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timaeus222

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Everything posted by timaeus222

  1. Globulous. It's just too good for me to attempt (too fitting with what instruments zircon uses in their respective moods). At least, today. Maybe in the future.
  2. What SnappleMan said, and like what Argle said about putting a more spacious reverb. It does feel narrow, lack body in the low mids, and feel harsh in the mids.
  3. Kontakt Player 5 is completely free, but Kontakt 5 is not. It also, IMO, does not come with super realistic guitars (they're OK, but not specialized). Okay, the WAV one works now. So like mentioned earlier, the most tell-tale issue is the lack of sympathetic resonance; it sounds like partial unison bends every time you play more than one note at once. Other things: - The EQ in the low mids is boosted quite a bit, and it's also boosting the result of the reverb. Seems like the reverb may be in the amp sim, with the EQ placed after the amp sim in your DAW. I usually don't put an EQ after the reverb, but reverb after the EQ. After the reverb makes the instrument sit better in the mix, it may add more low end ambience depending on the Low Cut setting if you have one, and putting an EQ next in the signal chain boosts that ambience too. - 1:28 - 1:41 gets really loud. - Consider panning on the lead guitar to add more spaciousness and subtlety, and double-tracking the rhythm guitars (hard-pan left and right different takes). The whole thing sounds so narrow in the stereo field.
  4. Shreddage is used with Kontakt 5, but Kontakt Player 5 is compatible, so you don't have to pay extra money to get the plugin that allows you to play it. Yes, it works as standalone; it just opens in Kontakt Player, not by itself. For some reason the remix won't play for me. Maybe try uploading an MP3 instead?
  5. I think this is well-developed! I hear the differences between what at first seemed like copy-pasted sections, and they seem different for the purpose of progression, not just for the sake of variation. Great harmonies as always. You may want to compare this to this solo piano mix that passed in 2008 to see if this could pass. I think this may pass, but I'd like to hear some more personalization.
  6. Personally I would have tried to not record the pedal pressing, but that doesn't leave the slightest dent on such tight playing and a well-thought-out arrangement.
  7. The amount of controlled distortion here actually reminds me of what a pop star producer could do (in a good way). Kinda reminds me of Demi Lovato's " ". I don't think I've ever heard JJT's stuff before. This makes me want to hear more.
  8. I'd suggest Shreddage 2 instead of Ministry of Rock. I've heard those two, and I honestly believe Impact Soundworks does guitars more realistically with Shreddage 2. Pitch bending in Shreddage is with the pitch wheel. There's no "special sequencing". No "secrets" or w/e. People with high quality sample libraries aren't automatically "pros" either. It's not completely about the samples you work with, it's how well you work with them.
  9. That's true, though with guitars, it's important that you do the vibrato with a non-constant modulation, so a constant sine LFO will sound less realistic than a manually recorded pitch bend on the pitch wheel.
  10. Well, I wouldn't say more 'powerful', but I definitely think it's a great addition to a glitch plugin arsenal, and provides some incredible contrast with those mechanized possibilities. Something I'm obviously going to get. EDIT: Feels straightforward; not too difficult to use, and although only 4 effects available, automating them helps bring out more variations. Pretty good for free! In about 10 minutes of trying it out with automation, and then deciding to press Randomize several times, I got these. And only ~20 MB RAM per instance.
  11. If a ReMix was approved for an album but then later rejected for a site mixpost, does an approved resub become an "alternative site version" or does the album version get replaced too? Or something else?
  12. For some reason, despite how well this is actually written, it still feels sequenced. Maybe because the same groove/rhythmic syncopation is maintained almost the whole time, and it just feels like the dynamics stayed somewhat constant. Oh well, I think this was well done overall, Kelly. Great action orchestral ReMix.
  13. I bolded what would interest me, despite the fact I don't own it. So yeah, if I had it I'd update.
  14. Yup! It was just the mixing and hi hats that were the issues. Btw, we upset a 'troid along the way. ;)

  15. If it's something like that, try clicking "Save?" before you log in.
  16. I thought there was quite a bit of low end on the piano reverb (EX: 1:55), maybe from the low cut being so low or just the piano tone itself like Justin said. The drums were hurt a bit from the whole ReMix pushing the limiter rather hard. Perhaps the bass guitar is a touch too boomy at times, and I wish there could have been a 4/4 ("normal time") section that was a tad more bassy more often (like the hit at 2:37), but those are minor things. I like the energy and cheery mood here, and though Vig makes sense that the humanization sometimes feels awkward, overall I think this is a pretty strong ReMix. Good job!
  17. Yeah, 1:08 has a vinyl-like effect, so it's not clipping.
  18. Great sound palette! I think the piano would actually remind me of Dj Mystix if I ever heard it again. I liked the moombahton-esque rhythm that occasionally showed up.
  19. How does the waveform change? If the dynamic range flattens some, then it may be because of saturation and/or distortion.
  20. I've never had that happen to me, ever. Is your internet connection stable?
  21. I think you should continue working on this. The ideas are cool. I for one am a big fan of glitch music. I think all this needs is more source tune love and some more drum variation. Worth a shot!
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