Nekofrog Posted July 14, 2008 Share Posted July 14, 2008 Nintendo’s upcoming Wii MotionPlus accessory for the revolutionary Wii Remote controller again redefines game control, by more quickly and accurately reflecting motions in a 3-D space. The Wii MotionPlus accessory attaches to the end of the Wii Remote and, combined with the accelerometer and the sensor bar, allows for more comprehensive tracking of a player’s arm position and orientation, providing players with an unmatched level of precision and immersion. Every slight movement players make with their wrist or arm is rendered identically in real time on the screen, providing a true 1:1 response in their game play. The Wii MotionPlus accessory reconfirms Nintendo’s commitment to making games intuitive and accessible for everyone. Nintendo will reveal more details about the Wii MotionPlus accessory and other topics Tuesday morning at its E3 media briefing. Speculation is due to the fact that Microsoft is rumored to announce its own motion control setup for the 360 today. Quote Link to comment Share on other sites More sharing options...
Bahamut Posted July 14, 2008 Share Posted July 14, 2008 I just read about this. Too bad you can't use the nunchuck at the same time though, it would make FPSs amazing to play then. Now, I wonder how much Nintendo is going to charge us for this. Any guesses? Quote Link to comment Share on other sites More sharing options...
Nekofrog Posted July 14, 2008 Author Share Posted July 14, 2008 It has -- HAS to be packed in with new Wii's at some SHORT point down the road, or devs will NEVER use this. Make it the new standard, Nintendo; DO IT FAGGOT. Also, should allow for nunchuck plugin. Quote Link to comment Share on other sites More sharing options...
Halt Posted July 14, 2008 Share Posted July 14, 2008 The 360 getting a motion setup? I dont play my nearly enough anymore. maybe this will draw me back in? Lets see how all this goes. and then decide. Quote Link to comment Share on other sites More sharing options...
atmuh Posted July 14, 2008 Share Posted July 14, 2008 motion control has always and will always be awful Quote Link to comment Share on other sites More sharing options...
The Author Posted July 14, 2008 Share Posted July 14, 2008 motion control has always and will always be awful Yet the market speaks differently. Quote Link to comment Share on other sites More sharing options...
Nohbody Posted July 14, 2008 Share Posted July 14, 2008 I just read about this. Too bad you can't use the nunchuck at the same time though, it would make FPSs amazing to play then.Now, I wonder how much Nintendo is going to charge us for this. Any guesses? Yes, they've got to change that, the nunchuck is needed sorely. Amd an arm and a leg no doubt, Ive got to maintain a negative view of the Wii so I dont end up buying one like you other pricks. Quote Link to comment Share on other sites More sharing options...
The Pezman Posted July 14, 2008 Share Posted July 14, 2008 I kinda hope they redesign the controller itself to include this feature by default. That way the bottom port remains open. And since I haven't purchased any additional remotes other than the one with my system, this means I'm in a decent position to get them. Quote Link to comment Share on other sites More sharing options...
SirChadlyOC Posted July 14, 2008 Share Posted July 14, 2008 Too bad you can't use the nunchuck at the same time though, it would make FPSs amazing to play then. Are you sure? Since Neko didn't supply a link, I can't read about it (or confirm it! SPECULATION PERHAPS?!?!?! jk) but the picture looks like it has another input slot at the bottom for another Nunchuk. It just kind of looks like it has a cover now, like the GBA slot on a DS Lite. Quote Link to comment Share on other sites More sharing options...
Zombie Posted July 14, 2008 Share Posted July 14, 2008 I agree with Pezman; Nintendo should redesign the controller to include this in, and maybe offer the attachment for older controllers without the stuff built in. Quote Link to comment Share on other sites More sharing options...
Moseph Posted July 14, 2008 Share Posted July 14, 2008 Are you sure? Since Neko didn't supply a link, I can't read about it (or confirm it! SPECULATION PERHAPS?!?!?! jk) but the picture looks like it has another input slot at the bottom for another Nunchuk. It just kind of looks like it has a cover now, like the GBA slot on a DS Lite. Higher-res picture here. It does look like there's a port on the bottom. The rubber grip on the Wiimote on the left has a cut-away section to allow access to the port. Quote Link to comment Share on other sites More sharing options...
Poke'G Posted July 14, 2008 Share Posted July 14, 2008 Interesting. I guess we'll see what this is really capable of fairly soon. And, yes, integrating the sensor into all future Wiimotes is pretty critical for this to succeed. If it's too expensive, it'll be used about as much as the Power Pad and Super Scope were. Quote Link to comment Share on other sites More sharing options...
JCvgluvr Posted July 14, 2008 Share Posted July 14, 2008 Wasn't the Wii-mote already capable of 1:1 control? What about Metroid Prime 3? I remember Samus's arm moving with my arm... Quote Link to comment Share on other sites More sharing options...
