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Showing content with the highest reputation on 09/13/2016 in all areas

  1. There was a recent discussion of ads for OC ReMixes on YouTube that some of the staff here MIGHT have heard about. I've done a little bit of browsing and investigation and noticed that OverClocked Records has very little - if any - advertising presence outside of OCR itself, aside from a few articles that are two years old. Heck, there's no advertising on the OC Records site itself either. This seems counter-intuitive, considering how much advertising there is for OCR. Is there no appetite for advertising this awesome music elsewhere, or is there a cost/legal restraint, or has no one thought about this because they are too busy with other things?
    2 points
  2. Compo: MnP (Meat 'n Potatoes) Round 60: Escape From the Planet of Robot Monsters - Main Theme Midi: http://compo.thasauce.net/files/materials/MnP60_Escape_from_the_Planet_of_the_Robot_Monsters.mid Youtube: "Hi HoboKa! I think it's time to take a nostalgia trip back to 1990 to remix an arcade classic! It would be great to hear some remixes of the main theme of one of my favorite games from my childhood, "Escape From The Planet Of The Robot Monsters". Sorry for the long title though!" - Xenonetix Deadline: Sept 18th Sun 1 PM Vote Ends: Sept 20th Tues 11 PM MnP ARCHIVE - made by Trism Submit your remix Here when completed. **If you have technical difficulty with account activation at ThaSauce, please contact me via PM and I will submit your track and will also tally your vote** MISSION STATEMENT The goal of Compo:MnP is to promote that "meat and potatoes" conservative approach to remixing: this includes the mood and composition of source tunes. It is up to the remixer to create their own personalization, or to simply give it a sound upgrade. Moreover, the compo is a great opportunity to hone your remixing skills and give video game music the respect that is due. SOME reinterpretation is recommended, but not required. MnP Instructions/Guidelines 1. Covers and Sound Upgrades are permitted. 2. Most or all of the source notes must be present (but not necessarily in the exact same order), secondly the mood (energy, pacing, feelings being conveyed etc) should also be retained. For example, a source tune that is fast-paced and energetic that's remixed into a mellow/chill-out theme would be a hard sell. 3. If you decide to do a genre swap (i.e. symphonic to techno), make sure that the conditions of #2 are met. 4. Submissions must be at a maximum of 20mb (keeping in step with ThaSauce's file size max). 5. Only 1 entry per participant. Previous winner cannot participate but can submit a BONUS entry. 6. All competitors and voters must adhere to the rules stated within: Competition Code and Conduct MISC/TIPS - When picking a source tune, make sure it has a MIDI to make ppl's lives easier. - In-game sound FX are permitted, so long as they don't comprise the whole track (i.e. replacing entire MIDI tracks with just sfx)
    1 point
  3. The People's Remix Competition 331 PRCv13-19 Hello everyone and Welcome to the People's Remix Competition! One of the PRC legends, Esperado, returned and claimed victory in the last round. Due some upload problems the round ended a bit later as usual (to avoid this problems in the future, a rule has been added. The source has been selected, a new round can start!! Source: Legend of Legaia (PS1) - Junos Funeral MIDI Source Information ThaSauce link: Click here to submit To submit a song at the compo page a ThaSauce account is required. To register and submit, do the following. Click the ThaSauce Link. Click the 'You are not logged in' button in the upper right. Click on 'register' (at the bottom). Read the terms and click 'I agree to these terms'. If you don't agree with them, upload the song somewhere else and post a download link as mentioned above (by doing that, you allow me to upload the song at ThaSauce. Continue the process by filling in your information. You will get a question to confirm that you're not a robot. Here are some possible answers: Name a compo: PRC Who organizes One Hour Compo: Starla Name a ThaSauce subdomain: compo.thasauce.net Who created Mega Mans: Capcom A confirmation mail will be send. There might be some issues with it (meaning that you don't get it), if that is the case, upload the song somewhere else as described above. Once registered, login with your username and password, go to the mentioned page and submit the song. If you want submit two or more songs you can create multiple ThaSauce accounts or upload the song somewhere else and post the download link. Once you uploaded your song, please check if your song plays and can be downloaded and played without problems. Only upload MP3 files. If anyone has problems with registering or uploading the song to ThaSauce, please upload the song somewhere else and post a download link in the thread. I recommend Soundcloud, don't forget to allow downloads to enable me to upload the song at ThaSauce. PRC instructions Limitations at ThaSauce require your entry to be 20 MB or less in size. Length for length's sake and MIDI rips are not allowed (only as Bonus Mixes). Entries must be posted in the by Thursday September 22nd 2016 at 10:59 am ThaSauce time (18:00 UTC, 19:00 GMT), check the ThaSauce page for the exact time left. 2 Additional Days. You may enter as many mixes as you like and work with as many people as you like on each mix. You are free to create a second ThaSauce account for that, it's needed to be able to upload a second remix. You can also upload it somewhere else and put a download link in this thread Do not make qualitative comments on an entry until the results of the vote have been posted in this thread. Mixers cannot vote for themselves but if they vote they recieve a free first place vote added onto their score. The winner of this round may select the source for PRC331. The winner of PRC330, Esperado, can only take part by submitting a bonus mix. You can find the full rules list at this page as well. GOOD LUCK! PRC ThaSauce Home Page!
