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ambinate

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Everything posted by ambinate

  1. yeahh, that's a good move for sure. but the bigger issues for me are the premium in pricing (for both games and hardware) and the fact that it's a separate piece of hardware. obviously that means it's far superior in terms of capability than any phone on the market right now, but i'm not sure for me, personally, if it's worth it. stuff like infinity blade has shown that games on cell phones are not nearly as limited as they once were. if it comes down to spending $10 on a game like that (or $5 for a game like sword & sworcery ep or tons of other great indie games) on my phone or spending $250 for new hardware and $40-$50 for a new game, i know which direction i'm leaning toward. i'm not saying that portable systems are an outright bad choice or anything, but they're getting harder and harder to justify for my own lifestyle.
  2. yeah, i haven't used 9 but in logic 8 it's top-to-bottom = first-to-last in the strip.
  3. just setup my tv from my dorm as a second monitor. kinda pumped. we'll see how it works out.
  4. dubstep is a pretty wide genre, it doesn't need to have wobble bass. a lot of dubstep mostly focuses on that 2step beat and just a nice sub so it doesn't sound much like the club-style dubstep that's getting popular that you posted (that is a killer remix, though). also i lied earlier because now i'm listening to devin townsend
  5. late - losing you dubstep is the only music i'll ever listen to from now on there is no need to listen to other music
  6. i don't know when i started feeling this way but it's getting tougher and tougher for me to get excited about portable game systems. the vita looks pretty killer in terms of hardware and pricing, and i want to get hyped about it, but the 3ds and vita both just seem sort of outdated to me. my friends and i do most portable gaming through the app store or android market at this point and it just seems like that's the way portable gaming is headed, realistically. i think that's a more exciting market right now with all the indie development going on, and if i'm going to commit around $50 for a game at this point, i think i'd rather it be for a home console. i think the xperia play is kind of interesting. i dig the concept of getting games on your phone through a ps-branded service or whatever it is they've got going on. it might be cool to see sony/nintendo/other publishers and developers explore that kind of business model on the phone market. i still don't know if i'd pay $50 for a portable game right now, but i'd definitely pay something like $20 for a game that's much more substantial than the typical games on the phone market that cost a buck, but that isn't quite as full-featured as a console release. like i said though i already admitted i'm disillusioned with portable gaming so i could be way off the mark here
  7. i would play the shit out of a new pokemon snap game. i have very fond memories of chasing mew around a cloud and throwing little pellet things at every pokemon i saw.
  8. oddly enough, i hadn't considered that possibility.
  9. i'll be completely honest - it's pretty late where i am and i'm just sorta browsing the forums casually right now, so i didn't really listen to the sources with a close ear and therefore can't comment much on your interpretation. but i can say that you seem to have incorporated the three different sources well, as i didn't notice any awkward or abrupt changes in your track while i was listening. it had a natural flow and kept me engaged throughout. this is a really nice sounding remix, especially if it's your first attempt at this sort of thing. i'm digging a lot of the drum programming and the use of glitched out stuff for transitions and all that. the electronic elements are sounding good and clean, for sure, which is where my biggest issue with this comes in: the samples of real instruments sound a little weak and dry. i'm thinking mostly of the piano and the sampled bass instruments. they don't sound terrible, but when placed next to the electronic elements, it becomes more noticeable. i would try humanizing those sounds a little more and maybe trying out different kinds of reverb and effects on them - sometimes, if you can't get a real instrument to sound real, it can be cool to just get it to sound unique, that way it stands on its own and isn't distracting due to its fakeness. but i'm just throwing out ideas. overall i really enjoyed listening to this. it's got a great sound and lots of energy, and the writing kept me interested 'til the end. keep it up, dude! really impressive stuff.
  10. this is sort of a weird approach just because that same logic could apply to anything you aren't making a profit doing. nobody makes money off of their hobbies, really - does that mean we shouldn't have to pay for anything related to those hobbies? it just seems like a silly argument to me. in terms of the original topic, unless i'm misunderstanding it, it seems like the point is that software companies should provide something above and beyond the actual software to make it worth buying, right? this also seems a little silly to me. i understand that piracy is a reality and it's super easy for people to get away with, but i'm not convinced that the burden lies with the software companies to make their product worth buying legally. realistically, it wouldn't hurt if they threw in extra shit. i guess, hypothetically, it could entice more people into buying their products. but i don't know if consumers should be adopting a mentality where companies have to keep adding more and more to their products just so that their userbase doesn't steal all of their shit online. it seems like an odd sense of entitlement to a product that you technically shouldn't have in the first place if you can't pay for it.
  11. this is a little reassuring to hear. i try to go into songs with a basic structure in mind, that way i'm not just fucking around for a few hours trying to come up with something. after i get some actual music written, though, i don't necessarily adhere to the ideas i went in with. it's just helpful to have a loose framework initially for me. sometimes i'll have a whole thing planned out in a few hours, but some songs will take days or weeks until i get something more final figured out. i tend to write pretty linearly, so even if i have some structural ideas for the end of a song, i won't usually fill in any details until i've written the rest. i think everyone approaches this differently so there's no right or wrong answer. but comparisons to bach or beethoven are kind of weird because of a bunch of reasons, like the fact that they often wrote in (or in variations of) established, fairly rigid forms. also, they were way fucking better than most of us.
  12. i think this is sounding great. the production is really clean and the soundscape is good (electric guitar was a nice, unexpected touch). i also really like the changes you made to the harmony - they definitely helped make the source, which has been done a whole lot, sound fresh again. my only issue is with some of the portions that don't have a whole lot going on and are just sort of riding the groove and the ambience. i listen to a lot of ambient music so i really enjoyed the whole thing, but i'm not too sure what OCR's stance on stuff like that is. they may be looking for more movement throughout the entire track, but again, i'm not really sure... either way, great work! i'm looking forward to hearing more.
  13. meant to watch these when you first posted them a while ago but forgot. thanks for posting them again - way informative stuff.
  14. jumping on the guilty gear and chrono cross bandwagons: Awe of She Another Guldove
  15. nuts & bolts was a really solid game and the viva pinata games on 360 were excellent. haven't played the ds one so i have no clue how that turned out, but rare has certainly made good games in the past 10 years. sure it sucks that they can't make the games nintendo fans want to see, but that doesn't mean they stopped making good games altogether.
  16. oh man that incorporation of the wild arms theme was super slick. this is a great mix, really enjoying the mood and production here.
  17. they recently announced some pretty major losses for the last year, so they're not doing great. but even still, remaking FF7 for the current generation would probably cost something like 50 million USD or more if they were to do it from the ground up. that's a shitload of dough. i don't think their hesitance to go forward with it yet is that strange.
  18. i can't believe this super mario 3d shit, i thought i didn't want this system and now this happens
  19. i'm really digging this. way chill and the sound design is great. 9-bit style twists my brain, i never have any clue how to get it to work. but this sounds great, i'd love to see it on the front page. good luck, man!
  20. i love the sound design in this. some really killer sounds going on. great work, man!
  21. nah, unless they plan on changing their position on that in the future. so far it's always been stated to be separate from MGS5, like a spin-off from the main series. nothing's been announced about MGS5 yet.
  22. man this fucking rules. the reference incorporation is so rad
  23. this movie was better than i expected it to be but the best part was the dubstep wobble cue in the last scene
  24. maybe they're planning something else for MGS1 for the 25th anniversary of the series next year? i remember seeing news stories pop up about kojima saying they had "something big planned" for next year.
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