Vivi22 Posted July 14, 2008 Share Posted July 14, 2008 Wasn't the Wii-mote already capable of 1:1 control? What about Metroid Prime 3? I remember Samus's arm moving with my arm... Nope. It could only track where you were pointing with speed and accuracy. But if you didn't have it pointed at the screen it had no idea where you're arm was, and couldn't track 3D movement with any accuracy. This thing is basically what Nintendo should have done for the Wiimote in the first place. That said, I really doubt it's going to provide much more in the way of innovation. Developers have enough trouble figuring out how to use a pointer and tilt sensors in new and interesting ways. Quote Link to comment Share on other sites More sharing options...
Bahamut Posted July 14, 2008 Share Posted July 14, 2008 Hm in that case, if you can use a nunchuck with that motion plus, then great job by Nintendo. Now, we just need some games to take advantage of it. Quote Link to comment Share on other sites More sharing options...
HershDawg Posted July 14, 2008 Share Posted July 14, 2008 aw. now im going to have to get different wii mote condoms. Looks cool though and that does look like a port on the bottom. Quote Link to comment Share on other sites More sharing options...
SirChadlyOC Posted July 14, 2008 Share Posted July 14, 2008 Hm in that case, if you can use a nunchuck with that motion plus, then great job by Nintendo.Now, we just need some games to take advantage of it. DUCK HUNT Wii. quack. I wonder if it will work with any games already out that will vastly improve them. You know the ones I'm talking about. That one with the crappy motion controls. Ha. Quote Link to comment Share on other sites More sharing options...
Nohbody Posted July 14, 2008 Share Posted July 14, 2008 Oh my god this will make force unleashed for wii the BOSS SHIT, man!!!!!! Quote Link to comment Share on other sites More sharing options...
Zaid Posted July 14, 2008 Share Posted July 14, 2008 Its cute how you all think this really changes anything with the Wii. It's still going to be a system that is selling more on a gimmick than innovation. With that said, I can't wait to see what the 360 does with it. Quote Link to comment Share on other sites More sharing options...
Dhsu Posted July 14, 2008 Share Posted July 14, 2008 It's cute how people still find the need to troll Wii threads with the same lines every time. Quote Link to comment Share on other sites More sharing options...
DarkeSword Posted July 14, 2008 Share Posted July 14, 2008 Oh my god this will make force unleashed for wii the BOSS SHIT, man!!!!!! No it won't. Games have to be specifically coded to take advantage of this kind of thing, because it's not sending more accurate information, it's sending more information period. Force Unleashed is already in the works and unless they delay the game or LucasArts (or whatever outsource dev they're using) had WiiMotionPlus devkits already, you won't see 1:1 control in Force Unleashed. And Zaid: when gimmicks are successful, that's innovation. The motion control in Wii is successful and it's effective in a lot of games, and I'm not talking about waggle. Wii is innovative. Quote Link to comment Share on other sites More sharing options...
Nohbody Posted July 14, 2008 Share Posted July 14, 2008 No it won't. Games have to be specifically coded to take advantage of this kind of thing, because it's not sending more accurate information, it's sending more information period. Force Unleashed is already in the works and unless they delay the game or LucasArts (or whatever outsource dev they're using) had WiiMotionPlus devkits already, you won't see 1:1 control in Force Unleashed.And Zaid: when gimmicks are successful, that's innovation. The motion control in Wii is successful and it's effective in a lot of games, and I'm not talking about waggle. Wii is innovative. godammit. I wont hate you for telling me this, but its just cause i like your music. Quote Link to comment Share on other sites More sharing options...
Rambo Posted July 14, 2008 Share Posted July 14, 2008 godammit. I wont hate you for telling me this, but its just cause i like your music. It unsettles me to see Glitches appear in a Wii thread. Quote Link to comment Share on other sites More sharing options...
1337 1 Posted July 14, 2008 Share Posted July 14, 2008 Sorry if I seem a little cynical, but I'm not sure if I see any real benefit to this. From what they're saying, its basically something that makes the wiimote more accurate. Surely there's more to it than that; from what they're saying, its a big deal, but "1:1" doesn't really seem to be that big of a deal. Anyone mind explaining what the benefits of this are? Its a shame that the version in the picture hasn't got a nanchuk port, but I'll bet anything that they'll have support somewhere down the track; if its even half as good as everyone seems to be making it out to be, they'd be crazy not to. Quote Link to comment Share on other sites More sharing options...
Evilhead Posted July 14, 2008 Share Posted July 14, 2008 Sorry if I seem a little cynical, but I'm not sure if I see any real benefit to this. From what they're saying, its basically something that makes the wiimote more accurate. Surely there's more to it than that; from what they're saying, its a big deal, but "1:1" doesn't really seem to be that big of a deal. Anyone mind explaining what the benefits of this are?Its a shame that the version in the picture hasn't got a nanchuk port, but I'll bet anything that they'll have support somewhere down the track; if its even half as good as everyone seems to be making it out to be, they'd be crazy not to. basically it could make the wii what everyone imagined before the wii came out, not waggle your hand and watch the guy on the screen do some mildly related stuff like it is now. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.