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About Txai

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    Chrono (+3000)

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  • Software - Digital Audio Workstation (DAW)
    FL Studio

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  1. Zircon recommended this book a while back. It's a little dated by now in a technological sense, But I hope it helps you develop the business mindset you need.
  2. Props to DarkeSword for bringing GRMRB back. Looking forward to what everyone comes up with!
  3. Made a couple more since then, so might as well share them here.
  4. I'm pleasantly surprised that djpretzel and the judges decided to post this, given their high standards. And it's neat that José has taken over as director, given how much of a Sega fan he is. One of my initial influences was Afro's, Arps and Minimoogs by Galaxy 2 Galaxy. Then, I thought of new ideas to keep the song cohesive as it progressed. There are a few things I would do differently. But in the end, I think it still pays proper tribute to the original and I'm glad people feel the same! Be sure to check out the other artist's tracks in the album once it releases.
  5. Did you used to have a Ninja Gaiden sig/avatar?
  6. The discussion panel in http://ocremix.org/remix/OCR03664 leads to an unrelated thread.
  7. Short experiment where I composed imaginary critical themes for Genesis Mortal Kombat. Added them on top of gameplay so you get an idea of how it'd work in practice. If you've played this game enough, you know it doesn't have that type of music. Grab all tracks here: https://drive.google.com/file/d/0B0W_PJl47QIoMXk3amttQXFPTGc/view?usp=sharing
  8. Wow, a Comix Zone remix by Mazedude? Had to check it out immediately! Really fun C64 vibes. Lots of intricate lead work.
  9. Thanks for your comments ; ) Even when I stick to the originals, I always try to make them easier to listen to in a songwriting perspective when I feel there's potential for that. I used VOPM with synths and drums from a Genesis game called Star Cruiser and FL Studio's 3xOsc to simulate the square wave PSG channels on that system.
  10. Thanks for posting the original, as I was only familiar with it through DarkeSword's rendition. I looked up your other thread just to make sure I wasn't giving repetitive feedback (although you could've also bumped that one and change the prefix on the first post as 'finished' to save your time). The intro is kinda sweet, but the transition around 0:22 was too sudden and slightly unconnected. Plus, it didn't give much time to contemplate the calmer start. I like your woodwind choices, especially the bassoon, since it represents the low-frequency range of them. I wish you used it a little more at least. The male oohs are on the lower range, too. But those start and end abruptly, giving it a mechanical feel. You could always have a last long ooh fading out as the track progresses, instead of it ending on rigid measures. Keep in mind the SNES version ended instruments on rigid bars in order to give space to others due to channel limitations, but you don't need to adhere to that. Pizzicato strings sounded buried during the male oohs. Putting them on higher octaves could've helped, but then you'd make sure they wouldn't be fighting space with the flute and other high pitched instruments. Triangle percussion felt on auto-pilot until the wind chimes showed up. But your glockenspiel selection in the second half was a really nice addition. Overall, it was a decent listen. It gives me nostalgia in the sense that it reminds me of ReMixes posted on OCR's front page 12 years ago, in a good way : )