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M@DM@X
01-08-2010, 12:03 AM
Is there a way to extract sequencer information from a s3m file, maybe even a conversion possibility?

Moseph
01-08-2010, 12:07 AM
Can't you just open it in a tracker? I think ModPlug does s3m files.

M@DM@X
01-08-2010, 12:09 AM
I never really used any trackers. Are there any that can export midi data?

Moseph
01-08-2010, 12:29 AM
ModPlug can save as midi. Others probably can as well.

M@DM@X
01-08-2010, 01:01 AM
Can you recommend something for macs?

Rozovian
01-08-2010, 01:25 AM
PlayerPro can't do it. Had a mod I wanted to convert a while back, had to go via dosbox to do it.

Fastest is probably to ask someone to do it for you. Someone with modplug.

OverCoat
01-08-2010, 05:03 AM
you can't get modplug to run in windows on a mac yet?

that'd be the way to do it I guess.

It's easier to turn a s3m file into a NSF (http://ekid.nintendev.com/nes.htm) than it is into a midi. ha ha!

the problem being that mods don't exactly work like midi files, you don't have the kind of polyphony that midis do, so a lot of trackers [like me] go a little crazy with their channels, switching what sample goes to which channel, also setting custom pitches for the samples [this is especially bad with .mod files], there are also instrument envelopes and things like that. So a direct conversion is going to sound fucking bad.

It's tough, but if you get someone to turn it into a midi for you, you're going to get back notes that most of the time will not work.

Here's an example I JUST made for this post. A midi conversion of aryx.s3m. It actually worked better than I thought but... hahaha oh wow.
http://soundtempest.net/soc/notmine/ARYX.mid
and here's the original in case you haven't heard it before:
http://uk.aminet.net/mods/s3m/aryx.lha

And if you open it in any sequencer, the timing is completely fucked.