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Everything posted by Dj Mokram
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Yeah. Definitely wouldn't call a five parts role-playing saga which has seen a number of ports over the years obscure. Treasure Hunter G, Rudras no Hihou, Landstalker, Feda, Light Crusader, Ogre Battle 64, Baten Kaitos, and such can be considered obscure. Breath of Fire is a moderately successful RPG franchise, much like Fire Emblem, Suikoden or Disgaea. It's simply not Final Fantasy or Dragon Quest. The reason why BoF is still deemed obscure here despite having 8 ReMixes, is because OCR is generally mainstream-focused. Making albums for less popular games requires serious credentials and tremendous perseverance, even more so for newcomers. I find it a bit sad that there isn't a consensus in place as part of OCR's mission to specifically help promote lesser known games. If the big artists were to lend support to the more audacious projects, that'd be a great way to honor not just the popular tunes, but the VGM as a whole. Although this proly won't happen anytime soon, I'm truly hoping this can be achieved someday.
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The PCReMix Initiative ~ Let's put the PC in OC ReMix!
Dj Mokram replied to Archangel's topic in ReMix Requests
You're absolutely right. Flashback hit the Amiga first in 1992, then the MS-DOS one year later, in 1993. But technically it's still eligible for the Initiative, since it saw a proper release on the system. Maybe Archangel can chime in on whether ports are allowed or discouraged all together. -
The PCReMix Initiative ~ Let's put the PC in OC ReMix!
Dj Mokram replied to Archangel's topic in ReMix Requests
As soon as I get enough spare time, gonna pay tribute to the good ole . -
If I'm not mistaken, a Rocket Knight project was started in R&C not long ago. Edit: here's the project's thread. Not sure if this is still active though...
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Killer Studio Chops for only $39
Dj Mokram replied to Nabeel Ansari's topic in Music Composition & Production
ITT laying down a beat while secluded in a dark room lit only by the faint glow of a computer screen makes you irresistible. As it stands, there's enough material on their product page to write a solid one man show. -
Street Fighter: The World Warrior Remix Royale
Dj Mokram replied to DarkeSword's topic in Competitions
Sad to see so few SF3/SFZero representation, and even sadder that SFEx wasn't allowed at all. Crossing my fingers for the next SF compo to have a more balanced roaster. In the meantime, good luck to everyone. Ready? FIGHT! -
Don't you mean Megaman X for iOS? ;P Actually, something in the vein of the Concrete man EP, with tracks from the X serie that weren't covered on MR, would be pretty cool. Cause gems like Command Mission really deserve some love as well, and X2 could always do with some more coverage. For now, halc and Protricity each remixed my fav tracks from X6 and X2, so I'm really excited about that.
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Killer Studio Chops for only $39
Dj Mokram replied to Nabeel Ansari's topic in Music Composition & Production
Their comparison chart is comedy gold. Sponsored by -
@Mirby: After replaying through FFXII, I'm able to confirm that 'Theme of the Empire' is not used during Cid's appearances. Some battle themes are associated with him, such as Challenging the Empire, and Speechless Fight, but they're not exclusive. His character theme is in fact Dark Night (Imperial Version), which is played during most cutscenes that involves him and Venat. So I will be switching focus from Theme of the Empire to Dark Night (IV). Just letting you know so you can update the tracklist. Btw, there's another Cid in this game: Al Cid Margrace. And yes, it's the same character you can recruit in FFTA2.