    1 point
  4. Hello everybody. It's been a long time until I post something. I tried this tonight with african samples. Absolutely not perfect but I liked making this. I this that everybody knows the original track!!
    1 point
  5. Alright, the 9/12 WIP has passed us by. Thanks to everyone who turned something in. The other project leads and myself are going to take a few days to take stock of where we're at, and decide how to move forward. Within a week we should have a more substantive update. Cheers.
    1 point
  6. This is more of a remake then a remix, but it sure sounds good. I like the tone set by this. It's a little bottom-heavy on the EQ, but I don't think that's a problem in this case - I like that boomy drive and the lead with a tad more reverb and a tad less volume is quite effective, IMO. However, it's a loop and becomes repetitive quickly. I think what this is missing is a screamin' lead guitar solo at 1:34 and an epic ending of some sort...
    1 point
  7. I played this game a few times back in the 90's and hated it for not being an actual Outrun sequel. For the past few years i've been playing it steadily and even though it's an imperfect, unfair, rage inducing racer... i love it. Once you get past how all of the cars seem to be attracted to your car like a magnet and master the boost gimmick it's a tough but extremely fun game. It might be a little while still but i have something coming down the pipes for this game.
    1 point
  8. Right you are, @The Nikanoru! That's some head-bangin' Hyrule goodness right there. Nice work!
    1 point
  9. This is a pretty cool start. The style kind of makes me think of the Strokes. Be careful with notation when transitioning. You're trying to perform a song in a major key which was built in a minor key - I'm hearing conflict @ 0:43. Aside from that, I like what I hear. Waiting for the rest of it!
    1 point
  10. Oh man. I remember seeing this arcade game in the wild back in the day. I don't think I played it, but it's very memorable. Some Matt Furniss goodness here! (If you like his stuff you should check out this Pixelated Audio episode!) Sounds like this tune is exclusive to the Atari ST version ... he seems to have written a different intro tune for Atari ST, Amiga, DOS (groovy monophonic bass riff there!), Commodore 64, plus one that's shared between ZX Spectrum and Amstrad CPC. That's crazy! Crazy awesome, I mean.
    1 point
  11. I'll have something good, and it'll be something. I didn't get a chance to do an over-the-top bonus track last round, so I'm probably doing an over-the-top track this round instead. Just gotta get some recording in. Nice source, though. Really easy to work with.
    1 point
  12. Ok, so... There's a bit more than a week left until the next deadline, so I think I need to leave a reminder here: here's the list of those who have some stuff in progress now: @evktalo @zykO @Audiocolor @WillRock ! @DusK @wildfire ! @Lucasonic @Tuberz McGee @~Faseeh~ ! @Bowlerhat @KingTiger @Chernabogue @jnWake ! @Jorito Please, don't forget to turn in your WIPs! If you have some reason not to send anything, just tell me about it - I'll delay your deadline, I'm fine with that Just be honest Those people, whose names are marked by exclamation mark, haven't sent anything at all (or for one of their claims). If you don't send your WIPs until September 18th, I'll cut your claim down.
    1 point
  13. This is a pretty straightfoward source. Alot of sound upgrade possibility and practice with different sounds while sticking to the original fairly well.
    1 point
  14. I haven't been able to make anyhting recently, but I'll see if I can make one for this.
    1 point
  15. What an awesome idea, I'm in love with this idea! It is a tad repetitive, but things are added as the arrangement goes along, and the concept is fun enough that it doesn't bother me. The instrument volumes are mostly balanced well, although I agree the piano can be brought forward more. Reverbs are tasteful, and the overall volume is just right. The mixing is pretty tight too (other than the aforementioned piano), although hard panning (one instrument playing right, another left) isn't my favorite, and it can be disorienting on headphones, as it clearly was for Larry. Make sure if you're hard panning that it isn't too severe (do 20% right instead of 75%). The dealbreaker here is unfortunately the humanization. You are using instruments that absolutely have to be humanized to sound good. The strings, piano and especially the lead accordion MUST be humanized. I agree with Gario that the accordion lead needs some automated vibrato, not too extreme and not all hitting at the same point, it will need to be hand automated to sound like a real person played it. On the long strings what is mostly needed here is volume swells, CC11 expression is the best thing to automate. The long notes should rise and fade in volume gently and naturally, and again they can't all sound the same, gotta be done by hand one at a time. Otherwise it just doesn't sound natural. The staccato bass is fine I think. The drumming is also rigid, but it fits the style; a couple more subtle crashes here or there would add a little bit more interest to the drums. The backing accordion needs some velocity variation between the notes, you'll need to go in and randomize them so they don't all sound the same, and don't just do one bar and copy/paste the randomization pattern. The piano will need the same treatment as will the harpsichord and the quick string notes. This kind of automation isn't always easy to do and there's a lot of it needed here, but in this case will be worth the effort. I hope you do it and send this back because I love it! NO (resubmit)
    1 point
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