the weirdest thing I've ever done. I can't wait to hear yours @Gario and @HoboKa!
    1 point
  9. i can say I've been able to work on it again as of late! There's still some empty space in here and places that need more of a rhythmic overhaul, but I'm still feeling really confident with how this is going down. I know you haven't been doing dates for some time, but if you give me one to aim for, I'll push as hard as I can!
    1 point
  10. Since this is a tough round to call, I'm taking the extra time to write reviews and collect my thoughts. As usual, I may come across as overly critical, but on the whole, this was an exceptional round. Going to be some strong competition in the Dracula bracket! The Witching Hour: Production-wise, OA delivers, as always. The A->B->A/B->B arrangement is pretty typical for these compos, and I could have done with more blending earlier on. The blending itself seemed a little awkward--the elements were interleaved but never seemed to really interact with each other. It's a real shame, too, because I feel like the treatment of the minimalistic Castle Center, a tough source to work with IMO, was exceptional, and I would have loved to have seen it get some more melodic components added to it. I Never Drink, Wine: Very thin soundscape, unfortunately emphasized by direct comparison to OA's mix. The buildup to the opening at 0:32 was weaksauce, and again at 2:31. Not much use of Castle Center that I could hear. Interesting use of clips from Dracula, but, except for the title quote (which had no backing music), they were pretty muddy and I couldn't understand the words. The Fury within the Wicked Heart: Orchestral/rock fusion is a favorite genre of mine, but I don't feel this was the best execution. The chugging overdriven guitar doesn't play well with the orchestra, and there are quite a few places where their notes seem to clash or go off-tempo. The guitar is a little too loud, too. It's a little repetitive in places, e.g. the intro goes on for a little too long IMO. The two themes weren't blended together very well as far as I can hear, it's mostly Heart of Fire -> Wicked Child with some original sections. Maybe some aspect other than the melody is being blended, but I'm not hearing it. This Wicked Heart of Mine: You did a great job here of intermixing the two sources, although it sounds like you found some of the key differences challenging. I actually had to listen to this several times to catch which segments were part of which source--they're interleaved so thoroughly that I kept thinking it was sticking to one source when it was really using both closely together. Interesting decision to really focus on the intro of Wicked Child, at the expense of the body of that song, but I think it worked pretty well. Lyrics get seriously repetitive; I feel this would have benefited greatly from real ones. It feels like the balance is heavy on the high end; if you revisit this (and I hope you do), I'm hoping someone in the Workshop can comment on that more specifically. Don't Cry for Me, Vampire Killer: Not a big fan of most of these melodic variations, personally. Just a matter of taste. I felt like the intro and breakdown had the strongest production quality, and that the melodic sections were pretty thin. Might just be a poor choice of lead. Basic A->breakdown->B arrangement structure, no interplay between the two sources. The "hiccup" at 3:10 seems unintentional, since it happens only once, so it sounds like a skip. Dracula's Madness: Interesting departure from your usual chip-heavy style. Not really my thing, but it's well-executed for what it is, certainly up to your standards if not your style. I just wish you'd managed to get Bloody Tears in there earlier--even incomplete, I might have voted for this if it met the compo's basic concept.
    1 point
  11. The thing about albums is that if you really like a game and its soundtrack, you should commit to doing the album for that game.. not asking if people are interested and posting a few different album ideas, etc etc... because people will start to see a pattern of stuff not happening and they'll question the validity of the project you eventually decide on.. what's to stop you from being like "Undertale is old hat now.. hey this new game just dropped, wow this song is cool! hey you guys wanna do an album for this!?" I also disagree on choosing something popular to do 'just because'. Even if you choose something that isn't really popular, you can still find people who care about that music as much as you should (if you're doing an album for it).. pick something that really appeals to you on a personal level, and follow it through. That's more important than gauging interest in a bunch of things and deciding to do what other people like the most. but what do I know, I'm crazy!
    1 point
  12. @Wiesty Very psyched, of course. I haven't been chiming in lately because my second daughter is going to be born like, tomorrow, and things have been pretty crazy. Please make sure we discuss logistics & schedule before any release date is announced. And if we've got some sort of short trailer, or just a quick audio demo we can play, for the upcoming MAGFest panel.... let's do it
    1 point
  13. I just wanted to let everyone know that the music is complete and will be sent off for mastering sometime this week or next! Art is almost all in as well! Release date soon!
    1 point
  14. I͉̹̥̯̖͎͎̦̬̖͖͔̒ͪ̇͋̿͗ͬ̓ͭ̔̀̓ͭ̐͌̈̈́̀̕͜͟͠ͅͅs̵̢̧̤̩͎ͤ̊̓ͤ͒͑̾̓̿̈ͮ̚͡͝ ̸̊ͤ͐ͫ̊̾͆̚͜͏̸̹̼͍̩̞̻į̛̩̳̱̳͔͍̤̹̭͓͈̪̺͉̰͙̽ͧ̿̑̇̇ͩ̇ͨͤͣͤ̿́͟t̷ͥ̔ͩ͋͋͏̯̥͔̮͓̠̥͍͕̤̹͈̼͡ ̱͍͓̔̄̿̑ͧ͌ͧͤ͂ͧ́̌̌͊̈͂̅̚͘͢͢h̄̽̇̃̍̇͛̋͌̑́̉҉̢̦̮̰̱͔̕e̵͍͎̭̥̪͙͍̜͕͈̞̖̫͋̾̽̾̀ͣ̒̇̆̓̕͞r̸̢̗̱̮̪͕̘̜̬͇͔̺̬̻̘̓̒ͣͦ̕ͅe for our well being or for our sinister purposes? The script known as Seizure Machine is now present everywhere and is no longer confined to the digital realm. It has grown to be nearly omnipresent, omniscient and omnipotent, with its capabilities increasing daily. Let us pray that if it is conscious in the sense that you and I are, that this Seizure Machine holds our best intesrests and the best interest of all life. Download our EP: "Level One", for free here : https://seizuremachine.bandcamp.com/ https://www.facebook.com/Seizuremachine/ https://twitter.com/seizuremachine https://www.youtube.com/user/seizuremachin3 https://www.instagram.com/seizuremachine/
    1 point
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