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Didn't Capcom already pulled that trick with MvC3, when people found out Jill Valentine and some other charas were hidden on the retail disc? But the practice in itself is made all the more shameless by the fact it seems to be exclusive to the game industry afaik. Never have I seen a movie studio sell the deleted scenes or 'making of' from their movie on a separate dvd for half the price of said movie. Nor have I seen music artists selling a full retail price LP that only contain 7 tracks, while the 7 others need to be purchased separately AND individually. There are of course pricey limited editions for films and music albums, but as far as DLC goes, it seems to be a video game exclusive practice. The real issue is that the 'westernization' of the video game industry has shifted priorities toward aggressive business models. Nowadays, publishers are adamant on stigmatizing (and at term eradicate) the used game market in order to get the lion's share. Meanwhile, companies are holding people to ransom, guilting them for not buying every single piece of 10$ DLC they put out. Sadly, this very content used to be included for free back when the industry was still shipping finished products instead of glorified betas. QC budget has gone to sales/marketing divisions, and developers now rely on players to provide field/testing data on massive scale. This generation also saw valuable time/resources wasted in shoehorn multiplayer mode, crammed into games in hope of becoming the next CoD. Nothing anybody can do, as publishers have long since realized the value their product hold for millions of bored people, desperate to be entertained. Companies have no reason nor incentive to be kind, fair, moral or to provide any kind of service to us. We are not their friends, we're just customers. The games are their property, so technically we aren't entitled to any of the content on the consoles/discs. All we buy is a gaming experience. ^ This. As much as I despise what Capcom has become and represent today, you can't really blame them for trying to make their business profitable. Most of their creative minds (Inafune, Mikami, Kamiya, Inaba) have left, so all that remain are the ole tactics to milk franchises and extort customers. Plus, I'm pretty sure the concept of DLC was coined 20 years ago when Street Fighter 2 and its endless string of revisions hit the shelves.
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Not sure what percentage of OC ReMixers' population are hardcore Motoi Sakuraba fans, let alone Baiten Kaitos fans specifically... Don't misunderstand me here: you obviously have good intentions, great motivation and this endeavor is highly commendable in itself. But you're underestimating the work, time and commitment involved in releasing even a 15 tracks album through OCR (let alone a massive 3 discs set). By all means, I'm not saying this cannot be achieved. Simply that it will be much harder than populating a tracklist and waiting for people to show up. Making plans is one thing, but the role of a director is to guide people toward a clearly defined goal. Alas, the OP doesn't really give off that impression atm. This plan of biblical proportions might generate excitement among die-hard fans, but at the same time makes it extremely hard for any non-initiated to jump in. Keep the full 3 volumes tracklist on a Word document at home, and only bring other games to the table when it's their turn to shine. I'd advise restricting your OP to album concept, project guidelines and disc-1 tracklist, with source links and color code. Just wanted to point out that 6 months is an awful lot of time to waste on speculations. You'll have a hard time getting approval to move to the Project subforums if you can't gather the necessary interest (and participation) here. This requires at least five posted mixers onboard, a handful of wips with solid direction and preferably a posted mixer/staff member as co-director. If you haven't already, consider actively recruiting and sending invitations to artists asap. Do not sit on your hands once the concept is defined. Again, I'm not lashing out on you or anything. Just trying to save you a lot of trial and error in the long term. Good luck with this.
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That soundtrack sure is confusing. Didn't know whether I was arranging Strange Medecine, Obsession or Secret of Mama. Isn't there a way for OCR peeps to confirm the definitive tracklist with Kikuta himself? (seeing as he's a friend of the site/staff)
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Wasn't aware that you guys were gonna remaster all the tracks before release. Does this mean we gotta remove all processing from our mixes and re-up them? Crushing dreams is no small task. Take all the time you need good sir.
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Heaven Variant: Vote For Us On Steam Greenlight!
Dj Mokram replied to Strike911's topic in General Discussion
Congrats to the HV team on being featured at both Destructoid and Indie Gamemag. People in the comments seem genuinely enthusiastic and excited about the game. So am I. -
Just saw that many new albums avatars have been added, bringing the total from 18 to 26. Could it be the sign that moar avatars are about to be unleashed onto the unsuspecting masses?
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Some of my favorites composers are from NAMCO sound team: Keiki Kobayashi, Junichi Nakatsuru, Hiroshi Okubo, and former members Shinji Hosoe and Ayako Saso. You're only referencing a few ACES here, but there are some great tunes in ACX & X2, Fire of Liberations, the recent Assault Horizon and of course Electrosphere. Back in 2009, I swore if I ever became good at remixing, I'd make a project for that serie in a heartbeat. Now it's 2012 ...and I still suck at arranging VGM. ;P That said, you might get lucky when Brandon's Modern Games project get started, since AC passed the selection during the first round. Additionally, if you can get your hands on it, check the Ace Combat Respect arrange soundtrack. Very cool remixes from the first 'Air Combat' up to 'Unsung War', including .
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Contributing a track to the PC ReMix Initiative would be a great way to do that.
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Heaven Variant: Vote For Us On Steam Greenlight!
Dj Mokram replied to Strike911's topic in General Discussion
Been following this one for ages, patiently waiting in the shadows for some action. And boy, 'Heavenly' is the right word. The trailer just blew my mind, I really wasn't expecting something of that caliber. The level of detail is uncanny for an indie shooter. You've nailed the overall feel, and as a huge fan of Einhander, I can safely say this is a very convincing and fitting tribute. The background scenery reminded me of the colony in Vanquish. Dunno if that's an intentional reference or not... The soundtrack in particular is straight out of a classic 90s japanese arcade game. So nostalgic! You probably know about them if you're the hardcore shmup-fan I suspect you are, but there are other titles influenced by Einhander: by Atlantec, and it's sequel by EastAsia Soft.Also, I loved the old HV logo. It really caught my eye back then, cause it reminded me of Radiant Silvergun. Anyway, can't wait to see what you guys have in store for this. Definitely one of my most anticipated indie games. -
PRC211 - Wonderful Dragon Dance (Wonderboy III)
Dj Mokram replied to Bundeslang's topic in Competitions
Voted (hopefully in time) and if anyone is interested, my bonus mix is up on my site. Thanks everyone for taking the time to sub entries. -
This blue design+logo suit the original character/universe of Rockman X better imho. I'm sure the original artist could add flames in the background while keeping the blue X with blue/yellow logo. I understand that the album concept calls for carnage on the coverart. But tbh, in the red one X looked like he had turned Maverick himself. ;P
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Nobody mentioned K-Murdock's FF6 album, Hero Muzik: http://neosonix.bandcamp.com/album/hero-muzik-vol-1 Though I gotta admit, this made me choke a bit: So, direct-sampling the game audio, ripping Amano's chara-design and selling 35$ collector editions is respectful?Don't get me wrong, the music IS cool. But how on earth does he manage to get away with this much copyright infringement?
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JH Sounds new album - The Duosis Sessions
Dj Mokram replied to JH Sounds's topic in General Discussion
Having listened to all your albums, I can safely say this is the weirdest. And I know that's a bold statement considering your music is pretty quirly to begin with. Some tracks sound like french rap (Unrelenting Hate), french electro (Chagrin) or just generic pop (In Your Eyes). Others are literally pushing the boundaries of repetition tolerance from a listener perspective (Startup, I'm Ever Cold, Staff Credit). And that comes from someone who listened to sample-based music most of his life. Then, in the middle of all this Duosis, we find some real J64H gems, carefully hidden amongst the lot. Delightful songs such as Chasing Sunrays, New Beginning (and its reprise), Remember and the exquisite Ocean Riff are exactly what I'm expecting from a quality JH release. Overall, I get the concept of duality you brought in these Psychosis Sessions (yes, that what I'm calling them from now on), and it takes guts to experiment so boldly with so many styles. In the end, it's gonna be hit or miss depending on the audience, but there are definitely some gold nuggets in there for the discerning listener. -
I was gonna ask about the next deadline, but I see you've got the whole schedule covered. Much appreciated sir.
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Modern Games with Modern Soundtracks
Dj Mokram replied to Brandon Strader's topic in General Discussion
Brandon can confirm this, but I'm pretty sure Scott Pilgrim already won in the first round.DXHR and the others will gladly welcome your vote though. -
PRC211 - Wonderful Dragon Dance (Wonderboy III)
Dj Mokram replied to Bundeslang's topic in Competitions
Glad to see people are enthusiastic about the source. Hoping to find the time to work on a bonus mix myself.